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  1. Replies
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    ►►Re: DragoonRuler;2-S2-1-2785885◄◄

    Thank you how is this performed? should i get some kind of new bank file?
    also, will my achievements be restored aswell?
  2. ►►Re: Is it possible to get back some points i've lost after machine format?◄◄

    2-S2-1-2785885

    i've also sent a request in the forum
    https://www.sc2mafia.com/forum/showth...640#post553640
  3. Replies
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    ►►DragoonRuler;2-S2-1-2785885◄◄

    Account Name: DragoonRuler
    Account ID: 2-S2-1-2785885
    Your Realm: EU
    Approximate Points:20,000

    Hi, so i've formatted my machine and i came back to mafia after long time. i don't remember how many points i had, but i had alot of achievements and i could prefer.
    2 replays that support my request:

    https://www.sc2mafia.com/forum/showth...ghlight=arielb
    https://www.sc2mafia.com/forum/showth...ghlight=arielb
  4. ►►Re: Is it possible to get back some points i've lost after machine format?◄◄

    The replays are in the 2 threads (started by me) - but i'm not sure how you can check it as it's old sc2 version? any other suggestion?
  5. ►►Re: Is it possible to get back some points i've lost after machine format?◄◄

    Yep, here you go:

    https://www.sc2mafia.com/forum/showth...ghlight=arielb

    https://www.sc2mafia.com/forum/showth...ghlight=arielb
  6. ►►Is it possible to get back some points i've lost after machine format?◄◄

    Hi, so i came back playing Mafia after a year i haven't played.
    sadly, i lost all my points and my achievements.. i don't remember how much i had but i remember i could blacklist and prefer.

    is it possible to somehow get some back?

    thanks
  7. Forum:Mafia Discussion

    Thread:New role: Presbyter

    Thread Author:pat_power

    Post Author:arielb

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    ►►Re: New role: Presbyter◄◄

    as everyone said - confirmed OP doctor.
    no.
  8. Forum:Mafia Discussion

    Thread:New role : Neuralyser

    Thread Author:Beuzmoker

    Post Author:arielb

    Replies
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    ►►Re: New role : Neuralyser◄◄

    i like it, it could be cool
  9. Forum:Mafia Discussion

    Thread:Archievement cordination games

    Thread Author:Abdiel

    Post Author:arielb

    Replies
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    ►►Re: Archievement cordination games◄◄

    Quote Originally Posted by Abdiel View Post
    are legal? i mean we can do it some archeivements just need it....

    yea marathon im watchin u



    is posible or is a no no?

    i dont see why not, if u manage to get that many ppl to do it with u
  10. Forum:Mafia Discussion

    Thread:Freelance

    Thread Author:louiswill

    Post Author:arielb

    Replies
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    ►►Re: Freelance◄◄

    Quote Originally Posted by Helios View Post
    I like it already, I had it just last game that town lost because jailor couldnt act, since consort blocked him. With the Freelancer this problem would be solved. Aswell it would offer town a way to work against these things gf and dh have already the option to be immune to roleblock, but the only rb immune role in town is escort if the option for it is on. To the backfire im not completly sure what you mean, but if the freelancers target would get normally blocked from escort and the escort has a normal lw. It shouldnt be to hard to figure out that he is escort since freelancer get the feedback of its target when his ability prevented him succesful.
    Good one. I like it
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    ►►Re: [I'M MAD] ALWAYS LYNCH A SURVIVOR FOR F*** SAKE◄◄

    Quote Originally Posted by AppleyNO View Post
    When I play survivor, I side with the side that has helped my win condition the most.

    If town wants to lynch me, I side against them xD
    that's exactly how survivor should behave, most people just don't vote and then help the evil fraction.
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    ►►Funny - just got reported and accused of skype.◄◄

    Retards will stay retards.

    i was bus driver, sherif found one of the mafs.
    i waited for everyone to vote mafs to trial, and saw WHO DIDNT VOTE HIM.

