Re: S-FM Politico II (12P)
Is the Medic just to prevent a Calix-type kill? I definitely regret making that kill; nevertheless, in the non-medic world, making sure that no one person is the key driver = the best solution for town.
Re: S-FM Politico II (12P)
Can do. Also I'd play this game. Even if bird vote isn't a thing.
Re: S-FM Politico II (12P)
Judge can affect Mayor, right?
Why the number of corrupts can be 2-3? 2vs10 seems positively imbalanced.
Btw, 3 out of 4 rules are redundant due to FM rules.
I like the setup. Governor role is a curious one. Super duper strong late game role for the corrupt, while rather useless for the town. A corrupt medic is just sad, he is a citizen. xD
Edit:
Quote:
Originally Posted by
Marshmallow Marshall
Both of those links are to the game thread btw. One to opening post, other to page 21 (regardless of posts per page).
Anyhow, apart from the one citizen being a doctor - what other changes are present from the original setup? I swear I can't see any other differences. :p
Re: S-FM Politico II (12P)
Quote:
Originally Posted by
OzyWho
Judge can affect Mayor, right?
Why the number of corrupts can be 2-3? 2vs10 seems positively imbalanced.
Btw, 3 out of 4 rules are redundant due to FM rules.
I like the setup. Governor role is a curious one. Super duper strong late game role for the corrupt, while rather useless for the town. A corrupt medic is just sad, he is a citizen. xD
There might be only 2 scum, but the 2 scum could be judge and mayor, which would have the power of 3 scum lol.
Allowing for 2 scums makes it harder for town to host meta with POE e.g. "mayor and judge can't both be scum because the scumteam would be too powerful" or smth.
Re: S-FM Politico II (12P)
Quote:
Originally Posted by
yzb25
Allowing for 2 scums makes it harder for town to host meta with POE e.g. "mayor and judge can't both be scum because the scumteam would be too powerful" or smth.
That's not how PoE works in my book. PoE is everyone who isn't "confirmed" to be town.
Re: S-FM Politico II (12P)
Quote:
Originally Posted by
Kovath
Is the Medic just to prevent a Calix-type kill? I definitely regret making that kill; nevertheless, in the non-medic world, making sure that no one person is the key driver = the best solution for town.
Heh :P
I don't blame you for that kill; town leaders are very likely to get nightkilled. That being said, the main concern about this setup after it had been played was the lack of protective roles to prevent "Calix-type kills", and I found it to be valid, so the medic was added.
It's not so easy to not have a big town leader when the said town leader is just super charismatic. In an ideal world, you'd be right, though.
Quote:
Originally Posted by
Voss
Can do. Also I'd play this game. Even if bird vote isn't a thing.
Thanks! I really liked the setup and the concept behind it.
Quote:
Originally Posted by
OzyWho
Judge can affect Mayor, right?
Why the number of corrupts can be 2-3? 2vs10 seems positively imbalanced.
Btw, 3 out of 4 rules are redundant due to FM rules.
I like the setup. Governor role is a curious one. Super duper strong late game role for the corrupt, while rather useless for the town. A corrupt medic is just sad, he is a citizen. xD
Edit:
Both of those links are to the game thread btw. One to opening post, other to page 21 (regardless of posts per page).
Anyhow, apart from the one citizen being a doctor - what other changes are present from the original setup? I swear I can't see any other differences. :p
2v10 if Mayor and States Attorney are both corrupt can be very evil. The uncertainity here is something I wanted to keep in the setup. I'd also leave it to the Host to decide if the role composition (which roles exist in the game) is to be handpicked or randomed, including the 2 or 3 corrupt factor.
FM rules apply everywhere unless an exception is specifically mentioned in the setup rules. That being said, it doesn't make the addition of in-game rules bad, because a lot of people don't bother reading FM-wide rules, sadly (or at least don't do it often).
Oops with the link, thanks for telling me! It's fixed now.
Re: S-FM Politico II (12P)
The formatting is weird on medic.
Do action submitters still submit actions if they've been killed? basically, whats OoO
Re: S-FM Politico II (12P)
Quote:
Originally Posted by
Voss
The formatting is weird on medic.
