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The status of SC2 Mafia FM, and how we can (and must) improve it
We face dark hours, my friends. The citizens of this once great nation that is SC2 Mafia are for the most part gone, and the FM moderation team, along with its head, SuperJack, is missing. We need to do something by ourselves, for nobody else will do it for us. We will fight for this community or die with it! EN TARO TASSADAR!!!!
After this dramatic introduction... I think we need to get more players in. Yes, it's not a new thing, but right now, the site is lacking players. Just 2 more regulars that actually play the games, and the site would be running much smoother. To the people in other communities, tell people that we exist! And to everyone, promote the FM games in and out of the site! We need to stand together and get a new playerbase. This site is unique. Fight for the Motherland! :P
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
the community is going to die and out there i would be laughing while y'all already lost
Thank You
@PowersThatBe
and
@Rachyl
for your support
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Make me Admin so I can ban everyone
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Magoroth
Make me Admin so I can ban everyone
Hey! thats my dream go and get your own!
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Just make memes and always tag sc2mafia. Memes are best advertising
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
...I mean seriously guys lol we're talking about the future of the site... Get people in here and make them play a game, so they realize how magnificent we are ;)
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Marshmallow Marshall
...I mean seriously guys lol we're talking about the future of the site... Get people in here and make them play a game, so they realize how magnificent we are ;)
i want the future detroyed so?
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Efekannn02
i want the future detroyed so?
You don’t even need to change anything about you efe
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Marshmallow Marshall
...I mean seriously guys lol we're talking about the future of the site... Get people in here and make them play a game, so they realize how magnificent we are ;)
But what makes the site unique and different from the other mafia sites is that it’s SC2 mafia and that everyone in here is “special”. If you recruit random people from other sites then the site is no longer unique - in which case you might as well just play somewhere with a bigger userbase. Part of what makes us keep coming back here is that we all love to hate each other so much - and I don’t think that’s going to ever completely die off.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
aamirus
But what makes the site unique and different from the other mafia sites is that it’s SC2 mafia and that everyone in here is “special”. If you recruit random people from other sites then the site is no longer unique - in which case you might as well just play somewhere with a bigger userbase. Part of what makes us keep coming back here is that we all love to hate each other so much - and I don’t think that’s going to ever completely die off.
This is partly true, yes. But at the same time, we must get new people in, and they will love and enter the meta as much as we do. You're having the closeminded veteran syndrome here, and it's honestly scary to see a SMod like that lol.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Marshmallow Marshall
This is partly true, yes. But at the same time, we must get new people in, and they will love and enter the meta as much as we do. You're having the closeminded veteran syndrome here, and it's honestly scary to see a SMod like that lol.
No they’ll just think we’re psychos is what I’m saying
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
how about we take our problems and push it somewhere else?
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Some things aren’t made to last.
Let it die.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
PowersThatBe
Some things aren’t made to last.
Let it die.
🙌🙌
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
still waiting for something other than sfms... and a decent setup that interests me.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Marshmallow Marshall
We face dark hours, my friends. The citizens of this once great nation that is SC2 Mafia are for the most part gone, and the FM moderation team, along with its head, SuperJack, is missing. We need to do something by ourselves, for nobody else will do it for us. We will fight for this community or die with it! EN TARO TASSADAR!!!!
After this dramatic introduction... I think we need to get more players in. Yes, it's not a new thing, but right now, the site is lacking players. Just 2 more regulars that actually play the games, and the site would be running much smoother. To the people in other communities, tell people that we exist! And to everyone, promote the FM games in and out of the site! We need to stand together and get a new playerbase. This site is unique. Fight for the Motherland! :P
Still waiting for you to apply to FM Moderation.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Someone gave me a rep comment and told me to fuck off lol
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Gyrlander
Still waiting for you to apply to FM Moderation.
Eeeh you're not the only one who told me to do that so I did, like a week ago... no reply lol so I do what I can with what I have :P
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Arsonist
sc2 mafia sucks lol
thank you for your contribution
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
I got a second fuck off but this was pos rep this time :D
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Tbh this sight is rather cancerous.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
blinkskater
Tbh this sight is rather cancerous.
btw he got a 3rd reputation post and its very very rude
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
blinkskater
Tbh this sight is rather cancerous.
:( Let's try to make it amazing and shiny!! :D
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Gyrlander
:( Let's try to make it amazing and shiny!! :D
i disagree lets make it disgusting and terrible
like your saltiness and our private conversation
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Yayap
still waiting for something other than sfms... and a decent setup that interests me.
Do you ever read any games? Why no interest in S-FMs?
