Same goes for a mislynch followed by 2 town kills. Game could be lost for town as soon as D3 start.
If you want 2 KPN. Gotta add more players.
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Best to focus on one thing at a time, no point overwhelming with all the hosting threads when we're still in workshop stage
I've decided to add 1 more citizen into the game.
@RLVG @deathworlds
Approved setup or not?
From the OoO...Quote:
Order Of Operations:
Junior Ghost roleblocks.
Orphan Kid follows.
Teacher talks
Citizen does nothing.
Police goes on duty.
Ghost Hunter kills or detects.
Senior Ghost kills.
Vigilante kills.
Nurse heals.
I think Orphan Kid should be last, when all actions have first happened.Quote:
Orphan Kid:Can follow someone at night. Seeing to whom did his target visit as well as who did visit the target. Can vote during the day.
Quote:
Teacher: Can target someone to talk with at night. Doesn't roleblocks. Can vote during the day. Can't be roleblocked.
How does this work? The Junior Ghost acts during night, which is before the Teacher, thus it solidifies that the Teacher is in fact a night action role.Quote:
Order Of Operations:
Junior Ghost roleblocks.
Teacher talks
Does the Teacher target someone during the night to chat with them during the same night? When the action is processed, the night is already over.
Personally I think the Teacher should be able to target someone during the day (like a traditional jailor would) and once the day ends, their target gets the night chat. Avoids unnecessary complexity.
Quote:
Angel: Can join to Ghost Chat but ghosts wont know who he is. Can't be killed at night however can be force to fade away (lynch) at day. If Angel's been attacked, the attacker will discover who he is. Can vote during the day.
Is there any reason for the Angel not to confirm themselves in the ghost chat? This prevents the Ghosts from accidentally hitting the Angel.Quote:
Angel can win with anyone, whoever he wants.
They can just be like, "HEY SCUM, I'M RLVG111!!!"
This also negates any scum coordination because it's like a spy constantly watching on them and the Angel can just ditch the Ghosts by saying who they are if any sort of coordination occurred.
How does this work? If the Orphan Kid acts during the night and the Teacher (logically) acts during the Day, wouldn't they be too late to join the conversation?Quote:
If Orphan Kid follows Teacher, he will be able to join to conversation. Orphan Kid will be anonymous. Orphan Kid will see the Teach as visits the target.
I think the Orphan Kid should instead be able to access the night chat when it's done and closed, at the start of day.
If you really want the Orphan Kid to be able to join the conversation, then a suggestion is to ditch the thing at night and instead make it a separate day action in which the Orphan Kid can attempt to look for the teacher. That way they can join in on the Teacher's conversation and at the same time able to use their original night action without there being a mess with this mechanic.
Here's an example.
Special Mechanics: Orphan Kid and Teacher
Orphan Kid can follow someone during day, if it's the Teacher then the Orphan Kid will join the conversation anonymously.
And now something different. What happens in the scenario when Ghosts and the Town both wins?Quote:
Ghosts has to kill Ghost Hunter and additinoal 3 townies to win the game.
Town and Ghost Hunter has to get rid of Ghosts in order to win this game.
Junior Ghost is dead and 3 Townies are dead in this made up scenario.
Ghost Hunter shoots the Senior Ghost and the Vigilante shoots the Ghost Hunter.
This makes it so that the Ghosts are dead but they still win as the conditions are met, but the Town also wins because the Ghosts are rid of.
Suggestion : Make it so at least one member of the ghosts are alive for the Ghosts to win.
I screwed up the OoO since it s my first setup i think that s normal. At the Cryptonic's guide of FM jailor was having OoO at the first place, i really want to make it like Jailor's thing which i screwed up.
Why would they? Angel is like survivor+spy, if ghosts wanna reveal themselves to Angel and if they trust to him, they may reveal themselves to Angel. It'll be upto Angel to wheter reveal them or not. That s one of the mechanics i meant to give angel after changing the system of it.
But, it follows and if after all events happen and it starts to follow people, how would he know what happend to them lol.
Teacher goes to talk with them at night, so if teacher has being stalked by orphan kid it should be normal to orphan kid to join them up.
I thought teacher as a night action thing, having chat with someone at night but it wont roleblock, but you havea point that if it doesnt roleblock then it has to be day action. I'll just make teacher be able to roleblock someone at night or make it day action as you said but it will be kinda confusing cause it ll be just like whispering so i would rather Teacher will speak to someone at night and will roleblock the person he s talking to.
And for the W.C. I thought i added that, but I didnt lol let me fix that real quick
@RLVG
Please confirm the following:
The Orphan Kid's ability is now a day action, so they can properly join the conversation, correct?
Does the teacher chat function so that the teacher is anonymous? What about the kid if he joins the conversation?
More tomorrow
tbh, i m thinking about it but i wanna make orphan kid as an lo+det role so i will just make teacher is like an jailor but it visits the target and make target visits teacher. When Orphan kid will follow teacher he ll be able to join the conversation. Tho IMO to orphan kid act earlier than every role is much better and makes more sense since he ll just track people and see what are they doing and who are visitng the target. Or else the orphan kid is just ridicilous to know how they ll visit or get visited by someone, so assume that as LO+Det role tracks teacher so he ll know that there s something going on. That's the logic i was thinking of. But if you find it ridicilous i will remove this mechanic from teacher and orphan kid and make it straight up Teacher only talks and orphan kid only know who visit his target and who did his target visit.
