You are a 3 headed venus fly trap waiting for bugs to land in your pod to capture and suffocate them.
Each head can only capture one person, so therefore you have 3 charges. You can use multiple charges each night (if you think you will have multiple visitors). If someone visits you when you have a charge active, you will capture them, regardless of any immunities. They will get to live and post the next day, but they will not be able to use any abilities once captured (day or night abilities). They will die during the next night (they can access night chats, but again, are unable to use any abilities, regardless of immunities - being caught in the fly trap strips all abilities away).
If you use a charge, and no one visits, you still have that charge.
Once someone is trapped, there is no way for them to get out (unless you are lynched or shot).
---
intended as a tpr, but since this is 1.5k role cards, any alignment goes obvi :p
April 6th, 2019, 11:41 AM
Kenny
Re: S-FM 1.5k Rolecards (Experimental)
4th Degree Shit Admin
-You are an admin who is pretty shitty at his job
-During the day you may reveal yourself and activate 4th degree shitposting rules for the day
-When 4th degree shitposting rules are active you may not get lynched and words containing more than 4 letters may not be used
-Vote tags are exempted from this rule
-Everyone who breaks those rules gets assaulted by you at night, even if you happen to got lynched
4 attack 1 defense
Mothership
-You are a powerful protoss capital ship
-Cloaking Field: You cloak all nearby units and buildings
--Everyone visiting the same player as you gets cloaked, making their name invisible, preventing others from targetting them at night and forcing them to only write in invisible colors
-You, as a mothership, are always moving to random players every night
-You have two skills that you can use at night.
-Mass recall: Recalls all player units in the target area to the mothership
--At night you may choose to use this skill at a random target, redirecting their actions to the target you are visiting this night
-Vortex: Creates a Vortex at the target location. All units within the targeted area are sucked into the Vortex until it ends. Units released from the Vortex are then immune for the following night
--You may choose to cast vortex at night at a location you cannot select yourself
--Every player visiting that random location, possibly including yourself as well, gets completely removed from the game for the current night and the following day
--You must wait 2 nights before casting this again
0 attack 2 defense
GIF
-You are a gif and therefore all your posts must contain at least one gif
-If you fail to meet this requirement you get modkill
-That is all
0 attack 1 defense
April 6th, 2019, 01:47 PM
Stealthbomber16
Re: S-FM 1.5k Rolecards (Experimental)
Krun Dipthorn
Defense Value: 1
Attack Value: 0 (varies)
You are the one and only Krun Dipthorn, otherwise known as "The Great Autismo!". You have just arrived to this game and you have no fucking clue where you are or when this is, but you do know that with friends, everyone can be happy!
Attributes
You have advantage on charisma and constitution saving throws.
Any time you use an ability, you have a 50% chance of activating your Wild Magic Surge table. When you use an item, it is instead a 10% chance.
If you are in a scum team with a night chat, your teammates may also choose to have a 50% chance to activate the Wild Magic Surge table when they activate an ability.
Abilities
You may use each of the following abilities 1 time, and you may use up to 2 of them a night.
Comprehend Languages
Friends
Magic Missile
Message
Minor Illusion
Poison Spray
Spoiler : Abilities :
Comprehend Languages
Target a player. You receive a copy of any feedback they receive. In addition, you also know if they are in any night chats or not.
Friends
Target a player. You become friends!
You have advantage on any Charisma checks targeting this player.
You receive a 1 use item of their night ability. If they don't have one, you receive nothing.
They receive a 1 use item of Friends.
Magic Missile
Target a player. They take a random amount between 1 and 4 damage, +1. (1d4+1 damage)
You appear as Neutral Chaos to any investigative roles on the night you use this ability.
Message
Target a player.
You and that player gain access to a permanent private chat. Day and night.
Text cannot be copied out of this chat and other players cannot be added to it.
Minor Illusion
Target a player. You create an illusion of a massive fucking brick wall in front of that player. Anyone who targets that player must make a Wisdom saving throw (DC 13) or they are roleblocked with the message "Unfortunately, your progress was stopped by a brick wall." The player you target must also make a Wisdom saving throw (DC 10) or they are roleblocked. You have advantage on this saving throw.
