Re: Tragedy Looper #3 Tutorial Game (First Steps)
I'd say it's time someone uses a -1 paranoia on the class rep.
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Forbid Movement on Police Officer
Re: Tragedy Looper #3 Tutorial Game (First Steps)
So, Grommor is in favor of a horizontal movement on the henchman, while Whad thinks we should use it on the office worker.
What's your end decision guys ?
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Ok, after argiung a bit with Grommor, we decided to try to get the Office worker's role by using his goodwill action.
Sorry for not doing as you asked Whad, but this gives us more infos all things considered, if he refuses the goodwill action, then we know he's either killer, brain, cultist or curmudgeon.
If he's sk as you suggested Whad, it also gets revealed that way, using his goodwill action.
Again, sorry for not waiting for you Whad, but time zones make it hard to get a proper discussion, and we'd all like for this game to move on.
+2 Goodwill on Office Worker
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Phase 4: Resolve Actions
The Class Rep visited the Hospital, where Whad manages to calm her unease. Something about the Police Officer's visit to the School had him on edge, had he figured out that he had been manipulated? Or was there something truly suspicious going on at the School? Grommor kept an eye out at the School in case the Police Officer tried to leave, but he seemed preoccupied. Sino managed to have a friendly conversation with the Office Worker. With a bit more time, the Protagonists might be able to befriend him.
Mastermind wrote:
Quote:
The Mastermind performs the following actions:
- Class Rep: Movement Vertical
- Police Officer: Paranoia +1
- School: Intrigue +1
The Protagonists wrote:
Quote:
The Protagonists perform the following actions:
- Class Rep: Paranoia -1 (Whad)
- Police Officer: Forbid Movement (Grommor)
- Office Worker: Goodwill +2 (Sino)
Hospital
Class Rep �
Doctor
Henchman
Office Worker ♥♥
Rich Man's Daughter |
Shrine
Girl Student |
|
|
City � |
School �
Police Officer ☹ |
Phase 5: Mastermind Abilities
Something seems to be stressing the Office Worker. Did he receive some bad news while at the Hopsital?
The Office Worker gains Paranoia +1 ☹.
Phase 6: Goodwill Abilities
You do not have enough Goodwill to use any abilities.
Phase 7: Incidents
You know that someone was supposed to go missing today... but it does not occur.
Phase 8: Switch Leader
Tomorrow's leader will be: Whad
Phase 9: Day End
The night remains peaceful... for now.
End of Day.
At the end of the day, the board looked like:
Hospital
Class Rep �
Doctor
Henchman
Office Worker ☹ ♥♥
Rich Man's Daughter |
Shrine
Girl Student |
|
|
City � |
School �
Police Officer ☹ |
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Day 4
Table Talk is ENABLED for this game. Please feel free to discuss what is happening during the game at anytime.
Loop 1 of 4
Day 4 of 5 (Leader: Whad)
Incident: None
Phase 1: Day Start - Morning
Nothing happens.
Phase 2: Mastermind Actions
Mastermind wrote:
Quote:
The Mastermind intends to perform an action on the following characters/locations:
- Henchman
- Office Worker
- City
Hospital
Class Rep �
Doctor
Henchman ✉
Office Worker ☹ ♥♥ ✉
Rich Man's Daughter |
Shrine
Girl Student |
|
|
City � ✉ |
School �
Police Officer ☹ |
Phase 3: Protagonists Actions
The Protagonists may now discuss what actions they would like to take. To confirm your action, reply in bold, red colored font.
Re: Tragedy Looper #3 Tutorial Game (First Steps)
@Whad
, at this point, the safest action would be to forbid intrigue on all three City, Henchman and Office Worker, as we know the last incident triggers with intrigue tokens as opposed to paranoia tokens.
The brain might still be able to place some of them, but looking at what happened so far, the brain might be the Police Officer.
Re: Tragedy Looper #3 Tutorial Game (First Steps)
As a reminder...