    3 people - Jailor, Janitor and godfather (eventually).

    so i said 3 of them can be maf after the maf was lynched.

    and they accused me of skyping.
    Why are people SO DUMB?

    That dumb janitor even said "yes i did vote him", and me trying to explain to him that guilty/inno vote MEANS SHIT.
    it's only about who votes up to trial - then u can mostly find the mofos.
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    ►►Re: [I'M MAD] ALWAYS LYNCH A SURVIVOR FOR F*** SAKE◄◄

    Quote Originally Posted by Lazers View Post
    Gee I wonder why he sided with scum

    Probably because you were like "LYNCH SURVIVOR GUYS" constantly

    I always side against retards who give me shit just 'cause I'm survivor
    he said at the beginning he will go afk which hurts town.
    9/10 survivors will stay silent until they are a tie breaker - then join maf.
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    ►►Re: [I'M MAD] ALWAYS LYNCH A SURVIVOR FOR F*** SAKE◄◄

    Quote Originally Posted by NecroThreads View Post
    You're not a very good player then me thinks
    actually i'm pretty good.
    i cant do much if i'm dead at day 3 right?
  15. Replies
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    ►►Re: [I'M MAD] ALWAYS LYNCH A SURVIVOR FOR F*** SAKE◄◄

    Always always kill them,
    survivors usually go "i'm a survivor, i go afk until the end"
    losing crucial votes.

    yes, we gone to a 2v2v1 situation, after the survivor actually carried the town to lynch the mofos (because i yelled that survivor never helps town), i was dead anyway.
    then, when town and evil fractions were the same, survivor, which promised to help town said " lynch the doctor - lets go mafia"

    survivor should ALWAYS die, even in day 2. i dont care if a jailor won't jail a day.
    survivor is neutral evil.

    (i actually always carry and help town)
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    ►►[I'M MAD] ALWAYS LYNCH A SURVIVOR FOR F*** SAKE◄◄

    2 games, 2 games in a row!

    first game, day 1 a survivor reveals.
    "i'll help town, i'm not voting".
    i say day after a day to LYNCH this guy, no1 listens "its only a survivor".
    i explain that it can be a mofo hiding as survivor, or real survivor that ALWAYS helps maf.
    he begs that he will help town.
    surprise - 2maf vs 2 town and a survivor, survivor HELPS MAF.

    2nd game was amazingly annoying.
    survivor claim at day 1,
    each day i urge the town to lynch him, because he will help the mafia.
    he swears he will help town, faking and "carrying" the town to "victory".
    when he's the additional vote from town vs mafia - HE VOTES AGAINST TOWN.


    WHY DO PEOPLE LET SURVIVORS LIVE?!?
  17. Forum:General Discussion

    Thread:town of salem is VERY dissapointing

    Thread Author:arielb

    Post Author:arielb

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    ►►town of salem is VERY dissapointing◄◄

    the mechanics are not good,
    i was 1v1 (jailor) against 1 consig - consig didnt win, i jailed him and i won

    there are tons of flaws there. sc2mafia players wouldn't like it.
  18. Forum:Mafia Discussion

    Thread:Mimic

    Thread Author:Phonics

    Post Author:arielb

    Replies
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    ►►Re: Mimic◄◄

    Quote Originally Posted by ManlyMann View Post
    But the mimics mimic people, right, they do what other people do. They do not silence them and pretend to be them. A more fitting name would be Imposter imo.
    Its good as maf role, but needs the ability to talk also as yourself durig this. As it will b easy to see who doesnt talk when a guy claimed he was hit by the mimic
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    Poll: ►►Re: [OFFICIAL] Setup of the Day Voting II◄◄

    Quote Originally Posted by Xentios View Post
    Well for the first look i like your setup,but i did not played it and maybe they dont vote to maps they dont play.
    Well, the setup is carefully crafted as a balanced one which makes you be more sharp than "oh, i'm sherif - this guy is mafia" or "yep, i'm invest, citi not possible - its the godfather".
    it makes you look voting patterns, and know where to stay at night so you can see visitors, everyone who are not noobs told me the save is pretty fun.

