Risk: England [GAME THREAD]]
Dominators and areas they own
RLVG Lunatic Robin the First, Spira |> (10/36)
Cumbria - 1
Cheshire - 1
Lincolnshire - 1
Leicestershire - 1
Glos - 3
Bucks - 1
Essex - 1
Sussex - 2
Dorset - 1
Hampshire - 6
Duke Slaol, Hazard |> (9/36)
Staffs - 1
Notts - 1
Norfolk - 1
Suffolk - 1
Beds - 1
Surrey - 1
Wiltshire - 1
Devon - 1
Nothumberland - 6
Fuhrer MintBerry Crunch, London |> (8/36)
Yorkshire - 2
Shropshire - 1
Wars - 1
Oxfordshire - 1
Cambs - 1
Kent - 1
Somerset - 2
Comwall - 4
Dear Leader Nick, Worchestershire |> (9/36)
Durham - 1
Lancashire - 1
Derbs - 4
Rut - 1
Northants - 1
Herts - 1
London - 1
Herefs - 1
Worcs - 3
(You may rename your country any time you wish. It doesn't have to be one of the areas name or even existing countries)
Now you have your time to send me PMs with the order how you set your 5 extra armies in your areas. You may set it as you wish: 2 armies in one area, 1 in another, 1 is third and 1 in fourth or all 5 in one, any order you wish.
Re: Risk: England [GAME THREAD]]
August, 2016
RLVG Lunatic Robin the First's turn!
To attack, type attacking area>>attacked area
All players may speak during the turns.
If you have ended your turn, type END TURN.
You may post not all of your battle actions in one post if you wish.
Re: Risk: England [GAME THREAD]]
The Duke is eyeing North.
The Fuhrer expanding from Cornwall.
Both RVLG and I will be attacked by the evil Duke. I propose a temporary ceasefire with RVLG. Lets nuke the Duke for this turns. Reclaim our lost territory!
-offer ceasefire to RVLG
Re: Risk: England [GAME THREAD]]
Quote:
Originally Posted by
Nick
The Duke is eyeing North.
The Fuhrer expanding from Cornwall.
Both RVLG and I will be attacked by the evil Duke. I propose a temporary ceasefire with RVLG. Lets nuke the Duke for this turns. Reclaim our lost territory!
-offer ceasefire to RVLG
The Duke will kill your first. Or, you may offer the ceasefire to me, and the Duke will kill you last.
Re: Risk: England [GAME THREAD]]
Quote:
Originally Posted by
Slaol
The Duke will kill your first. Or, you may offer the ceasefire to me, and the Duke will kill you last.
Puke...
Says the guy who plans to attack Cumbria.
Re: Risk: England [GAME THREAD]]
Quote:
Originally Posted by
Nick
Puke...
Says the guy who plans to attack Cumbria.
(my ceasefire was directed to you, not RLVG. Just clarification.)
In any event I may choose to attack or not to attack anyone. I plan on steamrolling like you've never seen before in your life. Like, you're gonna have to sing the Drew Carry theme song when I am done. Live or die, make your choice.
Re: Risk: England [GAME THREAD]]
The Fuhrer is likely to march onwards to Dorset after leveling Devon.
Quote:
Originally Posted by
Slaol
(my ceasefire was directed to you, not RLVG. Just clarification.)
In any event I may choose to attack or not to attack anyone.
You offer ceasefire? For how long?
Re: Risk: England [GAME THREAD]]
Quote:
Originally Posted by
Nick
The Duke is eyeing North.
The Fuhrer expanding from Cornwall.
Both RVLG and I will be attacked by the evil Duke. I propose a temporary ceasefire with RVLG. Lets nuke the Duke for this turns. Reclaim our lost territory!
-offer ceasefire to RVLG
I don't accept peace in war currently, but it looks like the Führer will be the most dangerous.
Quote:
Originally Posted by
Slaol
(my ceasefire was directed to you, not RLVG. Just clarification.)
In any event I may choose to attack or not to attack anyone. I plan on steamrolling like you've never seen before in your life. Like, you're gonna have to sing the Drew Carry theme song when I am done. Live or die, make your choice.
Max limit of an army is apparantly 8, so a steamroll won't be too likely.
Re: Risk: England [GAME THREAD]]
Worcs have been fixed to 3 from 2, because 2 armies were added there, little mistake.
Also, the rules now dictate that you only get REC (recruit) if you have no attack-capable areas in the ebginning of your turn.
Re: Risk: England [GAME THREAD]]
Quote:
Originally Posted by
Espozito
Also, the rules now dictate that you only get REC (recruit) if you have no attack-capable areas in the ebginning of your turn.
Define attack-capable. Still not very sure how conquering and reserves works.
Re: Risk: England [GAME THREAD]]
Quote:
Originally Posted by
Nick
Define attack-capable. Still not very sure how conquering and reserves works.
You area can is attack-capable if:
1. It is situated near to enemy's area you want to attack.
2. It has more than 1 army in it.
By conquering other areas you get RES armies to set in after your turn. RES = attack summ - defence summ. summ is the amount you dice when you throw the number of allen cubes equal to number of armies (you attack with 5 armies, you throw 5d6, you defend with 3 armies, you throw 3d6). All is diced by Game Master.
Re: Risk: England [GAME THREAD]]
RES is territory independent instead attack dependent?
8d6 - 1d6 = 8x6 - 1x1 = 47 armies max per attack...
Re: Risk: England [GAME THREAD]]
Quote:
Originally Posted by
Nick
RES is territory independent instead attack dependent?
8d6 - 1d6 = 8x6 - 1x1 = 47 armies max per attack...
You get RES for conquering territories.
You get REC if you aren't able to attack.
Re: Risk: England [GAME THREAD]]
Attack Hampshire using Dorset.
END TURN
Re: Risk: England [GAME THREAD]]
Dorset (3) attacks Hampshire (1):
6+2+2 vs 6
Hampshire has been conquered! RLVG gets 4 RES armies. Set them in your areas officially.
Re: Risk: England [GAME THREAD]]
4 armies in Hampshire, obviously.
Re: Risk: England [GAME THREAD]]
Information has been updated (including the Map)
September, 2016
It's Duke Slaol's turn!
Re: Risk: England [GAME THREAD]]
Hmm... so
1) Death stacks are preferred
2) Territories are only important for placing death stacks
3) Larger armies always wins
4) Attack/defense are all or nothing
5) Always go for greatest mismatch
Re: Risk: England [GAME THREAD]]
So... who wants to go for army amplification with me.
My plan:
Territory A (me), B (ally), C (me)
Ally from B (8 armies) attack C (1 army). Place armies somewhere else.
Me from A (8 armies) attack B (now 1 army). Place armies somewhere else.
Then ally now in C (8 armies) attack A (now 1 army). Again armies somewhere else.
Rinse and repeat.
Re: Risk: England [GAME THREAD]]
Quote:
Originally Posted by
Nick
So... who wants to go for army amplification with me.
My plan:
Territory A (me), B (ally), C (me)
Ally from B (8 armies) attack C (1 army). Place armies somewhere else.
Me from A (8 armies) attack B (now 1 army). Place armies somewhere else.
Then ally now in C (8 armies) attack A (now 1 army). Again armies somewhere else.
Rinse and repeat.
I'm afraid that your plan can be simply ruined by 2 other allies :p