November 12th, 2014, 12:10 AM
November 11th, 2014, 03:49 AM
April 23rd, 2014, 04:53 AM
Will submit this for next poll. I'm starting to work on mechanics and roles more.
Will submit this for next poll. I'm starting to work on mechanics and roles more.
April 16th, 2014, 02:46 AM
A Keeper is someone who processes all the reports that people submit. Keepers only have control over the Reports section of the forum, while Moderators have assigned subforums to manage. Various administrators oversee the moderators and the keepers.
Here's the link to the thread that teaches you how to play FM:
[url]https://www.sc2mafia.com/forum/showthread.php/5842-How-to-play-forum-mafia-games[/url]
A Keeper is someone who processes all the reports that people submit. Keepers only have control over the Reports section of the forum, while Moderators have assigned subforums to manage. Various administrators oversee the moderators and the keepers.
Here's the link to the thread that teaches you how to play FM:
https://www.sc2mafia.com/forum/showth...um-mafia-games
April 13th, 2014, 02:32 AM
So today is the broadcasting date of a Korean tv show's idea of Mafia:
It was apparently taken as an idea from the Korean version of Mafia on SC2 (If you guys didn't know, video is at the bottom)
[img]https://res.heraldm.com/content/image/2014/04/11/20140411000236_0.jpg[/img]
[video=youtube;elp51tGf11U]https://www.youtube.com/watch?v=elp51tGf11U[/video]
So today is the broadcasting date of a Korean tv show's idea of Mafia:
It was apparently taken as an idea from the Korean version of Mafia on SC2 (If you guys didn't know, video is at the bottom)
April 6th, 2014, 05:27 PM
[QUOTE=ThinkLiveLife;434895]Oops is a moderately attractive american boy[/QUOTE]
everybody here should be attractive. you're all smart.
Originally Posted by
ThinkLiveLife
Oops is a moderately attractive american boy
everybody here should be attractive. you're all smart.
March 31st, 2014, 03:27 PM
Two night abilities on one role. Very nice.
This role will not be implemented.
Two night abilities on one role. Very nice.
This role will not be implemented.
March 31st, 2014, 06:21 AM
they shouldn't have made season 4 like season 4. they should've started season 4 off at after they got out of terminus or whatever, and then made flashbacks to what happened earlier, or prequels.
they shouldn't have made season 4 like season 4. they should've started season 4 off at after they got out of terminus or whatever, and then made flashbacks to what happened earlier, or prequels.
March 29th, 2014, 03:45 AM
[CENTER]Get ready for an intense battle, Communism vs. Democracy, Mafia, all packaged into one. A new Animal Farm has been formed. This time, the revolution has taken place in a large farm near Malone, New York.[/CENTER]
[SIZE=3][B]Special Mechanics[/B][/SIZE]
[B]The Book Mechanism:[/B] Every animal will be allowed to borrow a classical book, getting predefined ideals and opinions, and can use that knowledge to their advantage. For example, if I was Muriel and I read "Political Views Around the World", and I gained knowledge on both communism and democracy, I could use my open world ability to favor Snowball and start to evolve into a Muriel with a different personality.
[B]The Open World Ability Mechanism:[/B] Every animal is allowed to have an open world ability, where they take a realistic action that fits into the character of their RP character. The open world ability will have to meet the requirements stated below to be submitted.
[B]Theory of Evolution:[/B] Every animal will evolve at some point, mostly through their book readings every night. The books will make them have a more pro-Democratic personality or a more pro-Communist personality, or even a neutral side with beliefs in making the farm even better.
[B]Pressing Issues Day by Day:[/B] An agenda will be selected by random, such as the Development of a Windmill, Reforming the "Beasts of England", etc. The day must only be discussed about this issue.
[B]The Power of the Lynch:[/B] The primary weapon in Mafia, will be used: if at one point (there will be), one political division has 7 followers and has more than the other.
[SIZE=3][B]Roles[/B][/SIZE]
[COLOR="#00FF00"][B]Snowball[/B][/COLOR]
The democratic pig, willing to stand as a leader to ensure the freedom of all the animals.
[B]Night Abilities[/B]: Able to teach other animals how to read and write, every other night.
[B]Open World Abilities[/B]: Able to make executive decisions based on the opinion of one person every night.
[COLOR="#FF0000"][B]Napoleon[/B][/COLOR]
The communist pig, wanting to get everything in his way, whenever possible.
[B]Night Abilities[/B]: Able to teach other animals on the principles of Animalism (Communist principles: [URL="https://en.wikipedia.org/wiki/Animal_Farm#Animalism"]learn more here[/URL]. Every other night.
[B]Open World Abilities[/B]: Able to order other animals to do his biddings every other night.
[SIZE=5][B]UNDER CONSTRUCTION[/B][/SIZE]
Get ready for an intense battle, Communism vs. Democracy, Mafia, all packaged into one. A new Animal Farm has been formed. This time, the revolution has taken place in a large farm near Malone, New York.
Special Mechanics
The Book Mechanism: Every animal will be allowed to borrow a classical book, getting predefined ideals and opinions, and can use that knowledge to their advantage. For example, if I was Muriel and I read "Political Views Around the World", and I gained knowledge on both communism and democracy, I could use my open world ability to favor Snowball and start to evolve into a Muriel with a different personality.
The Open World Ability Mechanism: Every animal is allowed to have an open world ability, where they take a realistic action that fits into the character of their RP character. The open world ability will have to meet the requirements stated below to be submitted.
Theory of Evolution: Every animal will evolve at some point, mostly through their book readings every night. The books will make them have a more pro-Democratic personality or a more pro-Communist personality, or even a neutral side with beliefs in making the farm even better.
Pressing Issues Day by Day: An agenda will be selected by random, such as the Development of a Windmill, Reforming the "Beasts of England", etc. The day must only be discussed about this issue.
The Power of the Lynch: The primary weapon in Mafia, will be used: if at one point (there will be), one political division has 7 followers and has more than the other.
Roles
Snowball
The democratic pig, willing to stand as a leader to ensure the freedom of all the animals.
Night Abilities: Able to teach other animals how to read and write, every other night.
Open World Abilities: Able to make executive decisions based on the opinion of one person every night.
Napoleon
The communist pig, wanting to get everything in his way, whenever possible.
Night Abilities: Able to teach other animals on the principles of Animalism (Communist principles: learn more here. Every other night.
Open World Abilities: Able to order other animals to do his biddings every other night.
UNDER CONSTRUCTION
March 15th, 2014, 04:56 PM
[url]https://www.sc2mafia.com/forum/showthread.php/23356-S-FM-Killing-Game[/url]
13
https://www.sc2mafia.com/forum/showth...M-Killing-Game
13
March 14th, 2014, 04:44 PM
[color=#ffaa00]████████████████████████[/color]
[SIZE=4][B][COLOR="#FFFFFF"]SCII ID VERIFICATION[/COLOR][/B][/SIZE]
GrayFox - [B]Correct. 1-S2-1-2193122[/B]
[SIZE=3][COLOR="#FFFFFF"][B]Crimes Committed[/B][/COLOR][/SIZE]
One count of Bank Hacking.
