I've always said the most important thing for the future of Mafia is better graphics.
Printable View
I've always said the most important thing for the future of Mafia is better graphics.
The graphics and user interface of Town of Salem does deserve an overhaul but that doesn't remove from the fact that the community is generally more competent than the sc2 version of it.
Also mafia 2.0 is likely dead seeing as how we haven't heard a thing on its development 18 months.
Of course not. I'm talking about the way the game is right now. Middle-sized detailed map with spread out buildings and props and nice night lighting making you feel your presence in an actual town, with all the camera night trips. And also about giving more life to animations, including lynch animations. I love the style of SC2Mafia, and it would be perfect to implement it into standalone project.
Was also thinking about adding night kill animations if someone does you. For example, the camera blacks out at the end of the night, you hear someone's footsteps and then out of darkness a hand with a tommy gun appears in your face and feeds you with bullets, red screen, "You have been killed by Mafia" message.
The Narrator, right? I'm trying to keep up and I'll be in a day or two, now, is your version made completely of UI for easier interaction? It sounds promising!
RIP Potential
We've actually got something interesting planned for the current SC2Mafia map. There's no schedule yet for it's release, but...you'll know when it hits. :)
I'm going to push publicizing into hyper drive in the next week or so, with a possible kick starter. Stay tuned.
I mean it only took us four years but hey... we have a test build for this now. It's currently going through QA and will likely see a push to the live test map sometime October for public playtesting before it goes really live a little later this year.
Hopefully proper rules and stricter adhering to them is also a part of the update.
Oh and please fix the chances for roles, I want the actual random chance from back 2013 back. I do not want my setup to have "statistically preferred" roles, make it an option to cancel randomizing completely. Even when I put "1" and "1" values for two roles under the same category, one still has more chance than the other one. That was never my intention.
I think he means the slider that determines the probability of a role.
I never knew putting 2 similar roles on same number wouldn't make them have same probability... that's new to me, and I'm skeptical about it.
Anyway, on this topic I got a question about the current mafia version. There is that rumor that Auditor and Cultist increases the chance of ML, and Judge increases the chance of crier. Are those true or just myths?
What about Jester Suicide? I remember someone claiming that mafia and government have higher chance of being the ones to die from lynching Jester. That's a myth, right?
I do mean the slider that allows to tweak the chance of this or that role. Even if I agree it might be useful for some, it is a disaster for me, and I preferred the system where we could not affect actual role chances more. I would welcome if they returned or added back that system from back when Mafia was popular... but I am not expecting much.
@Frinckles
Was hoping you could quickly bust this myth? :P
Jester is 100% random. I know because I've modified it for the Omni-jester to kill everyone before. c;
For the other two, I believe:
Mason (without a leader or other Masons) cannot spawn without Cult. Not sure about Auditor.
I'll go ahead and check in depth later tonight.