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Advanced hearing
+1 point
You have much more acute hearing than normal. Allowing you to detect enemies in a wider radius around you, and often hear conversations that would be otherwise impossible to hear.
Incompatible with: Deaf from Birth, Deaf from Trauma, Hard of Hearing
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Durable
+2 point
You are much more pain tolerant and durable than other entities for whatever reason, allowing you to withstand tougher blows and recover quicker than others.
Incompatible with: Feeble
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Leadership
+2 Points
You are a natural leader for whatever reason, your party performs slightly better in every way while you are with them and conscious.
Incompatible with: Lone Wolf
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Stubborn
+1 Point
You are incredibly bull headed for whatever reason, granting you additional willpower and resistance to mental attacks.
Incompatible with: Weak Willed, Humble
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Strong
+2 Points
You are incredibly strong for whatever reason, granting you increased melee power, and allowing you to wield and use weaponry and armor that would otherwise be unwieldy.
Incompatible with: Weak
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Scientist
+1 Point
You have advanced knowledge of the scientific nature, granting you increased explanation of events and entities that would otherwise be unexplainable.
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Loremaster
+1 Point
You have advanced knowledge of the historic nature, granting you increased explanation of events and entities that had a historic impact.
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Addict
-1 Point
You are addicted to a substance and you will have cravings for that substance every so often, being unable to sate your craving will result in negative effects.
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Mentally Unstable
-2 Points
You have a 1/10 chance with each interaction of a NPC to become violent, you have no control over this and will use everything at your disposal to destroy that NPC.
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Public Enemy #1
-2 Points
NPCs have a higher chance to act towards you with fear and hostility, often trying to get away from you, or attempt to kill you.
Incompatible with: Heroic Nature
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Myopia
-1 Point
It is difficult to see things that are far away, causing you to be vulnerable to longer ranged attacks and less awareness of your environment.
Incompatible with: Eagle Eye
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Deaf from Birth
-3 Points
You are deaf to the point were it is impossible to hear normal conversation. This makes you vulnerable to be snuck up on, and difficult to communicate with NPCs. You cannot speak coherently unless you learn it. You are more attentive to your sight sense.
Incompatible with: Advanced Hearing, Deaf from Trauma, Hard of Hearing, Silver Tongued
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Deaf by Trauma
-2 Points
You are deaf to the point were it is impossible to hear normal conversation. This makes you vulnerable to be snuck up on, and difficult to communicate with NPCs. You can still speak. You are slightly more attentive to your sight sense.
Incompatible with: Advanced Hearing, Deaf from Birth, Hard of Hearing, Silver Tongued
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Hard of Hearing
-1 Point
You are unable to hear clearly many noises, but can make out most of normal conversation. This makes you vulnerable to be snuck up on, and difficult to communicate with NPCs.
Incompatible with: Advanced Hearing, Deaf from Birth, Deaf by Trauma
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Blind
-3 Points
You cannot see. This makes it nearly impossible to dodge ranged attacks, it is difficult to communicate with NPCs, it is also makes you vulnerable to be snuck up on. You are more attentive to your hearing and touch senses.
Incompatible with: Myopia, Eagle Eye, Responsive,
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Eagle Eye
+1 Point
You have more advanced sight than normal, allowing you to see further away.
Incompatible with: Myopia, Blind
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ForgeMaster
+2 Points
You have the ability to create advanced weaponry and armor from raw materials, you will be a valuable asset to your party and able to make money off of your equipment.
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Magic Wielder
+1-3 Points
You have the ability to use and manipulate magical energies around you.
Please choose 1-3 schools of Magic (X points equal X schools.)
Elemental Enchanting: Allows magical enhancement of equipment
Flame Magic: The manipulation and creation of Fire and lava.
Frost Magic: The manipulation and creation of Ice.
Wind Magic: The manipulation of air flow.
Void Magic: The manipulation of the Void (Frowned upon by NPCs). Void Magic allows for incredibly powerful abilities that are of a more evil nature.
Earth Shaman (two schools): Allows manipulation of rock and lower lifeforms.
Voodoo (two schools ): Enables the ability to curse your foes, debilitating them, and resurrection of the dead.
Holy Magic: Enables blessing your allies and smiting your foes, eventually the ability to resurrect the dead.
Arcane Magic: The ability to teleport yourself, cast wards, and shoot basic projectiles.
Demonology: The ability to summon demons from other planes of existance to fight for you, also allows control of creatures of the same nature.
Mind Magic: The ability to manipulate the minds of those around you, to a limited extent.
Lightning Magic: The ability to manipulate and create electricity, to a limited extent.