[SIZE=3][COLOR="#CCCCCC"][B]All Player and Relevant Information[/B][/COLOR][/SIZE]
[B]GrayFox[/B]
Hotkey - 4
Previous Offenses - None
[SIZE=3][COLOR="#CCCCCC"][B]Pre-Game Review[/B][/COLOR][/SIZE]
{Exhibit A} : The replay/point graph is not available for this player, which should be if he does have that many points
{Exhibit B} : The player clearly has a corrupt win-loss-achievement ratio
{Exhibit C} : Impossible even if he played a thousand roulette games
[SIZE=3][COLOR="#CCCCCC"][B]The Review[/B][/COLOR][/SIZE]
N/A
[SIZE=3][COLOR="#CCCCCC"][B]Post-Game Evaluation[/B][/COLOR][/SIZE]
[B][COLOR="#FAEBD7"]Additional Players[/COLOR][/B]
Name - Kawashiro [B]ID is : 1-S2-1-387474[/B]
Hotkey - Control + 5
Crimes Committed - Skyping, Attempted Gamethrow
In-Game Name - Mybol Zitch
Name - Undeceived [B]ID is : 1-S2-1-321303[/B]
Hotkey - Control + 6
Crimes Committed - Skyping
In-Game Name - Agent Smith
[SIZE=3][COLOR="#CCCCCC"][B]The Review[/B][/COLOR][/SIZE]
{Exhibit A} : They are in the same clan and adjacent in lobby position.
Day 1 - N/A
{Exhibit B} : Night 1 - Undeceived writes a last will saying: "Mybol Zitch is Mafia"... too obvious to be random. They were skyping and giving each other information.
Day 2 - A sheriff (7) lynches a Silencer, while being silenced.
{Exhibit C} : Night 2 - Kawashiro (Vigilante) targets to kill a Town that obviously lynched the Silencer. Undeceived followed Apples.
{Exhibit D} : Day 3 - They're trolling around and trying to get the Town to lynch him...
Night 3 - No night action is taken
Day 4 - Undeceived finally gets the Town to lynch 5.
Night 4 - N/A
{Exhibit E} : Day 5 - "soo yeah about yellow being innocent.. he killed a silent person... i saw it"
Night 5 - Undeceived tracks 8
Day 6 - Undeceived's feedback helped the Town to win.
[B][COLOR="#FAEBD7"]Bug Report[/COLOR][/B]
None
[B][COLOR="#FAEBD7"]Changes in Player Offenses[/COLOR][/B]
None
[SIZE=4][B][COLOR="#FFFFFF"]VERDICT[/COLOR][/B][/SIZE]
GrayFox - [COLOR="#FF8C00"][B]{Point Ban}[/B][/COLOR]: for Bank Hacking
Kawashiro - [COLOR="#FFFF00"][B]{KickVote x2}[/B][/COLOR]: for Attempted Gamethrow and Skyping
Undeceived - [COLOR="#00FF00"][B]{WatchList x3}[/B][/COLOR]: for Skyping
████████████████████████
SCII ID VERIFICATION
GrayFox - Correct. 1-S2-1-2193122
Crimes Committed
One count of Bank Hacking.
All Player and Relevant Information
GrayFox
Hotkey - 4
Previous Offenses - None
Pre-Game Review
{Exhibit A} : The replay/point graph is not available for this player, which should be if he does have that many points
{Exhibit B} : The player clearly has a corrupt win-loss-achievement ratio
{Exhibit C} : Impossible even if he played a thousand roulette games
The Review
N/A
Post-Game Evaluation
Additional Players
Name - Kawashiro ID is : 1-S2-1-387474
Hotkey - Control + 5
Crimes Committed - Skyping, Attempted Gamethrow
In-Game Name - Mybol Zitch
Name - Undeceived ID is : 1-S2-1-321303
Hotkey - Control + 6
Crimes Committed - Skyping
In-Game Name - Agent Smith
The Review
{Exhibit A} : They are in the same clan and adjacent in lobby position.
Day 1 - N/A
{Exhibit B} : Night 1 - Undeceived writes a last will saying: "Mybol Zitch is Mafia"... too obvious to be random. They were skyping and giving each other information.
Day 2 - A sheriff (7) lynches a Silencer, while being silenced.
{Exhibit C} : Night 2 - Kawashiro (Vigilante) targets to kill a Town that obviously lynched the Silencer. Undeceived followed Apples.
{Exhibit D} : Day 3 - They're trolling around and trying to get the Town to lynch him...
Night 3 - No night action is taken
Day 4 - Undeceived finally gets the Town to lynch 5.
Night 4 - N/A
{Exhibit E} : Day 5 - "soo yeah about yellow being innocent.. he killed a silent person... i saw it"
Night 5 - Undeceived tracks 8
Day 6 - Undeceived's feedback helped the Town to win.
Bug Report
None
Changes in Player Offenses
None
VERDICT
GrayFox - {Point Ban}: for Bank Hacking
Kawashiro - {KickVote x2}: for Attempted Gamethrow and Skyping
Undeceived - {WatchList x3}: for Skyping
March 14th, 2014, 02:31 AM
This time... I will win. /sign
This time... I will win. /sign
March 10th, 2014, 03:59 PM
Criminal Psychology 101:
There are many criminals throughout the world of Mafia, and our Keepers work hard to process reports submitted by the general public. We all know that multiple offenses get harsher punishments, but why exactly do we use the permaban system instead of [B]making them play a trolly game[/B]? When we process these reports, people want them to get punished. They don't want those offenders ruining their Mafia experience. If we were to ruin the games of 14 over 1 person on the permaban list, then it would be truly unfair for those 14 and the reputation of Mafia will go even further down the hole.
Statistics report that 100% of people on the permaban list are [B]TROLLS WITH NO LIVES[/B]. If we were to keep these [B]TROLLS WITH NO LIVES[/B] in Mafia, the reputation would plummet, making this community a radioactive wasteland. Players will stop playing Mafia, new players will stop coming because the game will go down to the 50th ranks, and Doomed Earth Revised will take our position. [B]TROLLS WITH NO LIVES[/B] have shown to have 100% hatred for moderators of Mafia, and should not be dealt with. The only way to deal with the [B]TROLLS WITH NO LIVES[/B] is to permaban them.
In other research, people have tried to move these permaban users to Mafia Test. Well, Mafia Test, as in the name, IS ONLY FOR TESTING :). WE CAN'T PUT BUGGY UPDATES ON THE AIR AND THEN HOPE THAT IT WORKS PROPERLY.
Criminal Psychology 101:
There are many criminals throughout the world of Mafia, and our Keepers work hard to process reports submitted by the general public. We all know that multiple offenses get harsher punishments, but why exactly do we use the permaban system instead of making them play a trolly game? When we process these reports, people want them to get punished. They don't want those offenders ruining their Mafia experience. If we were to ruin the games of 14 over 1 person on the permaban list, then it would be truly unfair for those 14 and the reputation of Mafia will go even further down the hole.
Statistics report that 100% of people on the permaban list are TROLLS WITH NO LIVES. If we were to keep these TROLLS WITH NO LIVES in Mafia, the reputation would plummet, making this community a radioactive wasteland. Players will stop playing Mafia, new players will stop coming because the game will go down to the 50th ranks, and Doomed Earth Revised will take our position. TROLLS WITH NO LIVES have shown to have 100% hatred for moderators of Mafia, and should not be dealt with. The only way to deal with the TROLLS WITH NO LIVES is to permaban them.
