give it another shot, you might have been trying as I was pushing some changes.
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i de-selected the typing space and i can't type. RIP
Anyone free to see if we can recreate that chat refresh bug?
Looks like it's working nicely
Getting that issue in pre-game lobby where I cannot see what I post because it does not auto refresh.
figured it out. If it happens again (which it shouldn't), it's not because of the bug I fixed.
So the problem was that the day 0 day chat (the pregame talking) would only push out to people that were in the game before the first word was said. when day 1 rolls around, all the players have joined, so it would never be an issue.
Thanks to mike vipe, the link to the game has been changed!
https://narrator.systeminplace.net:5000/
oops, forgot to check if people were online before I restarted it.
pushed post game lobby chat, and knowing what players are in the game, and who's the host.
SJ forwarded me to this.
This is most impressive with design decisions (I love your cult) that aren't rubbish unlike another certain standalone mafia title.
This is great stuff.
A few questions, and I feel like answers to a few of em will simply be "not done yet":
Interested in your colour choices, especially for cult and town. Any reason you decided to change them? Easier to see etc?
Cult implodes on death option for CL, is that half suicide or all suicide?
What made you want to include a Mafia Bus Driver?
I can see you've got options to include cooldowns for some neutral roles, charges for some town roles. Same thing planned for mafia roles?
Definitely interested to give this a focused try with a bunch of people at some point.
Thanks! I've been getting my inspiration largely from FM games.
Cult's color is more sickly green than regular. And I chose blue because of epicmafia that call themselves blues all the time. But if people prefer different colors, It's supppeerr easy to change. I'm not particularly partial
Its supposed to be all but 1. I figure a mix of the options for Cult Leader is balanced for the game, but keeping PR roles and no implosion, and no cool down, is pretty IMBA.
It was super easy to implement and I don't think that game breaking, and fun to do.
Which ones do you think need charges? Eventually, I'm going to go back and make all of them with "charges" and those with negative values mean infinity. I'm still a bit of a ways from there rn though.
lol it sounds like you really wanted coroner elixir. What should it's abilities be?
Suggestions Talked About In Last Session:
-Disconnect Feature
-Allow Players To Colour Names(/Text?) in chat using hexadecimal RGB codes. [non-black/dark colour]
-Options Menu For Players To Remove the Sound That Occurs When Player's Post
-"Ping" Players when afk/game starting/everySoOften/etc.
-Fix PreGame Chat Showing After Game Has Started
also fixed pregame chat.
pushed:
executioner's target is now in the role card
ally info is now in the role card