Chat Tabs!! and other updates
Chat tabs are now working!
Each day and night and 'separate chat' will be its selectable tab at the top of the page.
The final 2 things left to do now are to implement the Voting Scheme talked about in an earlier post, and to fix the game/role info so that it's clickable.
And then I guess after that, implement the point system/leaderboard. Final stages for the web client are here!
Re: Chat Tabs!! and other updates
changes are all pushed! the 'meat' section is much more interactive. I know stylistically the game still needs work, but functionally should be pretty solid now!
Re: Chat Tabs!! and other updates
Quote:
Originally Posted by
Voss
changes are all pushed! the 'meat' section is much more interactive. I know stylistically the game still needs work, but functionally should be pretty solid now!
@Veri
I'll update the login/signup process tomorrow, as I finished all the tasks I wanted to complete in the Game Play section.
Re: Chat Tabs!! and other updates
pushed a newer look to the login portion, and fixed sign up and login problems.
Re: Chat Tabs!! and other updates
just like FM One-Piece/Pirates, power roles can now refuse to be culted by the cult leader. laying the groundwork for day shot guns.
Re: Chat Tabs!! and other updates
Any games that are started will be recreated if the server goes down, so no more 'lost games.'
Also, taking some inspiration from the most recent FM, drug dealer can now drug guns and vests. If a player tries to use the gun, they are either unprotected, or the shot doesn't go through, and it behaves as a simple visit. I'll be working on drugged bread usage next, but that shouldn't take too long.