I knew you popped in every now and then, but I had no idea you were simply waiting for a game you'd be interested in joining.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Yayap
still waiting for something other than sfms... and a decent setup that interests me.
Well, which kind of games do you like? :P
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Marshmallow Marshall
Well, which kind of games do you like? :P
needs to have potential. like when you read the sleeve of a book.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Cryptonic
needs to have potential. like when you read the sleeve of a book.
Well the game with the wild coyote stupid op jester has potential, JOIN US! :D
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Games that I'm looking for:
Quote:
Originally Posted by
Marshmallow Marshall
stupid op [insert role name here]
Games that dont have this for starters...
More interested in playing in a bigger scale for FMs.. not 13 players or less
Not interested in playing non anonymous right now since I have no clue what the current player base meta is and I'd most likely be a high target as of day 1 for anyone who has played with me in the past
Looking for setups that have a decent chance for any faction to win... aka neutrals evils shouldn't need a miracle to pull it off. And, as little chance as possible for people to go against their current win condition because of possible changes to win conditions.. like planning to be recruited by cult.
And looking for a solid setup that doesn't have any broken mechanics that can be exploited or are so vague that the host ends up in a position of being forced to "soft confirm" people as a role because no one knows except that person how a role can be used.
I've decided to give the player base a chance to see if it has improved since my hiatus.. which was when I last hosted and modkilled over 50% of the players for inactivity.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Lol this was a joke for a joke setup.
We could try hosting an M-FM. Which would imply you'd get in it though lol.
I don't think a lot of people will remember you, the playerbase has changed.
This host deserves a good spanking O.O
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Yayap
Games that I'm looking for:
Games that dont have this for starters...
More interested in playing in a bigger scale for FMs.. not 13 players or less
Not interested in playing non anonymous right now since I have no clue what the current player base meta is and I'd most likely be a high target as of day 1 for anyone who has played with me in the past
Looking for setups that have a decent chance for any faction to win... aka neutrals evils shouldn't need a miracle to pull it off. And, as little chance as possible for people to go against their current win condition because of possible changes to win conditions.. like planning to be recruited by cult.
And looking for a solid setup that doesn't have any broken mechanics that can be exploited or are so vague that the host ends up in a position of being forced to "soft confirm" people as a role because no one knows except that person how a role can be used.
I've decided to give the player base a chance to see if it has improved since my hiatus.. which was when I last hosted and modkilled over 50% of the players for inactivity.
you'll be dissappointed trust me
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
im preparing a big post here just for your sake
@Marshmallow Marshall
its for everyone on this forum past and current players all of them
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Efekannn02
im preparing a big post here just for your sake
@
Marshmallow Marshall
its for everyone on this forum past and current players all of them
Efe can you just leave this........ okay lemme rephrase.
YOUR SOLE PRESENCE HERE IS BLIGHTING THESE HOLY LANDS. BEGONE, CHILD OF CHAOS!
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
TBH, if rules were strictly applied 2/3 of the posts here would be infracted. Lmao.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Gyrlander
TBH, if rules were strictly applied 2/3 of the posts here would be infracted. Lmao.
I know this is going to get me hated... but we really need to apply the rules here. For the sake of what this thread was supposed to be discussing lol. This community's members are too immature to self moderate, and this saddens me.
MODERATORS, I CALL FOR THEE FROM THY ETERNAL SLUMBER, ARISE ON THIS GROUND AND PURGE THE HERETICS!
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Marshmallow Marshall
I know this is going to get me hated... but we really need to apply the rules here. For the sake of what this thread was supposed to be discussing lol. This community's members are too immature to self moderate, and this saddens me.
MODERATORS, I CALL FOR THEE FROM THY ETERNAL SLUMBER, ARISE ON THIS GROUND AND PURGE THE HERETICS!
I got the feeling that if we hard applied the General Discussion rules we would be raged at. Like a lot.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Gyrlander
I got the feeling that if we hard applied the General Discussion rules we would be raged at. Like a lot.
True.... but it is the result of not having applied them xD unmoderated community inevitably becomes cancerous community, sadly.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Marshmallow Marshall
True.... but it is the result of not having applied them xD unmoderated community inevitably becomes cancerous community, sadly.
I hope we can discuss these issues when you belong to the Staff. :)
Now, how do we get new players in here?
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Gyrlander
I hope we can discuss these issues when you belong to the Staff. :)
Now, how do we get new players in here?
