personally if I had been Drug Dealer I would've considered not attacking and faking heal feedback.
just something I've done on the Narrator before
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personally if I had been Drug Dealer I would've considered not attacking and faking heal feedback.
just something I've done on the Narrator before
I was also secretly hoping @Voss would fake-claim Snitch :sob:
I'm trying to figure out... how would a green Bartender play the game? The only thing I could come up with is doing nothing while claiming his actual role.
The Bartender can give fake feedback if his choosing, here is the list of all potential feedbacks:
What Bartender action wouldn't be "anti-town as hell"?Quote:
Potential Feedback
Spoiler : Feedback :
That's some poor bastard whoever would get unlucky enough to roll a green Bartender. :push:
Maybe 'poisoning' someone and then saying they weren't actually poisoned during the day chat. It's confirmable after the day.
Literally, the strategy would be to try and prove that you used your action in a non malicious, info give-y way.
Also, I did do that mag!! You also should have given me the snitch role.
Bartender doesn’t have to be anti-town actually. Faking gun or vest feedback or some other impossible feedback allows the Bartender to confirm their own role. Maybe not alignment necessarily but it’s not strictly anti-town
I’m definitely planning to host this again at some point, currently considering making a version with 13p
It doesn't. It just was in this context. He was explicitly trying to decieve me into thinking he gave me a gun and that he was gunsmith. Frankly MM knows I like mechanical interactions and it probably would have worked.
It'd be different if you gave a role fake feedback without saying you did and tested their reactions over the day; did they reveal their gun, did they say they were switched etc.
Good idea :) the game was fun, but expectedly quick.
Also @blinkskater I play differently when you're in the game, simply because you give a lot of info AND tend to detect my alignment well following certain strategies... this game, I did not have to care about you lol.
13p sounds exponentially more fun for this particular setup.
Like, the fun in this setup is the large variety of possibilities.
But as we saw here, after just 1 game night - the possibilities of "what happened" were extremely limited. Not even a theoretical "there was an Operator or Busdriver mixing shit up" was considerable. A straight up "here is what happened, the end" after just one night, with just one or 2 other theories coming up that only Efe would fall for.
The day two gamestate was due to Efe's role check on MM contradicting what MM said.
-MM was scummy to me but in a vacuum I may have been inclined to believe his GS claim.
-Considering he directly supported MM's visitation, I didn't SR Huey until his refusal to vote MM (which again was due because of Efe's check.)
The odds of Efe picking MM were at the time, 1/6 (MM, Huey, Me, Light, Lawyer, Voss)
Funny enough, MM only softed at the fake-gun when I voted him and doubled down on the Gunsmith claim (making it a 100% cc to Efe) after I tried to role-swap.
This game just happened to be unfortunate for scum and very unfortunate for Town. NotLikeThis
I have no doubts that the eight player version of this have gone to day three easily, probably day four.
Hmm.. here is a thought.
In "mechanics heavy" setups such as this - it is fair to assume that the Mafia are strongest on D2, and every following day the Mafia get weaker and weaker due to the Towns PoE getting smaller and smaller from just simple role counting, yes?
I'm just thinking...
Could that be an argument AGAINST 13p setup? Because unlike vanilla setups - here at lylo the game would come down to a simple 1-2 player sized PoE from just mechanics alone.
This could be true whatever the player count, be it 8 or 13. I'm just thinking that maybe 13p would make for more boring days? My original argument in my last comment only thought about D2 in particular.
Mechanical setups and ones with many PRs do have a way of creating processes of elimination for sure. The kicker is usually that multiple alignment roles require scumhunting and reasoning still. A 13p version of this would have a lot more moving parts but I think the premise would largely be the same. Theres also a theory about power role dampening which is applicable to role-madness setups you see on the SC2Mod in which things become less chaotic.
More to the point though, in 2 of the 4 FM games I've played: Scum/Town has narrowly found or avoided mechanical reprecussions based off low-chance events.
In this example, Efe picked a 1/6 chance of unraveling the Mafias entire plan, or most of it.
Another one I'd give would be Unknown fake-claiming Tracker who saw Magoroth's exact target when he was healing MM. It 95% confirmed him and found us the doctor as scum.
I think Sc2Mafia FM players need to buy lotto tickets.
The setup I'm hosting (that I need to finish) is intended to find a sweet spot between scumhunting processes of elimination and fakeclaiming.
I'm using roles that compare alignments, visitations and lists of names but without explicitly naming scum. Of course I'm throwing in some Mafia deception to counteract this. I think it'll be fun.
Lotto is for losers
The Mafia failed to take down the power roles quickly enough, and had no way to counter them (electromaniac, operator or bus driver, for example). So no, a 13P setup is not impossible, and could even be better than this game because of the amount of interactions; however, that's up to personal taste.
You do have a point that I always consider when reviewing a setup, though. The game must not be solvable by pure mechanical play, at least not at too high odds, because when such a scenario happens, it is rarely fun for anyone, the Mafia having to make up lies that are necessarily illogical and more or less obvious. Good thought :)
Another point that I like here : you have an idea behind your setup. Not just a flavor idea, but an idea of how you want the mechanics to play out in combination with gameplay, which is grounds for very well balanced and fun setups if they are fleshed out well enough.