    the issues with the sotd that there are alot of troll saves that are just not fun.

    i suggest another thing (Dark.Rev - consider it).
    at the end of the match, make people "-vote" and give 1 point to the current sotd save they are playing.
    whatever save that is voted up, will be more common.

    that's the democratic way to do it by voting what you actually play.
  20. Forum:Mafia Discussion

    Thread:Mimic

    Thread Author:Phonics

    Post Author:arielb

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    ►►Re: Mimic◄◄

    I like it, but it sounds like a mafia role
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    Poll: ►►Re: [OFFICIAL] Setup of the Day Voting II◄◄

    I thought my brainies save is good! Whats wrong with a det lookout based setup?
  22. Forum:Mafia Discussion

    Thread:[Odd]Inner World Judgement

    Thread Author:louiswill

    Post Author:arielb

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    ►►Re: [Odd]Inner World Judgement◄◄

    Quote Originally Posted by louiswill View Post
    Each day,

    Everyone in the graveyard can also vote who to lynch.

    This voting board has no influence toward real lynch.

    The person get the most votes but survive the day get extra points.

    If the person is lynched, then everyone that is dead and vote that person get +1 bonus point.
    Yes!! Great. Do it
  23. Forum:Mafia Discussion

    Thread:Role - copycat

    Thread Author:arielb

    Post Author:arielb

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    ►►Role - copycat◄◄

    Can be maybe triad/maf support? Or evil?

    Basicly this role chooses a target at night, and it copies 1 of the abillities of someone who visited that target (maybe exclude killing) - he will get a correct feedback or no feedback.

    For example, 3 guys plus him-visit 1, detective, doctor and serial killer.
    The role will randomly (yes u hate it) choose 1 of the roles that visited 1 and mimics it.

    So he can get detective feedback, doc feedback (and the target will be healed twice) etc..

    He will not know who are the people who visited its target, but now he will know for example that theres a detective in play.
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    ►►can you cancel the auto lobby disconnect?◄◄

    or blizzard just forces it?
  25. Forum:Mafia Discussion

    Thread:Hacker

    Thread Author:st.rage

    Post Author:arielb

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    ►►Re: Hacker◄◄

    useless, i'll just add dots or something between words.
    this can be overriden easily.
  26. Forum:Mafia Bug Archive

    Thread:Witch doc prevents cultist conversion

    Thread Author:arielb

    Post Author:arielb

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    ►►Re: Cultist and Witch doc goes to the same guy - nothing happens◄◄

    i thought about it, but what about the feedback? shouldn't the witch doctor get feedback?
    and shouldn't the target get feedback? "you were saved from cult" or something
  27. Forum:Mafia Bug Archive

    Thread:Witch doc prevents cultist conversion

    Thread Author:arielb

    Post Author:arielb

    Replies
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    ►►Witch doc prevents cultist conversion◄◄

    Name: cult weird.SC2Replay
Views: 6
Size: 207.5 KB

    night 3 - we went to save and convert (to make sure we will convert that guy in case of attack).
    nothing happened, no feedback to anyone
  28. Forum:Mafia Discussion

    Thread:Stop deleting save slots after updates

    Thread Author:arielb

    Post Author:arielb

    Replies
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  29. Forum:Mafia Discussion

    Thread:Stop deleting save slots after updates

    Thread Author:arielb

    Post Author:arielb

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    ►►Re: Stop deleting save slots after updates◄◄

    Quote Originally Posted by Dark.Revenant View Post
    Backwards compatability is very difficult to do. It's already in the game, but only works for SotDs and is somewhat buggy (nothing I can do about that). It's disabled for save slots because the game has no idea what version of the game your save slot was really made with; any time you save the slot for any reason it defaults to reporting the latest version.

