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  1. Forum:Setup Workshop

    Thread:S-FM: Lottery

    Thread Author:Cryptonic

    Post Author:Cryptonic

    Replies
    20
    Views
    6,993

    ►►Re: S-FM: Lottery◄◄

    This is approved as well, congrats OP, u sure r 1 helluva host.
  2. Forum:Setup Workshop

    Thread:S-FM: Lottery

    Thread Author:Cryptonic

    Post Author:Cryptonic

    Replies
    20
    Views
    6,993

    ►►Re: S-FM: The Lottery◄◄

    bump cause on queue
  3. Forum:Setup Workshop

    Thread:S-FM: Lottery

    Thread Author:Cryptonic

    Post Author:Cryptonic

    Replies
    20
    Views
    6,993
  4. Forum:Setup Workshop

    Thread:S-FM: Lottery

    Thread Author:Cryptonic

    Post Author:Cryptonic

    Replies
    20
    Views
    6,993

    ►►Re: S-FM: The Lottery◄◄

    Quote Originally Posted by ika View Post
    one person win multi prizes (ie raffle gold and purple win both)
    Yes.

    can one mafia raffle all 3 black prizes
    Yes, but I don't see the point.

    how does reaffel exactly work?
    Check out the Special Mechanics section, it explains them. It's a lot to retype.

    person gains double vote, person dies, 2nd chance for double voter?
    There is a chance for a double voter while someone with double vote is still alive.

    witch force item useage?
    No, since people can have multiple items.

    doc heal informed?
    Yes, i'll add.

    person dies protecting target, healable?
    Yes.

    can one person be informed of bussing and other is not?
    No, both must be the same.

    can mafia target mafia (sanatize, beguile)
    Yes.

    drug no feedback?
    Drug can be any feedback possible in the game.

    immunity informed if shot?
    No.

    framin affect lookout/detective?
    No.

    roleblock informed or option to?
    Always informed.

    target doesnt die, will sanitation still be used?
    Yes.

    docotr dies, by OoO he will not heal?
    He will not.

    how does witch affect bus driving?
    Changes BD's first target.

    if a person has 2 guns or 2 items can they use both or one item? if more then one how would witching work?
    No, they can only use 1 item.

    2 mafia vs 2 towns (or any for that matter), game even if town has chance with raffels?

    No, Mafia wins if they hold 50% of the votes come morning.
    answered
  5. Forum:Setup Workshop

    Thread:S-FM: Lottery

    Thread Author:Cryptonic

    Post Author:Cryptonic

    Replies
    20
    Views
    6,993

    ►►Re: S-FM: The Lottery◄◄

    Quote Originally Posted by Kusco View Post
    Eh, I can see some sort of system where the lynched party agrees to will their points to the most town person in an attempt to control the ticket numbers.
    I think the Mafia would try to be that person, making that person less trustworthy lol
  6. Forum:Setup Workshop

    Thread:S-FM: Lottery

    Thread Author:Cryptonic

    Post Author:Cryptonic

    Replies
    20
    Views
    6,993

    ►►Re: S-FM: The Lottery◄◄

    Quote Originally Posted by Kusco View Post
    I was hoping for something like that depressing short story.

    Doesn't the +1 points for losing a teammate encourage people to mislynch to get more points?
    Not at all. If one thinks -1 vote < +1 point, something is wrong.
    It's to help out whoever is the underdog, making it more interesting even with few players. A Mafia who loses both their mafia members early may benefit from +4 points and being able to horde abilities away from the town. It also helps town in the same way.

    Oh, it is the short story. Who ever wins actually loses. The whole point is to lose, so then you win.
  7. Forum:Setup Workshop

    Thread:S-FM: Lottery

    Thread Author:Cryptonic

    Post Author:Cryptonic

    Replies
    20
    Views
    6,993

    ►►Re: S-FM: The Lottery◄◄

    IS NOT TEH SAME, DIS IS MOR BALINSED
  8. Forum:Setup Workshop

    Thread:S-FM: Lottery

    Thread Author:Cryptonic

    Post Author:Cryptonic

    Replies
    20
    Views
    6,993

    ►►Re: S-FM: The Lottery◄◄

    lemme know what u guys think about mechanics like deez
  9. Forum:Setup Workshop

    Thread:S-FM: Lottery

    Thread Author:Cryptonic

    Post Author:Cryptonic

    Replies
    20
    Views
    6,993

    ►►S-FM: Lottery◄◄

    Mafia
    Mafia
    Mafia

    Town
    Town
    Town
    Town
    Town
    Town
    Town
    Town


    Possible Prizes:

    GOLD TICKET
    1-use Gun
    Attack Immunity
    Vote Doubler

    PURPLE TICKET
    Witch
    Roleblock
    1-use Gun

    BLUE TICKET
    Doctor
    Bus Driver
    Bodyguard

    RED TICKET
    Detective
    Lookout
    Sheriff

    BLACK TICKET
    Factional Kill
    Tailor
    Frame
    Drug
    Detection Immunity
    Roleblock
    Beguile



    Special Mechanics:
    • Every players starts with 5 points.
    • Points are gained in the following methods:
      • Town players gain +1 point for every player that dies.
      • Mafia players gain +1 point for every Town player that dies, and +2 points for every Mafia player that dies.
      • Surviving a night gains +1 point.
      • Players may publically will their points to another player upon death (PM host prior to death).
    • There are seven raffles each day: Public Raffles (Gold, Purple, Blue, Red) and three Mafia Raffles (Black).
    • All players can participare in the Public Raffles, but only Mafia can participate in the Mafia Raffle.
    • All players may PM the host to purchase raffle tickets each day.
      • Once a PM is sent, the choice to purchase tickets cannot be undone.
      • You may purchase multiple tickets in a single PM, or over multiple PMs throughout the day.
    • Each raffle ticket costs 1 point.
    • Each ticket has the same chance of winning. The more tickets, the higher the chance you'll win.
    • At the end of the each day, it will be disclosed if any of the raffles were won, but not who won them.
    • Each raffle only has one prize per day.
    • Ticket sales end 1 hour before the deadline, or 1 minute before lynch hammer.
    • Players will not be informed if they won a prize; tickets must be checked at the end of the day.





    Item Descriptions:


    1-use Gun
    You may use this item to attack (-1) a player at night.

    Attack Immunity
    You gain attack immunity (+99) the following night.

    Vote Doubler
    You gain permanent double vote power at start of the next day.
    Your vote counts for 2. You cannot split your vote.

    Witch
    You may use this item force one player to visit another player at night.
    Whether players are informed or not is up to you.

    Roleblock
    You may use this item one a player to prevent them from acting.

    1-use Gun
    You may use this item to attack (-1) a player at night.

    Doctor
    You may use this item to heal (+1) a player at night.

    Bus Driver
    You may use this item to swap two players at night.
    Whether players are informed or not is up to you.

    Bodyguard
    You may use this item to protect a player (+1) at night, dying (-1) in their place while attacking (-1) their attacker.

    Detective
    You may use this item on a player to learn who they targeted.

    Lookout
    You may use this item on a player to learn who targeted them.

    Sheriff
    You may use this item on a player to learn their alignment

    Factional Kill
    You may use this item to attack (-1) a player.

    Tailor
    You may use this item to make a player appear as the opposite faction when they die.

    Frame
    You may use this item on a player to make them appear to be Mafia.

    Drug
    You may use this item on a player to provide them with any feedback possible in this game.
    Your action has no real affect.

    Detection Immunity
    You gain detection immunity the following night.

    Roleblock
    You may use this item one a player to prevent them from acting.

    Beguile
    Use this item on a player to cause anything happening to you to happen to them instead.
    Players are not informed of this.



    OoO
    0. Immunities
    1. Witch (can be affected by 2)
    2. Roleblock
    3. Beguile
    4. Bus Driver
    5. Bodyguard
    6. Drug/Frame
    7. Kills
    8. Doctor
    9. Sheriff/Detective/Lookout
    10. Tailor
    11. Vote Doubler & Points awarded


    Mechanics:
    • Only one item can be used per night, but items can be saved for later. Passive abilities do not count (Doubler Voter & Immunities).
    • Days are 48 hours long.
    • Night are 24 hours long.
    • Mafia have a hidden Night chat.
    • All raffle tickets must be in at least one hour before deadline (or before hammer occurs).
    • Game starts day with lynch & draw.


    Rules:
    No out of game communication.
    No editing posts.
    No posting videos or pictures.
    No posting links or directing users to another page.
    English only.
    No quoting anything I sent you via PM.


    Win Conditions:
    Mafia: Hold at least 50% of the vote come morning, and have at least one member alive.
    Town: Eliminate the Mafia. You don't need to have any members remaining alive.
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