Poison Spray
Target a player. That player must make a constituion saving throw (DC 12) or they take a random amount between 1 and 12 damage.
Spoiler : Wild Magic Surge Table :
Wild Magic Surge Table
Roll a number between 1 and 100 (1d100) and activate the corresponding effect.
01-02
For the next day and night, all players have a 50% chance to activate the Wild Magic Surge table upon using an ability, and you have a 100% chance to activate it when using an ability or item. They are alerted to this with the message "You feel the magic in the air tonight."
03-04
You see all the players who visit you, the player(s) your target visits, and all the players who visit them.
05-06
An additional fucking player joins the game with your alignment.
07-08
You alert, dealing 3 sets of a random number between 1 and 6 (3d6) fire damage to any targets that visit you.
09-10
You deal 5 additional random amount between 1 and 4 damage, +1 to your target (5d4+1)
11-12
Your defense value increases by a random amount between 1 and 6.
13-14
You are cursed. While the curse is active, every night there is a 50% chance you'll be witched onto a random target. If you are healed or attacked, the curse goes away.
15-16
For the rest of the game, your defense value is permanently increased by 1 at the start of each day and night phase.
17-18
You grow a cool beard. The beard is so cool that everyone who visits you tonight stands in awe instead of doing whatever they do, and is roleblocked with the feedback "Your target had a magnificent beard and you couldn't help but to stare at it."
19-20
You slip and fall on some ice you created and lose any items you have.
21-22
Other players gain disadvantage on any saving throws they must make for the rest of the game.
23-24
You are cursed. While the curse is active, your skin is a bright, radiant blue. It's so bright that anyone you visit knows you visited them last night, with the feedback "You saw X player target you because their skin was a bright blue.". If you are healed or attacked, the curse goes away.
25-26
You permanently grow an extra eye, and with your heightened perception you can see all who visit you.
27-28
For the rest of the game, all players you visit gain Motivation, allowing them to use an extra night action on the following night.
29-30
Your location is switched with a random player of another alignment. Both players receive the feedback "You were teleported to somebody else's house!"
31-32
You are transported to the astral plane, giving you +50 defense for the night.
33-34
You permanently gain an attack value of +1.
35-36
You gain an extra charge of all your abilities and items.
37-38
A random amount between 1 and 6 random players gain a 1 use auto-vest with +1 defense value.
39-40
All players gain a random amount of defense between 2 and 20 for the night.
41-42
You turn into a potted plant for the night, giving you a defense value of .1 and double all damage dealt to you.
43-44
For the rest of the game you gain a bus driver action which you may use in addition to your other night actions. Both players receive the feedback "You were teleported to somebody else's house!"
45-46
You become immune to all ground-based actions (ex: an earthquake) permanently.
47-48
You control the actions of a really pretty unicorn.
Spoiler : Unicorn :
Unicorn
The Unicorn shares the alignment of whoever summoned it.
The Unicorn cannot vote, but it can post and it is controlled by someone who has never played a game of mafia before, preferably recruited by the host.
The Unicorn has a defense value and an attack value of 1 and shares a night chat with the person who summoned it.
The Unicorn will appear as town to any investigative roles, and it is publically announced that the Unicorn is a Unicorn.
The Unicorn cannot appear outside of the actions of this table.
49-50
You are blackmailed until the end of the day. You may only vote and say the phrase *cat noises*. You may not speak in any private chats, including the one from Message.
51-52
You are covered by a spectral shield. The spectral shield acts as a +3 defense value, 1 use auto-vest. While the shield is active, you are immune to attacks from any role submitted by Marshmallow Marshall or Kenny.
53-54
All of your hair falls out. You're so ashamed that you decide not to vote during the next day phase. Thankfully it grows back at the end of the day.
55-56
For the rest of the game, any player you visit takes a basic attack (-1) worth of fire damage.
57-58
You cannot be roleblocked or witched for a random number between 3 and 6 nights.
