Welcome to the re-re-re-reboot of RLVG's Adventure Quest. This is a game that anyone may sign in to play at anytime! No problem catching up with the other players.
Anyone may sign in to play the game at anytime. If you're too late for the initial start party, don't worry - you can catch up with the others.
This is an Adventure game by RLVG in a fictional mix-mash world of medieval, cyberpunk, steampunk, fantasy, sci-fi and et cetera.
If you want the Maps of the game that's available, or if you want a quick link to certain turns / chapters, it's in the next post.
Character creation is at the near bottom of this post.
Rules & Basic Game Mechanics :
The game will be progressing on forwards, with or without your input.
To submit actions, send the host (RLVG) a Private Message stating what you're going to do.
Each Turn takes 3 days with exception of upcoming holidays.
I will publicly reveal in color codes of who has submitted an action and who has not.
No smurfs are allowed. If you want to change account, notify the host.
Secret communication is allowed, but the Host would want to know what's going on or Host will be confused~
Illogical things such as "Jump to the moon because I want to" will usually be ignored, or certain responses will be met.
If you don't have the thing, it won't work. Drinking water from a bottle without water just won't work as there's no water!
Movement Mechanic :
You have something called "Movement", it's 2 at maximum.
In a City you can move through adjacent City Zones, moving into a sub-zone (E.G. a bar) is free as long you're on that City Zone.
On the World Map you can only move one tile in any direction from where you are, using Coordinates.
Restricted Zones says that you may only move through one zone at a time unless you have discovered the areas you've been to for fast travel.
Once you've discovered a city, you may unlock fast travel methods through quests.
Action Mechanic :
You have infinite possibilities of how you want to act based on your own creativity!
"MacGyvering" is possible, you can turn something into something else as long as you have the realistic ideas and materials for it.
When there's no players nearby, you can perform as many actions as you want as long as you have the Resources for it.
When there's a player nearby, you get restricted to a maximum of four actions if it doesn't relate to the other player, otherwise maximum two actions.
Do NOT submit actions that are considered "Power Actions" though, like "KILL GUY". Instead make it "Attack the person with X weapon" or "attempt to kill by...".
Inventory :
You have a maximum of 10 items to hold, stacked objects (E.G 200 bullets) count as a single item.
Having a bag increases the limit to 20!
There's a Weight Limit to the inventory, certain quest items has weight lifted.
Equipped items and certain quest items do not contribute to the limit of items.
When a new item is obtained, you will receive a fine description only once, it may be re-told by using an action to Identify item.
Each item has Info on them, E.G. a Gun has the description "(Gun - 1 to 2 damage)".
Equipment :
You may equip a weapon in the Left and Right slot, may it be Melee + Ranged, Dual-Wield, Shield and Sword or Primary and Secondary.
The following slots may have worn equipment : Head, Chest, Legs, Feet, Hands, Back.
Equipment that has set bonuses require all pieces of the coresponding equipment set.
Random Facts / Clarification:
Players has a critically low amount of health. Players receive a critically low damge amount to compensate.
Non-players has a lot of health which is why weapons has a lot of damage. Players dealing damage to players will be critically low (for balance).
Players can think outside the box. If they want to make Dynamite and they have bullets, they can extract gunpowder from the bullets. Logic applies.
When a player dies they will be punished by having 25% of their stats removed, all money removed, most valuable equipment removed, spawn somewhere completely random and companions return where they was.
Players may have companions and they have their own dialogues as well advice. Supportive companions are fun to have.
Every 4th Chapter the Day becomes Night or Night becomes Day.
There's 14 hidden IBM Nukes in the world.
In fact there is several secret factions and in the game there's an intended final boss.
When I say Stress is increased but the Stress counter is increased, I mean that the Max Stress is increased so it takes longer for the Counter to reach there.
Character Main Primary Stats :
Strength : Default 1
Increases physical strength to allow more strength based tasks such as punching instead of hammering iron bars.
Armor has a Strength Requirement level to wear, if worn below the required level bonus stats are removed.
Weapons has a Strength Requirement to use, if below then the weapon won't be used correctly or negative effects E.G. knockback on shotgun.
Each level of Strength increases Stamina and Fatique by 1.
Each 5th level of Strength gives a Strength based ability.
Agility : Default 1
Increases the overall Agility to allow more agility based tasks such as parkouring and going at the speed of sound.
Weapons has an Agility requirement to use, if below then the weapon will not be properly utilized.
Certain abilities has an Agility requirement and being below the requirement results in undesired effects.
Each level of Agility increases Stamina by 2.
Each 5th level of Agility gives an Agility based ability and increasing regeneration by 1.
Endurance : Default 1
Increases physical endurance to allow you to take a cannonball to the knee and survive to tell the tale.
It's critical with Endurance to not get diseased, poisoned, bleeding out, break bones, et cetera.
Each level of Endurance increases Poison Resistance by 0.5, Bleed Resistance by 1.5 and Maximum Health by 0.2.
Every 5th level of Endurance increases Regeneration by 0.1.