In other research, people have tried to move these permaban users to Mafia Test. Well, Mafia Test, as in the name, IS ONLY FOR TESTING . WE CAN'T PUT BUGGY UPDATES ON THE AIR AND THEN HOPE THAT IT WORKS PROPERLY.
March 8th, 2014, 05:10 PM
[SIZE=4][B][COLOR="#FFFFFF"]SCII ID VERIFICATION[/COLOR][/B][/SIZE]
AdolphHilter - [B]Correct. 1-S2-1-5526787[/B]
[SIZE=3][COLOR="#FFFFFF"][B]Crimes Committed[/B][/COLOR][/SIZE]
One count of Bank Hacking
[SIZE=3][COLOR="#CCCCCC"][B]All Player and Relevant Information[/B][/COLOR][/SIZE]
[B]AdolphHilter[/B]
Hotkey - 3
Previous Offenses - None
[SIZE=3][COLOR="#CCCCCC"][B]Pre-Game Review[/B][/COLOR][/SIZE]
{Exhibit A} Obvious hacked bank.
[SIZE=3][COLOR="#CCCCCC"][B]The Review[/B][/COLOR][/SIZE]
{Exhibit B}
[SIZE=3][COLOR="#CCCCCC"][B]Post-Game Evaluation[/B][/COLOR][/SIZE]
[B][COLOR="#FAEBD7"]Additional Players[/COLOR][/B]
None
[B][COLOR="#FAEBD7"]Bug Report[/COLOR][/B]
None
[B][COLOR="#FAEBD7"]Changes in Player Offenses[/COLOR][/B]
None
[SIZE=4][B][COLOR="#FFFFFF"]VERDICT[/COLOR][/B][/SIZE]
[B][COLOR="#FF8C00"]{Point Ban}[/COLOR][/B]
SCII ID VERIFICATION
AdolphHilter - Correct. 1-S2-1-5526787
Crimes Committed
One count of Bank Hacking
All Player and Relevant Information
AdolphHilter
Hotkey - 3
Previous Offenses - None
Pre-Game Review
{Exhibit A} Obvious hacked bank.
The Review
{Exhibit B}
Post-Game Evaluation
Additional Players
None
Bug Report
None
Changes in Player Offenses
None
VERDICT
{Point Ban}
February 28th, 2014, 04:54 PM
February 28th, 2014, 02:40 AM
[QUOTE=arielb;428634]the mechanics are not good,
i was 1v1 (jailor) against 1 consig - consig didnt win, i jailed him and i won
there are tons of flaws there. sc2mafia players wouldn't like it.[/QUOTE]
I believe the same thing will happen with sc2Mafia. The mechanics aren't wrong, you just need more people. It would make sense that the other guy you're playing with is the Mafia....
Originally Posted by
arielb
the mechanics are not good,
i was 1v1 (jailor) against 1 consig - consig didnt win, i jailed him and i won
there are tons of flaws there. sc2mafia players wouldn't like it.
I believe the same thing will happen with sc2Mafia. The mechanics aren't wrong, you just need more people. It would make sense that the other guy you're playing with is the Mafia....
February 28th, 2014, 01:22 AM
[URL="NUTELLA"]https://www.sc2mafia.com/forum/showthread.php/26159-M-FM-Nutella[/URL]
M-FM Nutella
https://www.sc2mafia.com/forum/showthread.php/26159-M-FM-Nutella
M-FM Nutella
February 28th, 2014, 01:21 AM
Welcome to [B]Nutellafest[/B]! The [COLOR="#FF0000"][B]Evil Monkeys[/B][/COLOR] have broken in and swallowed jars of Nutella whole! They have transformed into innocent white girls... right before the festival! They plan to bring everybody else down quietly to keep all the Nutella for themselves.... Meanwhile, the [COLOR="#00FF00"][B]human participants[/B][/COLOR] of [B]Nutellafest[/B] have infused the power of Nutella into their recipe entries, quickly baking up powers. The [COLOR="#A52A2A"][B]Judge[/B][/COLOR] is planning to start his judging.... RIGHT NOW! [B]Nutellafest[/B] will continue.
[img]https://fc03.deviantart.net/fs71/i/2013/295/b/5/a_glass_jar_of_nutella_drawing_by_marcellobarenghi-d6rf8tw.jpg[/img]
[SIZE=4][B]I. Special Mechanics[/B][/SIZE]
[COLOR="#FF0000"][B]Monkeys[/B][/COLOR] may choose when to activate their [B]white girl[/B] abilities.
[B]Nutella[/B] recipes have a one-day baking period.
[B]Nutella[/B] may not be eaten Night 1.
[B]White girl[/B] effects will only last for two nights, a maximum of 3 white girls at one time. Does not apply to [B][COLOR="#FF0000"]Monkeys[/COLOR][/B].
When you become a [B]white girl[/B], you will be able to host an Ask.Fm (on the forums), taking one question per night. The question must be game-related, must not include things like "Who are you", "What's your ability".... anything revealing. If there is more than one white girl, one will be randomly chosen to answer a question. The question will be answered ASAP, and the answer will be PMed to the asker (?). All the questions PMed to the Host will be randomized and one will be sent to the white girl.
Only one person may eat their Nutella or Nutella recipes each night. If there is more than one person, one will be randomized, if there is one person, that person will get to eat their Nutella, if there is none, nobody will.
You are able to select a custom recipe from a list that the Host will be presenting, choosing the most delciousiely recipe you can find, and that would look most appalling to the [COLOR="#A52A2A"]Judge[/COLOR].
Even when you do select a custom recipe, you will have jars of Nutella, waiting for you. You do not have to use the Nutella to make the Nutella ---- you selected as a custom recipe. You do have to choose a recipe, but you may choose to hide that you have not baked it, but [B]eaten[/B] it or you're holding on to it. Eating your nutella will not affect anything but turn you into a [B]white girl[/B].
Remember that the monkeys have already eaten their Nutella, but must choose a recipe.
The loss of a recipe will not be announced.
The [COLOR="#00FF00"][B]participant[/B][/COLOR] that loses their recipe will be able to:
1) Become a [COLOR="#00FFFF"]Nutella Addict[/COLOR], whose sole goal is to kill off everybody else.
2) Become a [COLOR="#00FF00"]Philosopher of Nutella[/COLOR], who can only vote and speak through a list of given phrases (literature-like relating to Nutella).
[B][U][I]After Baking A Recipe[/I][/U][/B]
During the night, you may choose to [B]eat[/B] your freshly baked custom Nutella recipe, turning you into a full-fledged [B]white girl[/B].
[SIZE=4][B]II. Traditional Role List[/B][/SIZE]
[COLOR="#FF0000"]Monkey
Monkey
Monkey
Monkey[/COLOR]
[COLOR="#00FF00"]Nutellafest Participant
Nutellafest Participant
Nutellafest Participant
Nutellafest Participant
Nutellafest Participant
Nutellafest Participant
Nutellafest Participant
Nutellafest Participant
Nutellafest Participant
Nutellafest Participant
Nutellafest Participant
Nutellafest Participant
Nutellafest Participant
Nutellafest Participant[/COLOR]
[COLOR="#A52A2A"]Judge[/COLOR]
[COLOR="#00FFFF"]Nutella Fanboy[/COLOR]
[SIZE=4][B]III. Role List[/B][/SIZE]
[COLOR="#FF0000"][B]Monkey[/B][/COLOR]
The monkeys are able to poison one's Nutella at night, making them vulnerable to death when eating their Nutella.