59-60
You and all members of your faction gain a 1-use battery, which will restore a charge on two of your abilities. The batteries can be given to another player in addition to their night action. If a person with a battery is killed, the killer steals the battery, violating the law. If a person with a battery is lynched, the battery goes to the hammer voter.
61-62
DURING THE NEXT DAY, YOU MAY ONLY SPEAK IN ALL CAPS.
63-64
A thick cloud of fog obscures the night. All actions have a 50% chance to fail. Failed actions still use up charges on their respective ability.
65-66
All players' defense values are set to 2.
67-68
X player, chosen by the host, is now extremely frightening to you. You cannot vote them or visit them.
69-70
You are cursed. While the curse is active, you are nearly blind, so any action you take now has a 50% chance to fail. Failed actions still use up charges on their respective ability. If you are healed or attacked, the curse goes away.
71-72
For the rest of the game, any fire damage or otherwise fire-based damage now deals an extra 500 damage.
73-74
Any players you targeted this night are now poisoned, and will suffer a basic attack (-1) at the end of the day. They receive the feedback "You have been poisoned by a short half-orc!"
75-76
You glow bright light until the end of the night. All players will know that your target was visited, but they will not know by who. Any players who visit you become cursed. While the curse is active, they are nearly blind, so any action they take now has a 50% chance to fail. Failed actions still use up charges on their respective ability. If they are healed or attacked, the curse goes away.
77-78
You turn into a sheep for a day. You cannot vote or speak anything other than a variation of a sheep noise.
79-80
All players gain a 1-use item that allows them to cast Minor Illusion on themselves.
81-82
You gain a 2-use "Surge Orb" item. You may use the Orb on yourself or on another player. That night, if the player takes an action, they must roll on the Wild Magic Surge Table.
83-84
For the rest of the game, any players who visit you suffer a basic attack (-1) and you gain defense equal to the number of attacks made.
85-86
Your target turns into your role.
87-88
Your target begins flying, and gains +2 defense value and immunity to any ground-based attacks (ex: earthquakes).
89-90
You become invisible until the end of the next night. While invisible, you are not seen visiting targets, and any targets who visit you receive the feedback "You couldn't find your target."
91-92
For the rest of the game, the next time you die, you come back to life as a town Nathan Mersel at the end of the following day/night.
Spoiler : Nathan Mersel :
Nathan Mersel
Defense Value: 3
Attack Value: 0
You are a high-elven stoic champion of the light.
Once per night you may choose one of the following abilities:
You may heal a player, temporarily granting them +2 defense.
You may pray, giving you an item of the host's choice. This can either be a completely new item, or an item submitted for the game.
You may smite a player, dealing a basic attack (-1) to them.
This role cannot be rolled naturally, and cannot change alignments.
93-94
You permanently become massive, giving you +2 defense and a new ability with unlimited uses. Crush
Crush a player, dealing a powerful attack (-2).
If they survive, they are roleblocked.
This always goes first in the OoO.
95-96
You gain an Ice Blade item.
You may use the Ice Blade to freeze a player, roleblocking them and permanently granting them +2 defense.
97-98
You gain a one-use Hex Staff item, which you may use to turn a player into a Ghoul.
99-100
All players of your alignment gain +1 defense and recover any lost ability charges.
Special Mechanics
If Krun Dipthorn is rerolled, activate the Wild Magic Surge Table
April 9th, 2019, 12:51 PM
Stealthbomber16
Re: S-FM 1.5k Rolecards (Experimental)
thanks for the rep
April 10th, 2019, 09:59 AM
Stealthbomber16
Re: S-FM 1.5k Rolecards (Experimental)
Adolfo Pirelli
Defense 1
Attack 0
You are Daniel Higgins. An Irish immigrant posing as a great Italian barber. You make your money by scamming the public into buying your worthless products.
At night you may shave a player to look like whatever alignment you wish for the night to investigative roles and upon death. In the process, you also steal any items they have.
Additionally, you may send your assistant, Toby, to use up to two items on players of your choice. Toby can not kill players. You are not seen as using these items/visiting these players to investigative roles.
You appear as a member of the Irish Mob to investigative roles.
