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Type: Posts; User: deathworlds

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    [Approved Experimental] ►►Re: S-FM: Return of a Legend◄◄

    Bump
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    [Approved Experimental] ►►Re: S-FM: Your Everyday Average Game◄◄

    Is going on queue <3
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    [Approved Experimental] ►►Re: S-FM: Your Everyday Average Game◄◄

    Thank you!
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    [Approved Experimental] ►►Re: S-FM: Your Everyday Average Game◄◄

    Quote Originally Posted by MattZed View Post
    Are modkills instant, or do they happen at end of day/night?

    They happen at end of day/night

    Can host see night actions in time to modkill someone before they happen?

    Nope.

    Does not revealing that you are silenced apply to the skypers chat?

    Nope.

    Since one cannot reveal if one is silenced, does this also prohibit inquiring? (IE: "If you are silenced, please start your next post with a vowel. Otherwise, with a consonant.") How about discussion of silencing in general? IE: Can someone say, "hey, host, I think such and such is silenced, and the following players could have done it and should be watched, etc etc"

    I will not allow it.

    Are there any restrictions on the primary or secondary roles of the com hunter's target?

    Nope

    Are there any restrictions on the gamethrower's secondary role? (Can they be the neut killing?)

    Nope

    Can mafia factional kill target mafia?

    If they want. Players can silently refuse being set for the factional kill via PM, Host will be notified however.

    Similarly, can vigs shoot themselves?

    Nope.

    Does "posted less then half of the person that posted the most" apply to the previous day's posts, or to a cumulative number?

    Previous Day's post

    Does a modkilled rulebreaker win if host is deemed bad?

    Yes.

    How does being modkilled interact with a luker/com hunter who already achieved their win condition?

    They will not win.

    Can you clarify as to whether the host and/or rule followers need the game to last a certain amount of time? I see it listed differently in the primary roles and win condition locations.

    They need it to last.

    If they do need the game to last, is it until the start or end of day 4?

    The end of day 4, be it by time running out or lynch.

    Is it possible to have more than one gamethrower? If so, can they have different alignments? (I am concerned about a situation where at least one rulebreaker winning is guaranteed.)

    Yes

    Given the track record of recent games, are we sticking to the 24 hour day/nights, or maybe going to 48?

    24 hour day/nights, unless I need it to be longer for logistical reasons.
    Answers
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    [Approved Experimental] ►►Re: S-FM: Your Everyday Average Game◄◄

    Quote Originally Posted by Apocist View Post
    Does Host know who asked the question?
    Yes.
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    [Approved Experimental] ►►Re: S-FM: Your Everyday Average Game◄◄

    Quote Originally Posted by Stealthbomber16 View Post
    How does the host answer these?

    This makes me ask if game starts in day 1 or night 1?

    Are these the same 2 people? Is it consecutive?
    I'd like to say that this makes the Lurker really easy to win, and becomes really good for the mafia to have one.

    What is wrong about waiting to silence someone? Are you required to silence when you can silence? Do you have to silence 2 people? Elaborate.

    These are the same roles, right?

    Can there be more than one mafia role?
    If yes, does drug dealer feedback remove also remove other drug dealer feedback?

    The maximum amount of Skypers can be 5. I seriously doubt you'll put 5 in. Any less than 4 makes this role a bit underpowered.

    Are players informed if they will be modkilled before it actually happens?

    The Host can see Jailor night chats, right?


    More questions will probably come later.
    Host pms me answers to each. I give answers to each player that asked.

    Game starts day 1

    Yes you have to silence 2 players, two consecutive times

    Disgregard that statement

    Yes

    Yes.

    Max amount of skypers are 5, and remember skypers share a constant chat.

    The host can see all jailor, kidnapper, and mass murder chats.
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    [Approved Experimental] ►►Re: S-FM: Your Everyday Average Game◄◄

    Quote Originally Posted by Firebringer View Post
    So no RP?
    Something about people trying to have a normal, fun fame but douches ruin it etc.
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    [Approved Experimental] ►►Re: S-FM: Your Everyday Average Game◄◄

    Aight.
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    [Approved Experimental] ►►Re: S-FM: Your Everyday Average Game◄◄

    Quote Originally Posted by Orpz View Post
    Just to clarify, the game ends when Secondary Win Conditions are met, and then you check Primary Win Conditions to see which are satisfied?
    Yes, that is correct.