    As for making an import/export hash, it's theoretically possible but a pain in the ass to implement.
    You know what version u are when u -save.
    So why not hash this? "Save slot created, heres ur hash" The version is not important, only the settings - just hash them and for every wrong value - pick the default, for every wrong key - skip it.
    Even save it as a name-value dictionary.

    For example, i save and get a hash, then u decide to remove the "killing roles" for neutral, and add another role.

    Algorithm:
    1. Do default values
    2. Translate hash, for every key
    2.1 if key doesnt exists (for example, key can be "sherif-detect cult") then
    2.2. Skip to next key, else
    2.3. Take out the value, if value not valid - skip (already have default value there)
    2.4. If valid, set the value

    Neutral-killing roles not exist anymore, so skip.
    New role added - not exist in the hash, will default

    Thats it, how cant the engine give Abillity to do this simple Algorithm?
  30. Forum:Mafia Discussion

    Thread:[Odd Ball Suggestion] Bartender

    Thread Author:louiswill

    Post Author:arielb

    Replies
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    ►►Re: [Odd Ball Suggestion] Bartender◄◄

    Quote Originally Posted by louiswill View Post
    I want to but if I allow too much information it would be messed up,

    such as if you were on bus but you don't know...

    and town will rage quit.

    Besides, it doesn't role block. the action still happens just no feed back.

    Successful killing will still be successful. Unsuccessful killing is not effected.

    Bartender choose side with either town or others but he has to ensure game end earlier.
    Ye, i didnt mean its a roleblock.
    Anyway you right, it's too OP if i rethink. Its like an investi that detects exact roles.
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    ►►Re: [Legal Discussion 3] Witch gamethrow◄◄

    Quote Originally Posted by louiswill View Post
    What do you mean everything is a gamethrow?
    Ur posts, survivor and amne gamethrow? Or you are just joking
  32. Forum:Mafia Discussion

    Thread:Stop deleting save slots after updates

    Thread Author:arielb

    Post Author:arielb

    Replies
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    ►►Re: Stop deleting save slots after updates◄◄

    Quote Originally Posted by Arrow View Post
    The reason that the deletion is necessary is because as new options are made and adjusted, the way the array table used to store data is read changes. Which means that the save wouldn't come out the same way after any update to the array table, so you'd have to re-create it ANYWAYS. Therefore, it's the lesser of two evils to make someone re-create their save, instead of play a bunch of saves with bad settings for a few days.
    Thats called backward compatability, just default the new settings, or - atleast hash the settings and default whatever new so we can import or export saves easilly
  33. Forum:Mafia Discussion

    Thread:Stop deleting save slots after updates

    Thread Author:arielb

    Post Author:arielb

    Replies
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    1,131

    ►►Stop deleting save slots after updates◄◄

    it's so annoying to create it over and over again..
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    ►►Re: [Legal Discussion 3] Witch gamethrow◄◄

    every thing is a gamethrow? that takes out the fun.
    if a witch wants to help town then so be it. she has no parties with her.

    gamethrow is eligible only for cult, maf/triad and town.
    the rest of the neutrals can do whatever they want.
  35. Forum:Mafia Discussion

    Thread:New Role: Mad Scientist

    Thread Author:Turbonerd

    Post Author:arielb

    Replies
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    1,364

    ►►Re: New Role: Mad Scientist◄◄

    no this is just bad
  36. Forum:Mafia Discussion

    Thread:[Odd Ball Suggestion] Bartender

    Thread Author:louiswill

    Post Author:arielb

    Replies
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    ►►Re: [Odd Ball Suggestion] Bartender◄◄

    actually i like this, stealing target's action feedback, but it should be for all roles (doctor healing, killing roles that target immune targets)
    but thats it, only stealing the action should be sufficient.

    this role is more of a mafia/triad or evil role, because it acts like roleblock, but
  37. Forum:Mafia Discussion

    Thread:What is this judge role?