April 10th, 2019, 10:28 AM
Marshmallow Marshall
Re: S-FM 1.5k Rolecards (Experimental)
Quote:
Originally Posted by Stealthbomber16
Adolfo Pirelli
Defense 1
Attack 0
You are Daniel Higgins. An Irish immigrant posing as a great Italian barber. You make your money by scamming the public into buying your worthless products.
At night you may shave a player to look like whatever alignment you wish for the night to investigative roles and upon death. In the process, you also steal any items they have.
Additionally, you may send your assistant, Toby, to use up to two items on players of your choice. Toby can not kill players. You are not seen as using these items/visiting these players to investigative roles.
You appear as a member of the Irish Mob to investigative roles.
Is Toby a specific player, or is it just a fake guy lol
April 10th, 2019, 11:10 AM
Stealthbomber16
Re: S-FM 1.5k Rolecards (Experimental)
Quote:
Originally Posted by Marshmallow Marshall
Is Toby a specific player, or is it just a fake guy lol
It’s just a fake guy
April 10th, 2019, 11:13 AM
Ganelon
Re: S-FM 1.5k Rolecards (Experimental)
we're all fake people anyways, playing on sc2maf.com
April 11th, 2019, 07:09 AM
Kenny
Re: S-FM 1.5k Rolecards (Experimental)
Immortal
-You are a protoss cybernetic war machine
-You possess a passive skill:
--Hardened Shield: All damage inflicted on the immortal that is greater than 1 gets reduced to 1
-You may attack a player with your phase disruptors every night, dealing 1 damage against unarmored targets and 70 damage against any target with 5 defense or more
1 (+69 vs armored) attack, 3 defense
Colossus
-You are a massive protoss robotic walker. You are designed to destroy large numbers of weaker ground targets. The plural of colossus is colossi.
-You possess a passive skill:
--Cliff Walk: You are allowed to walk up and down cliffs, including the cliff with all the dead bodies.
-At night you may walk to a player of your choice and then target another player for your attack. All kinds of tracking roles will only see you targetting the person you walked to.
-Your dual thermal lance weapons deal damage in an area of effect, making all your attacks hit the players 1 slot above and below your target as well.
1 attack, 1 defense
Necromancer
-You are a practitioner of dark necromancy, the study and use of magic to raise and control the dead. You suck however and can't control for shit.
-Each night you may revive a dead player as a skeleton.
-Skeletons appear as living players, they may vote and use any night actions they might have. They may not reroll however and are completely unable to talk. Skeletons are not allowed to write anything other than votes in any chat they are part of. Their defense is set to 1 and if they had an attack, their attack gets limited to 1 as well.
-Skeletons have timed life and die after 2 nights if they don't happen to get killed before.
-You don't have any of the other skills an average necromancer would usually have.
-You can't even attack.
0 attack, 1 defense
April 11th, 2019, 07:31 AM
Kenny
Re: S-FM 1.5k Rolecards (Experimental)
Pylon
-You are a protoss structure needed for a probe to be able to warp in most protoss buildings.
-You are surrounded by a circular field of the psionic matrix.
-You also provide 8 psi supply points.
-All players who visit you become powered and start producing interceptors at a rate of 1 interceptor per night.
-Each interceptor increases a player's defense value by 1 until they get destroyed from an attack.
-You have vision over all interceptors and know what exactly players do at night and what feedback they receive.
-Once a total of 6 interceptors are in town they will start rioting and become a player of their own.
-That new player gets controlled by the host, has 6 attack, 6 defense and attacks one player every night. It wins with noone.
0 attack 1 defense
April 11th, 2019, 07:35 AM
Stealthbomber16
Re: S-FM 1.5k Rolecards (Experimental)
Quote:
Originally Posted by Kenny
Pylon
-You are a protoss structure needed for a probe to be able to warp in most protoss buildings.
-You are surrounded by a circular field of the psionic matrix.
-You also provide 8 psi supply points.
-All players who visit you become powered and start producing interceptors at a rate of 1 interceptor per night.
-Each interceptor increases a player's defense value by 1 until they get destroyed from an attack.
-You have vision over all interceptors and know what exactly players do at night and what feedback they receive.