    Except in the case of the Host modkilling two Rule Followers, then the game ends immediately in favor of all the rule breakers (living + non-living)
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    [Approved Experimental] ►►Re: S-FM: Your Everyday Average Game◄◄

    Completed, ready for review.
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    [Approved Experimental] ►►Re: S-FM: Your Everyday Average Game◄◄

    nvm
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    [Approved Experimental] ►►Re: S-FM: Your Everyday Average Game◄◄

    Quote Originally Posted by CarolinaCrown View Post
    Are both primary and secondary roles revealed on death?
    Yes, both primary and secondary roles are revealed on death.
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    [Approved Experimental] ►►Re: S-FM: Your Everyday Average Game◄◄

    Finished it.
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    [Approved Experimental] ►►Re: S-FM: Your Everyday Average Game◄◄

    Quote Originally Posted by SuperJack View Post
    How can you silence the player who has posted the least, and be the player who had posted the least?
    It's meant to be a cooldown, but I may edit the Lurker further.
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    [Approved Experimental] ►►Re: S-FM: Your Everyday Average Game◄◄

    I might finish this if I get support
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    [Approved Experimental] ►►Re: S-FM: Your Everyday Average Game◄◄

    Almost done with this fyi.
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    [Approved Experimental] ►►Re: S-FM: Your Everyday Average Game◄◄

    Quote Originally Posted by _Q2 View Post
    It'd be a good idea to give a list of secondary roles that can be received. It gives people a bit more insight on what they could get if they have a role with a secondary.
    I'm not done yet.
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    [Approved Experimental] ►►Re: S-FM: Your Everyday Average Game◄◄

    Quote Originally Posted by Vantas View Post
    The Host is different than the game host, right?
    Do factions line up more along the rule followers vs rule breakers or mafia vs town?
    Yes.
    Elaborate.
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    [Approved Experimental] ►►Re: S-FM: Your Everyday Average Game◄◄

    Reserved
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    [Approved Experimental] ►►S-FM: Return of a Legend (13P)◄◄

    This setup is highly experimental, suggestions and comments are greatly appreciated.


    RP:

    nopers


    Primary Roles List:
    Host
    Rule Follower
    Rule Follower
    Rule Follower
    Rule Follower
    Rule Follower
    Rule Follower
    Rule Follower

    Random Rule Breaker
    Random Rule Breaker
    Random Rule Breaker
    Random Rule Breaker
    Random Rule Breaker

    Possible Primary Roles:
    Host: Host
    Rule Follower: Rule Follower
    Rule Breaker: Gamethrower, Skyper, Com Hunter, Cuck



    Spoiler : Primary Role List :


    Host
    Modkill a player at day or night. Killing them when day ends or night ends (whichever comes first) Modkill ignores redirection and immunity
    You may Modkill any number of times.
    If you Modkill 2 Rule Followers you will be deemed a bad host and the game will end in favor of the Rule Breakers.
    (Modkilled Rule Breakers cannot win, even if they accomplish their primary win condition, with the exception of the Cuck)
    You know who everyone's Secondary Role is.
    You see all night chats excluding Skypers. You may not post in these.
    You receive a copy of all actions submitted at the end of each day and night cycle.
    You are barred from posting in Day Chat or voting.
    You do not have a secondary role.
    You may answer yes or no questions at night.
    You are revealed, and may not be lynched.
    You cannot be targeted by any action.
    Rule Follower
    You have no special traits.
    You will receive a secondary role.
    In order to win you must see more than 2 Rule Breakers not accomplish their Primary win condition.
    At day you may send a question to the host.
    Gamethrower
    You will receive a secondary role.
    In order to win your secondary win condition must be not fulfilled.
    At day you may send a question to the host.
    Skyper
    You will receive a secondary role.
    In order to win Skypers must control more than half of the votes at any time.
    You share a constant chat with other skypers
    At day you may send a question to the host.
    Com Hunter
    You will receive a secondary role.
    In order to win you must see your target lynched or survive to the end. (You must decide on day 1)
    You will receive your target on night 1.
    At day you may send a question to the host.
    Cuck
    You will receive a secondary role.
    In order to win, you must be Modkilled.
    At day you may send a question to the host.
    Spoiler : Primary Role List :