[COLOR="#A52A2A"][B]Judge[/B][/COLOR]
The Judge will be able to select one person during the day to receive what recipe they hold, and the Judge will have the participant taste it first. If nothing happens, then the Judge will continue to taste it and accept or deny the recipe. When the recipe is denied, it is burned in fire. You will be able to leave feedback for the recipe. The Judge will get clues about the specific role that the recipe holds. The Judge must correctly guess the recipe's role (3 chances) to deny. If the Judge does not guess the role, he must accept the recipe. Clues on the discretion of the Host. Feedback: Your recipe has been denied! The Judge has given you this note: "Judge's note". Your recipe has been accepted! The Judge has given you this note: "Judge's note".
[COLOR="#00FF00"][B]Human Participant[/B][/COLOR]
Has the power of the vote. Has different roles depending on what recipe is selected. Roles are on a private list, not revealed to the public.
[COLOR="#00FFFF"][B]Nutella FanBoy[/B][/COLOR]
The leader of a Nutella geek club. Posts advertisements to come join the club. Nobody joins because everybody thinks he's retarded. Can switch two recipes at night. The Judge is not affected, no feedback.
[COLOR="#00FFFF"][B]Nutella Addict[/B][/COLOR]
You have decided to kill off everybody else. You may not converse with the other [COLOR="#00FFFF"]addicts[/COLOR], and you will only know the identity of the [COLOR="#00FFFF"][B]Nutella FanBoy[/B][/COLOR]. Your "kill" action will be sent to the FanBoy, who will make the final decision (only applies when there is more than one addict).
[COLOR="#00FF00"][B]Philosopher of Nutella[/B][/COLOR]
You may vote and you may speak through a list of given phrases. Your job is to correctly communicate with other people using those phrases (from literature).
[SIZE=4][B]IV. Rules and Regulations[/B][/SIZE]
1) There will be ANON accounts
2) There will be no asking stupid questions for the white girls
3) There will be a 51% lynch vote
4) No talking outside of the thread
5) No cheating
6) Other basic stuff
7) 1. Warning, 2. Modkill
Welcome to Nutellafest! The Evil Monkeys have broken in and swallowed jars of Nutella whole! They have transformed into innocent white girls... right before the festival! They plan to bring everybody else down quietly to keep all the Nutella for themselves.... Meanwhile, the human participants of Nutellafest have infused the power of Nutella into their recipe entries, quickly baking up powers. The Judge is planning to start his judging.... RIGHT NOW! Nutellafest will continue.
I. Special Mechanics
Monkeys may choose when to activate their white girl abilities.
Nutella recipes have a one-day baking period.
Nutella may not be eaten Night 1.
White girl effects will only last for two nights, a maximum of 3 white girls at one time. Does not apply to Monkeys.
When you become a white girl, you will be able to host an Ask.Fm (on the forums), taking one question per night. The question must be game-related, must not include things like "Who are you", "What's your ability".... anything revealing. If there is more than one white girl, one will be randomly chosen to answer a question. The question will be answered ASAP, and the answer will be PMed to the asker (?). All the questions PMed to the Host will be randomized and one will be sent to the white girl.
Only one person may eat their Nutella or Nutella recipes each night. If there is more than one person, one will be randomized, if there is one person, that person will get to eat their Nutella, if there is none, nobody will.
You are able to select a custom recipe from a list that the Host will be presenting, choosing the most delciousiely recipe you can find, and that would look most appalling to the Judge.
Even when you do select a custom recipe, you will have jars of Nutella, waiting for you. You do not have to use the Nutella to make the Nutella ---- you selected as a custom recipe. You do have to choose a recipe, but you may choose to hide that you have not baked it, but eaten it or you're holding on to it. Eating your nutella will not affect anything but turn you into a white girl.
Remember that the monkeys have already eaten their Nutella, but must choose a recipe.
The loss of a recipe will not be announced.
The participant that loses their recipe will be able to:
1) Become a Nutella Addict, whose sole goal is to kill off everybody else.
2) Become a Philosopher of Nutella, who can only vote and speak through a list of given phrases (literature-like relating to Nutella).
After Baking A Recipe
During the night, you may choose to eat your freshly baked custom Nutella recipe, turning you into a full-fledged white girl.
II. Traditional Role List
Monkey
Monkey
Monkey
Monkey
Nutellafest Participant
Nutellafest Participant
Nutellafest Participant
Nutellafest Participant
Nutellafest Participant
Nutellafest Participant
Nutellafest Participant
Nutellafest Participant
Nutellafest Participant
Nutellafest Participant
Nutellafest Participant
Nutellafest Participant
Nutellafest Participant
Nutellafest Participant
Judge
Nutella Fanboy
III. Role List
Monkey
The monkeys are able to poison one's Nutella at night, making them vulnerable to death when eating their Nutella.
Judge
The Judge will be able to select one person during the day to receive what recipe they hold, and the Judge will have the participant taste it first. If nothing happens, then the Judge will continue to taste it and accept or deny the recipe. When the recipe is denied, it is burned in fire. You will be able to leave feedback for the recipe. The Judge will get clues about the specific role that the recipe holds. The Judge must correctly guess the recipe's role (3 chances) to deny. If the Judge does not guess the role, he must accept the recipe. Clues on the discretion of the Host. Feedback: Your recipe has been denied! The Judge has given you this note: "Judge's note". Your recipe has been accepted! The Judge has given you this note: "Judge's note".
Human Participant
Has the power of the vote. Has different roles depending on what recipe is selected. Roles are on a private list, not revealed to the public.
Nutella FanBoy
The leader of a Nutella geek club. Posts advertisements to come join the club. Nobody joins because everybody thinks he's retarded. Can switch two recipes at night. The Judge is not affected, no feedback.
Nutella Addict
You have decided to kill off everybody else. You may not converse with the other addicts, and you will only know the identity of the Nutella FanBoy. Your "kill" action will be sent to the FanBoy, who will make the final decision (only applies when there is more than one addict).
Philosopher of Nutella
You may vote and you may speak through a list of given phrases. Your job is to correctly communicate with other people using those phrases (from literature).
IV. Rules and Regulations
1) There will be ANON accounts
2) There will be no asking stupid questions for the white girls
3) There will be a 51% lynch vote
4) No talking outside of the thread
5) No cheating
6) Other basic stuff
7) 1. Warning, 2. Modkill
February 22nd, 2014, 04:59 PM
[QUOTE=Geth Prime;427182]We did not throw that game. We made judgements with our information. Why were we persecuted?[/QUOTE]
I'll take that as you want to appeal this. Kay :)
Originally Posted by
Geth Prime
We did not throw that game. We made judgements with our information. Why were we persecuted?
I'll take that as you want to appeal this. Kay
February 22nd, 2014, 03:01 AM
Can't do anything about this :(
Starcraft II is Starcraft II.
Can't do anything about this
Starcraft II is Starcraft II.