Presence : Default 1
Increases the overall Presence to empower the personality and ego.
Each level of Presence increases your success on vocal actions, may it be diplomatic, terror, bargaining or influencing.
Every 5th level of Presence gives a Presence based ability.
Character Main Supportive Stats :
Luck : Default 0
Increases the overall Luck allowing you to win the lotteries more easily.
Each level of luck decreases the chance of an unlucky event occuring by 1% while increasing favored odds by 1%.
Each 5th level of Luck increases your loot luck and the quality of items gained.
Faith : Default 0
Increases the overall Faith allowing you to pray and attune with the spirits.
Each level of Faith increases Stress by 1.
Each 5th level of Faith increases Presence by 1 and gives a Faith based ability.
Willpower : Default 0
Increases the overall Willpower allowing you to overcome insanity and show your true potential in power.
Each level of Willpower increases Stress, Fatique and Insanity by 1.
Each 5th level of Willpower increases Endurance and Presence by 1.
Character Secondary Stats :
Puzzlemania : Default 0
Each level decreases the Puzzle Difficulty by 0.1.
Each 5th level increases the Puzzle rewards.
Explorer : Default 0
Each level adds 1% chance to finding a Secret in the area.
Each 5th level gives an Explorer based trait.
Good : Default 0
Each level decreases the counter of Insanity by 0.1 each turn.
Each 5th level gives a Good based trait.
Evil : Default 0
Each level increases the counter of Insanity by 0.1 each turn.
Each 5th level gives an Evil based trait.
Strategic Stats :
Health : Default 3
Health is required to survive.
Health is regenerated by 10% each chapter.
When health is at 50% or less, you become more vulnerable to debuffs.
When health is at 25% or less, you in addition increase Insanity counter by 1 each turn.
When health is at 0% or less, you die.
Stamina : Default 50
Stamina is required to perform Actions. Each Action costs 10 Stamina. "Movement" isn't an "Action".
Stamina regenerates by 5 each turn.
0. The player may use the following actions to restore Stamina :
1. Rest (Completely discard turn and movement, full stamina return)
2. Relax (No "Action" has been made, "Movement" is allowed, +20 stamina)
When you have 25% or less Stamina, you have the Fatique and Stress counter increase by 1 each turn and Primary stats are reduced by half.
When you have 5% or less Samina, you faint - missing out a whole turn and gain a "Tired" debuff for 2 Chapters.
Waking up after a faint puts your Stamina back to 25.
Mana / Dark Mana : Default 10
Mana is the magical flow of your body which is required to cast spells.
Mana regenerates by 1 each turn.
When you have 25% or less Mana every stat is decreased by 50% and Fatique counter increases by 0.5 each turn.
If it's Dark Mana, in addition decrease Health by 1 each turn.
Spirit : Default 10
Spirit is the spiritual flow of your body which is required for certain spiritual abilities.
Spirit regenerates by 0.5 each turn.
When you have 25% or less Spirit your Fatique counter increases by 0.5 and Insanity counter increases by 2 each turn.
Fatique : Default 10
Fatique dictates how tired your character is.
Fatique decreases by 1 each turn only when nothing adds to the counter.
By default Fatique counter is at 0.
When you have 25% or more Fatique the counter of your Stamina decreases by 0.5 and your Stress increases by 1 each turn.
When you have 50% or more Fatique the counter of your Stamina decreases by 1 and your Stress increases by 3 each turn.
When you have 75% or more Fatique you will in addition lose 5 Strength, Agility and Endurance.
When you have 95% or more Fatique you will faint - missing out a whole turn and gain a "Fatiqued" debuff for 2 Chapters.
Waking up after a faint puts your Fatique back to 5.
Stress : Default 10
Stress is when you become too stressed, resulting in bad effects!
By default Stress counter is at 0.
Being in a combat situation, injured, sick, will add to the counter by 1 each turn. Each thing stacks!
Certain things will increase stress such as surprise moments.
When Stress is at 50% or more, each turn has a chance of giving a new debuff.
Having 95% or more Stress instantly causes Insanity (as if it was on 50-75%) until the Stress is lowered.
Insanity : Default 50
Dictates your sanity.
By default Insanity counter is at 0.
Certain events will increase the counter of Insanity while others will decrease it.
If your Insanity is at 50% or more you will become delusional and certain things are warped in your mind.
If your Insanity is at 75% or more you will gain Schizophrenia / Insanity debuff.
If your Insanity is at 95% or more you will gain Insanity based abilities, quests and nothing seems the same anymore.
If your Evil is twice as high or more than the Good level, the player will no longer become Insane but will still receive Insanity based abilities and quests. (Unless they specify wanting to become insane)
Oxygen : Default 10
Each turn you're submerged under water your Oxygen decreases by 1, 2 if Swimming is low level.
Each turn you're out of breath your Oxygen decreases by 2.
When Oxygen is at 5 or less your primary stats drop by 50%.
When Oxygen is at 0 you become unconcious.
Being unconcious in an unrecoverable situation leads to death.
Defense : Default 0
Each point of Defense that the player has increases damage reducement by 1%.
