I like this setup. I think you shouldn't randomize the role distribution though. Wouldn't want something fucky like three Mafia Veterans.
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I like this setup. I think you shouldn't randomize the role distribution though. Wouldn't want something fucky like three Mafia Veterans.
Theyre unique
I have 2 small questions one of which is less likely to be relevant than the other.
The first being: Does lookout "visit/target" the person they are watching. It doesn't explicitly use either of these words in the initial bit of the role card. This is only pertinent in the unlikely chance of 2 lookouts, I believe, and, more so, in the case of bussing.
Second question: Do mafia choose who to send for the kill? Again, not explicitly stated but I'd just as soon assume that to be the case.
I can clarify this in the description, but as Slaol mentioned, they are unique. Each of the the thirteen character roles will appear exactly once.
First: Any action targeting another player counts as a visit, lookout included. However, as mentioned above, there will be one, and only one, lookout.Quote:
Originally Posted by creedkingsx
Second: Mafia does select which member to send for the kill.