Re: S-FM Mathematics Class
Would you guys feel better if it were a three people scum team one being the maths problem and the other two corrupted students and if the math problem gets lynched a student becomes the next level and if a corrupted student gets lynched the current Maths problem levels up?
Re: S-FM Mathematics Class
Quote:
Originally Posted by
Gyrlander
Would you guys feel better if it were a three people scum team one being the maths problem and the other two corrupted students and if the math problem gets lynched a student becomes the next level and if a corrupted student gets lynched the current Maths problem levels up?
this would be good :) would give alignments to search for.
Re: S-FM Mathematics Class
Quote:
Originally Posted by
Gyrlander
Would you guys feel better if it were a three people scum team one being the maths problem and the other two corrupted students and if the math problem gets lynched a student becomes the next level and if a corrupted student gets lynched the current Maths problem levels up?
That sounds like a good idea actually, maybe slightly raise the number of players to 13-14 or something.
Re: S-FM Mathematics Class
Quote:
Originally Posted by
Distorted
this would be good :) would give alignments to search for.
you could even add a "teachers pet" role, like a BG or something that takes the fall for the teacher.
Re: S-FM Mathematics Class
Quote:
Originally Posted by
Magoroth
No - in cult saves you at least have some idea of who might be converted. Strong TPRs like Jailor/Vigilante, Lookout, Coroner, Mayor, Marshall. And Citizens.
And Lady Gaga? Hum, I mean... I understand your point but I think that with day conversation you also should be able to find scum. Imagine a 4 citizen 1 Mafia team. Would Mafia be impossible to find?
Re: S-FM Mathematics Class
Quote:
Originally Posted by
Gyrlander
And Lady Gaga? Hum, I mean... I understand your point but I think that with day conversation you also should be able to find scum. Imagine a 4 citizen 1 Mafia team. Would Mafia be impossible to find?
with certainty, yes. It is completely random - having played Voss' 5 person narrator a lot (3 cits 1 mayor 1 mafia) it is very very random and very little reads on it.
Re: S-FM Mathematics Class
Hm, I think we have a lot of the Mod influence here lol.
Re: S-FM Mathematics Class
Quote:
Originally Posted by
Gyrlander
Hm, I think we have a lot of the Mod influence here lol.
lol i was actually about to make a post saying
"remember you are playing with a bunch of people whom their experience with mafia is primarily the mod" =P haha
but I think the skipping to day 5 strategy is literally hte only viable strategy for town. I just see that making for a really slow game.
Re: S-FM Mathematics Class
Because once skipped to day 5, fingers crossed teacher is alive.
5v1 - teacher revealed
3 towns 1 scum 1 teacher with 2 lynches
50 50 shot hitting scum for the teacher =P lol
Re: S-FM Mathematics Class
Quote:
Originally Posted by
Distorted
The issue I see is there is no reason for a scum to be scummy. No alignments, so what would chat reveal? everyone would be a student so there is nothing to actually be scummy over except maybe protecting yourself. even then, a scum wouldent care TOO much being lynched and losing just due to there is no1 else relying on him to win.
I see the only viable strategy for town to be is skip until the scum is lvl 3, then start looking. due to after 2 days the leads from the previos 2 days are completely null.
I think add a second scum thats constant, but now we are just replicating the gaga setup with a slighlty different mechanic....
I dunno, I just feel something is missing. You can't scumhunt without the scum having a purpose to be scummy.
Skip D1/D2 - D3 = 2 dead lvl 2 scum.
Skip D3/D4 - D5 = 4 dead lvl 3 scum
so on D5 we are now at 5v1 with a scum who dies when they are lynched. any other strategy is anti town.
The fact of getting a scum card makes you scummy. You know you are a minority being hunted by the rest of the players and that any mistake would be fatal. The pressure on you makes you sweat and make mistakes that other players will notice.
Re: S-FM Mathematics Class
Quote:
Originally Posted by
Distorted
Because once skipped to day 5, fingers crossed teacher is alive.
5v1 - teacher revealed
3 towns 1 scum 1 teacher with 2 lynches
50 50 shot hitting scum for the teacher =P lol
or teacher can gamble further and just wait until D6, where its 4v1, teacher reveals lynches 2 people. 2/3 chacne of winning for town there.
Re: S-FM Mathematics Class
I'll make the faction change I mentioned earlier when I get back home for the sake of everyone feeling they are able to solve the game. And if everyone enjoys more a faction setup, who am I to question them?
Re: S-FM Mathematics Class
Quote:
Originally Posted by
Gyrlander
I'll make the faction change I mentioned earlier when I get back home for the sake of everyone feeling they are able to solve the game. And if everyone enjoys more a faction setup, who am I to question them?
the great cat empress?
My strategy would be push for a skip until day 5 to make the setup a Voss narrator bot setup =P (5 player)
Re: S-FM Mathematics Class
Quote:
Originally Posted by
Gyrlander
The fact of getting a scum card makes you scummy. You know you are a minority being hunted by the rest of the players and that any mistake would be fatal. The pressure on you makes you sweat and make mistakes that other players will notice.
This is true if you are Efekann, but untrue if you are Grylander. :ludicolo:
Btw, Distorted. Only a level 3 math problem can kill the Teacher. And a math problem can only level up when it gets lynched. How could a math problem be level 3 before Day5 if Town skipped all previous days? (refering to your comment on skipping to Day5 and hoping that the Teacher is still alive)
Re: S-FM Mathematics Class
Quote:
Originally Posted by
OzyWho
This is true if you are Efekann, but untrue if you are Grylander. :ludicolo:
Btw, Distorted. Only a level 3 math problem can kill the Teacher. And a math problem can only level up when it gets lynched. How could a math problem be level 3 before Day5 if Town skipped all previous days? (refering to your comment on skipping to Day5 and hoping that the Teacher is still alive)
wrong
math problems level up every 2 days regardless of lynches or kills.
Re: S-FM Mathematics Class
Quote:
Originally Posted by
Gyrlander
Yes. Also, in case Town has very bad luck Evil will advance to the next level if they don't get lynched every 2 days.
Yes.
@OzyWho
Re: S-FM Mathematics Class
Re: S-FM Mathematics Class
Quote:
Originally Posted by
OzyWho
touche
That has been changed. However, with the Evil Faction rework the setup will be a bit different... But not much. As I said in my other post.
Re: S-FM Mathematics Class
Quote:
Originally Posted by
Gyrlander
Going to do something. If the Math problem gets lynched a Student will be converted at next day start. This way there won't always be a NK.
Why not make it so a Student gets converted if the Math Problem doesn't get lynched during 2 days straight? ^^
Also why is the math problem a train??? Lol
Re: S-FM Mathematics Class
Quote:
Originally Posted by
OzyWho
This is true if you are Efekann, but untrue if you are Grylander. :ludicolo:
Btw, Distorted. Only a level 3 math problem can kill the Teacher. And a math problem can only level up when it gets lynched. How could a math problem be level 3 before Day5 if Town skipped all previous days? (refering to your comment on skipping to Day5 and hoping that the Teacher is still alive)
False. Efe is good :P and there was 0 pressure on gyr in the Spirits game, we gave her the game (YES HER!!!)