Incompatible with: Psionic
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Psionic
+2 Points
You have the ability to manipulate the world around you using psionic abilities. Brain damage may result in loss of psionic abilities. All Psionic beings have a Psi-Shield that at least partially shields you from most forms of damage (excluding melee damage).
Please choose up to one of the following schools of Psionics to choose from (amount can change based off of race and traits).
Telekinesis: The ability to move matter around you.
Energetics: The ability to manipulate energy around you.
Altierism: The ability to manipulate biological matter, healing it or enhancing it.
Telepathy: The ability to communicate with other entities mentally, and allows mental attacks. You are more resistant to psionic based mental attacks.
Psi-Manifestation: The ability to forge ammunition and basic weapons (swords, spears, shields, anything made out of a single material) that can be used by you. Psionic weapons drain the life from the matter it hits, rather than destroying it.
Foresight: The ability to sense extraordinary things, including future events, the health of an entity, and things far away.
Incompatible with: Magic Wielder
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Psychic Adept
+1 Point
You have trained in the art of Psionics, you can now adopt another school of Psionics (max of 2 schools of psionics total)
Exclusive with: Psionic
Incompatible with: Psi-Lord
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Psi-Lord
+3 Points
You are a rare being that can adopt more than two schools of Psionics, you can adopt two more schools of Psionics. Additionally, you are respected by most Psionic beings. (max of 6 schools of psionics total)
Exclusive with: Psionic
Incompatible with: Psychic Adept
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Weak Willed
-1 Point
You have less willpower than normal, and are more vulnerable to mental attacks.
Incompatible with: Stubborn, Psychopathy
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Weak
-2 Points
You are physically weaker than normal, you deal less melee damage than normal, and you cannot wield heavy equipment.
Incompatible with: Strong, Unstoppable
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Feeble
-1 Point
You are more physically vulnerable to attacks, you take more damage than normal, and recover slower than others.
Incompatible with: Durable, Unstoppable
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Lone Wolf
+1 Point
You are a lone wolf, and perform much better in every way while not in a party.
Incompatible with: Leadership
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Musical
+1 Point
You have increased affinity for musical instruments and music in general.
Incompatible with: Advanced Hearing, Deaf from Birth, Deaf by Trauma, Hard of Hearing
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Heroic Façade
+1 Point
You are respected by NPCs, more quest opportunities will be available for you and your party while you're present.
Incompatible with: Public Enemy #1
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Heroic Compulsion
-1 Point
You are compelled to help others. Your rewards for questing are lowered if people take advantage of it.
Incompatible with: Public Enemy #1
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Elusive
+1 Point
You are much more difficult to notice in general, allowing you to sneak up on enemies and avoid detection easier.
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Military
+2 Points
You have vigorous military training, increasing your proficiency with weaponry of all kinds.
Incompatible with: Pacifist
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Berserker
+1 Point
You have the ability to go berserk, increasing your proficiency with weaponry of all kinds, yet slightly increasing the chance of friendly fire.
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Light Cybernetic Augmentation
+1 Point
Light implants here and there that slightly enhance your reflex time, and senses.
Incompatible With: Mild Cybernetic Augmentation, Major Cybernetic Augmentation
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Mild Cybernetic Augmentation
+2 Points
Mild implants here and there that mildly enhance your strength, reflex time, and senses. Yet making you more vulnerable to energy based attacks.
Incompatible with: Light Cybernetic Augmentation, Major Cybernetic Augmentation
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Major Cybernetic Augmentation
+3 Points
A large portion of your body is now cybernetic, greatly enhancing your durability, strength, reflex time, senses, speed. In addition to granting you a special ability that you describe in your character description. You are however greatly vulnerable to energy based attacks, and remote control.
Incompatible with: Light Cybernetic Augmentation, Mild Cybernetic Augmentation
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Biologist
+1 Point
You have extensive knowledge of medicine and how to apply it, you have a majorly increased ability to heal people of your species.
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Xenobiologist
+1 Point
You have extensive knowledge of the physiological nature of alien races, you have a moderately increased ability to heal people of other species.
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Programmer
+1 Point
You have extensive knowledge of computers and A.Is, allowing you to manipulate machines and robotic entities.
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Unstoppable
+3 Points
You are incredibly difficult to hold down or stop, increasing your resistance to stuns and things of a debilitating nature. Easier to break from physical or mental restraint. Mildly increases your melee damage.
Incompatible with: Feeble, Weak, Weak Willed
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Pacifist
-2 Points
You have never wielded a weapon in your life, severely decreasing your proficiency with weaponry of all types.
Incompatible With: Military
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Hunter
+1 Point
You have lived off of wild animals before, increasing your proficiency with rifles, and enabling you to create snares of all sorts.
