Where is the line between gamethrowing and metagaming for a victory
I've been seeing a lot of people host these really terrible "cult vs masons with minimal night kills" saves and here's what tends to happen in them:
Town ships the only killer, or entire (usually 2man) triad really quickly, or they AFK and heart attack out of game
Town now has scum hopelessly outnumbered, and confirmed ML + confirmed mason starts bashing cultists every night. There's no killer that can hurt the confirmed ML, and when the auditor audits a mason the new ML just masons him again etc etc
Host is a retard and left "1 night between conversions" off
ML is bashing a cultist, townie helps find another cultist that is bashed, becomes confirmed, gets converted
Game ends with 6 dead cultists in graveyard AKA 6 townies that lost the game by getting culted then bashed by ML (and usually either the most helpful or most "confirmed" townies
The two masons and maybe 1 town win the game together
Since the majority of the town-starting players actually lost the game, why don't I either:
Find a cultist then suicide immediately after as a non-mason townie to cement my alignment as townie and win when the cult dies OR
Get a townie or 2 to vote with cult, and Lynch the mason leader while I am town, assuming that the cultists will convert me
Am I playing for my wincon or my alignments wincon? Because I would act very differently depending on what's gamethrowing. Also don't post PTFO or you'll be banned
Re: Where is the line between gamethrowing and metagaming for a victory
you play to your current wincon in the role card that is given to you. aiding scum with the intention and expectation of being converted is considered throwing
Re: Where is the line between gamethrowing and metagaming for a victory
Quote:
Originally Posted by
Mesk514
you play to your current wincon in the role card that is given to you. aiding scum with the intention and expectation of being converted is considered throwing
If it's obvious, it's still throwing? Like if Town can't win?