Each 5 point of Defense in addition increases damage reducement by 5%.
Defense is maxed out at 75% damage reducement.
In a Player VS Player situation, Defense is cut by half.
Human : The standard humanoid descended from the other dimension known as "Earth". They are sworn enemies of the Darkness.
Dwarf : An exotic human who's short but they have a certain charm, might and a magnificent beard.
Darkness :
Abyss : A creature made of darkness. They look like a human with exception that they're a living, burning shadow.
Demon : A creature descended from the deep hells, born from the fury of flames. They are sworn enemies of humans and Celestials.
Celestial :
Angel : A creature descended from the high heavens, born from the tranquil. They are sworn enemies of Darkness.
Spiritkin : A creature made of light. They look like a human with exception that they're a living, burning light.
Machine :
Teknid : A mechanical creature that resembles a human. They have achieved True Artificial Intelligence and are sworn enemies of the Tokan.
Tokan : A mechanical creature that resembles a Demon. It appears that they have achieved artifical intelligence but no one are sure. They are sworn enemies of the Teknid.
Hybrids :
Cyborg : A human that has become a Teknid, of flesh and machine. Many considers this to be sinful while others consider it to be an act of truce between men and machine.
Alien : A creature born from the love of Demons and Aliens. Many considers this to be part of an ultimate sin while others consider it a balanced act of darkness and light.
Soulkin : A creature made of both light and darkness. They are a transcendial soul that has taken the physical form of a humanoid, with a touch of transparency. They are feared.
Player Created Hybrids (Not specified here) : Specific hybrids such as Dwarf Demon or Teknid Angel can work as long as it makes sense! Can't make hybrids of hybrids.
Classes :
Warrior :
A person who specialized in brute force.
50% increased efficiency in physical offensive.
Knight :
A person who specialized in defending.
50% increased efficiency in physical and magical defense.
Wizard :
A person who specialized in the arts of Magic.
25% increased efficiency in Magical Offense and Defense.
25% decreased efficiency in physical offensive and defense.
Regeneration of Mana increased by 0.2 each turn.
Engineer :
A person who specialized in the arts of tinkering.
50% increased efficiency with devices and tool based items.
Medic :
A person who specialized in the arts of medicine and healing.
50% increased efficiency in healing.
Spiritual Mage :
A person who specialized in the arts of spiritual arts.
25% increased efficiency in Spiritual Offense and Defense.
Regeneration of Spirit increased by 0.2 each turn.
Warlock :
A person who specialized in the arts of darkness.
25% increased efficiency in Dark Arts Offense and Defense.
Converts Mana into Dark Mana, Magic Spells into Dark Spells, Spiritual abilities become Dark based and consumes Dark Mana instead.
Removes Spirit strategic resource.
Regeneration of Dark Mana increased by 0.3 each turn.
Adventurer :
A person who specialized in adventuring.
50% increased efficiency with all Secondary Stats.
Grants an additional 2 levels each Chapter to be spend on Secondary Abilities.
Unspecialized :
A person who has not become anything specific yet.
No bonuses, will instead gain bonuses over time based on what they slowly become.
Starting Kits : (Weight and Equipment level requirements is removed on these!)
Helmet of the Pacifist. (Equipment - Head) +1 Defense, +1 Presence.
Potion of Wounds (Healing) +5 healing, cures status effects.
The Evil :
Spear of Darkness (Melee Weapon) +15 Melee Damage, Self-inflicts 1 Health per successful strike.
Boots of Darkness (Equipment - Feet) +2 Defense.
The Lucky :
Shotgun (Gun), damage is random between 1 to 10, high damage is more likely closer to target, low damage is more likely further away from target.
5x Shotgun Chapters.
Chocolate Bar (Healing) +1 Healing.
The Woodsman :
Slingshot (Tool)
Boomerang (Tool)
Shovel (Tool)
5x Ropes.
The Survivor :
Fishing Rod (Magic Staff & Tool) +5 Magic Damage.
Copper Chainvest (Equipment - Chest) +2 Defense.
2x Chocolate Bar (Healing) +1 Healing.
Starting Questchain (Optional) :
Find the person :
This quest has you seek out a person.
Find the place :
This quest has you seek out a place.
Seek out the item :
This quest has you seek out a specific item.
Custom :
This quest has the player decide their own quest, if it's possible in the game.
Character Creation :
To create a character, you need to fill in the blanks and change the values.
Default stats are already preset on the character creation sheet.
During character creation, you gain 5 stats to add on Primary, 2 on Supportive and 1 on Secondary stats.
Spawn locations that you may set is Snow, Desert, Forest, Jungle, Island, City. (The locations are random based on these, but will not be near "end-game" places).
The actual Quests changes to the context of spawn, E.G. spawn at island - speak to pirate.
If you played the most recent version of RLVG's AQ, you are eligible to import your character and continue the adventure from where you was!
If you're importing a character from the previous adventure, you may opt-in to have location "Same as before" or otherwise a new location.