Uuuh okay xD
we RECRUIT! On the mod, on parasite (I started doing that already), on other sites, on discord servers... On the places where it's possible to get people in, basically. People aren't attracted by the game because of long deadlines usually, but when they start playing they love it. I think I can safely say that the biggest part of us have experienced this ourselves when we started playing. So just show it as a game of logic and all, I guess. It's not lying to them, it's just not scaring them :p
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Marshmallow Marshall
Uuuh okay xD
we RECRUIT! On the mod, on parasite (I started doing that already), on other sites, on discord servers... On the places where it's possible to get people in, basically. People aren't attracted by the game because of long deadlines usually, but when they start playing they love it. I think I can safely say that the biggest part of us have experienced this ourselves when we started playing. So just show it as a game of logic and all, I guess. It's not lying to them, it's just not scaring them :p
I don't know, wouldn't it feel weird to go somewhere and start advertising our site? I believe we may just get :slaol:
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Gyrlander
I don't know, wouldn't it feel weird to go somewhere and start advertising our site? I believe we may just get :slaol:
I mean to people who are interested lol not just go somewhere and scream JOIN SC2MAFIA IS DA BEST SITE EVAR!
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Marshmallow Marshall
I mean to people who are interested lol not just go somewhere and scream JOIN SC2MAFIA IS DA BEST SITE EVAR!
Screw You
I Am Better Than You
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Kenny
Screw You
I Am Better Than You
https://proxy.duckduckgo.com/iur/?f=...objection2.png
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
that sounds like a horrible way to sell a product. it's like going to an apple orchard & trying to sell them your apples. No one will bite lol
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Cryptonic
that sounds like a horrible way to sell a product. it's like going to an apple orchard & trying to sell them your apples. No one will bite lol
Send Efekannn02 And Prove That Our Apples Are Better Than Theirs
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Kenny
Send Efekannn02 And Prove That Our Apples Are Better Than Theirs
Or Send Efekannn02 And Make Their Apples Become Worse Than Ours
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Cryptonic
that sounds like a horrible way to sell a product. it's like going to an apple orchard & trying to sell them your apples. No one will bite lol
You seriously think memes are better??? lol
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Marshmallow Marshall
You seriously think memes are better??? lol
Yes, of course. Just go on meme making apps & reddit. Post regular funny memes you think of & tag sc2mafia. Make some funny memes that kind of have to do with mafia & tag sc2mafia.
You know how many people worldwide look at memes daily?
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Marshmallow Marshall
You seriously think memes are better??? lol
We went to other sites countless times. no one ever comes back. Best you can do is find a sister site that uses the playerbase from both sites for games on both sites.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Gyrlander
I got the feeling that if we hard applied the General Discussion rules we would be raged at. Like a lot.
way too late already
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Gyrlander
I got the feeling that if we hard applied the General Discussion rules we would be raged at. Like a lot.
Like no necroposting and no spamming threads *coughefekannn02cough*
And LOL no insulting other members.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Try talking to people in unrelated circles, or even IRL. IRL people seem the most amenable cuz when you're talking to someone IRL you can convey how much it means to you with facial expressions and stuff. Don't even tell them to play. Just share some anecdote about some antic that happened recently on the site.
When I tell people about this place, a lot of them seem interested. The main thing that puts people off is they open the site up and their first impression is: "this site looks like it's from 2004 and might give a virus" XD. The next issue is that a game requires a lot of time throughout the day to play best and a lot of people just don't have that.
There's also this weird confusing thing where you have to pm a mod for permission to post after signing up or something? idk it's weird and seems pointless.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Exeter350
Like no necroposting and no spamming threads *coughefekannn02cough*
And LOL no insulting other members.
he! *coughgyrlandercough* started the war dont blame me!
if there is a thing i know is that playing a game of patience with me is a lost case scenario i will win in the future anyway
Gyrlander should just apologize and admit he was being salty because the way he talked to me encouraged me more to be active and entertaining for you guys
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
yzb25
Try talking to people in unrelated circles, or even IRL. IRL people seem the most amenable cuz when you're talking to someone IRL you can convey how much it means to you with facial expressions and stuff. Don't even tell them to play. Just share some anecdote about some antic that happened recently on the site.
When I tell people about this place, a lot of them seem interested. The main thing that puts people off is they open the site up and their first impression is: "this site looks like it's from 2004 and might give a virus" XD. The next issue is that a game requires a lot of time throughout the day to play best and a lot of people just don't have that.
There's also this weird confusing thing where you have to pm a mod for permission to post after signing up or something? idk it's weird and seems pointless.
Uuuuuuuuuh.... no? Only sometimes, just to confirm that you're going to be active to avoid people who just forget about the game, so you can replace them immediatly.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
yzb25
There's also this weird confusing thing where you have to pm a mod for permission to post after signing up or something? idk it's weird and seems pointless.
