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Type: Posts; User: Stealthbomber16

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  1. Replies
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    ►►Re: S-FM Which Witch is Which?◄◄

    Quote Originally Posted by Cryptonic View Post
    If Architect is a night ability, how does it work to give targets a night chat? Following night? Or is his action a Day action?
    Architect's action is a day action, and his targets receive the chat at night start. The rolecard has been updated to reflect this.
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    ►►Re: S-FM Which Witch is Which?◄◄

    Quote Originally Posted by Marshmallow Marshall View Post
    Yayyy! I like the setup, and I was actually thinking about trying to make one... named like this. Lucky me, I didn't do it!
    It’s certainly... an experience. This is basically a test run for me of whether or not I want to try a bigger, more complex setup in the future. If I fuck up a game as small as this then I’ll probably scrap what I have in the workings.
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    ►►Re: S-FM Which Witch is Which?◄◄

    Quote Originally Posted by PowersThatBe View Post
    I might have to come back for dis one...if I'm allowed, that is.
    I have no problem with this.
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    ►►Re: S-FM Which Witch is Which?◄◄

    Quote Originally Posted by SuperJack View Post
    Yey another host <3 ^^ You may post sign ups after Day 3 has started in S-FM SC2Mafia 1.0.

    Since its a tried and tested setup, and balance dependent on the host, i trust the game can be run well.
    Affirmative!
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    ►►Re: S-FM Which Witch is Which?◄◄

    Jan 30
    Removed a citizen
    Removed example setup
    Stealth's commandments


    After the previous run of this setup so long ago I came to the conclusion that, despite the poor mafia play and the error(s) I made, town was too powerful. Running the numbers, I decided the best course of action was to remove a citizen role. This should make it easier for the mafia to win, and allows for more host freedom.

    Feel free to steal this setup for your own usage, by the way! I don't mind!

    Setup is ready for re-re-review.
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    ►►Re: S-FM Which Witch is Which?◄◄

    Jul 18
    Unique names for remaining roles
    Added crier and judge equivalency roles
    Witch power swap clause


    Setup is ready for re-review.
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    ►►Re: S-FM Which Witch is Which?◄◄

    Quote Originally Posted by ika View Post
    @Stealthbomber16

    regarding the "mafioso" role:

    i find that them becomeing that role is also a hinderance becasue they now lose their main source of maipulation. Esp if its a role that leaves feedback (ie roleblocker) with the loss of that said role it can easily clear several people to be towns. I would consider having it be an "addition" to the role where they can do both their night action and kill (detective would see the normal night action not the night kill)

    Legitimate concern.
    regarding arson/witch support role: allow the support to kill off all marked tragets if arson dies. the extange for it would be forsaking normal nk and night action.
    Legitimate concern.
    when arson ignites does it count as self visit for detective purpous?
    Yes
    is architect meant to target players in day? if not how does that work?

    Yes
    name suggestion: architect = dream walker
    tbh im fine with architect
    Quote Originally Posted by ccantman View Post
    Are the witches guaranteed to get a killing role, or is some combination of the following possible:
    Misdirection Witch
    Cyromage
    Visionary
    Silencer

    So the Earthbinder gives players A and B a night chat, and can see everything in it
    While the Architect gives players A and B a night chat but cannot see anything in it.
    Is this correct?
    Do players A and B know each others Names or is it anonymous?
    Witches are guaranteed to get a killing role.
    Correct
    They know each others names.
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    ►►Re: S-FM Which Witch is Which?◄◄

    Quote Originally Posted by SuperJack View Post
    Telepathic Connector?
    That's more of a witchy name.
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    ►►Re: S-FM Which Witch is Which?◄◄

    Quote Originally Posted by SuperJack View Post
    Poor Escort, Sherrif, citizen and Architect. Everyone else got RP unique names.
    I can't think of a single thing for Architect.
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    ►►Re: S-FM Which Witch is Which?◄◄

    Quote Originally Posted by ika View Post
    its very town sided on the sense that if the killing enabled witch dies that the other one has no real menas of removing towns. and could jsut turn into a night action game/POE of claims by the witch hunters alone
    what do you think about adding a "mafioso" role that if a witch's partner dies and leaves them with no means of a night kill, they transform into that role

    suggestion: give witches a means of normal night kill, if a arson/mm exist that they can activate their ability by forsaking the night kill.