    Thread Author:arielb

    Post Author:arielb

    Replies
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    ►►Re: What is this judge role?◄◄

    interesting..
    thanks
  38. Forum:Mafia Discussion

    Thread:The Cthulhu

    Thread Author:ShadowLing

    Post Author:arielb

    Replies
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    ►►Re: The Cthulhu◄◄

    Quote Originally Posted by Aldaris View Post
    I think it'd be an interesting role. I'm definitely in favor of more cult roles.
    If u visit him wont u know who he is?
    Maybe visit a house where he goes to aswell.

    Anyway its similar to blackmailer...
  39. Forum:Mafia Discussion

    Thread:What is this judge role?

    Thread Author:arielb

    Post Author:arielb

    Replies
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    ►►What is this judge role?◄◄

    I havent had a chance to play the new update and im interested of its role.
    What does it do exactly?

    Also, any more interesting changes?
  40. Forum:Mafia Discussion

    Thread:patch notes?

    Thread Author:arielb

    Post Author:arielb

    Replies
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    813

    ►►patch notes?◄◄

    i see mafia is updated again (with my suggestion to -repick #!!!)

    but can we have a patch log?
    the wiki is damn outdated.

    thanks.
  41. Forum:Mafia Discussion

    Thread:I dream with Mafia

    Thread Author:Gyrlander

    Post Author:arielb

    Replies
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    ►►Re: I dream with Mafia◄◄

    Funny, after ive read it yesterday i dreamed that i was role of politician from my country that kills 1.8 people each night
  42. Forum:Mafia Discussion

    Thread:Updated wiki (auditor)

    Thread Author:arielb

    Post Author:arielb

    Replies
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    5,479

    ►►Updated wiki (auditor)◄◄

    all in-game options.
    added 2 strategies.
  43. Forum:Mafia Discussion

    Thread:lookout ignores BD swap?

    Thread Author:arielb

    Post Author:arielb

    Replies
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    ►►Re: lookout ignores BD swap?◄◄

    Quote Originally Posted by Slaol View Post
    Night actions have 3 parts.
    1: Targets.
    2: Visits.
    3: Effects.

    If there is a Spy 1, Framer 2, Bus Driver 3, Witch 4, Sheriff 5, and Citizen 6
    - Targets -
    Spy 1 takes no action: sees Framer Target Sheriff 5
    Framer 1 targets Sheriff 5
    Bus Driver 3 swaps Citizen 6 and Witch 4
    Witch 4 witches Framer onto Citizen 6
    Sheriff 5 checks Citizen 6
    Citizen 6 uses his vest like a pleb

    - Visits -
    Spy 1: none
    Framer 2: Citizen 6 (his visitation being different from his target due to Witch)
    Bus Driver 3: Witch 4 and Citizen 6
    Witch 4: Framer 2
    Sheriff 5: Citizen 6
    Citizen 6: none

    - Effects -
    Spy 1: No real effect, but would see a Frame attempt on Sheriff 5 that matches the Framer's Target.
    Framer 2: Framer 2 would effect and frame the player at Citizen 6's home, which is now occupied by Witch 4.
    Bus Driver 3: Bus Driver 3's visit and Effect would match each other as the OoO does not impact it
    Witch 4: Witch 4 would effect Framer 2 to visit Citizen 6's home which would contain Witch 4.
    Sheriff 5: Sheriff 5 would go Check Citizen 6's home, which would contain a framed Witch 4.
    Citizen 6: Citizen 6 would be swapped by the Bus Driver

    - After the fact -
    The Sheriff would get a framed guilty check from the Witch, but believe it to be the Citizen.
    The Spy would see the Framer visit the Sheriff, and thus conclude the Sheriff's lead was, in fact, the Framer himself.
    The Bus Driver would chime in to explain his impact and suggest the lynch of the Witch over the Citizen that did not occupy the home that night.
    The Town would vote to lynch the Witch, thinking that player was the Framer.
    mind blowing thx
  44. Forum:Mafia Discussion

    Thread:lookout ignores BD swap?

