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Type: Posts; User: Stealthbomber16

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    [Approved Experimental] ►►Re: S-FM: Return of a Legend◄◄

    oh shit.
  2. Replies
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    [Approved Experimental] ►►Re: S-FM: Your Everyday Average Game◄◄

    Post yer signups
    /presign

    That took way longer to make than it should have.
  3. Replies
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    19,810

    [Approved Experimental] ►►Re: S-FM: Your Everyday Average Game◄◄

    Ask the Host a Question: Each day, every player may PM me with a message to the host. The host may decide to answer yes or no to any of the questions asked. The host does not have to answer the questions he receives.
    How does the host answer these?
    In order to win you must see your target lynched or survive to the end. (You must decide on day 1)
    This makes me ask if game starts in day 1 or night 1?
    In order to win you must silence 2 players for 2 days.
    Are these the same 2 people? Is it consecutive?
    I'd like to say that this makes the Lurker really easy to win, and becomes really good for the mafia to have one.
    You will be modkilled (by me) if you look for loopholes around Silence or the requirement to silence. A.K.A don't be an asshat.
    What is wrong about waiting to silence someone? Are you required to silence when you can silence? Do you have to silence 2 people? Elaborate.
    Consigulair
    Consigliere
    These are the same roles, right?
    Drug Dealer
    At night you may drug a target, giving them any feedback or removing any feedback they get.
    You share a night chat with the rest of the mafia.
    You may sacrifice your night action to act out the mafia kill.
    Can there be more than one mafia role?
    If yes, does drug dealer feedback remove also remove other drug dealer feedback?
    In order to win Skypers must control more than half of the votes at any time.
    The maximum amount of Skypers can be 5. I seriously doubt you'll put 5 in. Any less than 4 makes this role a bit underpowered.
    Modkill a player at day or night. Killing them when day ends or night ends (whichever comes first) Modkill ignores redirection and immunity
    Are players informed if they will be modkilled before it actually happens?
    Jailor
    Jail a player during the day.
    You may only Jail following days in which a player was not lynched
    They are removed from any night chat the following night.
    They are prevented from acting that night, regardless of Immunity to role block.
    They are prevented from taking damage from basic kills.
    You may anonymous interrogate them.
    You may Execute them.
    You are limited too 1 execution.
    Executions bypass all Invulnerability.
    Captives are released at the start of the next day.
    You may not Jail yourself
    The Host can see Jailor night chats, right?


    More questions will probably come later.
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