No it’s just that you have to verify your email for your account to be fully activated. The issue is that without verifying the email, people are still able to post in a few places which probably makes them think their account is fine - then they come back later and are confused why they can’t post in most places... it’s just cuz they never verified the email. Probably, it would be better if new accounts couldn’t do anything until they verified their email, then less people would forget to do it.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
aamirus
No it’s just that you have to verify your email for your account to be fully activated. The issue is that without verifying the email, people are still able to post in a few places which probably makes them think their account is fine - then they come back later and are confused why they can’t post in most places... it’s just cuz they never verified the email. Probably, it would be better if new accounts couldn’t do anything until they verified their email, then less people would forget to do it.
I shouldn't have brought that up because it happened years ago and I've probably forgotten key details lol.
So you don't ever have to PM a mod? Why did we have to do that then? XD It was probably a technical issue idk.
Quote:
Originally Posted by
Marshmallow Marshall
Uuuuuuuuuh.... no? Only sometimes, just to confirm that you're going to be active to avoid people who just forget about the game, so you can replace them immediatly.
Is this why?
Thankyou for helping clear this up either way
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
yzb25
I shouldn't have brought that up because it happened years ago and I've probably forgotten key details lol.
So you don't ever have to PM a mod? Why did we have to do that then? XD It was probably a technical issue idk.
Is this why?
Thankyou for helping clear this up either way
I think the only time I ever had to PM the host was in the Masquerade Madness game, to confirm many things.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
yzb25
I shouldn't have brought that up because it happened years ago and I've probably forgotten key details lol.
So you don't ever have to PM a mod? Why did we have to do that then? XD It was probably a technical issue idk.
Is this why?
Thankyou for helping clear this up either way
Yea you don’t have to pm anybody to get activated, just have to verify your email!
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
aamirus
Yea you don’t have to pm anybody to get activated, just have to verify your email!
Yea, but email verification sucks so ppl usually end up pming admin to approve.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
This thread feels like déjà-vu
Here are a few things you can do:
1- Vote History; the easier way of seeing vote movement, on which post each vote occurred, and a link to those specific vote posts
2- ISO button; the easier way of seeing all posts made by a specific user in a game thread
3- Cross-site relations; try hosting a a cross-community game, but make sure you have someone to invite
This is more of a personal taste:
1- Just stop hosting multi-ball games; they're too swingy. When you can lynch correctly everyday and still lose, something is wrong with the setup.
2- Keep it Simple S. I feel like most setups here start getting out of hand for the sake of creativity and chaos, but that's probably more fun for the host than it is for the players in the game.
3- Just let Helz call the shots
Cheers
-Frog
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Frog
This thread feels like déjà-vu
Here are a few things you can do:
1- Vote History; the easier way of seeing vote movement, on which post each vote occurred, and a link to those specific vote posts
2- ISO button; the easier way of seeing all posts made by a specific user in a game thread
3- Cross-site relations; try hosting a a cross-community game, but make sure you have someone to invite
This is more of a personal taste:
1- Just stop hosting multi-ball games; they're too swingy. When you can lynch correctly everyday and still lose, something is wrong with the setup.
2- Keep it Simple S. I feel like most setups here start getting out of hand for the sake of creativity and chaos, but that's probably more fun for the host than it is for the players in the game.
3- Just let Helz call the shots
Cheers
-Frog
The 1 and 2 are just plain wrong because we don't have that lol. 3, maybe... we need to grow a bit more before starting this.
But you are right: we need to play more standard setups. I know a lot of similar threads were made in the past, but we are in a situation without any precedent on the site (as far as my knowledge goes).
Thanks for input :)
@ people who like to make setups: If you got ideas on balanced and simple setups, please sumbit them. I'm going to make a few myself when I have time to. This way, we can play more classic setups without it becoming boring and repetitive.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
MU is another solid option cough cough
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
I think we can improve sc 2 mafia by posting more religious posts about God. lets all start religious topics to draw people closer to God!!! ^_^
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
blinkskater
MU is another solid option cough cough
Improving the player base wouldn't be a bad thing either...
I think our site-meta's main issue is that we focus too much on WIFOM, and that we take the mod as an example of what forum mafia play is about.
Namely:
WIFOM is. such a big thing on the site that literally every action is considered so NAI that we. get to the point where the only. things we read are either retarded slips (which by the way almost never happen) or really shallow reads like "this guy is attacking me" when there's more to player perspectives than "negative"/"positive" opinions. No two posts/positions are the same.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Magoroth
Improving the player base wouldn't be a bad thing either...
