Search Results - SC2 Mafia
Register

Search:

Type: Posts; User: Slaol

Search: Search took 0.05 seconds.

  1. Replies
    14
    Views
    6,099

    {Implemented} ►►Re: Arsonist / Serial Killer / Mass Murderer - New Options◄◄

    Do you plan on keeping the invulnerability?
    I've given Cult immunity to Sheriff before. (But my cult has 2 night cooldown)
  2. Replies
    14
    Views
    6,099

    {Implemented} ►►Re: Arsonist / Serial Killer / Mass Murderer - New Options◄◄

    I think points should go.
    (50 points/winning players)
    Town will get 5ish
    Mafia will get 16ish
    Neutrals get 50 unless they split with other neutrals
  3. Replies
    14
    Views
    6,099

    {Implemented} ►►Re: Arsonist / Serial Killer / Mass Murderer - New Options◄◄

    Negative- if is a nerf to these neutral evils because their life is so valuable that surviving night kills is worth a lot more since you can't talk your way out of it.
    Positive- it allows for special save building around towns with killing capability but less investigation, as well as pitting invulnerable and invisible neutral evils against each other and having town have to split its power to find each.
    Also- I think most games will stick to invulnerability for most games, but I could see this going on Arsonist.

    I actually have a 4 Mafia+Cult save so it doesn't impact my save much, but I'd be fine with this implementation.
Results 1 to 3 of 3