Imported characters gain a Veteran Bonus of keeping their items and spells. Quest, adventure progress and companions is kept if they continue from where they left.
Stats are not kept and would be required to be set on new. Race, Gender and Class change is allowed during the importing.
Imported characters are not eligible for starting kits.
Note that some items has changed and certain nerfs which may be undesireable.
Characters that's made will be publicly revealed in a list under here together with the player's name.
It's preferable if you post on the game thread rather than send a PM.
Quote:
Character Name :
Character Race :
Character Gender :
Character Class :
Character Name : APPA (Automated Personal Protection Apparatus)
Character Race : Advanced mechanoid
Character Gender : N/A
Character Class : Unspecialized
Spawn Location : Same as before
Starting Quest : IMPROVE PROCESSER, CONTACT CREATOR, CARRY OUT HER WILL
Boondon, O - 81
Caravelip, AA - 82
City of Dech, AX - 83
City of Lyx, BW - 76
City of the Sun, X - 51
City of Ekson, AY - 52
City at the Lake, R - 34
The Aquatic Tower City, AX - 30
City of Ravas, CB - 41
City of Kalesh, AK - 16
City of Dexan, BP - 11
Vabenstein Desert, governed by the honorable Vabenstein Dynasty.
Reich's Edge and Reich's Jungle, governed by the secret Reich Tribe.
Kamil's Edge, Kamil's Jungle and Kamil's Forest, governed by the cynical Kamil Tribe.
The Winchan Horde's Jungle, governed by the Jungle Trade Horde.
Ekson, governed by the magistry of Ekson City, an artificial snow biome.
Boondon Islands, governed by the militaristic Boondon Tribe.
Pirate's Islands, governed by the pirate and trade imperium.
Louvran Jungle, governed by the god of Sun.
Hell's Gate, a portal to hell, frozen over to prevent spawning.
Somidun Forest, governed by no one but the local wanderers.
Calician Jungle, governed by the Loyal Calician People.
Western, Central and Eastern Calice, governed by the Patriot Calician People.
Pun Island, an extremely dangerous island governed by the pirates.
Goblin's Domain, governed by the goblins.
Freezerazer, the coldest place on the planet.
Tomtim's Steppes, governed by the evil Tomtim's Horde.
Gruesome Kahn's Steppes, governed by the High Warchief Gruesome Kahn.
Aquapolis' Edge, governed by the people of the aquatic tower city.
Western, Central and Eastern Dexaria governed by the militaristic Dexan Empire.
Frozen Solace, governed by no one and is haunted by undead during night.
Don's Forest, Don's Edge and Don's Plains, governed by the Don Trade Imperium.
Western and Eastern Kizren, not governed but has tales of secrets.
Ravasian Plains and Windside, governed by the Left Ravas Government.
Ravasian Desert and Kolusian Desert, governed by the Right Ravas Government.
Tokoroko's Edge, governed by the Tokorokoan Fishermen.
Azkhan's Jungle, governed by the sadistic Azkhan Empire.
Western and Eastern Lyxsas, governed by the government of Lyx.
Sadin's Oasis, governed by the Sadin Trade Imperium.
Western and Eastern Wastelands are governed by no one and is the most inhospitable desert in the world.
I would like help importing my character. I'm not sure on what to do.
July 18th, 2016, 02:23 PM
RLVG
Re: RLVG's Adventure Quest V
Quote:
Originally Posted by SuperJack
I would like help importing my character. I'm not sure on what to do.
Write "Yes" to Imported Character question to receive the items you previously had.
Write "same location as before" or similar to be in the same spot as before, keeping your quest progress and companions - otherwise you'll be in a NG+ with items kept.
Stats has been reset though due to the amount of changes, just add 5 to primary stats, 2 to support and 1 to secondary.
Imported characters may change name, race, gender and class but are not eligible for receiving a starting kit.
In your case it would be something like this (raw pasted, stats has not been adjusted.
Quote:
Character Name : C.C.C. Cailor {Combat Companion Cyborg}
Character Race : Cyborg
Character Gender : Female
Character Class : Warrior
Spawn Location : Same location as I previously was in
Starting Quest :
Each Turn takes 3 days with exception of upcoming holidays.
I've been thinking about this. Still thinking about this. Thought: Is it too short? Will players be able to keep up with the pace? My guess and fear is that if someone falls behind, it may be really hard to get back into.
Quote:
Secret communication is allowed, but the Host would want to know what's going on or Host will be confused~
:cherrim:
Quote:
There's 14 hidden IBM Nukes in the world.
Not anymore, terrorist.
Quote:
Fatique : Default 10
Triggered. New trend starting.
Quote:
Insanity : Default 50[*]By default Insanity counter is at 0. [*]If your Insanity is at 50% or more you will become delusional and certain things are warped in your mind.
This means players start off insane? I mean I guess this makes sense since they woke up from Adventure Quest 4.
Quote:
Defense : Default 0
Each point of Defense that the player has increases damage reducement by 1%.
Each 5 point of Defense in addition increases damage reducement by 5%.
Defense is maxed out at 75% damage reducement.