February 12th, 2014, 03:31 AM
[SIZE=4][B][COLOR="#FFFFFF"]SCII ID VERIFICATION[/COLOR][/B][/SIZE]
Razor - [B]Correct. 1-S2-1-540437[/B]
Skullkilla - [B]Correct. 1-S2-1-611100[/B]
[SIZE=3][COLOR="#FFFFFF"][B]Crimes Committed[/B][/COLOR][/SIZE]
Skyping
[SIZE=3][COLOR="#CCCCCC"][B]All Player and Relevant Information[/B][/COLOR][/SIZE]
[B]Razor[/B]
Hotkey - 6
Previous Offenses - None
[B]Skullkilla[/B]
Hotkey - 7
Previous Offenses - None
[SIZE=3][COLOR="#CCCCCC"][B]Pre-Game Review[/B][/COLOR][/SIZE]
Razor rolls [B]Framer[/B] and Skullkilla rolls [B]Witch[/B]
*NOTE* They have not spoken all game.
*NOTE* They are next to each other in lobby position.
[SIZE=3][COLOR="#CCCCCC"][B]The Review[/B][/COLOR][/SIZE]
Day 1 - No relevant information
Night 1 - Razor frames 4, Skullkilla controls 1 and targets 7
[B]{Exhibit A}[/B]: Day 2 - Godfather leaves.
[B]{Exhibit B}[/B]: Night 2 - Skullkilla controls 5 (Godfather) and targets 3, while the Godfather is dead. Razor frames 3.
[B]{Exhibit C}[/B]: Day 3 - Razor and Skullkilla both instantaneously group vote 3. He is lynched.
Night 3 - Skullkilla controls 2 (Razor) and targets 11, while Razor targets 1.
[B]{Exhibit D}[/B]: Day 4 - Razor and Skullkilla both instantaneously group vote 11, along with #1 (suspicious). #1 and Skullkilla vote guilty.
[B]{Exhibit E}[/B]: Night 4 - Skullkilla controls 1 and targets 1, Razor doesn't do anything, and #1 tries to kill #2, but witched to try to kill himself.
[B]{Exhibit F}[/B]: Day 5 - Razor and Skullkilla both instantaneously group vote 1, and vote guilty to secure their own victories.
[SIZE=3][COLOR="#CCCCCC"][B]Post-Game Evaluation[/B][/COLOR][/SIZE]
[B][COLOR="#FAEBD7"]Additional Players[/COLOR][/B]
No additional offenders to be found
[B][COLOR="#FAEBD7"]Bug Report[/COLOR][/B]
No bugs
[B][COLOR="#FAEBD7"]Changes in Player Offenses[/COLOR][/B]
None
[SIZE=4][B][COLOR="#FFFFFF"]VERDICT[/COLOR][/B][/SIZE]
[COLOR="#FFFF00"][B]{KickVote x4}[/B][/COLOR] for both.
SCII ID VERIFICATION
Razor - Correct. 1-S2-1-540437
Skullkilla - Correct. 1-S2-1-611100
Crimes Committed
Skyping
All Player and Relevant Information
Razor
Hotkey - 6
Previous Offenses - None
Skullkilla
Hotkey - 7
Previous Offenses - None
Pre-Game Review
Razor rolls Framer and Skullkilla rolls Witch
*NOTE* They have not spoken all game.
*NOTE* They are next to each other in lobby position.
The Review
Day 1 - No relevant information
Night 1 - Razor frames 4, Skullkilla controls 1 and targets 7
{Exhibit A}: Day 2 - Godfather leaves.
{Exhibit B}: Night 2 - Skullkilla controls 5 (Godfather) and targets 3, while the Godfather is dead. Razor frames 3.
{Exhibit C}: Day 3 - Razor and Skullkilla both instantaneously group vote 3. He is lynched.
Night 3 - Skullkilla controls 2 (Razor) and targets 11, while Razor targets 1.
{Exhibit D}: Day 4 - Razor and Skullkilla both instantaneously group vote 11, along with #1 (suspicious). #1 and Skullkilla vote guilty.
{Exhibit E}: Night 4 - Skullkilla controls 1 and targets 1, Razor doesn't do anything, and #1 tries to kill #2, but witched to try to kill himself.
{Exhibit F}: Day 5 - Razor and Skullkilla both instantaneously group vote 1, and vote guilty to secure their own victories.
Post-Game Evaluation
Additional Players
No additional offenders to be found
Bug Report
No bugs
Changes in Player Offenses
None
VERDICT
{KickVote x4} for both.
January 28th, 2014, 04:07 PM
[SIZE=5][URL="https://www.sc2mafia.com/forum/showthread.php/23356-S-FM-Killing-Game"]Setup Link[/URL][/SIZE]
[SIZE=5]Signs[/SIZE]
Bahkieh
----------
Hypersniper
----------
ika
----------
Brendan
----------
Orpz
----------
louiswill
----------
RLVG
----------
Citrus
----------
[SIZE=5]Reserves[/SIZE]
----------
----------
----------
Setup Link
Signs
Bahkieh
----------
Hypersniper
----------
ika
----------
Brendan
----------
Orpz
----------
louiswill
----------
RLVG
----------
Citrus
----------
Reserves
----------
----------
----------
January 27th, 2014, 11:54 PM
[QUOTE=Cryptonic;419984][COLOR="#00FF00"]I know you said the Killer is placed randomly on the list, but can the killer put him/herself on the list if he/she wants to?[/COLOR]
[COLOR="#00FF00"]What prevents town from saying "X is the Killer!" every time a player is killed? If they do that, do they win?[/COLOR][/QUOTE]
They can't blatantly do that every lynch. I was just setting an example. Like, if there's an intellectual discussion on whether or not this dude is the Killer and he's lynched. Also, a lynch will be done every riddle is solved OR if two days pass, whichever comes first. (No first day lynch)
Originally Posted by
Cryptonic
I know you said the Killer is placed randomly on the list, but can the killer put him/herself on the list if he/she wants to?
What prevents town from saying "X is the Killer!" every time a player is killed? If they do that, do they win?
They can't blatantly do that every lynch. I was just setting an example. Like, if there's an intellectual discussion on whether or not this dude is the Killer and he's lynched. Also, a lynch will be done every riddle is solved OR if two days pass, whichever comes first. (No first day lynch)
January 27th, 2014, 03:39 PM
[QUOTE=powerofdeath;419835]Then whats the point of "confirmed citizen" if all roles can have it?[/QUOTE]
The +1 vote
Originally Posted by
powerofdeath
Then whats the point of "confirmed citizen" if all roles can have it?
The +1 vote
January 27th, 2014, 03:43 AM
[QUOTE=ika;419827]rolecard says otherwise
should check what your setup says so it doesnt contridict what you say later.[/QUOTE]
Thanks for letting me know in such a sarcastic way, even though I never meant it like that.
Originally Posted by
ika
rolecard says otherwise
should check what your setup says so it doesnt contridict what you say later.
Thanks for letting me know in such a sarcastic way, even though I never meant it like that.
January 27th, 2014, 01:29 AM
[QUOTE=Orpz;419824][COLOR="#00FF00"]Confirmed Citizen on Killer becomes Confirmed Killer?[/COLOR][/QUOTE]
Confirmed Citizen on Killer becomes Confirmed Citizen, but he's still the Killer.
