Save Balancing #1: Gang Wars
So I recently hosted a 9-3-3 save that is done like this:
Godfather
Mafia Support
Mafia Support
Town Government
Town Power
Town Killing
Town Protective
Town Protective
Town Investigative
Town Investigative
Town Random
Town Random
Dragon Head
Triad Deception
Triad Deception
The settings are in the spoilers:
The idea here is to have the two organized factions actually go off against each-other, and the town.
The list itself is a visual of the save in the nutshell: two small yet specialized factions, with the town in the crossfire.
However, after a bit more research, and one test-game, I notice that mafia has a significant edge. This is because support roles are more powerful.
So there are multiple ways to balance this save, and I am wondering which one would be best
Size Changes
1. 2 Mafia, 9 Town, 4 Triad
2. 4 Mafia, 7 Town, 4 Triad
3. 2 Mafia, 10 Town, 3 Triad
4. 2 Mafia, 11 Town, 2 Triad
Composition Changes
1. Mafia and Triad have one support and one deception role
2. Mafia and Triad have two random roles
3. Town gets a confirmed marshall
And no I'm probably not gonna add in neutrals unless there is a good argument for adding them in when it comes to balance, because neutrals may go against the spirit of the save
Re: Save Balancing #1: Gang Wars
my thoughts: mafia and triad should both have deception + support. 2 supports ist stronger than 2 deception, so triad is weaker than mafia.
in general i think it will be hard town for town to win this. a lot is based on who mafia / triad kills the first nights, but worst case there are only 5 town left day 3. while this is true for any standard 9-3-3 with mafia and neutrals, in your save you have 2 closed fractions opposing town, and you should suspect them to vote "better" and more consequently against town.
on the other hand: the fact there are no neutral is a huge help for town. any invest claim can trusted, no chance for exec or jester. also if there is a mafia/triad claiming invest, he would never try to get a town lynched.
you can put in an any random for 1 town random, mafia/triad exlduded, and high spawn chance for town. this way exec/jester would still be possible, 15% spawn chance are enough.
other thoughts: escort detecting rb immune should be off. imo an escort should not be able to detect the gf/dh. in your save there are 2 potential targets, not just 1 like in a standard 9-3-3.
marshall with 2 group executions a 4 players is ridiculous overpowerd. any ok player will win this game alone. you can have 8 player executed by day 3, you just need 1-2 confirmed roles and protection for 1 night.
Re: Save Balancing #1: Gang Wars
Wow that's some spicy stuff right here
Re: Save Balancing #1: Gang Wars
Investigator exact role is ridiculously OP it should be either preset role or changed to crimes, leaving % chance for such a strong role is just retarded. Marshall needs to be changed to 1-4, 2-2 or 2-3 atleast. Crier should be also excluded from gov since this role has no impact on game comparing to mayor/marshall. I would also consider changing DH/GF to Enforcer/Mafioso or disabling invulnerability and i agree Escort shouldn't detect rb immune i also think it should be even excluded from prots (town random only) since this role isn't protecting anything. Agent/Vanguard should be able to work every night if u set Consigliere/Administrator to exact role, just what's the point of having Agent if u can have Consig who does everything better? Also Consigliere/Administrator replacing GF/DH is OP in my opinion especially if they are night immune. If u change setup to Mafia Support+Mafia Deception and Triad Support+Triad Deception i would also decrease Janitor/Incense Master usage to 2, 6 uses possible is just too much.
Re: Save Balancing #1: Gang Wars
How well did Town do in your test game?
Re: Save Balancing #1: Gang Wars
You should definitely make the red and blue factions each have a support and deception.
And if the mod didn't have that mechanic where power mafia roles turned into mafiosos when there's no godfather, I'd say replace the godfathers as well.