In a Player VS Player situation, Defense is cut by half.
Taking a page from a certain game, would you consider making the defense = [x/x+100]%?
It makes every point of defense to be less effective.
Quote:
Action Mechanic
You have something called "Movement", it's 2 at maximum.
Request: Please give an example? Like how would I move forward twice at EX-100 {EX-100 to EX-98} only getting a report of what is in front of me (see example)? Can I even do such an action? Do we start with 2 movement?
Lets say I was the host and sent you the following:
Welcome to AQ5!
You spawn in coordinate: EX-100
To the north is an immaterial beacon of blue and to the south is an immaterial beacon of red. Besides that, there is nothing at all in this desolate space.
You wonder how you are able to find footing but decide not to worry about such trivial matters.
What will you do?
Name: AQ God
Stats: OP
Items: None (you better find some soon!)
Spoiler : raw text for doing a double quote :
Random Comments:
Each Turn takes 3 days with exception of upcoming holidays.
I've been thinking about this. Still thinking about this. Thought: Is it too short? Will players be able to keep up with the pace? My guess and fear is that if someone falls behind, it may be really hard to get back into.
[*]Secret communication is allowed, but the Host would want to know what's going on or Host will be confused~
:cherrim:
There's 14 hidden IBM Nukes in the world.
Not anymore, terrorist.
Fatique : Default 10
Triggered
Insanity : Default 50[*]By default Insanity counter is at 0. [*]If your Insanity is at 50% or more you will become delusional and certain things are warped in your mind.
This means players start off insane? I mean I guess this makes sense since they woke up from Adventure Quest 4.
Defense : Default 0
Each point of Defense that the player has increases damage reducement by 1%.
Each 5 point of Defense in addition increases damage reducement by 5%.
Defense is maxed out at 75% damage reducement.
In a Player VS Player situation, Defense is cut by half.
Taking a page from a certain game, would you consider making the defense = [x/x+100]%
Action Mechanic
You have something called "Movement", it's 2 at maximum.
Please give an example?
Lets say I was the host and sent you the following:
Welcome to AQ5!
You spawn in coordinate: EX-100
To the north is an immaterial beacon of blue and to the south is an immaterial beacon of red. Besides that, there is nothing at all in this desolate space.
You wonder how you are able to find footing but decide not to worry about such trivial matters.
What will you do?
Name: AQ God
Stats: OP
Items: None (you better find some soon!)
July 18th, 2016, 08:43 PM
secondpassing
Re: RLVG's Adventure Quest V
Character Name : Lyrin Seirwen
Character Race : Spiritangel -Changed from Angel. Cross between angel/soulkin, a creature born from the remaining tranquil from the planet.-
Character Gender : Female
Character Class : Unspecialized -Changed from Medic. Must gimp self.-
Spawn Location : Same location as I was in {AZ-38}
Starting Quest : You are lonely and desire to seek contact. Find another player's hand to hold.
I've been thinking about this. Still thinking about this. Thought: Is it too short? Will players be able to keep up with the pace? My guess and fear is that if someone falls behind, it may be really hard to get back into.
I think the time is in the middle of being "too long" for certain players while "too short" for other players, a generous balance.
If they fall behind in a situation they can't control, I might opt-in to give them a "quick turn" as long there's no other players nearby.
Holidays are considered to have additional days.
Quote:
This means players start off insane? I mean I guess this makes sense since they woke up from Adventure Quest 4.
No, they start of sane. Since it's 0/100, they're at 0% insanity.
Quote:
Taking a page from a certain game, would you consider making the defense = [x/x+100]%?
It makes every point of defense to be less effective.
It's hard to come by equipment that boosts the defense that high so for the moment it's fair.
Quote:
Request: Please give an example? Like how would I move forward twice at EX-100 {EX-100 to EX-98} only getting a report of what is in front of me (see example)? Can I even do such an action? Do we start with 2 movement?
Lets say I was the host and sent you the following:
Welcome to AQ5!
You spawn in coordinate: EX-100
To the north is an immaterial beacon of blue and to the south is an immaterial beacon of red. Besides that, there is nothing at all in this desolate space.
You wonder how you are able to find footing but decide not to worry about such trivial matters.
What will you do?
Name: AQ God
Stats: OP
Items: None (you better find some soon!)
On the world map you're restricted to 1 but can move any direction. I'll include the extra information for horizontal tiles.
The 2 movement thing is mainly cities and certain dungeons that doesn't have things restricted. Cities will be balanced by being cut in zones.
Sometimes I include "further away" description, for example players who is near the sun city may be able to see the super tall tower.
Quote:
On the World Map you can only move one tile in any direction from where you are, using Coordinates.
July 19th, 2016, 12:37 AM
deathworlds
Re: RLVG's Adventure Quest V
Character Name : APPA (Automated Personal Protection Apparatus)
Character Race : Teknid/Tokan (Hardware from an advanced machine race) - changed from generic teknid
Character Gender : N/A - changed from male
Character Class : Unspecialized -changed from engineer
Spawn Location : Same as before
Starting Kit : N/A
Starting Quest : IMPROVE PROCESSER, CONTACT CREATOR, CARRY OUT HER WILL
Character Race : Teknid/Tokan (Hardware from an advanced machine race) - changed from generic teknid
Hmm, would Advanced Mechanoid be a fine hybrid name or do you have something creative in mind here? :cheesy:
I'll temporarily name it (Custom).