Originally Posted by
Orpz
Confirmed Citizen on Killer becomes Confirmed Killer?
Confirmed Citizen on Killer becomes Confirmed Citizen, but he's still the Killer.
January 26th, 2014, 11:55 PM
[QUOTE=ika;419807]nah bus drivers was fine, i had predeterimned order, the problem with yours is that there are legit flaws, if you want to comapre it to bus drivers plz provide the flaws that were in it. your comparsion of my bus driver to killing games are quite diffrent actualy.
im not going to keep this up on showing your flaws, becasue all you do is give shit about it. instead you should be askign yourself what exploits there are atm. Im not going to help hosts who just yell at me for showing the faluts of a game and saying "stop it"[/QUOTE]
Maybe its because you ask the most illogical questions? Why would anybody gamethrow if they wanted to sign up, unless they're pure trolls, and if they are, I wouldn't let him in.
Originally Posted by
ika
nah bus drivers was fine, i had predeterimned order, the problem with yours is that there are legit flaws, if you want to comapre it to bus drivers plz provide the flaws that were in it. your comparsion of my bus driver to killing games are quite diffrent actualy.
im not going to keep this up on showing your flaws, becasue all you do is give shit about it. instead you should be askign yourself what exploits there are atm. Im not going to help hosts who just yell at me for showing the faluts of a game and saying "stop it"
Maybe its because you ask the most illogical questions? Why would anybody gamethrow if they wanted to sign up, unless they're pure trolls, and if they are, I wouldn't let him in.
January 26th, 2014, 11:35 PM
[QUOTE=ika;419804]so many flaws with this[/QUOTE]
So many flaws with Bus Drivers too. The mechanics were probably wrong, but hey, it went well. If it has flaws, ask LOGICAL questions and don't say shitty brief statements that can't help me improve the setup at all.
Originally Posted by
ika
so many flaws with this
So many flaws with Bus Drivers too. The mechanics were probably wrong, but hey, it went well. If it has flaws, ask LOGICAL questions and don't say shitty brief statements that can't help me improve the setup at all.
January 26th, 2014, 11:19 PM
[QUOTE=Poriomania;419766]I would just ignore riddle mechanics and just make the game all about behavior - it's then effectively a Mountainous game with one mafioso and 11 townies, plus one confirmed townie.
Then again, 11 townies and 2 mafioso have a town win percentage of 36.2 percent, so *shrug*.[/QUOTE]
That is possible too.. seeing that riddles might fail.
Originally Posted by
Poriomania
I would just ignore riddle mechanics and just make the game all about behavior - it's then effectively a Mountainous game with one mafioso and 11 townies, plus one confirmed townie.
Then again, 11 townies and 2 mafioso have a town win percentage of 36.2 percent, so *shrug*.
That is possible too.. seeing that riddles might fail.
January 26th, 2014, 11:18 PM
[QUOTE=Cryptonic;419765]I think the Killer has a small chance of winning. Maybe a second killer and/or less town?
[COLOR="#00FF00"]If the town lynches the killer, do they win?[/COLOR][/QUOTE]
Nope. If they lynch the Killer for some reason or the Killer dies in the order of the list (randomly generated and placed in by host), the Town must state that the Killer is blank and he's dead or the killer is blank and he's lynched. Of course, if the Town figures out that the Killer is the killer and they lynch him, then it will be considered Town victory.
Originally Posted by
Cryptonic
I think the Killer has a small chance of winning. Maybe a second killer and/or less town?
If the town lynches the killer, do they win?
Nope. If they lynch the Killer for some reason or the Killer dies in the order of the list (randomly generated and placed in by host), the Town must state that the Killer is blank and he's dead or the killer is blank and he's lynched. Of course, if the Town figures out that the Killer is the killer and they lynch him, then it will be considered Town victory.
January 26th, 2014, 03:48 PM
[QUOTE=AppleyNO;419743]I think this is a fun game.
[COLOR=#00ff00]
Can the killer win if he is killed by a bad answer, but all of the citizens die?[/COLOR][/QUOTE]
See and praise ika. This is actually a logical question. If the Citizens do not find out who the Killer is even after he dies, and all Citizens die, then the Killer wins.
Originally Posted by
AppleyNO
I think this is a fun game.
Can the killer win if he is killed by a bad answer, but all of the citizens die?
See and praise ika. This is actually a logical question. If the Citizens do not find out who the Killer is even after he dies, and all Citizens die, then the Killer wins.
January 26th, 2014, 03:30 PM
[QUOTE=ika;419719]oh its intended, becasue its an exploit that can be used, im showing him how it can be exploided and how he should think of a fix for it. but if hes just gonna be like that i will leave the other exploits that i see unknown and left to be used when the game begins[/QUOTE]
Its already corrected. You're just asking the stupidest questions that might never even happen.
Originally Posted by
ika
oh its intended, becasue its an exploit that can be used, im showing him how it can be exploided and how he should think of a fix for it. but if hes just gonna be like that i will leave the other exploits that i see unknown and left to be used when the game begins
Its already corrected. You're just asking the stupidest questions that might never even happen.
January 26th, 2014, 12:53 AM
[QUOTE=ika;419022][COLOR="#00FF00"]AGAIN your avoiding it. however the second one still holds true based of your macanic and shuld be answered.
i am merly askign it becasue no matter who signs you must think of that possible outcome, unlikely as it may be if you say its against the rules and have a means of dealing with it, how will you deal with it?[/COLOR][/QUOTE]
By asking for Cryptonic to ban somebody from signing up for a while or infracting them. Or rejecting them from my other games.
Originally Posted by
ika
AGAIN your avoiding it. however the second one still holds true based of your macanic and shuld be answered.
i am merly askign it becasue no matter who signs you must think of that possible outcome, unlikely as it may be if you say its against the rules and have a means of dealing with it, how will you deal with it?
By asking for Cryptonic to ban somebody from signing up for a while or infracting them. Or rejecting them from my other games.
January 26th, 2014, 12:44 AM
[QUOTE=ika;419528][COLOR="#00FF00"]person gets riddle wrong, person doesnt die, gg. town wins. town oped, killer doenst get on to solve it, and doesnt die, gg. killer cant solve it and doesnt die, gg.
this mechanic is borken into town favor[/COLOR][/QUOTE]
You're thinking so negatively.
THE KILLER makes the killing list. He gets placed randomly on the list, and the list is revealed to the Town. A riddle is given. The Town works together to solve it. If it isn't solved in 24 hours and there isn't a majority vote for that answer, then the first on the list dies. It repeats until the Killer is next on the list. The correct answer has to be given for the Killer to survive, if not, Killer dies and basically it keeps repeating until the Town figures out that the Killer is ____ and he's dead (from the hints they gain through solving the riddles). Until then, the game WON'T end. The Town doesn't know the Killer died at some point. They have to know who the killer is, even if he dies (making it harder at the end of the game).
What the hell do you mean by "person" gets the riddle wrong? ITS A MAJORITY VOTE.
Seriously, if you're going to put something in green, put it in a question. Not a statement.
Originally Posted by
ika
person gets riddle wrong, person doesnt die, gg. town wins. town oped, killer doenst get on to solve it, and doesnt die, gg. killer cant solve it and doesnt die, gg.
this mechanic is borken into town favor
You're thinking so negatively.