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Honorable
+1 Point
You have greatly increased proficiency with melee weapons, shielding, and heavy armor. In addition you have the respect of NPCs. Lying, stealing, or murder in cold blood will negate this bonus for a while.
Incompatible with: Dishonorable
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Dishonorable
+1 Point
You have greatly increased proficiency with "cheap tactics", however NPCs have less respect for you. Honorable acts will negate this bonus for a while.
Incompatible with: Honorable
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Lightning Rod
-1 Point
You have a have a tendency to be targeted by hostile NPCs, reducing the chance other members of your party will be targeted.
Incompatible with: Lucky
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Glitchy
-2 Points
You have a higher rate of system failure.
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Fuel Guzzler
-2 Points
Your fuel usage rate is moderately increased.
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Lucky
+1 Point
You have slightly lower odds of negative effects, and slightly higher odds of positive effects.
Incompatible with: Lightning Rod
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Night Owl
+1 Point
Your vision is not reduced as much in low light settings, allowing you to see better than normal. You also do not have to sleep as much.
Incompatible with: Blind, Dinural
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Charismatic
+1 Point
You are more attractive to NPCs, slightly reducing the chance of negative interactions with them.
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Responsive
+2 Point
You have faster reflexes than normal, granting you an increased chance to avoid damage.
Incompatible with: Blind
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Visual Artist
+1 Point
You have increased affinity for the visual arts.
Incompatible with: Blind, Myopia
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Silver Tongued
+1 Point
You find the words to express your meanings much more quickly, granting you more specific information
Incompatible with: Deaf from Birth, Deaf by Trauma, Idiot
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Psychopathy
+1 Point
You find enhanced focus, but you lack a conscience. You can fake having one.
Incompatible with: Weak-willed, Heroic Compulsion, Empathy
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Empathy
+1 Point
You are more attuned to the emotions of others.
Incompatible with: Psychopathy
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____phobia
-X Point(s)
You are scared of __________.
Points will be reduced based off of the rarity and severity of the phobia.
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Pilot
+2 Point
You are a natural at commandeering vehicles, from cars to spaceships. Your vehicles are moderately more effective in every way.
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Scavenger
+2 Points
You are moderately more efficient at finding items.
Incompatible with: Blind, Myopia
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Nocturnal
+1 Point
You are a night crawler, you are slightly more effective in everyway while outside of light, your sight and focus is slightly reduced while in light.
Incompatible with: Diurnal
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Diurnal
+1 Point
You are a day dweller, you are slightly more effective in everyway while in light. Your sight is moderately reduced while not in light.
Incompatible with: Nocturnal, Night Owl
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Psychologist
+1 Point
You are informed of the mental traits of any significant NPC you interact with.
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Physiologist
+1 Point
You are informed of the physical traits of any significant NPC you interact with.
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Efficiency
+1 Point
You are oddly efficient with all of your tasks, reducing the need to consume food
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Compulsive
-3 Points
Your efficiency has taken a more negative turn, you are now compulsive with your tasks, you are required to finish all of your tasks to the end, or you will suffer several debilitating effects.
Exclusive With: Efficiency
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Idiot
-3 Points
Nothing makes very much sense to you :(. Decreasing your comprehension of the universe and literally everything, significantly.
Incompatible with: Scientist, Xenobiologist, Biologist, Lore Master, Physiologist, Psychologist, Programmer, Mechanic
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Insanity
-2 Points
You have a very warped perspective of the world around you, causing you have very strange and sometimes unhelpful behavior. Rate of friendly fire is moderately increased
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Dimensional Awareness
+5 Points
Your warped perspective of the world has eventually led you to figuring out that you are not real, and the universe around you is fictional! Granting you a somehow deeper understanding of the universe and its inhabitants. Now if only other people could comprehend this knowledge...
Exclusive with: Insanity
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Scrapper
+1 Point
You are proficient with repair, allowing to you heal mechanical beings without damaging them or yourself.
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Mechanic
+1 Point
You can repair and create advanced machinery (items/vehicles) from raw materials.
Exclusive with: Scrapper
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Geologist
+1 Point
You can identify and harvest useful maw materials in your environment with much greater efficiency.
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Paraplegic
-3 Points
Your lower limbs are no longer functioning due to a irreversible injury, you require assistance in some fashion to move at a moderate pace. (Levitation, Wheelchair, etc.)
Incompatible With: Lone Wolf, Unstoppable
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Internal Diagnostics
+2 Points
You are more aware of debilitating affecting you, and exactly how it debilitates you.
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Mute
-3 Points
You cannot speak, making it excruciatingly difficult for you to communicate with NPCs.
Incompatible with: Silver Tongued, Leadership
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Regenerative
+2 Points
You're unnaturally regenerative, making it incredibly difficult for you to die. (Brain damage can negate this effect)