More Questions, for simplicity sake, please address these one paragraph/line at a time, it'll make the review process much easier.
Does the nurse heal all attacks inflicted upon the target or just one?
The Orphan Kid and Teacher mechanic seems unnecessary, and almost unworkable, I suggest it is scrapped. The orphan kid being a lookout/detective combination, while the teacher being a psuedo-architect should be fine.
The Teacher's ability is stated as a night action, however, it's impossible to create a chat during the same phase the action is submitted. I suggest edits to the role card are made to specifically state that it is a day action, which creates the chat during the night.
If the Police targets someone that is attacked by the vigilante or Ghost Hunter, do both the Police and the other TPR die?
Does the orphan kid know exactly whom visited his target and whom his target visited? Is the information mixed up some how?
The Order of Operations must be changed in order to reflect changes made on other roles.
Format Concern: There is no feedback section, I strongly recommend you preconstruct feedback in order to reduce the amount of confusion for the players and reduce chance of host error.
Be sure to put this game up on the queue if you are interested in hosting! As a first time host, I will guarantee you will have a signups up as soon as possible once you are on the queue.
Just one, like in the mod
yeah i ll do it like that, tho didn't get thatpseudo-artchitect thing
Hmm, that seems reasonable and makes sense, so i will make that as an day acting role but the real act will be in at night
Yup, that s the most of the point vig tbh, to make fail kills OR to find Angel. Tho vigilante will only have 1 bullet to shoot so it wont be a problem.
Yeah Orphan kid does know the target's target and the visitors exact name, but if it seems unfair i will only make him able to see who did his target visit as exact person and visitors as only roles
Yes i know that, i still havent touched it cause of IRL reasons i just didnt have time to do that. But i will fix that OoO
but who am i gonna preconstruct feedback to?
Preconstructed feedback is a dedicated section on the setup that specifically states all feedback that can be received. For example, please look at the following feedback section from MattZed's Mafia Wars
Spoiler : Possible Feedback, sorted by associated role: :
All possible feedback that can be received is put into a spoiler, with all feedback being sorted by what role they are associated with. Creating one of these feedback sections will make it impossible for players to mechanically confirm themselves based on the feedback they receive, reduce the possibility of host error, and make it clear what roles produce feedback.
Now, I'll look into my setup tomorrow if nothing happens but, but I still didn't get what that feedback thing is so may i just modify my save for the last time andtry to get it host it?
Sure. You can always add the feedback section while signups are on anyways.
The feedback is essentially looking at each possible role and thinking "okay, if someone gets this role to visit someone/ gets visited by someone, what would i pm the player during the night?" And you write out every interaction for every role. Even citizen which would get only something like "nothing happened tonight" or "you died". Then you publish all those messages on your setup, that way people know what to expect and problems dont arise with discrepancies that may be used to mechanically solve the game
Major Changes:
Orphan kid is now regular detective+lookout role
Teacher now can have a day chat between townies.
Vigilante can kill Senior Ghost and Junior Ghost at night now.
When Police guards his target, and the attacker is Ghost, Ghost will die.
Ghost Hunter now has only 1 chance to kill person. Now he can reveal at day which will make him have investigating 2 times at a night.
Added Tie Circumstances.
Added additional Town dying to win in Ghost Wining Circumstances.
Minor Changes
Doctor information chart update. Nothing changed about the role.
OoO remade.(still might have fucked up that, i kinda copied 8-2-2 stay classy
Added some more rules.
Well this was my last change about my setup. No more updates will come and it looks like a legit game mode of mafia tbh. So let it be like this.
putting this onto the queue.
Can you take a final look at the changes for approval @deathworlds
@Hybrid
Just confirming that you now want the teacher chat action to be submitted at night, to then be accessible during the day, instead of the recommended 'submitted at day to be accessed at night'
Police Officer should die as well as the ghost if he is going to have the capacity to kill the ghost. Town already has enough potential night killing actions + lynch (Dont forget to update this on the setup) and youre eliminating 50% of the confirmed scum team.
Can remove teacher/citizen from OoO, dont need to know about roles that do nothing
Setup still states that ghosts cant be killed by anyone but Ghost hunter, but your proposed changes list that vigi can kill ghosts.
Just confirming that junior ghost is still undetectable to ghost hunter when he reveals for double investigation.
Recommend keeping ghosts immune to vigilante.
Just confirming Mafia cant reveal themselves to angel in night chat, but angel can reveal themselves to mafia?
Recommend changing tie mechanics to something simple like Angel > Mafia > Town
You are approved to post signups, pending the confirmation and update of these changes.
Yes, it ll be submitted at night but will work on day done.
oh right done.
done
fixed
yes, he is undetectable to ghost hunter
Done
Yes, that's out of the game's rules.
Hmm, yeah that s probably better.
A'rite i think that's it. As soon as you pm me that confirming my changes, i will open up my sign ups.
@Iced_Monopoly