    ill look more into it later
    Quote Originally Posted by ika View Post
    are players informd of being marked?
    no
    can visionary target partner?
    no
    does colldown trigger even if nobody is killed by the MM spree?
    if the ability is used it goes in cooldown, regardless of the result
    can you have feedback posted or an example of them?
    will work on it
    can mason/mason leader spawn alone or do they spawn in groups?
    mason leader will spawn alone
    do folower become mason leader if the orginal dies?
    no, if mason leader dies a new one is not made
    can 2 masons spawn without the leader?
    no
    is someone taking no action considered a self vist for MM? what about detective?
    no and no
    can a misdriection witch casue self targeting?
    yes
    is a doctor heal informed to either player?
    both
    can jailor jail on lynch? if so what about executions?
    jailor may jail but not execute on lynch days
    is a jailors jailing perfect execution and roleblock?
    yes

    witch arcitect seems pointless becasue its would out the role right away
    suggestion: make a town verson to prevent it jsut being scum claimed that it exist
    this seems like a good idea, i will follow your advice

    can bodygurad be healed? what about being healed when portecting?
    yes
    can anti-mage shoot on night 1?
    yes
    Going to add these question answers into the rolecards, thank you for asking!
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    ►►Re: S-FM Which Witch is Which?◄◄

    Affirmative! Posting signups.
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    ►►Re: S-FM Which Witch is Which?◄◄

    Setup is ready for review.
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    ►►Re: S-FM Which Witch is Which?◄◄

    I did a thing.
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    ►►Re: S-FM Which Witch is Which?◄◄

    Quote Originally Posted by DarknessB View Post
    If the intent is to make this a newcomer game, it could be helpful to stick the name of the analogous role from the mod next to your custom names. Especially for new players, absorbing a setup with custom names / mechanics while acclimating themselves to playing Forum Mafia might not be the easiest thing.
    I was considering doing this.
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    ►►S-FM Which Witch is Which?◄◄

    Which Witch is Which?

    Hidden Witch
    Hidden Witch

    Hidden Witch Hunter
    Hidden Witch Hunter
    Citizen
    Citizen
    Citizen

    This is a basic setup meant to introduce newbie S-FM players to the differences of FM to the Mod. There are different roles, there are different mechanics, there are different alignments, some roles have different names, some roles have different variances, and no two games are the same. It combines the simpleness of Basic S-FMs with a bit of that special sauce.
    Spoiler : Possible Witches :


    The witches both share a night chat and know each others identities. They do not have a factional night kill.
    Misdirection Witch (Witch)
    At night you may choose to re-route someones target, forcing them to target someone else.
    Targets are not informed of being re-routed.
    You may not redirect your partner.
    Pyromancer (Arsonist)
    At night you may choose to mark someone.
    Instead, you may trigger your marks, killing anyone you have marked.
    You come up as a non-acting Citizen to investigative roles.
    You may not target your partner.
    Targets are not informed of being marked.
    Cyromage (Consort)
    At night you may freeze someone, preventing them from acting.
    Targets are informed of being roleblocked.
    You may not target your partner.
    Visionary (Consigliere)
    At night you may target someone, learning their exact role.
    You may not target your partner.
    Grandmaster (Mass Murderer)
    At night you may target someone to spree at their house.
    You kill them and anyone who visits them.
    You do not kill your partner.
    You cannot target your partner.
    Has a 1 night cooldown between uses.
    Rational Arcanist (Godfather)
    At night you may kill someone.
    You cannot target your partner.
    You show up as a non-acting citizen to investigative roles.
    Silencer (Blackmailer)
    At night you may choose to silence someone.
    They may only vote, unvote, or say I am silenced.
    You cannot target your partner.
    Earthbinder (Architect)
    During the day you may target 2 people, giving them a private night chat the following night.
    You have access to this night chat.
    You cannot post in it unless you are one of the 2 people.
    Telepath (Judge)
    At night you may send a message to the host to post anonymously at the start of the next day.
    You may not reveal your identity in the post.
    Once per game you may call blind voting.
    All votes will be submitted to the host and revealed anonymously at the end of the day.


