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Type: Posts; User: Iced_Monopoly

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  1. Forum:Setup Workshop

    Thread:S-FM Haunted Town

    Thread Author:Hybrid

    Post Author:Iced_Monopoly

    Replies
    43
    Views
    7,546

    ►►Re: S-FM Haunted Town◄◄

    @Hybrid
    Quote Originally Posted by Hybrid View Post
    Major Changes:
    Orphan kid is now regular detective+lookout role
    Teacher now can have a day chat between townies.
    Vigilante can kill Senior Ghost and Junior Ghost at night now.
    When Police guards his target, and the attacker is Ghost, Ghost will die.
    Ghost Hunter now has only 1 chance to kill person. Now he can reveal at day which will make him have investigating 2 times at a night.
    Added Tie Circumstances.
    Added additional Town dying to win in Ghost Wining Circumstances.


    Minor Changes
    Doctor information chart update. Nothing changed about the role.
    OoO remade.(still might have fucked up that, i kinda copied 8-2-2 stay classy
    Added some more rules.


    Well this was my last change about my setup. No more updates will come and it looks like a legit game mode of mafia tbh. So let it be like this.

    Just confirming that you now want the teacher chat action to be submitted at night, to then be accessible during the day, instead of the recommended 'submitted at day to be accessed at night'

    Police Officer should die as well as the ghost if he is going to have the capacity to kill the ghost. Town already has enough potential night killing actions + lynch (Dont forget to update this on the setup) and youre eliminating 50% of the confirmed scum team.

    Can remove teacher/citizen from OoO, dont need to know about roles that do nothing

    Setup still states that ghosts cant be killed by anyone but Ghost hunter, but your proposed changes list that vigi can kill ghosts.

    Just confirming that junior ghost is still undetectable to ghost hunter when he reveals for double investigation.

    Recommend keeping ghosts immune to vigilante.

    Just confirming Mafia cant reveal themselves to angel in night chat, but angel can reveal themselves to mafia?

    Recommend changing tie mechanics to something simple like Angel > Mafia > Town


    You are approved to post signups, pending the confirmation and update of these changes.
  2. Forum:Setup Workshop

    Thread:S-FM Haunted Town

    Thread Author:Hybrid

    Post Author:Iced_Monopoly

    Replies
    43
    Views
    7,546

    ►►Re: S-FM Haunted Town◄◄

    putting this onto the queue.

    Can you take a final look at the changes for approval @deathworlds
  3. Forum:Setup Workshop

    Thread:S-FM Haunted Town

    Thread Author:Hybrid

    Post Author:Iced_Monopoly

    Replies
    43
    Views
    7,546

    ►►Re: S-FM Haunted Town◄◄

    Sure. You can always add the feedback section while signups are on anyways.

    The feedback is essentially looking at each possible role and thinking "okay, if someone gets this role to visit someone/ gets visited by someone, what would i pm the player during the night?" And you write out every interaction for every role. Even citizen which would get only something like "nothing happened tonight" or "you died". Then you publish all those messages on your setup, that way people know what to expect and problems dont arise with discrepancies that may be used to mechanically solve the game
  4. Forum:Setup Workshop

    Thread:S-FM Haunted Town

    Thread Author:Hybrid

    Post Author:Iced_Monopoly

    Replies
    43
    Views
    7,546

    ►►Re: S-FM Haunted Town◄◄

    @Hybrid
  5. Forum:Setup Workshop

    Thread:S-FM Haunted Town

    Thread Author:Hybrid

    Post Author:Iced_Monopoly

    Replies
    43
    Views
    7,546

    ►►Re: S-FM Haunted Town◄◄

    Best to focus on one thing at a time, no point overwhelming with all the hosting threads when we're still in workshop stage
  6. Forum:Setup Workshop

    Thread:S-FM Haunted Town

    Thread Author:Hybrid

    Post Author:Iced_Monopoly

    Replies
    43
    Views
    7,546

    ►►Re: S-FM Haunted Town◄◄

    Quote Originally Posted by Hybrid View Post
    , maybe add more citizens?

    Also may you guys help me with adding more rules and how to handle lynch system
    The lynch system is handled automatically by the game thread when you enter a command in your thread. We'll help you putt with that when you get to the hosting stage
  7. Forum:Setup Workshop

    Thread:S-FM Haunted Town

    Thread Author:Hybrid

    Post Author:Iced_Monopoly

    Replies
    43
    Views
    7,546

    ►►Re: S-FM Haunted Town◄◄

    After a d1 mislynch, vigi has a 50% chance of hitting a night immune target, thus detecting a scum (Angel incl.) He can then reveal the ghost hunter, who will likely also be able to self confirm, making counter claiming for scum difficult, and then having two confirmed towns pretty much steam rolling the game and ending by d3. This is optimal town win (assuming d1 mislynch). Seems a little overpowered? @RLVG @deathworlds
  8. Forum:Setup Workshop

    Thread:S-FM Haunted Town

    Thread Author:Hybrid

    Post Author:Iced_Monopoly

    Replies
    43
    Views
    7,546

    ►►Re: S-FM Haunted Town◄◄

    Hi hybrid,

    Thanks for taking the time to start work on a setup!

    Just a few quick notes before the big boy balancing team comes in (dw and rlvg):

    In regards to the ghost hunter role, it says he can 'go to find ghosts' or kill someone at night. From my understanding, this means he has to specify between killing or investigating each night. I assume his killing power has the ability to kill townies too? If so, this role, essentially a vigi/invest combo, who can only invest 50% of the ghosts seems a little weak, as he'd need to survive for atleast 2 nights minimum to get a confirmed target, which after a d1 lynch is only 1/7.

    Given his unlikelyness to survive, given that any sort of reveal would see him killed, and the time it takes for him to only be able to target 1 person, and that he cant be healed, plus also having a vigilante possibly spawning, it seems like this role and combo would be more antitown, or unable to contribute as intended, especially with ghost wincon.

    Id suggest either making him healable, or making him able to detect both ghosts, or perhaps being able to target 2 people at night for detection, but revieving anonymous feedback, ie not knowing which of his targets is associated with which feedback.

    You might consider dropping vigi from roles list too. 3 potential night kills in such a small setup with a wincon for ghosts that see them win with only 3 town dead is a game that might end very quickly

    The police officer role says he doesnt kill senior ghost if protecting someone who is targetted by him. What does this role protect from? I assume its the equivalent of a body double, who takes the hit for someone, but how does this role react if its target is targetted by a ghost hunter or vigi?


    Angel says he can win with whoever he wants, but it also says he cant help town by his own will or reveal ghosts. This role will likely have a lot of questions about it in game. So its best to really define this role now in the setup. How do these rules govern how the angel can vote. Can he hammer? Can he reveal he is angel? If he has revealed, can he vote ghosts at all? Can he end the game if ghosts are down a player? Just make sure to clear these up.

    Also, its best to add to your rolecards the specific feedback for each scenario that a role could be involved in. Even if its just boring like "nothing happened tonight". This will help your game run smoother and let players properly understand role mechanics.

    Il let you know if i think of anything else. But so far so good. Once again, thanks for taking the intiative to build a setup. Hopefully we'll see it hosted soon!

    @deathworlds @RLVG
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