I think our site-meta's main issue is that we focus too much on WIFOM, and that we take the mod as an example of what forum mafia play is about.
Namely:
WIFOM is. such a big thing on the site that literally every action is considered so NAI that we. get to the point where the only. things we read are either retarded slips (which by the way almost never happen) or really shallow reads like "this guy is attacking me" when there's more to player perspectives than "negative"/"positive" opinions. No two posts/positions are the same.
Its because people post way more. And 90% of it is total waste of time and meaningless lol
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Cryptonic
Its because people post way more. And 90% of it is total waste of time and meaningless lol
We need to cut on troll posting for some players, and I need to cut my own posting a bit xD
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
blinkskater
MU is another solid option cough cough
Looks like you can’t stay away!
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Marshmallow Marshall
The 1 and 2 are just plain wrong because we don't have that lol. 3, maybe... we need to grow a bit more before starting this.
But you are right: we need to play more standard setups. I know a lot of similar threads were made in the past, but we are in a situation without any precedent on the site (as far as my knowledge goes).
Thanks for input :)
@ people who like to make setups: If you got ideas on balanced and simple setups, please sumbit them. I'm going to make a few myself when I have time to. This way, we can play more classic setups without it becoming boring and repetitive.
Yeah, so adding Vote History and an ISO function for each post would be an easy upgrade using VBulletin. If you need help with this, I'd recommend reaching out to another mafia site admin that currently has these functions (there are many).
Standard setups don't necessarily have to mean 'boring'.
Just keep it standard:
(Mafia * 3) + 1 = Town
(Town - 1) / 3 = Mafia
If you want to add power roles, take a look at Matrix 12 setups for inspiration on how to balance them
So for example, you could potentially have 4 mafia vs 13 town in a 17er setup
You could potentially double stack mafia roles to make every role a power role, or nerf certain town roles to fill it all out
This works particularly well in CLOSED setups
If you're looking for open setups -> Matrix 12 17ers are always solid
Alternatively this setup is pretty badass for a semi-open: https://www.mafiauniverse.com/forums/threads/19343
I read someone say here in the thread something along the lines of too much posting is a bad thing: nah
An active posting community is an active community
Just keep the toxicity in check like; recognize everyone is putting in time and effort and it's a game, keep it in perspective and have respect for fellow players
Quote:
Originally Posted by
blinkskater
MU is another solid option cough cough
Lol
I mean, SC2Mafia is a pretty solid fun casual community, especially on the mod in the actual SC2
I am hosting a game and you're welcome to sign for it:
Super Smash Bros. Ultimate Mash 49+ game
https://www.mafiauniverse.com/forums...-Mash-Sign-Ups
We're at 45 with 4 subs so get on it if you're interested
Starts November 12, rand starts November 9
By the way, it was a pleasure playing you blinks. I really didn't want to see you leave that last game so early.
Quote:
Originally Posted by
Rachyl
I think we can improve sc 2 mafia by posting more religious posts about God. lets all start religious topics to draw people closer to God!!! ^_^
I can't tell if you're well intentioned or just baiting people;
The SC2 community is by and large from the SC2 mod, a video game on the internet, revolving around a game about lying. I don't think posting about God fits this demographic or the purpose of the site, but I mean, as long as it's not hurting anyone go for it
Quote:
Originally Posted by
Magoroth
Improving the player base wouldn't be a bad thing either...
I think our site-meta's main issue is that we focus too much on WIFOM, and that we take the mod as an example of what forum mafia play is about.
Namely:
WIFOM is. such a big thing on the site that literally every action is considered so NAI that we. get to the point where the only. things we read are either retarded slips (which by the way almost never happen) or really shallow reads like "this guy is attacking me" when there's more to player perspectives than "negative"/"positive" opinions. No two posts/positions are the same.
I mean - yeah
Play games without neutrals, a straight up Town vs Mafia
Level 1 play goes a long way to eliminate that needless style
Quote:
Originally Posted by
Marshmallow Marshall
We need to cut on troll posting for some players, and I need to cut my own posting a bit xD
Active = good
If you want to challenge yourself, have Light games with longer phases and capped lower post counts (50 posts per day, last hour the restriction is lifted)
----------------------
I'm pretty busy until December but I'm happy to join an FM here sometime in the winter
I'll invite some dudes but ye - definitely figure out what is possible with upgrading the site tools for mafia specific purposes
Cheers
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
/if you're interested in community outreach, there's a massive set of ***** games going on over at MU that should be a series of 10+ games, but get on it ASAP if you're down for it
Make friends, invite them here etc.