Forbid Intrigue �:
Quote:
If on the same spot as an Intrigue +1 or +2 , this takes precedence and nothing happens. However, if 2 or more players have played Forbid Intrigue � on the same day (no matter where on the playing field), they nullify each other.
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Quote:
Originally Posted by
Trine
As a reminder...
Ok, nevermind then.
Forbid intrigue in the city, goodwill on the office worker and a movement then ?
Re: Tragedy Looper #3 Tutorial Game (First Steps)
+1 goodwill on the Office Worker
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Movement - Horizontal on Class Rep
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Phase 4: Resolve Actions
The Henchamn has been on edge today ever since receiving an early morning phone call. He can be seen pacing the hall of the Hospital, looking as if he hasn't slept all night. Meanwhile, try as Whad might to build up his friendship with the Office Worker, he seems to be continuously interrupted or sabotaged at every turn. Sino does manage to get the Class Rep to visit the shrine with him, however.
With a watchful eye on the city, Grommor is able to prevent any of the Mastermind machinations there from progressing.
Mastermind wrote:
Quote:
The Mastermind performs the following actions:
- Henchman: Paranoia +1
- Office Worker: Forbid Goodwill
- City: Intrigue +1
The Protagonists wrote:
Quote:
The Protagonists perform the following actions:
- Office Worker: Goodwill +1 (Whad) This was cancelled by the Mastermind's Forbid Goodwill action.
- City: Forbid Intrigue (Grommor) This cancelled the Mastermind's Intrigue +1 action.
- Class Rep: Movement Horizontal (Sino)
Hospital
Doctor
Henchman ☹
Office Worker ☹ ♥♥
Rich Man's Daughter |
Shrine
Class Rep �
Girl Student |
|
|
City � |
School �
Police Officer ☹ |
Phase 5: Mastermind Abilities
The Mastermind uses no abilities.
Phase 6: Goodwill Abilities
You do not have enough Goodwill to use any abilities.
Phase 7: Incidents
There is no incident scheduled for today.
Phase 8: Switch Leader
Tomorrow's leader will be: Grommor
Phase 9: Day End
The night remains peaceful... for now.
End of Day.
At the end of the day, the board looked like:
Hospital
Doctor
Henchman ☹
Office Worker ☹ ♥♥
Rich Man's Daughter |
Shrine
Class Rep �
Girl Student |
|
|
City � |
School �
Police Officer ☹ |
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Day 5
Table Talk is ENABLED for this game. Please feel free to discuss what is happening during the game at anytime.
Loop 1 of 4
Day 5 of 5 (Leader: Grommor)
Incident: Faraway Murder
Phase 1: Day Start - Morning
This is the final day... if you can just keep anything bad from happening, you will have broken the cycle and won the game!
Phase 2: Mastermind Actions
Mastermind wrote:
Quote:
The Mastermind intends to perform an action on the following characters/locations:
- Rich Man's Daughter
- City
- Henchman
Hospital
Doctor
Henchman ☹ ✉
Office Worker ☹ ♥♥
Rich Man's Daughter ✉ |
Shrine
Class Rep �
Girl Student |
|
|
City � ✉ |
School �
Police Officer ☹ |
Phase 3: Protagonists Actions
The Protagonists may now discuss what actions they would like to take. To confirm your action, reply in bold, red colored font.
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Once again, we'll have to forbid intrigue on the city, and getting the office worker's role is still worth it, imo, we never know what might happen, as for our third action, maybe a -1 paranoia, although that wouldn't change anything so i don't really know.
As of right now, no character can have 2 intrigue tokens, so a faraway murder won't take place, so as long as we protect the city, i can't see how we can lose.
Re: Tragedy Looper #3 Tutorial Game (First Steps)
We have to look out for the mastermind's +2 intrigue ability though, as well as the brain's +1 intrigue, they could enable the faraway murder, given this is the last day, Trine is gonna do everything for it to happen.
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Movement - Vertical on Police Officer