    Spoiler : Town Roles :

    Witch Hunters cannot be citizens.
    Citizen
    You have no night actions. Ah well, at least you can vote, right?
    Inquisition (Sheriff)
    At night you may target someone to see if they are a Witch or not.
    Anti-Mage (Vigilante)
    At night you may choose to expel someone, killing them.
    You may do this 2 times.
    Stalker (Detective)
    At night you may follow someone, learning who they visited that night.
    Union Leader (Mason Leader)
    You share a night chat with Followers.
    At night you may choose to recruit someone. If they are a citizen, their role will be changed to Follower.
    You may recruit 2 times. Charges are not used up upon unsuccessful recruiting. You must wait 1 night after a successful recruit.
    Hooker (Escort)
    At night you may choose to roleblock someone, preventing them from acting.
    Targets are informed of being roleblocked.
    Follower (Mason)
    You were a scared citizen until the Union Leader showed you safety in numbers.
    You share a night chat with the Union Leader and any other Followers.
    Followers may not spawn in the setup without a Union Leader.
    If the Union Leader dies, all Followers remain Followers.
    Field Surgeon (Doctor)
    You know how to treat magic wounds.
    At night you may target someone, healing them and preventing them from dying.
    If you visit someone being targeted by a Grandmaster, they live but you die.
    If your target is successfully healed, both you and them know.
    Jailkeeper (Jailor)
    At night you may Jail someone, preventing them from acting.
    You share a night chat with the person you jailed for that night.
    You may choose to execute the person you jailed one time.
    You may not execute on days where there was a lynch.
    Execution goes through forms of night immunity or healing.
    Challenger (Bodyguard)
    You may choose to protect someone at night.
    If they are attacked, you kill their attacker, but you die.
    Mingler (Architect)
    During the day you may target 2 people, giving them a private night chat the following night.
    You do not have access to this night chat unless you are one of the targets.
    Newsboy [Or girl] (Crier)
    At night you may send a message to the host to post anonymously at the start of the next day.
    You may not reveal your identity in the post.


    Spoiler : Order of Operations :

    Day End Actions
    A. Jailkeeper Jails
    B. Earthbinder Binds

    Night End Actions
    1. Misdirection Witch misdirects
    2. Cyromage Freezes
    3. Visionary/Sheriff investigations
    4. Union Conversion
    5. Challenger Protection
    6. Anti-Mage and Jailkeeper kills
    7. All witch kills
    8. Pyromancer Mark
    9. Silencer Silences
    10. Field Surgeon Heals
    11. Detective Investigates


    Spoiler : Updates :

    Feb 6
    Fixed inconsistencies
    Launching the second round of the setup!

    Jan 30
    Removed a citizen
    Removed example setup
    Stealth's commandments

    Jul 18
    Unique names for remaining roles
    Added crier and judge equivalency roles
    Witch power swap clause

    Mar 13
    Witch team buff

    Mar 12
    Answered Ika's questions

    Feb 15 (wow)
    Added escort and put in queue

    June 6
    Added names of vanilla roles and did OoO

    April 25
    Added Example Setup


    STUFF!
    Last wills are allowed
    Death notes are allowed
    Days will last 48 hours
    Nights will last 24 hours minumum or will be extended at hosts discretion
    7/18 Witch Power Core Clause:
    If one witch dies, the other witch gains its power and may use it on alternating nights in addition to their usual power.
    A witch performing any gained powers from a dead partner will not be seen visiting the target.

    [STEALTH’S COMMANDMENTS]
    All General Forum Mafia Rules
    I’m probably going to screw up at least once. If it happens, just roll with it.
    Please mention me (drop a @Stealthbomber16 ) on any of your host questions
    Teal Bolded Text is reserved for the host. Use it and thy shalt be smited.
    We’re all here for fun, so make sure that everyone has it. Keep the chat clean and insults down to a minimum.
    Pictures and videos are permitted
    Suicide is allowed conditionally, meaning to commit suicide you must submit a two or more sentence description of why your suicide is justified for the good of your faction.
    No direct quoting of feedback or night chats.
    No posting for 48 hours is liable to replacement. In late game, this might be shortened to 24. I will announce this if it happens.
    Other languages are allowed in minimal amount.
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