Re: S-FM Politico II (12P)
Quote:
Originally Posted by
OzyWho
I like that the factional night kill isn't mandatory. Makes a corrupt medic have some play and not be citizen.
By the way. One thing I see missing is clarification wether or not Governor's pardon is announced to anyone SoD or not.
the answer to that is in the first couple sentences of the post, but i'd like it, as a player, for that to be specific in each role card. just a thought.
Re: S-FM Politico II (12P)
Definitely shouldn't be called guard. That'd confuse the fuck out of people on this site.
Re: S-FM Politico II (12P)
Quote:
Originally Posted by
OzyWho
I like that the factional night kill isn't mandatory. Makes a corrupt medic have some play and not be citizen.
By the way. One thing I see missing is clarification wether or not Governor's pardon is announced to anyone SoD or not.
The answer is in the firs--- in Voss' post! But, as he said...
Quote:
Originally Posted by
Voss
the answer to that is in the first couple sentences of the post, but i'd like it, as a player, for that to be specific in each role card. just a thought.
... it's a better idea to specify it for every role along with the first sentences. Updating the setup to reflect this.
Quote:
Originally Posted by
Voss
Definitely shouldn't be called guard. That'd confuse the fuck out of people on this site.
Agreed.
Re: S-FM Politico II (12P)
Quote:
Originally Posted by
yzb25
Is lynch achieved when the majority of votes are on one player or when the number of votes on a player exceeds (player number / 2)?
For example, if there are 3 town voters and a mafia judge alive and the judge disables one of them, does the judge render it impossible for himself to be lynched, because he'll never get 3 votes?
When it exceeds [playercount/2]. If 10 players are alive, it's 6 votes to lynch (it needs to be over 50% of the player count). If 9 players are alive, it's 5 votes to lynch. That's the standard way to go when there are vote modifiers in the game, as far as I know. The scenario you outlined is a possibility that gives the Judge some strenght, while still being balanced, since a single Mafia standing would have to forgo their night action if he wanted to kill.
I will update the wording in the setup, because you're right that it's not > 50 % of votes, but > 50 % of player count.
Re: S-FM Politico II (12P)
It'd be cool to have order of operations in a numbered list, instead of using chevrons, but I know I'm being nit picky.
Are you looking for me to say Setup Approved?
Re: S-FM Politico II (12P)
Quote:
Originally Posted by
Voss
It'd be cool to have order of operations in a numbered list, instead of using chevrons, but I know I'm being nit picky.
Are you looking for me to say Setup Approved?
I thought making a numbered list would just take more thread space for nothing, since the OoO is really small in this game. If you think it's better with numbers, I could change it, though.
Well, if you think the setup is good to go, indeed ^^
Re: S-FM Politico II (12P)
Re: S-FM Politico II (12P)
Re: S-FM Politico II (12P)
How am i supposed to receive my role pm?
Re: S-FM Politico II (12P)
Quote:
Originally Posted by
oliverz144
How am i supposed to receive my role pm?
@oliverz144
Hopefully you have noticed that your account received a notification of an unread message at the top-right of this webpage. I do role-cards via website PM.
If you have any questions feel free to PM me or DM me (Discord tag is MartinGG99#6510 ), as its generally common practice to minimize public chatter outside of a game when role-cards are sent.