THE KILLER makes the killing list. He gets placed randomly on the list, and the list is revealed to the Town. A riddle is given. The Town works together to solve it. If it isn't solved in 24 hours and there isn't a majority vote for that answer, then the first on the list dies. It repeats until the Killer is next on the list. The correct answer has to be given for the Killer to survive, if not, Killer dies and basically it keeps repeating until the Town figures out that the Killer is ____ and he's dead (from the hints they gain through solving the riddles). Until then, the game WON'T end. The Town doesn't know the Killer died at some point. They have to know who the killer is, even if he dies (making it harder at the end of the game).
What the hell do you mean by "person" gets the riddle wrong? ITS A MAJORITY VOTE.
Seriously, if you're going to put something in green, put it in a question. Not a statement.
January 25th, 2014, 07:29 AM
[QUOTE=Cryptonic;419077]idk what the rules are in the puzzle section, but I'm OK with this being hosted in the FM subsection because it has everything needed to be a Mafia game. It's up to yp what he wants to do, but you can enforce stricter rules in FM.
Anyways,
[COLOR="#00FF00"]Are players told the order everyone dies in? Would that show the Killer? Would that confirm a Citizen if they answer a question correctly?[/COLOR][/QUOTE]
Yes, the Killer will be randomly placed on the list (It means the Killer would have to push the Town to solve a riddle given by me in order for him to survive). No. No, I'll clarify that.
[QUOTE=AppleyNO;419134]^^
Its up to you YP[/QUOTE]
I don't give a crap. I just waited 3 months for this.
Originally Posted by
Cryptonic
idk what the rules are in the puzzle section, but I'm OK with this being hosted in the FM subsection because it has everything needed to be a Mafia game. It's up to yp what he wants to do, but you can enforce stricter rules in FM.
Anyways,
Are players told the order everyone dies in? Would that show the Killer? Would that confirm a Citizen if they answer a question correctly?
Yes, the Killer will be randomly placed on the list (It means the Killer would have to push the Town to solve a riddle given by me in order for him to survive). No. No, I'll clarify that.
Originally Posted by
AppleyNO
^^
Its up to you YP
I don't give a crap. I just waited 3 months for this.
January 24th, 2014, 03:17 AM
[QUOTE=ika;419034]well you know you had 3 month to think of that idea as well.[/QUOTE]
A Mafia setup in the Puzzles section of the forum. Doesn't make sense. Why not put your Bus Drivers FM in there too? ^^ All you have to do is take night actions.
Originally Posted by
ika
well you know you had 3 month to think of that idea as well.
A Mafia setup in the Puzzles section of the forum. Doesn't make sense. Why not put your Bus Drivers FM in there too? ^^ All you have to do is take night actions.
January 24th, 2014, 02:59 AM
You know, you could've suggested it three months ago when I first queued it, so I wouldn't have to wait.
You know, you could've suggested it three months ago when I first queued it, so I wouldn't have to wait.
January 24th, 2014, 02:59 AM
[QUOTE=Nick;419026]Host this in Puzzle and Forum Games instead.[/QUOTE]
That sounds nice.
Originally Posted by
Nick
Host this in Puzzle and Forum Games instead.
That sounds nice.
January 24th, 2014, 01:57 AM
[QUOTE=ika;418944][COLOR="#00FF00"]your not answering the question
what is to stop the killer from gamethrowing the killer is a lone player you cant stop players from doing what they like?
so the killer can afk the entire game?[/COLOR][/QUOTE]
AGAIN. Your question is like stating an entire evil faction in the main FM will reveal themselves. Unless I magically get a signup from a troll like Necroplant, I don't think that will ever happen, unless somebody is hunting me down and trying to ruin the game. It's like you're saying that every bus driver in your previous S-FM decided to suicide altogether.
Originally Posted by
ika
your not answering the question
what is to stop the killer from gamethrowing the killer is a lone player you cant stop players from doing what they like?
so the killer can afk the entire game?
AGAIN. Your question is like stating an entire evil faction in the main FM will reveal themselves. Unless I magically get a signup from a troll like Necroplant, I don't think that will ever happen, unless somebody is hunting me down and trying to ruin the game. It's like you're saying that every bus driver in your previous S-FM decided to suicide altogether.
January 23rd, 2014, 06:36 PM
[QUOTE=Cryptonic;418297]Your RP says that town is given a list in the order people are dying. Are they really given a list? Wouldn't a list of people in order that they die help narrow down who the Killer is?
Please lemme know when you add the other mechanic to help the Killer out.[/QUOTE]
Yep I'll edit that
[QUOTE=ika;418231][COLOR="#00FF00"]will you actualy host this to the end?[/COLOR]
[COLOR="#00FF00"]
what is to stop the killer from gamethrowing the killer is a lone player you cant stop players from doing what they like?
so the killer can afk the entire game?
please add in mechanic about lynching[/COLOR][/QUOTE]
Yes.
That's just like saying the Mafia in FM21 will reveal themselves.
Originally Posted by
Cryptonic
Your RP says that town is given a list in the order people are dying. Are they really given a list? Wouldn't a list of people in order that they die help narrow down who the Killer is?
Please lemme know when you add the other mechanic to help the Killer out.
Yep I'll edit that
Originally Posted by
ika
will you actualy host this to the end?
what is to stop the killer from gamethrowing the killer is a lone player you cant stop players from doing what they like?
so the killer can afk the entire game?
please add in mechanic about lynching
Yes.
That's just like saying the Mafia in FM21 will reveal themselves.
January 21st, 2014, 04:33 AM
[QUOTE=Cryptonic;416739][COLOR="#00FF00"]How can the Killer win? I don't see it at all possible for him to kill 11 Citizens without being lynched.
Also, I see nothing about a lynch. Can town lynched? If not, how do they achieve their win condition if they can't eliminate the Killer?
It says if they answer the riddle correctly, they get a hint. A hint about what? What will the hints be like?
[/COLOR][/QUOTE]
1) I'll be adding a function that will make it harder for him to die.
2) What do you mean? If town can lynch? The town can lynch. Or can the town get lynched? Yes.
3) They'll be like parables. A hint about the killer. If there's a majority vote on an answer, then the answer will be submitted officially. If the answer is wrong, the next on the list will die and the next day will resume with another riddle. If the answer to the riddle is correct, the person next on the list will survive and the next day will resume with another riddle with the next person on the list targeted being killed.
Originally Posted by
Cryptonic
How can the Killer win? I don't see it at all possible for him to kill 11 Citizens without being lynched.
Also, I see nothing about a lynch. Can town lynched? If not, how do they achieve their win condition if they can't eliminate the Killer?
It says if they answer the riddle correctly, they get a hint. A hint about what? What will the hints be like?
1) I'll be adding a function that will make it harder for him to die.
2) What do you mean? If town can lynch? The town can lynch. Or can the town get lynched? Yes.
3) They'll be like parables. A hint about the killer. If there's a majority vote on an answer, then the answer will be submitted officially. If the answer is wrong, the next on the list will die and the next day will resume with another riddle. If the answer to the riddle is correct, the person next on the list will survive and the next day will resume with another riddle with the next person on the list targeted being killed.
