Ask DarkRevenant to teach how to modify his Sc2Mafia code
It seems that the reason that Sc2mafia development halted because no one knows how to continue his code, and the reason why is that DarkRevenant did not leave behind a thread on what to do with his code (How to add new GUI, How to add new Role, how to modify this existing mechanic.)
Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code
Have u ever actually dealt with a large coding project before? It’s not that simple..
Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code
And modifying someone else’s code is very difficult and time consuming
Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code
besides the actual reason development has stopped is because the map is close to its memory limit, there is pretty much nothing they can add at this point without greatly reworking the entire coding
Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code
Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code
I see, so the only way progress can be continued is to make a new game.
Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code
Quote:
Originally Posted by
BoomBoom
I see, so the only way progress can be continued is to make a new game.
not true either. It's just that it is difficult to make changes without breaking shit due to how crazy the sc2 editor is. There are actually 2 people working on it rn
Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code
if the map is close to memory limit, then just remove the unnecessary fluff, I bet the mothership extended took a lot of needed space, and so is the rest of the executions that we don't care about. There's also the shitizen and auditor, and unbalanced options like "detect exact role, can make 4 executions", and the silly skins. Hell, all gamemodes need to be removed and overhauled, we have played sc2mafia to the point that we know what a good setup is, remove the saveslot feature, which removes the need for a good saveslot every game, remove the setup of the day, chicago and lawless, and everything. Replace the removed gamemodes with default 9-3-3, Mafia vs Triad, and Cult save.
Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code
Quote:
Originally Posted by
BoomBoom
if the map is close to memory limit, then just remove the unnecessary fluff, I bet the mothership extended took a lot of needed space, and so is the rest of the executions that we don't care about. There's also the shitizen and auditor, and unbalanced options like "detect exact role, can make 4 executions", and the silly skins. Hell, all gamemodes need to be removed and overhauled, we have played sc2mafia to the point that we know what a good setup is, remove the saveslot feature, which removes the need for a good saveslot every game, remove the setup of the day, chicago and lawless, and everything. Replace the removed gamemodes with default 9-3-3, Mafia vs Triad, and Cult save.
tl;dr but im pretty sure this is stating what i think 100% needs to be done. I agree, we finally need to implement the dragon execution into the game.
Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code
Wasn't that limit removed like 2013 anyway
Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code
Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code
Quote:
Originally Posted by
BoomBoom
if the map is close to memory limit, then just remove the unnecessary fluff, I bet the mothership extended took a lot of needed space, and so is the rest of the executions that we don't care about. There's also the shitizen and auditor, and unbalanced options like "detect exact role, can make 4 executions", and the silly skins. Hell, all gamemodes need to be removed and overhauled, we have played sc2mafia to the point that we know what a good setup is, remove the saveslot feature, which removes the need for a good saveslot every game, remove the setup of the day, chicago and lawless, and everything. Replace the removed gamemodes with default 9-3-3, Mafia vs Triad, and Cult save.
this
Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code
Quote:
Originally Posted by
Portaloo
this
The map really isn't at memory limit. It was removed with patch 1.5.0 from august 2012. On top of that there's still stuff like every single investigator result ever created in the script and newer stuff like monster-mode is some of the most wasteful, purely cosmetic stuff ever added, and then not even available for players usually.
Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code
Why not like, actually work on a new mafia game in arcade with less spaghetti code and more optimized for LotV. It breaks every now and then. Keep some of the same ideas while getting rid of really dumb or unnecessary ones. It's always the same excuse of "Oh we can't ever do anything about it."
Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code
Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code
Quote:
Originally Posted by
Chalibluefin
Why not like, actually work on a new mafia game in arcade with less spaghetti code and more optimized for LotV. It breaks every now and then. Keep some of the same ideas while getting rid of really dumb or unnecessary ones. It's always the same excuse of "Oh we can't ever do anything about it."
Welcome back
Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code
Quote:
Originally Posted by
Stealthbomber16
Welcome back
Oh... you just remembered me of that thread..... Still the same guy apparently :P
Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code
Quote:
Originally Posted by
Marshmallow Marshall
Oh... you just remembered me of that thread..... Still the same guy apparently :P
He is really not me alt. He’s a friend of mine who made an account just to mimic everything I say 8)
sarcasm in case you were confused
Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code
Also... If you think it's that easy to completely remake the map, do it yourself ;)
Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code