    Secondary Roles List:
    Godfather
    Random Mafia
    Random Mafia

    Random Town
    Random Town
    Random Town
    Random Town
    Random Town
    Random Town
    Random Town
    Random Town

    Killing Neutral

    Possible Secondary Roles:
    Mafia: Godfather, Consigulair, Kidnapper, Consort, Agent, Drug Dealer, Framer, Mafioso
    Town: Citizen, Doctor, Sheriff, Investigator, Vigilante, Bus Driver, Jailor, Tracker, Escort
    Killing Neutral: Serial Killer, Arsonist, Mass Murderer



    Spoiler : Secondary Town Roles :


    Citizen
    You have no abilities.
    Doctor
    At night you may save one person from one attack.
    You are unable to save yourself.
    Players are not informed of being healed, you are not informed of a successful heal.
    Sheriff
    At night you may check one person. Learning if they are Mafia or the Killing Neutral.
    Investigator
    At night you may investigate one person. Learning their secondary role pairing.
    Vigilante
    At night you may shoot one person.
    You are able to shoot one night one.
    You have X shots.
    Bus Driver
    At night you may swap two people, people that target one of the swapped targets will target the other.
    You may swap yourself.
    If you swap a killer and his/her target then the killer will target him/herself.
    Jailor
    Jail a player during the day.
    You may only Jail following days in which a player was not lynched
    They are removed from any night chat the following night.
    They are prevented from acting that night, regardless of Immunity to role block.
    They are prevented from taking damage from basic kills.
    You may anonymous interrogate them.
    You may Execute them.
    You are limited too 1 execution.
    Executions bypass all Invulnerability.
    Captives are released at the start of the next day.
    You may not Jail yourself.
    Tracker
    At night you may Watch or Track a target, you will learn who visited your target or who your target visited, respectively.
    You may not target yourself.
    If you Track a target, you may only see the first person they visited.
    Escort
    At night you may role-block a target, preventing them from taking an action.
    You cannot be role blocked.
    You are not notified if your roleblock is unsuccessful, players are not notified if they are role blocked.


    Spoiler : Secondary Mafia Roles :


    Godfather
    You cannot die at night from basic kills as long as another mafia member is alive.
    You will appear to be an inactive citizen to investigative roles as long as another mafia member is alive.
    You have role-block immunity as long as another mafia member is alive.
    You may act out the Mafia kill.
    You share a night chat with the rest of the mafia.
    Consigliere
    At night you may investigate a target, learning their exact role.
    You may sacrifice your night action to act out the Mafia kill.
    You share a night chat with the rest of the mafia.
    Kidnapper
    Kidnap a player during the day.
    You may only Kidnap following days in which a player was not lynched
    They are removed from any night chat the following night.
    They are prevented from acting that night, regardless of Immunity to role block.
    They are prevented from taking damage from basic kills.
    You may anonymous interrogate them.
    You may Execute them.
    You are limited too 1 execution
    Executions bypass all Invulnerability.
    Captives are released at the start of the next day.
    You may not Kidnap yourself.
    You may sacrifice your night action to act out the mafia kill.
    You share a night chat with the rest of the mafia.
    Consort
    At night you may role-block a target, preventing them from taking an action.
    You cannot be role blocked.
    You are not notified if your roleblock is unsuccessful.
    Players are not notified of being roleblocked.
    You share a night chat with the rest of the mafia.
    You may sacrifice your night action to act out the mafia kill.
    Agent
    At night you may stalk a target. You are notified who they visit and who visits them.
    You only see the first person your target visited.
    You share a night chat with the rest of the mafia.
    You may sacrifice your night action to act out the mafia kill.
    Drug Dealer
    At night you may drug a target, giving them any feedback or removing any feedback they get.
    You share a night chat with the rest of the mafia.
    You may sacrifice your night action to act out the mafia kill.
    Framer
    Frame a player at night, they will appear to be Mafia or Killing Neutral to Sheriff investigation, they will appear to be in the investigative pairing of your choice, and appear to visit the target of your choice.
    You share a night chat with the rest of the mafia.
    You may sacrifice your night action to act out the mafia kill.
    Mafioso
    While you're alive, all of the mafia's abilities become factional. Meaning that any player can use them. A player may perform any number of factional abilities.
    Each factional ability may only be used once per night.