-Once a total of 6 interceptors are in town they will start rioting and become a player of their own.
-That new player gets controlled by the host, has 6 attack, 6 defense and attacks one player every night. It wins with noone.
0 attack 1 defense
Okay what the hell
April 11th, 2019, 08:37 AM
Stealthbomber16
Re: S-FM 1.5k Rolecards (Experimental)
RBS 70
Defense: 3
Attack: 0
RBS 70 (Robotsystem 70, "robot" meaning "missile" in this context in Swedish) is a man-portable air-defense system (MANPADS) designed by the Swedish armed forces for anti-aircraft warfare in all climate zones and with little to no support from other forces. Originally designed and manufactured by the Swedish defence firm of Bofors Defence (now Saab Bofors Dynamics, since 2000). It uses the RB 70 missile which is also in use in a number of other Swedish missile systems.
At night you may use one of 3 actions
LOCK ON-
Lock on to a player. You learn who they visit every night and have a +2 attack bonus if you or any other players in a night chat you share, factional or otherwise, attack the locked on player. You may lock on to as many players as you wish, but you lose the bonus if you reroll.
FIRE-
You fire an RB 70 missile at all targets you have locked on to. The missile does a base 2 attack (however it does include the lock on bonus, bringing it up to 4) and roleblocks any targets who survive, with the message “You were shot out of the sky by an RB 70 missile, and even though you survived, your plane was destroyed and you had to spend the rest of the night getting another one.” The missile can not be redirected by the likes of transportation/bus drivers/teleports and can hit targets that have been removed from the game by the pilot, including the pilot itself. You cannot be witched while using this ability and your targets cannot be healed. Any targets that survive are no longer locked on.
REDEPLOY-
You redeploy yourself to a new position, behind another player. Any players who target you will instead target your target for the night (but not vice versa). In the process of redeploying you lose all of your locked on targets. The following night you may use lock on to an additional target if you use lock on.
April 12th, 2019, 03:19 AM
Ganelon
Re: S-FM 1.5k Rolecards (Experimental)
Quote:
Originally Posted by Kenny
Pylon
-You are a protoss structure needed for a probe to be able to warp in most protoss buildings.
-You are surrounded by a circular field of the psionic matrix.
-You also provide 8 psi supply points.
-All players who visit you become powered and start producing interceptors at a rate of 1 interceptor per night.
-Each interceptor increases a player's defense value by 1 until they get destroyed from an attack.
-You have vision over all interceptors and know what exactly players do at night and what feedback they receive.
-Once a total of 6 interceptors are in town they will start rioting and become a player of their own.
-That new player gets controlled by the host, has 6 attack, 6 defense and attacks one player every night. It wins with noone.
0 attack 1 defense
erm and what exactly am I to do with that new player
April 12th, 2019, 04:10 AM
Kenny
Re: S-FM 1.5k Rolecards (Experimental)
Quote:
Originally Posted by Ganelon
erm and what exactly am I to do with that new player
Riot, obviously
April 12th, 2019, 12:24 PM
Stealthbomber16
Re: S-FM 1.5k Rolecards (Experimental)
Cha Cha
Defense: 1
Attack: 0
At night you may use one of three actions
HACK-
Hack a player. Hacked players have their defense value lowered by 2 (to a minimum of .001) and their attack lowered by 1. This can make the attack value go down to negative numbers. You receive a copy of all of your hacked players’ feedback (other than role/alignment changes). Additionally, you may choose to OVERRIDE on a night you hack, removing any feedback your target receives and replaces it with “You were hacked!”
HEIST-
You may heist up to two players to steal their items and all of their money. If you target only one player, you also gain a 1 use “flash drive” item of their ability which you may use in lieu of your other abilities. If you steal any items from players, you also roleblock them.
SHUFFLE-
You may switch the accounts of every player, randomly. Each player receives the anonymous account previously inhabited by another player. Roles and alignments remain the same. 1-use.
