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Type: Posts; User: Voss

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  1. Thread: Identity Switcher

    by Voss
    Replies
    10
    Views
    147

    [New Role] Re: Identity Switcher

    the only reason why i don't give abilities in this version of the role, is that it also becomes an investigator of sorts. which i'm not keen on giving.

    although that gives me another idea for a...
  2. Thread: Elector

    by Voss
    Replies
    14
    Views
    456

    [New Role] Re: Elector

    i'd be personally happy with the answer that isn't affected by the game engine, but i've already implemented it within narrator
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    Re: Changelog 9/9/2019

    yeah these updates are from the last few months.
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    Re: A-FM Classic (Signups)

    signup ladies and germs
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    Changelog 9/9/2019

    The
    Elector
    Update

    New Roles

    Elector: transfer one player’s vote to another
    If the person who gained the vote power dies, the person who lost their VP immediately regains it
    If...
  6. Thread: Identity Switcher

    by Voss
    Replies
    10
    Views
    147

    [New Role] Re: Identity Switcher

    its wifom my dude
  7. Thread: Identity Switcher

    by Voss
    Replies
    10
    Views
    147

    [New Role] Re: Identity Switcher

    It's not only not redundant, but it also alters the game in a way that not only doesn't kill someone (thus eliminating them from the game), but also creates an interesting thunderdome situation.
  8. Thread: Identity Switcher

    by Voss
    Replies
    10
    Views
    147

    [New Role] Identity Switcher

    So I have the makings of a 3/4 baked idea.

    The ability is to switch two players' identity. Kind of like a disguiser but without the death. Here's a scenario in which I could see this play out...
  9. Thread: Elector

    by Voss
    Replies
    14
    Views
    456

    [New Role] Re: Elector

    I suppose this can be done with one elector as well. The question is, what vote will the elector try to steal if the person they're trying to steal owns someone else's vote?
  10. Thread: Elector

    by Voss
    Replies
    14
    Views
    456

    [New Role] Re: Elector

    or anyone really.
  11. Thread: Elector

    by Voss
    Replies
    14
    Views
    456

    [New Role] Re: Elector

    Elixir

    if elector1 gives As vote to B
    and elector2 gives Bs vote to elector2
    and then elector2 dies, who gets their vote back?
  12. Replies
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    1,347

    Re: Forum Narrator Integration

    I'll be implementing vote announcements on sc2mafia, vote detection on sc2mafia, and disabling of UI chat if there's a game going on on sc2mafia tomorrow.

    then pushing the build.
  13. Thread: The Alphabet

    by Voss
    Replies
    9
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    272

    Re: The Alphabet

    tell me you found these characters all over the sc2mafia website, and didn't hand type them in like some pleb
  14. Replies
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    [Role Change] Re: [Vigilante] Fun in the Sun

    Straight up yikes on the first one. People killing themselves, and increasing KPN is just bad for the town. So that con listed is pretty huge.

    Love the second idea though, but before this comes...
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    372

    [New Role] Re: Role Suggestion: Witness Protector/Operative

    It cuts down detection by 33%.

    But thinking on it more, suicide is probably more meta game-y. and that's a plus.
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    372

    [New Role] Re: Role Suggestion: Witness Protector/Operative

    just throwing it out there.
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    372

    [New Role] Re: Role Suggestion: Witness Protector/Operative

    I think using Serial Killer is probably fine. Only one person knows that the kill is faked, rather than a team of people.
  18. Replies
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    372

    [New Role] Re: Role Suggestion: Witness Protector/Operative

    i think the drawback to this role is that town loses a vote, which is dangerous for number games.

    also, what do you think about not revealing the naked role on "death", and it just being a (???)...
  19. Replies
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    [New Role] Re: Role Suggestion: Witness Protector/Operative

    why limit the role? is it that OP?
  20. Thread: Fortune Teller

    by Voss
    Replies
    14
    Views
    333

    [New Role] Re: Fortune Teller

    To say that most neutrals are favored toward evil, but then to lump the benigns with them is essentially a straw man argument here. As an evil neutral, the argument about fence sitting, and whether...
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    Re: A-FM mumash (Game)

    I can implement voting detection on the forums and disable day chat using the narrator ui. both should be easy!
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    Re: A-FM mumash (Game)

    Actually, the website is smart enough to do what you ask already! If you click the link in the pm, and then close it, and click some generic "narrator.systeminplace.net" link, it'll give you your...
  23. Thread: Fortune Teller

    by Voss
    Replies
    14
    Views
    333

    [New Role] Re: Fortune Teller

    This looks a lot like the old investigator.

