Re: Role Compendium & Suggestion Thread
Role Name: Poisoner.
Alignment Killing Neutral.
Game Size(s): 13 or more players.
Abilities: Pick either 1x bulletproof or Cop immunity before the game starts. Poisons a player at night. The poisoned player dies at a random (pre-selected by the mod but unknown to the players) point during the next day. Poison bypasses bodyguards, vests and any other anti fireweapons role or item.
Win Condition: Be the last person alive.
Intended Purpose: Third party SK with a twist.
Meta-Game Implications: Having the targets die during the day allows them to share any information they might have, or even get a lynch done before they die.
Possible Cons: In a small game (13 players), the setup must be built and balanced around this role, and an early death will turn the tables on the Town's favour.
Additional Notes: None.
Role Name: Lover.
Alignment: Any.
Game Size(s): Any.
Abilities: If a Lover dies, their partner die as well.
Win Condition: That of their alignment.
Intended Purpose: Taking interaction analysis to the next level.
Meta-Game Implications: A kill or lynch will always result in two deaths. Some will sacrifice themselves in order to kill their Lover if they think they're scum.
Possible Cons: The actions of a player might negatively affect their Lover.
Additional Notes: Can be used as a role or role modifier.
Role Name: Gladiator.
Alignment: Any.
Game Size(s): Any.
Abilities: Can challenge a player during the day. After a challenge is issued, the rest of the Town can only vote of of those two players.
Win Condition: That of their alignment.
Intended Purpose: When your vote is not enough.
Meta-Game Implications: People might duel when someone thinks they can win a 1v1 against somebody else or to prevent someone else from being lynched.
Possible Cons: Impulsive players.
Additional Notes: Poriomania used a variant which didn't end the day after a duel was over, but allowed a normal lynch after that.
Role Name: Alarmist.
Alignment: Town.
Game Size(s): Medium to big (Cult game).
Abilities: Target will gain protection against cult conversion for the night. If successfully protected, an anonymous note will announce the name of the target on the next day.
Win Condition: Town's win con.
Intended Purpose: A doctor for Cult setups.
Meta-Game Implications: Protected targets will be confirmed as non-Cultists for a day.
Possible Cons: Same as those of a Doctor; in small games, don't mix with more protective roles, nor with more than a single Cop, and if so, make sure the scum factions have enough to counter them.
Additional Notes: None.
Re: Role Compendium & Suggestion Thread
Poisoner: Too random. All NK roles need FULL night immunity to function as a role unless the setup is small.
Lover: Suggested before, not a fan TBH.
Gladiator: Suggested before, love it.
Alarmist: Too situational, Doctor can heal cult by default so there's that.
Re: Role Compendium & Suggestion Thread
Quote:
Originally Posted by
Kirize
Poisoner: Too random. All NK roles need FULL night immunity to function as a role unless the setup is small.
Lover: Suggested before, not a fan TBH.
Gladiator: Suggested before, love it.
Alarmist: Too situational, Doctor can heal cult by default so there's that.
You are thinking of the SC2 mod which is role madness. These roles are for forum mafia.
Besides the Poisoner, all of those roles are known and tested roles in Mafia communities. Excluding the Alarmist -which I'll use in my next game-, all of those roles have already been used on this very site.
Re: Role Compendium & Suggestion Thread
Necrobump here!
This needs a sticky.
Re: Role Compendium & Suggestion Thread
I suggest moving this to the Setup Workshop or perhaps upstream, to the Forum Mafia subforum.
I'm just thinking, sometimes when I'm making a setup, I'm looking real hard for the role compendium and can't seem to find it.
Aside from that - this subforum is very useful to hosts (and arguably, not terribly useful to anyone else - you're not gonna look up what a role does in the role compendium, unless it is a very niche role (like toxicologist) and the setup is hidden). Would be great if this were sticked on the main page of the setup workshop (pref. not in "Accepted Setups", but I digress).
Re: Role Compendium & Suggestion Thread
Quote:
Originally Posted by
Ganelon
I suggest moving this to the Setup Workshop or perhaps upstream, to the Forum Mafia subforum.
I'm just thinking, sometimes when I'm making a setup, I'm looking real hard for the role compendium and can't seem to find it.
Aside from that - this subforum is very useful to hosts (and arguably, not terribly useful to anyone else - you're not gonna look up what a role does in the role compendium, unless it is a very niche role (like toxicologist) and the setup is hidden). Would be great if this were sticked on the main page of the setup workshop (pref. not in "Accepted Setups", but I digress).
As a veteran host here I am inclined to agree. This is a very useful post for hosts, especially new hosts who are looking for formatting, lingo, etc regarding certain roles.
It's in dire need of updating as well, there are many roles that we even put in the official mod that aren't on the compendium.