April 12th, 2019, 01:36 PM
Stealthbomber16
Re: S-FM 1.5k Rolecards (Experimental)
Quote:
Originally Posted by Kenny
Riot, obviously
Can’t wait for the host to win 1.5krc
April 13th, 2019, 11:44 AM
Kenny
Re: S-FM 1.5k Rolecards (Experimental)
Incompetent Cop
-Each day you may select a player to target for your night action.
-If that player is of an opposing alignment they get jailed, which removes them from chats and perfectly role-blocks them.
-You cannot talk to your jailed targets, you cannot execute and you do not know whether your target even is jailed or not, because you're this fucking incompetent.
0 attack, 1 defense
Lizard
-You are a lizard that changes its alignment randomly every day
-You do not get added to any night chats and won't be told about any new team mates
-When rerolling you keep the new alignment you got during the day
0 attack, 1 defense
Lizard Master
-You are a master of lizards
-Each night you may turn a player of your choice into a lizard
-You yourself are not a lizard however
0 attack 1 defense
Lizard Grandmaster
-You are the grandmaster of all lizards
-Each night you may turn a player of your choice into a lizard master
-You are truly powerful. Players who were turned lizard master by you cannot reroll until they created at least one lizard.
0 attack 1 defense
Lizard Hunter
-You are a proud individual who decided to dedicate his entire life towards hunting down lizards and everyone who creates them.
-You eat the lizards you hunt and you cannot exist without them. You can only spawn when lizards, lizard masters or lizard grandmasters exist and you end up rerolling once they stop existing.
-Having spent so much time hunting lizards you have developed several skills which you may even use all at once.
1) Each night you may kill a player. The purpose of this skill is to hunt down lizards, non-lizards however end up taking just as much damage as a lizard would take from your powerful self-made Anti-Lizard-Cannon.
2) Each day you may decide to jail a player at night. You can talk to them and you can execute them. This is a full proper jail that works on absolutely everyone. Execution deals your attack as damage.
3) You may set up a powerful Anti-Lizard-Defense-System at your home which attacks everyone who visits you, including non-lizards. One can never know.
4) You may also blackmail a player every night and force them to reroll with your Anti-Lizard-Mind-Control device. Blackmailed players may only say "I am not a lizard." and cannot vote.
-You know that lizards will still be hard to catch, even with all those skills you developed. Therefore you made sure to make your weapons as powerful as possible.
379 attack, 24 defense
April 13th, 2019, 11:55 AM
Kenny
Re: S-FM 1.5k Rolecards (Experimental)
Experienced Lizard Hunter
-You are an old famous Lizard Hunter who realized how powerful Anti-Lizard-Weapons truly are.
-You eat the lizards you hunt and you cannot exist without them. You can only spawn when lizards, lizard masters or lizard grandmasters exist and you end up rerolling once they stop existing.
-You decided to not use any of your Anti-Lizard-Weapons and instead put faith into all the knowledge you have acquired throughout the countless years of your career.
-You can use the power of the vote to hunt down lizards.
0 attack 1 defense
April 13th, 2019, 01:31 PM
Kenny
Re: S-FM 1.5k Rolecards (Experimental)
Horseman
-You are a man whose upper body is that of a horse.
-Having the head of a horse you have trouble speaking properly. You are limited to 20 messages a day, each containing no more than 50 words.
-You have thick skin and you can bite players at night.
-Bitten players turn into zombies.
-Zombies keep all their skills and stuff, if they die in any way however they stay in the list of living players and remain targetable at night, despite being dead. They can be voted, they do not join dead chats, other than that they are dead however. When dead zombies get healed they regain the status and abilities of a living player, but stay zombies. Rerolling does not remove the zombie status either.
0 attack 2 defense
April 13th, 2019, 04:15 PM
Kenny
Re: S-FM 1.5k Rolecards (Experimental)
Fan Of The Year
-You are a strong fan who really loves to chill.
-You wish for everyone to be cool around you.
-Therefore you may select a word to fanatically propagate each night.
-When a word is being propagated by you, every single post made by every player for the rest of the entire game has to include that exact word. The word itself gets announced.
-This stacks.
-If players fail to meet the word requirement they get assaulted by you and every other Fan Of The Year once for every mistake they make.