    Thread Author:arielb

    Post Author:arielb

    Replies
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    ►►Re: lookout ignores BD swap?◄◄

    Quote Originally Posted by Slaol View Post
    Lookout doesn't ignore Bus Driver- Bus Driver moves people, and Lookouts watch houses.

    If I understood your description correctly.
    1: Lookout watched player 14.
    2: Bus Driver swapped player 14 with Investigator
    3: Arsonist went to douse player 14
    4: Investigator went to investigate player 14

    The end result of this would be Arsonist, Investigator, and Lookout visiting Player 14's home, which contained the Investigator.

    The players VISITED 14, but EFFECTED the Investigator. The topic of Bus Driver and Beguiler/Deceiver can get complicated, so it is important to separate; in your own mind, the different ideas of visiting (where a player moved to), and effecting (who was hit with the feedback). In this case all the players visited #14, but effected the Investigator because the Investigator was swapped with 14.

    Lookout does not ignore Bus Driver, but can not tell which player is actually at the home he watches.
    If a Detective had chosen to track the Investigator he would have VISITED the Investigator's home, but EFFECTED player 14, and then tracked player 14 for that night.

    explained perfectly. thanks.
  45. Forum:Mafia Discussion

    Thread:lookout ignores BD swap?

    Thread Author:arielb

    Post Author:arielb

    Replies
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    ►►Re: lookout ignores BD swap?◄◄

    (idk why i marked this with suggestion )

    i'll post a replay if u still dont understand, (as i'm lazy)

    3, 7, 12 -> 14 (3 of them visited 14)
    3 was arso
    7 invest
    12 Bus driver.

    12 switched 14 <-> 7

    that means, invest and arso actually visited 7 (as 7 was really doused and actually invested himself).

    but! there was a lookout (15 for our talk) - 15 visited 14,
    15 saw the following guys visiting 14: 3,7,12 (she saw the arso and invest - which redirected actually to 7, and saw 12 - the bus driver).
  46. Forum:Mafia Discussion

    Thread:lookout ignores BD swap?

    Thread Author:arielb

    Post Author:arielb

    Replies
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    Views
    1,177

    ►►lookout ignores BD swap?◄◄

    lookouts indeed visits homes, but i saw in 1 game that 3 people visited lookout's target:
    arso (for dousing)
    investigator
    and bus driver.

    bus driver drove lookout's target with the investigator (that visited the lookout's target).

    invest was really doused (as he was swapped with himself)
    but lookout saw the 3 guys visiting 14 (but they actually visited investigator).

    so. lookout ignores BD swaps as i see.
    what about detective? if i'd go on the investigator - will i see him visiting himself?
  47. Forum:Mafia Discussion

    Thread:add colors to the inital players list

    Thread Author:arielb

    Post Author:arielb

    Replies
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    ►►Re: add colors to the inital players list◄◄

    anything else, even number the players (1. [name]) and -repick #
  48. Forum:Mafia Discussion

    Thread:add colors to the inital players list

    Thread Author:arielb

    Post Author:arielb

    Replies
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    Views
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    ►►add colors to the inital players list◄◄

    for example
    [Violet] acocuntName

    lots of people forget the colors and they pick wrong.
    also, -colors doesnt work.
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    ►►Re: Lookout only saw 1 Jailor visit target◄◄

    Quote Originally Posted by Arrow View Post
    If I recall correctly, a jailor only counts as 'visiting' a target (and thus can be seen by lookout/detective/agent/vanguard) if they actually execute the guy. I haven't watched the replay, but unless the guy was executed twice, there should only be one jailor visit.
    i already tested it, its a weird behavior but (from wiki)

    Jailors visit their target only when performing an execution.

    Jailed targets never visit the Jailor, they are always considered home.

    This is not true for Mass Murderer, if a Jailor executes his target, and the Mass Murderer visits the Jailor, both the Jailor and its target will be attacked.

    The Jailor stays home during execution, and its target visits the Jailor (Though an Agent will see the Jailor visiting his captive, but it visits his captive at his own house. (Maybe a bug)
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