*edit* I forgot H Y D R A was banned as a joke years back lol
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Thanks for all of this Frog! I didn't know it was possible to update the site to get the very useful features... It would be nice lol.
also dont u DARE speaking the damned word :D
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
blinkskater
MU is another solid option cough cough
noooooooooo... don't corrupt my new mafia playerbase with the spammy illogical players from sc2. Been playing the same game there since 2015, it's only night 3 now.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Yayap
noooooooooo... don't corrupt my new mafia playerbase with the spammy illogical players from sc2. Been playing the same game there since 2015, it's only night 3 now.
OMG you're playing that madness?? Lol.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Yayap
noooooooooo... don't corrupt my new mafia playerbase with the spammy illogical players from sc2. Been playing the same game there since 2015, it's only night 3 now.
Why would you subject yourself to that self-cruelty.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Rachyl
I think we can improve sc 2 mafia by posting more religious posts about God. lets all start religious topics to draw people closer to God!!! ^_^
We should make more posts about Satan. Let's post quotes from Satan's bible!
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Frog
This thread feels like déjà-vu
Here are a few things you can do:
1- Vote History; the easier way of seeing vote movement, on which post each vote occurred, and a link to those specific vote posts
2- ISO button; the easier way of seeing all posts made by a specific user in a game thread
3- Cross-site relations; try hosting a a cross-community game, but make sure you have someone to invite
This is more of a personal taste:
1- Just stop hosting multi-ball games; they're too swingy. When you can lynch correctly everyday and still lose, something is wrong with the setup.
2- Keep it Simple S. I feel like most setups here start getting out of hand for the sake of creativity and chaos, but that's probably more fun for the host than it is for the players in the game.
3- Just let Helz call the shots
Cheers
-Frog
The first two points (Vote History and ISO button) should be do-able, though idk what ISO button means (I assume it's just a way of filtering all posts in a thread by user). The second is probably available as a plugin and would be easy to do. The first would require fucking with the code I wrote however many years ago sto handle voting. It's been years since I touched that code and I honestly don't even remember how it works, but it shouldn't be incredibly difficult. If anyone knows PHP and is willing to take a crack at it I could post the source code. I could also do it myself but I've mostly moved on and it'd take up too much time to do it for free.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
oops_ur_dead
The first two points (Vote History and ISO button) should be do-able, though idk what ISO button means (I assume it's just a way of filtering all posts in a thread by user). The second is probably available as a plugin and would be easy to do. The first would require fucking with the code I wrote however many years ago sto handle voting. It's been years since I touched that code and I honestly don't even remember how it works, but it shouldn't be incredibly difficult. If anyone knows PHP and is willing to take a crack at it I could post the source code. I could also do it myself but I've mostly moved on and it'd take up too much time to do it for free.
Filtering the thread by user is already possible too. You can either use the “search thread” button and filter by username or - more conveniently - in the forum the thread is in you can click on the total post count to be taken to a page with the individual post counts of each user in the thread. Then click the post count of one of the users to be taken to a page showing all of their posts in that thread.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
aamirus
Filtering the thread by user is already possible too. You can either use the “search thread” button and filter by username or - more conveniently - in the forum the thread is in you can click on the total post count to be taken to a page with the individual post counts of each user in the thread. Then click the post count of one of the users to be taken to a page showing all of their posts in that thread.
Ya but doing an "ISO" (which is of debatable usefulness, IMO) is time-consuming. MU have a specialized ISO function that allows you to simply click on the posts you want to ISO. And then. when you're done, just click *reply with quote*. Doesn't take all that much.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Magoroth
Ya but doing an "ISO" (which is of debatable usefulness, IMO) is time-consuming. MU have a specialized ISO function that allows you to simply click on the posts you want to ISO. And then. when you're done, just click *reply with quote*. Doesn't take all that much.
Isnt that how this site works? Multi-quote the posts you want, then reply with quote? There are actually a few ways to do it, but really ISOs do suck. Its basically taking dozens of posts of out context lol
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Cryptonic
Isnt that how this site works? Multi-quote the posts you want, then reply with quote? There are actually a few ways to do it, but really ISOs do suck. Its basically taking dozens of posts of out context lol
I agree with mag here: it would be really nice to have that. A lot of people are like "WOOOOW SO GOOOOOD" when they see that because it's useful to simply check people's posts.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Well if u guys want shit you should look up vb4 plugins to see whats possible
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1 Attachment(s)
Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Marshmallow Marshall
Attachment 25120
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
The time has come to necro! I've been looking through FM discussion threads pertaining to the site's evolution and the plans to make it better. If you have ideas, this is the place to share them!
