can I be Benjamin Dover
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can I be Benjamin Dover
That's the setup thread you berry
I know this game is already out here and approved and taking signs, but damn 3 KPN potential in a forum game, even on N1? Too late to atleast request a restriction on vigi n1 kill so as to not throw the towns kill potential (vig abili), and chance at skewing game balance come d2?
@naz @Marshmallow Marshall
i'll wait for MM to reply before rolling!! @Marshmallow Marshall reply
i don't want 3kpn but i feel like a vigi wouldn't dare lol..
I agree, but also, a game setup shouldnt be based on meta of potential players getting certain roles. Should be balanced for any possibility.
@Mesk514 reducing to one shot nullifies the special condition for vigi. but yeah i agree KPN should be limited in a forum game, especially with 3 factions and this player count. 1 shot vig is better selection here.
give me vigi and ill shoot myself to solve the issue
Hey Iced, long time no see ^^
Yes, 3 KPN potential. If vigilante kills a townie N1, it's their problem to be honest. It's almost in every case a poor play, but I thought I would let the possiblity free if the vigi wanted to do it.
As was already mentioned, if current vigi kills a townie, it loses ability to kill, so it's pretty much like a one-shot vigilante but better for town. I could get behind a N1 kill restriction, though, that's a good idea. Implemented it. Do you think it's ok, and do you have other concerns?
Also, the Host is meant to create a balanced setup with the hidden TPRs, so it should be good imo.
its 100% a balance concern. if a setup ALLOWS for someone with poor judgement to unbalance and essential tilt the game on N1 accidently or otherwise, then its game balance concern and not meta, even if meta feeds into it.
IMO, as just a SFM player, and ex SFM Mod, this is a triple red flag setup. 3KPN in forum game is a redflag. N1 town kill in that 3kpn is a redflag. The ability for town to lose their only night kill from a misguided n1 kill is a redflag.
There shouldnt be a 3NKP in such a small forum game. There definitely shouldnt be a N1 3KPN where town has a kill and loses future kills based on outcomes. Balance dictates that it should be player fill irrelevant. You have to account for trash filling the slot as much as OP god lord filling the slot.
Pls restrict N1 town kill atleast.
Kthx
I meant it as an objection to the "if a player's meta is to....". Forbidding the N1 kill is a good idea, and as I said in my first post, it is already implemented :)
Note that the setup is meant to recreate a classic FM closer from the mod's style, without going as deep as this setup does in the non-FM-like setup department, so you are right that it is not exactly the standard FM gameplay.
Edit to clarify : It was a bad idea to allow N1 kills like that for the game's enjoyability. The point I was making was purely about theory, and not about this specific setup. Saying that a specific player's meta is to make horrible decisions is just not what meta is, at least in my book. Sorry for misunderstanding and thanks for contributing lol, I don't want to make it look like I think you are wrong in the main point here.
I get that youre going for a classic mod style gameplay. But high KPNs rarely work in forum games. Especially setups where the extremities allow for a 6v3v1 or a 9v1v1 come d2. unintended imbalance occurs very easily and should be noted. N1 town no kill implementation should help alleviate these issues.
GL to everyone playing