    How does the ability help the survivability of the player?
  24. Replies
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    Re: A-FM mumash (Game)

    The thread didn't close at nighttime. Idk if that's part of the MVP before people start using it.

    That link is no longer active. Maybe I add a popup telling you that if you try and click it when...
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    Re: A-FM mumash (Game)

    i suppose if its a forum integration, then they should talk here. but maybe a future version would pick up messages from here and have them visible in the UI, and also push messages sent from the UI...
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    Re: Forum Narrator Integration

    Looking for more feedback and/or a host to try it out on.
  27. Replies
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    Re: A-FM mumash (Game)

    Alright, I fixed the Roles List from being "undefined". I'll adjust the intial lnk pm issue we talked about in a later fix. Also, gotta look into why role pms weren't sent out again.
    Anything...
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    Re: A-FM mumash (Game)

    boooo its nighttime. no cheating.
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    [WIP] Re: S-FM : Last Stand on Titan

    I always play big games.

    except if you're going to do something stupid like majority voting. also death to archons
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    Re: A-FM mumash (Game)

    lets all vote for the person that hasn't checked in the most recent. right now, by my count, its magoroth
  31. Replies
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    Re: A-FM mumash (Game)

    I saw what you said. Also lol what citizen can target themself?
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    [WIP] Re: S-FM : Last Stand on Titan

    how many?
  33. Replies
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    Re: A-FM mumash (Game)

    I actually didn't get the role pm. did anyone else get it, not get it?

    and yeah, the link being sent is intended, just like with discord. i'll put an explanation on it, like i said i would in...
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    Re: A-FM mumash (Game)

    so. are we mass claiming? that's the strategy here right?
  35. Replies
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    806

    Re: A-FM mumash (Game)

    fucking roles list is off UUGGHHHH
  36. Replies
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    Re: A-FM classic (Signups)

    one more to start
  37. Replies
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    1,347

    Re: Forum Narrator Integration

    added notification for player leaving

    http://www.sc2mafia.com/forum/showthread.php/45247

    let's get this one going~
  38. Replies
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    Re: Forum Narrator Integration

    http://www.sc2mafia.com/forum/showthread.php/45134

    bump on this one. it's legit-er
  39. Replies
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    Re: Forum Narrator Integration

    I'd appreciate more signs on this one to test things again.

    http://www.sc2mafia.com/forum/showthread.php/45098-A-FM-classic-(Signups)
  40. Replies
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    1,347

    Re: Forum Narrator Integration

    I'll be looking to host another game tomorrow to try and figure out why role pms aren't working. Keep your eyes peeled.
  41. Replies
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    [Role Change] Re: The Ideal Balance for Sc2 Mafia 2.0

    I actually like the chicago save
  42. Replies
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    Poll: [Role Change] Re: DIscussion: Investigator

    for town, i think so.
  43. Replies
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    18,240

    Re: S-FM 434 Spirits IIb

    also sorry aamirus, if i was an ass. my last will nonsense was 100% a critique on the meta, and not on you. you played well.
  44. Replies
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    Re: S-FM 434 Spirits IIb

    would it be too late to ask host to go back to majority? its the best voting system.
  45. Replies
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    Re: S-FM 434 Spirits IIb

    modkill me please because town's lynching town ;(
  46. Replies
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    Re: S-FM 434 Spirits IIb

    check the vote count. but with you voting against me. it's gg.
  47. Replies
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    Re: S-FM 434 Spirits IIb

    i mean if no one comes back, and only me and you are around, sure. but i don't think thats happening.

    i'll be around for the next hour, i hope.
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    Re: S-FM 434 Spirits IIb

    no, i fucked up. i forgot mm died on night 1. I figured aamirus most likely to survive night 1.

    yeah now this looks really bad.
  49. Replies
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    Re: S-FM 434 Spirits IIb

    not if the plurality votes someone else. then i survive until tomorrow
  50. Replies
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    Re: S-FM 434 Spirits IIb

    A) I subbed in end of Day 1, and didn't read anything prior to me subbing in, so if the following day 1 reasons are iffy, that's why.

    B) I decided to check the confirmed town's suspicions, either...
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