July 19th, 2016, 02:42 PM
deathworlds
Re: RLVG's Adventure Quest V
Quote:
Originally Posted by RLVG
Hmm, would Advanced Mechanoid be a fine hybrid name or do you have something creative in mind here? :cheesy:
I'll temporarily name it (Custom).
APPA would be fine being called an advanced mechanoid.
July 20th, 2016, 05:10 AM
SuperJack
Re: RLVG's Adventure Quest V
Start date?
July 20th, 2016, 10:47 AM
Calix
Re: RLVG's Adventure Quest V
Character Name: Lore Delacour Character Race: Soulkin Character Gender: Female Character Class: Spiritual Mage
Spawn Location: Same as before
Strength: 2 Agility: 3 Endurance: 1 Presence: 3
Luck: 0 Faith: 1 Willpower: 1
Puzzlemania: 0 Explorer: 1 Good: 0 Evil: 0
Is this an Imported Character?: Yes
July 20th, 2016, 11:56 AM
deathworlds
Re: RLVG's Adventure Quest V
HYPE
July 20th, 2016, 12:16 PM
SuperJack
Re: RLVG's Adventure Quest V
Please may I have my spawn location different this time?
July 20th, 2016, 12:44 PM
RLVG
Re: RLVG's Adventure Quest V
Quote:
Originally Posted by SuperJack
Start date?
Possibly August 1st.
Quote:
Originally Posted by SuperJack
Please may I have my spawn location different this time?
I already described it once or twice that you may change spawn location, but the quest progress and companions you've made is lost / reset.
Items and spells are kept.
Quote:
Imported characters gain a Veteran Bonus of keeping their items and spells. Quest, adventure progress and companions is kept if they continue from where they left.
July 20th, 2016, 12:52 PM
SuperJack
Re: RLVG's Adventure Quest V
Quote:
Originally Posted by RLVG
Possibly August 1st.
I already described it once or twice that you may change spawn location, but the quest progress and companions you've made is lost / reset.
Items and spells are kept.
Yeh I just wanted mine changed thought I would ask nicely... didn't intend it to show I was ignorant.
Thanks for the possible start date ^^
July 20th, 2016, 10:58 PM
deathworlds
Re: RLVG's Adventure Quest V
Do some races have inherently different stats than others?
July 21st, 2016, 03:19 PM
RLVG
Re: RLVG's Adventure Quest V
Quote:
Originally Posted by SuperJack
Yeh I just wanted mine changed thought I would ask nicely... didn't intend it to show I was ignorant.
Thanks for the possible start date ^^
So... What location type would you like to spawn in out of desert, city, etc..?
Quote:
Originally Posted by deathworlds
Do some races have inherently different stats than others?
Races has the same stats, however later on races will have different abilities that's for the moment secret.
Some races also get certain stuff faster while getting stuff later, but that's to be revealed.
July 21st, 2016, 10:36 PM
secondpassing
Re: RLVG's Adventure Quest V
Quote:
Originally Posted by RLVG
Races has the same stats, however later on races will have different abilities that's for the moment secret.
Some races also get certain stuff faster while getting stuff later, but that's to be revealed.
At one point there will be no surprises :D
By the way, last game I encountered a pokemon spawn.
(This is only the second time I wished RLVG was more racist.)
July 22nd, 2016, 12:25 PM
SuperJack
Re: RLVG's Adventure Quest V
Dessert
July 28th, 2016, 01:57 PM
secondpassing
Re: RLVG's Adventure Quest V
~3 to 4 days left. OwO
Well ~ 6 to 7 days to not miss out on any of the action
July 30th, 2016, 10:27 PM
deathworlds
Re: RLVG's Adventure Quest V
HYPE
July 31st, 2016, 09:29 AM
RLVG
Re: RLVG's Adventure Quest V
I have processed Calix, deathworlds and SuperJack so far.
Some passives has been removed, but it'll be reintroduced quite soon when I've rebalanced them.
Expect certain nerfs or buffs.
Tomorrow when I'm home from work, I'll process the initial start.
Edit : TDL is also done.
Edit : There goes Secondpassing.
All characters has been processed and spawned.
July 31st, 2016, 03:22 PM
deathworlds
Re: RLVG's Adventure Quest V
Quote:
Originally Posted by RLVG
I have processed Calix, deathworlds and SuperJack so far.
Some passives has been removed, but it'll be reintroduced quite soon when I've rebalanced them.
Expect certain nerfs or buffs.
Tomorrow when I'm home from work, I'll process the initial start.
Edit : TDL is also done.
Edit : There goes Secondpassing.
All characters has been processed and spawned.