Quote:
Originally Posted by
yzb25
When I tell people about this place, a lot of them seem interested. The main thing that puts people off is they open the site up and their first impression is: "this site looks like it's from 2004 and might give a virus" XD.
Can you tell me why they think that lol? It's a good way to know what is to improve.
Also, thanks to
@Frog
for his contributions, and to all others! Know that your thoughts are not forgotten :)
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Given that the player base has substantially increased in recent weeks, I’ve started toying with the idea of actually running the FM (New York) we were gonna run.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Ganelon
Given that the player base has substantially increased in recent weeks, I’ve started toying with the idea of actually running the FM (New York) we were gonna run.
It's too large for now, sadly. However, it's a good idea to plan a bigger game soon! I've been toying with the idea of a bigger setup that we would play as a cross-community game. The setup would be a non-experimental one for 16-20 players, ideally closer to 16 than to 20, with some level of lore from the host (at his discretion). If anyone has suggestions for either an old setup or elements of a new setup, or wants to create a setup, it would be great!
Setup-makers... wink wink
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Marshmallow Marshall
It's too large for now, sadly. However, it's a good idea to plan a bigger game soon! I've been toying with the idea of a bigger setup that we would play as a cross-community game. The setup would be a non-experimental one for 16-20 players, ideally closer to 16 than to 20, with some level of lore from the host (at his discretion). If anyone has suggestions for either an old setup or elements of a new setup, or wants to create a setup, it would be great!
Setup-makers... wink wink
We've probably got 14 currently, some of which just came off break... Soon it could work.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
The bigger thing in general is retention, and I feel that a lot of the old concerns expressed in this thread still hold true. It's not so easy for me to express everything formally in a single post but I would be fine doing a Discord group discussion or something.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Alexa, shuffle "classical for sleep"
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
BananaCucho
Alexa, shuffle "classical for sleep"
You're a joy Banana
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Marshmallow Marshall
The time has come to necro! I've been looking through FM discussion threads pertaining to the site's evolution and the plans to make it better. If you have ideas, this is the place to share them!
Can you tell me why they think that lol? It's a good way to know what is to improve.
Also, thanks to
@
Frog
for his contributions, and to all others! Know that your thoughts are not forgotten :)
I'm don't know how to explain the gut reactions of my friends because I'm not a site designer lol. For what it's worth, I'm really fond of the site's aesthetic and interface. I'm probably too familiar with the site to assess it objectively.
If you held a gun to my head and forced me to give some kind of commentary, I might raise an issue with the colour palette on the front page. Though I understand the obvious thematic incentive to go for a black and red colour scheme on the front page, I'm not sure the way it's done... harmonizes... Again I'm not a site designer and I might be picking at something that doesn't exist.
Also, the original post I made seemed to imply I might have asked 20 people how they felt about the site, but that was actually just the reaction of 3 separate people. I'm not sure if the 3 people who said that generalize to a wider population. Maybe we should ask some newbies who may still remember their first reaction instead. That said, all the active members including the newbies have a massive sample bias as people who evidently liked or were apathetic to the aesthetic, or at least understood the intention coming from sc2mafia.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Like, I look at general discussion, and now I stop and really stare at it, I realize there's 7 different things that I can click on (8 including the cap but the cap is a dud). One button is a subscribe button that allows me to get email updates about new posts in general discussion. One button gives me the "RSS feed" of general discussion, one allows me to see the account of the last person who posted in general discussion (lol) and the last 4 take me to various parts of general discussion.
This is a wet dream for people who have been on this site for years, but I think someone visiting the site for the first time might just want a single, fat button that takes them to general discussion, and an option tucked away somewhere to give themselves more buttons to click on when they get familiar with their first few buttons lol.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
I personally believe adding that the way to sign to a FM is writing /sign in the Sign Ups would be a great idea.
This might sound stupid, but I remember years ago when I wanted to take part in FM and I wasn't sure what was going on at all. I didn't even know if there was something else behind writing /sign or something, how would I get my role, if I only needed to write -vote X to vote someone... Writing all these little details in a clear way so anyone can find it would be a good idea.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Gyrlander
I personally believe adding that the way to sign to a FM is writing /sign in the Sign Ups would be a great idea.
This might sound stupid, but I remember years ago when I wanted to take part in FM and I wasn't sure what was going on at all. I didn't even know if there was something else behind writing /sign or something, how would I get my role, if I only needed to write -vote X to vote someone... Writing all these little details in a clear way so anyone can find it would be a good idea.