    Spoiler : Killing Neutral :


    Serial Killer
    At night you may kill a player.
    You may kill roleblockers (each night you decide if you will kill a role blocker, otherwise you are immune)
    You are immune to death at night.
    Arsonist
    At night you either douse a target, or burn all doused targets.
    Burning ignores night immunity, however does not ignore healing.
    Each night you are informed who exactly is doused.
    You are unable to be doused.
    Targets are not informed if they are doused.
    You are immune to death at night.
    Mass Murderer
    Capture a player during the day.
    You may only Capture following days in which no player lynched.
    They are removed from any night chat the following night.
    They are prevented from acting that night, regardless of Immunity to role block.
    They are prevented from taking damage from basic kills.
    You may anonymous interrogate them.
    You may Murder them.
    Executions bypass all Invulnerability.
    Captives are released at the start of the next day.
    You may not Capture yourself.
    You will automatically Spree at the Captive player's house at night, attacking all visitors.
    If you are role blocked you will kill the role blocker and Spree at your own house instead of the Captive's.
    If you are attacked you will kill the attacker and Spree at your own house instead of the Captive's.
    You are immune to death at night.


    Special Mechanics


    Ask the Host a Question: Each day, every player may PM me with a message to the host. The host may decide to answer yes or no to any of the questions asked. The host does not have to answer the questions he receives.


    Investigative Pairings:
    Pairing 1:Citizen / Godfather / Arsonist / Mafioso Vigilante / Serial Killer
    Pairing 2:Jailor / Kidnapper / Mass Murderer / Consort / Escort
    Pairing 3:Doctor / Drug Dealer / Bus Driver
    Pairing 4:Sheriff / Framer / Agent / Tracker / Investigator / Consigliere

    Order of Operations (OoO)
    0. Night chats open
    1. Mass Murderer/Jailor/Kidnapper obtains target
    2. Lurker Silence
    3. Framing
    4. Bus Driver/Consort/Escort
    4. Tracker/Agent (can see movements 3 and beyond)
    6. Arson Douse
    7. Healing
    8. Arson Burn/ Mass Murderer Spree
    9. All other Kills
    10. Drug Dealing
    11. Sheriff/Investigator/Consigulair
    12. Captives released
    13. Feedback received


    Mechanics
    Days last 48 hours, night last 24 hours
    Mafia share a Night chat.
    Skypers share a constant chat.
    Mafia share a single night kill.
    Neutrals will win ties before Mafia and mafia will win ties before Town. (There is no tie between Primary Roles)
    Last wills are allowed, Death notes are not.
    Lynches will be handled by the automated lynch system using [vote] tags. With a 51% hammer, mandatory votes are enforced.
    Night actions must be PM'd to me 1 hour before night end's


    Primary Win Conditions
    Host: Have the game last longer than day 4, and see no more then 2 rule breakers win
    Rule Follower: Have the game last longer than day 4, and see no more then 2 rule breakers win
    Gamethrower: When the game ends, have your secondary win condition not be fulfilled.
    Skyper: Control more then 50% of the votes at any time.
    Com Hunter: Have your target survive to the end or, get your target lynched according to your choice.
    Cuck: Get Modkilled


    Secondary End Conditions
    Town: Eliminate the Mafia, and the Neutral Killing and have 1 or more members alive.
    Mafia: Eliminate the Town, and the Neutral Killing or have nothing to prevent this, and have 1 or more members alive.
    Neutral Killing: Survive to the end, Eliminate the Town, and the Mafia or have nothing to stop this from happening.


    The Ten Commandments Rules
    1. Inactive players will be replaced by another soul, if necessary, they will be modkilled.

    2. White Bold Text shall not be used by mere mortals, this text shall be used only by me.

    3. English shall be the only language used.

    4. Do not post links to other websites.

    5. Pictures and Video may only be used with my permission.

    6. Excessive insulting is not allowed.

    7. Thou who edit or delete thine post shall be smited.

    8. Directly quoting any feedback or PM by me is forbidden.

    9. Do not insult the host, he may not be on deadline 100% of the time.

    10. Communicating with players or through third parties about the game is strictly forbidden
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