Quote:
Originally Posted by deathworlds
HYPE
^^
July 31st, 2016, 05:06 PM
secondpassing
Re: RLVG's Adventure Quest V
I... have spawned.
July 31st, 2016, 07:32 PM
secondpassing
Re: RLVG's Adventure Quest V
There may or may not be a couple more people coming. They're just.. hesitant.
Spoiler : Anyone else notice :
that Frog got unbanned?
August 1st, 2016, 12:13 AM
deathworlds
Re: RLVG's Adventure Quest V
hey it's august 1st almost everywhere now, is it time to start?
August 1st, 2016, 01:43 AM
RLVG
Re: RLVG's Adventure Quest V
Quote:
Originally Posted by deathworlds
hey it's august 1st almost everywhere now, is it time to start?
Impatient are we? I said when I'm back from work and I'm still at work;
#europe
August 1st, 2016, 02:12 AM
deathworlds
Re: RLVG's Adventure Quest V
2 AM here on west coast, I'm ready for this. Even if I fall asleep right before game start.
August 1st, 2016, 07:30 AM
RLVG
Re: RLVG's Adventure Quest V
Adventure Quest V
Chapter 1, Turn 1
We are witnessing a legendary remake of the game, this time with only seven players.
There's nothing too significant to talk about during the very start other than to wish them all good luck.
A worldmap is still in the WIP progress to make it easier to interpret.
For now, just simply go with "Go North" or similar command.
Host has forgotten about writing in money which was planned, so that'll be an automatic thing for Turn 2 instead.
Most landmasses has been given a name.
The unleashed nuke has been retconned and made the city an artificial snow biome instead.
If you feel like using the bad map though which could've been improvised, here it is in a spoiler.
Cities are supposed to be single-tiled and the artificial snow biome isn't shown on map.
Spoiler : Background to questions, also to make it easier to answer :
Quote:
1x Chocolate Bar. (Consume, Heal by +1 health) W=1 C=1
Quote:
Holy Bible. (Book, 1/6) W=3 C=1
That's right. I have a Bible. For everyone else: it's giving a different narrative. I suggest you all getting your own Bibles. The pious shall dominate the land.
I'm assuming I can only use a resource once per turn (whee new wording). Some of the players here are known bookworms. Looking at you APPA, Callahan.
A question that other people are going to wonder about:
1.If we can't focus for movement (give up other actions to move two spaces), can we focus for actions (give up every other action) to read more?
W=1 I'm guessing is weight
C=1 Is count? If that is true the 1x is a bit redundant. That or "C" stands for something else.
2.What does W and C stand for? Have you decided on a weight limit?
3. Just a wish.
4. I realize broadcasting my location is game breaking(?) Just curious if you thought of limiting out-of-game/thread communication.
1.If we can't focus for movement (give up other actions to move two spaces), can we focus for actions (give up every other action) to read more?
2. What does W and C stand for?
3. You should totally highlight this more prominently: <I suggest the following format>
Anyone may sign in to play the game at anytime. If you're too late for the initial start party, don't worry - you can catch up with the others.
4. Just curious if you thought of limiting out-of-game/thread communication.
August 1st, 2016, 02:08 PM
deathworlds
Re: RLVG's Adventure Quest V
Quote:
Originally Posted by secondpassing
Spoiler : Background to questions, also to make it easier to answer :
That's right. I have a Bible. For everyone else: it's giving a different narrative. I suggest you all getting your own Bibles. The pious shall dominate the land.
I'm assuming I can only use a resource once per turn (whee new wording). Some of the players here are known bookworms. Looking at you APPA, Callahan.
A question that other people are going to wonder about:
1.If we can't focus for movement (give up other actions to move two spaces), can we focus for actions (give up every other action) to read more?
W=1 I'm guessing is weight
C=1 Is count? If that is true the 1x is a bit redundant. That or "C" stands for something else.
2.What does W and C stand for? Have you decided on a weight limit?
3. Just a wish.
4. I realize broadcasting my location is game breaking(?) Just curious if you thought of limiting out-of-game/thread communication.
1.If we can't focus for movement (give up other actions to move two spaces), can we focus for actions (give up every other action) to read more?
2. What does W and C stand for?
3. You should totally highlight this more prominently: <I suggest the following format>
Anyone may sign in to play the game at anytime. If you're too late for the initial start party, don't worry - you can catch up with the others.
4. Just curious if you thought of limiting out-of-game/thread communication.
RESPONSE: APPA HAS "SPED READ" HIS BOOK, READING IT TWICE AND COMPLETING IT. APPA ASSUMES ANY ENTITY IS CAPABLE OF POWER READING.
August 1st, 2016, 02:23 PM
secondpassing
Re: RLVG's Adventure Quest V
Also, I've thought of a way to add RLVG into the game, but we would have to gimp his character.
It would require us to co-host him in, and each of us would dictate his surrounding narrative every turn.
Example character:
Spoiler : RLVG's Character :
Name : TBD
Demon-Teknid, Unspecialized
Additional Information:
Strings of disappointments led you to lose your sanity. Your bio-mechanical body is an interesting combination between durability and weakness. The fleshly part (shields) take two times as much damage as regular health, but your mechanical part is twice as durable as regular health. Since the binding between demon and teknid is fragile, your body is accordingly volatile.
