A one-use ability to craft a one-use lynchproof vest, that must be equipped at night.
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@SuperJack Does Auditor know if the item is rigged/fake/real/disabled?
Does the Mafia have a factional kill? (I guess not, just to make sure)
Does Authenticater see disabled items? How does he see them?
The auditor does not know it the item is rigged/fake/real.
Mafia does not have a faction kill, but balence states they will have atleast one sure method of obtaining weapons.
Authenticator selects an item in their own inventory and asks the host to check it.
Since disabler only work when someone is about to use an item, an item can never be disabled after the night has been finished. ^^
Changes made:
Day-Use vests now in play, if you have one of these items, you may activate it during the night and the following day, you will be protected from a lynch.
Rigger has been buffed, he may now use his own rigged items without penalty, and also given an auto armour, and auto vest.
Balance states, that Mafia will have at-least one way of obtaining items.
New role added: Blackmailer (Not what you think)
Blackmailer
At night, you may target a player, if that player can create items, they are then blackmailed to make an item for you.
The item in which they make are random from their capabilities.
The player is not informed.
New roles added to both mafia/town:
Multitasker
You may use up to two items at night.
Conspicuous User
You may use your item during the day.
Also Balance states, that multiple citizens will exist.
any spots left, first time doing a forum game ill take whatever is left
is solo mason possible?
sorry was kinda drunk while on here
To do list:
Remove Trapper
Give Mafia a Factional Blacksmith Skill.
Rigger nerfed and added to mafia role list.
All day vests removed. (Day users can still use armour at night to save from a vest)
Mafia given factional blacksmith ability.
Added Neutral Benign, Arms Dealer
Edited by me in the setup itself.
Changelog:
- Added small forgotten things, such as Rigger's action in the OoO or typos
- Added that the Arms Dealer will die when his win condition is met, does not end the game
- Added 4 charges to the Conspicuous User's day item use ability (instead of infinite charges)
I see you left the Conspicuous User in.
Obviously it's not as important as for a setup with day events. But it's a role that has a very high possibility of being immune to death if town has no guns or confiscator.
For typos you might want to change the color of Real/Fake/Rigged
There's no feedback for when Disabler targets you. It's a cool wifom, but I know I added it in my version.
armour/vest are written as if they were 2 separate things. It's unnecessary, but SJ did it for a purpose I guess.
Rules say to mention SJ specifically.
Technically speaking Blackmailer is not in the OoO. But that's so unnecessary obv, idk why I feel the urge to point it out. :(
I would add a line to Disabler, clarifying that the item still disappears as if used.
Hey, I didn't finish my edits yet, but it was too late for me to continue :P
This setup doesn't really work like your Dueling Smiths, as you said yourself. Roles are to be handpicked, and I'd assume that if there is a Conspicuous User on the Mafia side, Mafia won't have a blacksmith to deal an additional gun or armor to their team (+ their factional action), which would make "death immunity" cost the Mafia their factional kill. That being said, I'll add a 4 charges limit to the day item use simply to act as a tiebreaker in a 3 citizens vs 1 conspicuous user situation in which a permanent immunity would be possible, since SuperJack obviously didn't mean a stalemate to be possible.
As for things that aren't strictly typos, missing elements or obviously unwanted elements (such as stalemate possibility), they will be left the same, because this is the original setup. Thanks for the feedback, btw!
Recommendation:
Town role which creates an Item that has a Single use Alignment check comes after Confiscator in the OoO