Do action submitters still submit actions if they've been killed? basically, whats OoO
I forgot to close my [list] tags, oops. Fixed.
And right, the setup needs an OoO now. Added OoO; Governor's pardon happens before the kill (his action still goes through if he's killed), but the others don't. It would be quite incoherent to give the Attorney its ability but not its vote, anyway.
Re: S-FM Politico II (12P)
Quote:
Medic > Governor > Factional Kill (Corrupt) > Judge and States Attorney
First heal then kill?
Re: S-FM Politico II (12P)
Quote:
Originally Posted by
OzyWho
First heal then kill?
The Medic protects. The wording of the rolecard makes it fit. If you have a better name than Medic, feel free to suggest, btw.
Re: S-FM Politico II (12P)
Quote:
Originally Posted by
Marshmallow Marshall
The Medic protects. The wording of the rolecard makes it fit. If you have a better name than Medic, feel free to suggest, btw.
Fair :p
Guard
Re: S-FM Politico II (12P)
Quote:
Originally Posted by
OzyWho
Fair :p
Guard
I don't want to make it look like a Bodyguard, because that's not what it is... Head of Security?
Re: S-FM Politico II (12P)
Quote:
Originally Posted by
Marshmallow Marshall
I don't want to make it look like a Bodyguard, because that's not what it is... Head of Security?
Nah, medic is better then.
I was just thinking that the house in which all those political figures stand - they surely have guards, right?
Policeman?
Someone who's on shift and decides to stay in guard for a specific door that night...
Re: S-FM Politico II (12P)
Quote:
2-3 Players will be "Corrupt". To be host-picked; uncertainity is part of the game.
Off topic question.
Do you think it could be possible to make a setup where:
-most slots are a power role
-villains are random
-instead of everyone choosing their own target, they hire someone else (to do that someone else's power) by the cost of minimal post limits on themselves. Semi closed setup, nobody is informed about who bought whom successfully.
Re: S-FM Politico II (12P)
Quote:
Originally Posted by
OzyWho
Nah, medic is better then.
I was just thinking that the house in which all those political figures stand - they surely have guards, right?
Policeman?
Someone who's on shift and decides to stay in guard for a specific door that night...
I guess... but Guard would be the correct word there. It comes down to the Bodyguard issue again. I don't think it matters that much, actually.
Quote:
Originally Posted by
OzyWho
Off topic question.
Do you think it could be possible to make a setup where:
-most slots are a power role
-villains are random
-instead of everyone choosing their own target, they hire someone else (to do that someone else's power) by the cost of minimal post limits on themselves. Semi closed setup, nobody is informed about who bought whom successfully.
Sure, that would probably be possible. S-FM Mercenaries? :)
The minimal post limits are an interesting price, but I'm not sure it's good to do that. Someone with a lot of posts can say less things than someone with only a few posts that are very meaningful. That isn't an issue if the post count limit is not too high, but then it more or less comes down to a disguised enforcement of the rule on activity.
Re: S-FM Politico II (12P)
Is lynch achieved when the majority of votes are on one player or when the number of votes on a player exceeds (player number / 2)?
For example, if there are 3 town voters and a mafia judge alive and the judge disables one of them, does the judge render it impossible for himself to be lynched, because he'll never get 3 votes?
Re: S-FM Politico II (12P)
Quote:
Originally Posted by
yzb25
Is lynch achieved when the majority of votes are on one player or when the number of votes on a player exceeds (player number / 2)?
For example, if there are 3 town voters and a mafia judge alive and the judge disables one of them, does the judge render it impossible for himself to be lynched, because he'll never get 3 votes?
If lynch is determined by majority, the answer would be no - majority is determined by the remaining 3 votes. If lynch is determined by player number, the answer would be yes.
P;edit, I just realized with the addition of plurality he'd be lynched by day-end either way.
However, the majority question remains
Re: S-FM Politico II (12P)
I like that the factional night kill isn't mandatory. Makes a corrupt medic have some play and not be citizen.
By the way. One thing I see missing is clarification wether or not Governor's pardon is announced to anyone SoD or not.