Miscellaneous :
Item Capacity : 1/10
Weight : 10.0 / 25
Coordinate : (Unknown to RLVG - will be determined off map by players and will be in a randomized cardinal direction ) - Immaterial Jail
Head: None
Torso: None
Legs : None
Feet : Chains (-1 movement) D= 5/5
Hands : None
Back : None
Weapon 1 : Claws, damage unknown, I guess it's time to test how strong they are
Weapon 2 : None
Worn Jewelry :
Ring Slot 1 : None
Ring Slot 2 : None
Neck : ??? (A heavy weight)
Main Quest :
- Ascend.
Spells & Abilities :
- Rage (50% to decrease Sanity by 10, unknown effect)
Current Effects :
- Fallen God, hated by all NPCs. Interactions with players limited to neutral/agressive. You may not attain anything higher than 0/52 Sanity.
- Limbo (Willpower, Evil, and Good are randomized every turn by {-2,2})
- Strange Bio-mechanics (Health related debuffs are twice as effective)
August 1st, 2016, 02:35 PM
RLVG
Re: RLVG's Adventure Quest V
Questions & Answers
1.If we can't focus for movement (give up other actions to move two spaces), can we focus for actions (give up every other action) to read more?
Your Stamina is your resource and your limit for actions. If you want to read a book 3 times in the same turn, you'll use the Stamina resource 3 times.
"Movement" as in moving from Location A to Location B is free and doesn't cost a resource. These can be done after all actions on the same turn.
2. What does W and C stand for?
W stands for Weight and C stands for Capacity. Certain items will take multiple slots in the inventory.
3. You should totally highlight this more prominently: <I suggest the following format>"Anyone may sign in to play the game at anytime."
I agree, I forgot to add that in. This was something I've added in the previous games. I'll fix it when I have time.
Edit : This is now added.
4. Just curious if you thought of limiting out-of-game/thread communication.
Nope. As long as you submit your actions to me, it's fine and dandy. Players themselves may release information at their own risk. Puzzles and certain objectives (player is informed of this) will however receive a penalty to reward if shared publicly for required assistance.
Unfortunately there's a loophole that player can PM another, so... Host considers rewarding snitches regarding unmentioned assistance!
August 1st, 2016, 02:38 PM
RLVG
Re: RLVG's Adventure Quest V
Quote:
Originally Posted by secondpassing
Also, I've thought of a way to add RLVG into the game, but we would have to gimp his character.
I have 7 random characters that's wandering about the world. To make it fair to players, there's certain "random rolls" as to what they're going to do and where they're going.
Think I'll add this eight character in though since I like it. :cheesy:
Edit : Might consider adding the concept as well from Chapter 2 on for that specific character.
August 1st, 2016, 03:26 PM
secondpassing
Re: RLVG's Adventure Quest V
Quote:
Originally Posted by RLVG
I have 7 random characters that's wandering about the world. To make it fair to players, there's certain "random rolls" as to what they're going to do and where they're going.
Think I'll add this eight character in though since I like it. :cheesy:
Edit : Might consider adding the concept as well from Chapter 2 on for that specific character.
Secrets are being revealed!
I think this character would be different though, in that your playerbase would build/help build the area around you and that you would make decisions instead of randomize your actions. We're world building, yeah? This character's purpose is to not be a random character.
I guess it was more of a way to gauge interest as the players would have to spend a little more effort to host you.
I'm imagining that hosting your character would take place in the thread.
tl;dr would you, RLVG, like to play as this character? Would you, players, like to host another character?
August 1st, 2016, 07:01 PM
Funce
Re: RLVG's Adventure Quest V
Comeon guys! Why no tell me when this is on!!
Okay Okay....
Character Name : Evelynn
Character Race : Demon
Character Gender : Female
Character Class : Medic
Spawn Location : The Church of Shadow (As Before)
Starting Kit : Freelancer - 4 bullets (As before)
Starting Quest : Get an audience with the one true deity. (As before?)
1 S, 2 A, 1 E and 1 P means you've only added 1 stat out of the 5.
Add another 4 stats spread over Strength, Agility, Endurance or Presence. :cheesy:
Those that's importing won't get a starting kit but they still keep their old items.
Helmet is kept when you import, even if you reset quest progress by spawning elsewhere.
August 2nd, 2016, 11:40 AM
Funce
Re: RLVG's Adventure Quest V
Oh really. Lol. Okay. So stats are default 1.
Uhhhh.
S 1
A 3
E 2
P 3
There you are.
Main post has been edited.
I'm still writing out some actions, so be patient.
I woke up longer than I had planned to. :cheesy:
August 4th, 2016, 11:12 AM
RLVG
Re: RLVG's Adventure Quest V
Adventure Quest V
Chapter 1, Turn 2
Money has been introduced, everyone starts with 100.
Primarily money is used for quick transport and certain tolls, but some might have access to blackmarket...