January 14th, 2014, 12:05 AM
Not many achievements, too little games played, too little won. Too obvious, mesos pl0x?
Not many achievements, too little games played, too little won. Too obvious, mesos pl0x?
January 14th, 2014, 12:03 AM
[CENTER][B]A CHANCE TO TRAVEL BACK IN TIME![/B][/CENTER]
With cool special features and a wide variety of special mechanics, a Risk-like turn game, INCORPORATED WITH MAFIA, this will probably be the most epic large-scale Mafia game ever played. What features are there?
[LIST]
[*]A full shop with ranging prices to help you get a head start on your army whether you be on the British, French, Indian, or Mexican side!
[*]A chance to roleplay to be a province governor, an overseer of the colonies, or a great general commanding the battles.
[*]An opportunity to meet other generals and governors you've never seen before [roleplay]
[*]A great time for logic, strategy, application, and communication
[*]And much more!
[/LIST]
As the British and the French develop their new technologies and expand to the new and unseen world, many enemies or perhaps allies come across them. Native Americans, the Spaniards to the South, and a competition to reach the Pacific and eventually flourish trade from Europe to China. For now, the Americas are in a raging war. It can't be helped but to take your chances with your growing army, without help from mainland Europe. Winter is coming.
Setup to be completed by the time voting ends, so vote soon!
A CHANCE TO TRAVEL BACK IN TIME!
With cool special features and a wide variety of special mechanics, a Risk-like turn game, INCORPORATED WITH MAFIA, this will probably be the most epic large-scale Mafia game ever played. What features are there?
- A full shop with ranging prices to help you get a head start on your army whether you be on the British, French, Indian, or Mexican side!
- A chance to roleplay to be a province governor, an overseer of the colonies, or a great general commanding the battles.
- An opportunity to meet other generals and governors you've never seen before [roleplay]
- A great time for logic, strategy, application, and communication
- And much more!
As the British and the French develop their new technologies and expand to the new and unseen world, many enemies or perhaps allies come across them. Native Americans, the Spaniards to the South, and a competition to reach the Pacific and eventually flourish trade from Europe to China. For now, the Americas are in a raging war. It can't be helped but to take your chances with your growing army, without help from mainland Europe. Winter is coming.
Setup to be completed by the time voting ends, so vote soon!
December 29th, 2013, 09:33 PM
December 23rd, 2013, 05:36 PM
[color=#00ffff]████████████████████████[/color]
[SIZE=4][B][COLOR="#FFFFFF"]SCII ID VERIFICATION[/COLOR][/B][/SIZE]
PhaleWhale - [B]Correct. 1-S2-1-2681569[/B]
[SIZE=3][COLOR="#FFFFFF"][B]Crimes Committed[/B][/COLOR][/SIZE]
One count of Gamethrowing.
[SIZE=3][COLOR="#CCCCCC"][B]All Player and Relevant Information[/B][/COLOR][/SIZE]
[B]PhaleWhale[/B]
Hotkey - 7
Previous Offenses - An [COLOR="#AFEEEE"][B]{Approved}[/B][/COLOR] report pending moderation @ [URL="https://www.sc2mafia.com/forum/showthread.php/24086-PhaleWhale-1-S2-1-2681569?highlight=1-S2-1-2681569"]here[/URL]
An [COLOR="#AFEEEE"][B]{Approved}[/B][/COLOR] report pending moderation @ [URL="https://www.sc2mafia.com/forum/showthread.php/24137-PhaleWhale-1-S2-1-2681569?highlight=1-S2-1-2681569"]here[/URL]
Previous [COLOR="#FF0000"][B]{Ban-List}[/B][/COLOR] [URL="https://www.sc2mafia.com/forum/showthread.php/24218-((756955-3093920-2681569-3870907)-5134575-3502001)1311250-1013590-3354017?highlight=1-S2-1-2681569"]here[/URL]
[SIZE=3][COLOR="#CCCCCC"][B]Pre-Game Review[/B][/COLOR][/SIZE]
The offender rolls Veteran.
[SIZE=3][COLOR="#CCCCCC"][B]The Review[/B][/COLOR][/SIZE]
{Exhibit A} : Night 1 - Puts a very long and spammy LW and goes on alert.
{Exhibit B} : Day 2 - Claims Sheriff and calls that #9 is mafia.
Night 2 - Goes on alert
{Exhibit C} : Day 3 - Claims that #5 is Serial Killer, is put on the stand, and is lynched. Spams until he dies.
Dead Chat: Spams in the dead chat
[SIZE=3][COLOR="#CCCCCC"][B]Post-Game Evaluation[/B][/COLOR][/SIZE]
[B][COLOR="#FAEBD7"]Additional Players[/COLOR][/B]
Asvardi - [B]ID is : 1-S2-1-2140687[/B]
Hotkey - Control + 6
Crimes Committed - Bank Hacking
[IMG]https://i44.tinypic.com/2ntd5kl.png[/IMG]
Clearly, he has the Bank Robber Achievement
[B][COLOR="#FAEBD7"]Bug Report[/COLOR][/B]
No bugs found in this replay
[B][COLOR="#FAEBD7"]Changes in Player Offenses[/COLOR][/B]
None
[SIZE=4][B][COLOR="#FFFFFF"]VERDICT[/COLOR][/B][/SIZE]
[COLOR="#FF0000"][B]PERMABAN[/B][/COLOR]
[COLOR="#FFA500"][B]{Point-Ban}[/B][/COLOR] for Asvardi
████████████████████████
SCII ID VERIFICATION
PhaleWhale - Correct. 1-S2-1-2681569
Crimes Committed
One count of Gamethrowing.
All Player and Relevant Information
PhaleWhale
Hotkey - 7
Previous Offenses - An {Approved} report pending moderation @ here
An {Approved} report pending moderation @ here
Previous {Ban-List} here
Pre-Game Review
The offender rolls Veteran.
The Review
{Exhibit A} : Night 1 - Puts a very long and spammy LW and goes on alert.
{Exhibit B} : Day 2 - Claims Sheriff and calls that #9 is mafia.
Night 2 - Goes on alert
{Exhibit C} : Day 3 - Claims that #5 is Serial Killer, is put on the stand, and is lynched. Spams until he dies.
Dead Chat: Spams in the dead chat
Post-Game Evaluation
Additional Players
Asvardi - ID is : 1-S2-1-2140687
Hotkey - Control + 6
Crimes Committed - Bank Hacking
Clearly, he has the Bank Robber Achievement
Bug Report
No bugs found in this replay
Changes in Player Offenses
None
VERDICT
PERMABAN
{Point-Ban} for Asvardi
December 20th, 2013, 03:20 AM
[url]https://www.sc2mafia.com/forum/showthread.php/24575-AN-ATTEMPT-New-Year-s-Debate-sign-up-if-you-want[/url]
This is for this kind of stuff. I'll change the topic if you want xD
https://www.sc2mafia.com/forum/showth...up-if-you-want
This is for this kind of stuff. I'll change the topic if you want xD
December 16th, 2013, 11:51 PM
[QUOTE=louiswill;406738]I'm incapable to deal this in English. I want an audience seat then.[/QUOTE]
if there is something to look at. xD
Originally Posted by
louiswill
I'm incapable to deal this in English. I want an audience seat then.
if there is something to look at. xD