Re: Role Compendium & Suggestion Thread
Quote:
Originally Posted by
Ganelon
I suggest moving this to the Setup Workshop or perhaps upstream, to the Forum Mafia subforum.
I'm just thinking, sometimes when I'm making a setup, I'm looking real hard for the role compendium and can't seem to find it.
Aside from that - this subforum is very useful to hosts (and arguably, not terribly useful to anyone else - you're not gonna look up what a role does in the role compendium, unless it is a very niche role (like toxicologist) and the setup is hidden). Would be great if this were sticked on the main page of the setup workshop (pref. not in "Accepted Setups", but I digress).
Quote:
Originally Posted by
deathworlds
As a veteran host here I am inclined to agree. This is a very useful post for hosts, especially new hosts who are looking for formatting, lingo, etc regarding certain roles.
It's in dire need of updating as well, there are many roles that we even put in the official mod that aren't on the compendium.
I agree with you two. The thread is now in the Setup Workshop. Note that it is also in the FM Masterthread, a very useful thread for links : https://www.sc2mafia.com/forum/showth...l=1#post828747
As for updates, that will be done over time, but you're right that it could use some.
Re: Role Compendium & Suggestion Thread
ive played a game once where jailor(prot) was able to nighttalk w/ his victim.
do you think that should be used sometimes? what if there is a traffic analyst aswell? that would be +scumvalue if both jail and anal are town, right?
i am uncertain here tbh
Re: Role Compendium & Suggestion Thread
Quote:
Originally Posted by
oliverz144
ive played a game once where jailor(prot) was able to nighttalk w/ his victim.
do you think that should be used sometimes? what if there is a traffic analyst aswell? that would be +scumvalue if both jail and anal are town, right?
i am uncertain here tbh
What is your traffic analyst doing here? Also, generally speaking, it depends on the spirit of your setup. Jailors tend to be pretty central to setups when they exist, though, so it'd be interesting to have a traffic analyst rolecard.
Re: Role Compendium & Suggestion Thread
traffic analyst has a night action checking if a slot had a private chat that night.
in "normal" set-ups thats basically an alignment cop, as that makes only the scumchat trigger a positive result. however, a jailor with a victim-chat could possibly create "false positives", and lead to a town power role outing, or even getting lynched.
Re: Role Compendium & Suggestion Thread
Quote:
Originally Posted by
oliverz144
traffic analyst has a night action checking if a slot had a private chat that night.
in "normal" set-ups thats basically an alignment cop, as that makes only the scumchat trigger a positive result. however, a jailor with a victim-chat could possibly create "false positives", and lead to a town power role outing, or even getting lynched.
Ah. That would just be a setup based on nightchats and on claims, though. It's far from nonsensical. In fact, traffic analyst only makes sense if there are townies who can have private chats. Else, you can just call them alignment cops...
Re: Role Compendium & Suggestion Thread
Quote:
Originally Posted by
oliverz144
traffic analyst has a night action checking if a slot had a private chat that night.
in "normal" set-ups thats basically an alignment cop, as that makes only the scumchat trigger a positive result. however, a jailor with a victim-chat could possibly create "false positives", and lead to a town power role outing, or even getting lynched.
Quote:
Originally Posted by
Marshmallow Marshall
Ah. That would just be a setup based on nightchats and on claims, though. It's far from nonsensical. In fact, traffic analyst only makes sense if there are townies who can have private chats. Else, you can just call them alignment cops...
An important thing to add about traffic analyst is that it's an "anti-swing" alignment cop since it checks if someone has another player they are able to legally talk to at night, so once mafia is down to only one member left it stops returning positive results on the mafia because they have no one to talk to at night.
Generally makes balancing setups easier because unlike more swingy roles (e.g Tracker who gets stronger as more mafia die) which can lead to snowballing, it gets weaker as town is doing better (well, specifically once mafia is down to only one player, but it still falls under the anti-swing category)
@Marshmallow Marshall
Re: Role Compendium & Suggestion Thread
Quote:
Originally Posted by
Lag
An important thing to add about traffic analyst is that it's an "anti-swing" alignment cop since it checks if someone has another player they are able to legally talk to at night, so once mafia is down to only one member left it stops returning positive results on the mafia because they have no one to talk to at night.
Generally makes balancing setups easier because unlike more swingy roles (e.g Tracker who gets stronger as more mafia die) which can lead to snowballing, it gets weaker as town is doing better (well, specifically once mafia is down to only one player, but it still falls under the anti-swing category)
@
Marshmallow Marshall
That is a great point. I don't think I've ever seen the role be used on this site, but it really should be used more! The main problem with alignment cops is that they can singlehandedly solve games without the right countermeasures around, so the Traffic Analyst is a great role to replace it with, since it has an integrated countermeasure.