Fuck, now you point it out that's so true lol. Everyone always needs to ask how to vote and half the people who sign aren't sure if they're "doing the command right" or whatever XD.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
yzb25
Fuck, now you point it out that's so true lol. Everyone always needs to ask how to vote and half the people who sign aren't sure if they're "doing the command right" or whatever XD.
Yeah. I remember being afraid of writing /sign and looking stupid lol.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Varcron
We've probably got 14 currently, some of which just came off break... Soon it could work.
With a cross-community character to the game, it would probably work. There are plenty of people on MU, surely some would enjoy playing a game that's a bit bigger here.
Quote:
Originally Posted by
Kovath
The bigger thing in general is retention, and I feel that a lot of the old concerns expressed in this thread still hold true. It's not so easy for me to express everything formally in a single post but I would be fine doing a Discord group discussion or something.
A lot of the old concerns about the site's meta have been addressed. As for retention, to some extent, it comes down to that: we cannot control people's lives. If they go on a break, it's 1) not always something bad for the person and 2) not something we can do much about. If you're in the SC2 Mafia server (the one that is linked on the homepage of the forum), it could be interesting to talk about this if you want to.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
BananaCucho
Alexa, shuffle "classical for sleep"
xD
Quote:
Originally Posted by
yzb25
I'm don't know how to explain the gut reactions of my friends because I'm not a site designer lol. For what it's worth, I'm really fond of the site's aesthetic and interface. I'm probably too familiar with the site to assess it objectively.
If you held a gun to my head and forced me to give some kind of commentary, I might raise an issue with the colour palette on the front page. Though I understand the obvious thematic incentive to go for a black and red colour scheme on the front page, I'm not sure the way it's done... harmonizes... Again I'm not a site designer and I might be picking at something that doesn't exist.
Also, the original post I made seemed to imply I might have asked 20 people how they felt about the site, but that was actually just the reaction of 3 separate people. I'm not sure if the 3 people who said that generalize to a wider population. Maybe we should ask some newbies who may still remember their first reaction instead. That said, all the active members including the newbies have a massive sample bias as people who evidently liked or were apathetic to the aesthetic, or at least understood the intention coming from sc2mafia.
Ahh, ok. Just like you, I love the site's aesthetics, and did so ever since I joined. It looks like other members around think the same, so perhaps it's not that much of an issue.
Quote:
Originally Posted by
yzb25
Like, I look at general discussion, and now I stop and really stare at it, I realize there's 7 different things that I can click on (8 including the cap but the cap is a dud). One button is a subscribe button that allows me to get email updates about new posts in general discussion. One button gives me the "RSS feed" of general discussion, one allows me to see the account of the last person who posted in general discussion (lol) and the last 4 take me to various parts of general discussion.
This is a wet dream for people who have been on this site for years, but I think someone visiting the site for the first time might just want a single, fat button that takes them to general discussion, and an option tucked away somewhere to give themselves more buttons to click on when they get familiar with their first few buttons lol.
This may look dumb, but does anyone ever use the buttons for subscribing and RSS feed stuff? If not, that could probably be removed. However, the "last post in the section/thread/whatever" buttons are very useful to follow the forum's activity, along with the nice hat that changes color when you read things in the section. That should stay. Plus, they're not as mysterious as the small subscribe button.
Quote:
Originally Posted by
Gyrlander
I personally believe adding that the way to sign to a FM is writing /sign in the Sign Ups would be a great idea.
This might sound stupid, but I remember years ago when I wanted to take part in FM and I wasn't sure what was going on at all. I didn't even know if there was something else behind writing /sign or something, how would I get my role, if I only needed to write -vote X to vote someone... Writing all these little details in a clear way so anyone can find it would be a good idea.
Haha that's true! Time to fix it.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
Gyrlander
I personally believe adding that the way to sign to a FM is writing /sign in the Sign Ups would be a great idea.
This might sound stupid, but I remember years ago when I wanted to take part in FM and I wasn't sure what was going on at all. I didn't even know if there was something else behind writing /sign or something, how would I get my role, if I only needed to write -vote X to vote someone... Writing all these little details in a clear way so anyone can find it would be a good idea.
I created an announcement in the Signups section telling people to post /sign in open signups threads to sign for games. It won't appear in the signups threads themselves, but hosts can state it in their opening post anyway.
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Re: The status of SC2 Mafia FM, and how we can (and must) improve it
Quote:
Originally Posted by
BananaCucho
Alexa, shuffle "classical for sleep"
I don't remember posting this