Re: S-FM Prime Minister (Setup) (13 Player)
Re: S-FM Prime Minister (Setup) (13 Player)
Re: S-FM Prime Minister (Setup) (13 Player)
yeah I'll add this to the queue
Re: S-FM Prime Minister (Setup) (13 Player)
Althought Scum won last time, in hindsight I do think Town has too many numbers here. Perhaps remove one?
I can approve for round 2 pretty soon
Re: S-FM Prime Minister (Setup) (13 Player)
Changes:
Removed one Town
Added: Journalist, Corrupted Journalist, Assassin, Investigator
Buffed: Sponsor, Executioner, Bruiser.
Votes only count at the end of the day.
Prime Minister votes reduced to 2 when 7 players remain.
Anti-No Vote rule added
Re: S-FM Prime Minister (Setup) (13 Player)
Approved
You can post signups whenever you're ready
Re: S-FM Prime Minister (Setup) (12 Player)
Re: S-FM Prime Minister (Setup) (12 Player)
reading these posts made me nostalgic and i dont want to be nostalgic of this time period
Re: S-FM Prime Minister (Setup) (12 Player)
Quote:
Originally Posted by
SuperJack
Roles List
Mafia
Mafia
Mafia
Town
Town
Town
Town
Town
Town
Town
Town
Neutral
Town= Sheriff, Lookout, Detective, Investigator, Coroner, Doctor, Bus Driver, Body-double, Escort, Journalist, Vigilante, Veteran, Assassin, Citizen
Mafia= Mafioso, Tracker, Chauffeur, Consigliere, Consort, Framer, Beguiler, Actress, Janitor, Tailor, Bruiser, Corrupted Journalist
Neutral= Jester, Executioner, Survivor, Sponsor
So this is a full TPR setup like in the SC2 mod? :O
Quote:
Originally Posted by
SuperJack
Special Mechanics:
-Vote for a player to become the Prime Minister Day 1.
-Votes are sent via PM to me. At least 1 hour before day end.
Mechanics
-Day 1 is lynch
So Day 1 is two different votes? One is public and the other is private/anonymous?
Quote:
Originally Posted by
SuperJack
Win Conditions
Town: Eliminate the Mafia and have at least one surviving member.
Mafia: Eliminate the Town and have at least one surviving member.
Survivor: Become the Prime Minister and Survive until the end.
Executioner: Become the Prime Minister then Live to see your target lynched during the day.
Jester : Become the Prime Minister then get lynched/killed during the day.
Sponsor: Survive to see your target become the Prime Minister.
Are you sure it is fair to the Neutral Benign players? (Sponsor is cool though)
I do do give them a very slim chance to achieve their win condition. :(
Quote:
Originally Posted by
SuperJack
Order of Operations
0.1 Night chats open (Mafia)
0.2 Interviews Received
1. Veteran Alerts
2. Body-double Protects
3. Roleblocks.
4. Bus Driver>Chauffeur>Beguiler
5. Framer/Actress
6. Investigations (See all movements from 2 and onwards)
7. Survivor vests.
8. Kills (-1) (Vet, Vig, Assassin, Bruiser, Mafia Faction Kill)
9. Heals (+1)
10. Tailor
11. Janitor
12. Coroner
Lookouts don't see Veterans visit themselves, like in the mod?
Quote:
Originally Posted by
SuperJack
Mechanics
-Any Mafia member may be send for the Mafia Faction kill in exchange for their night action.
Who makes the choice? I assume they vote the kill target by voting via PMing the host. But how is it chosen which one will be sent, and how is a target decided if 2 mafias alive and each voted a different player?
Btw, it's sent not send. :D
Re: S-FM Prime Minister (Setup) (12 Player)
LOL. Sorry about that. I somehow assumed it's a Work In Progress, because of not having the "Approved" tag. :shy:
Re: S-FM Prime Minister (Setup) (12 Player)
Quote:
Originally Posted by
OzyWho
So this is a full TPR setup like in the SC2 mod? :O
Citizen is an option, could be mass power roles, could be no power roles, could be bastard.
So Day 1 is two different votes? One is public and the other is private/anonymous?
CORRECT! I may change how it happens, like split the day into 2 halves.
Are you sure it is fair to the Neutral Benign players? (Sponsor is cool though)
I do do give them a very slim chance to achieve their win condition. :(
One of the things I plan to work it on, I normally see neutrals benigns are very easy to win as so needed some sort of more difficult objective.
Lookouts don't see Veterans visit themselves, like in the mod? nope, they will die I think, unless I say differently in the setup.
Who makes the choice? I assume they vote the kill target by voting via PMing the host. But how is it chosen which one will be sent, and how is a target decided if 2 mafias alive and each voted a different player?
They just decide in night chat, if they can't work together then tough luck.
Btw, it's sent not send. :D
https://media.giphy.com/media/ZAHCICiwYFyqQ/giphy.webp
Re: S-FM Prime Minister (Setup) (12 Player)
@OzyWho
^^ I've changed which neutrals show up, so Neutrals should have an easier time (But not too easy)
Re: S-FM President (Setup) (12 Player)
Would prefer fewer roles that are similar in nature. Too many killing roles. Beyond that, looks fine.
Re: S-FM President (Setup) (12 Player)
Quote:
Originally Posted by
Quick
Would prefer fewer roles that are similar in nature. Too many killing roles. Beyond that, looks fine.
:O NO! DO NOT TOUCH THIS HOLY SETUP.
@SuperJack
Does the Assassin/Bruiser daykill bypass immunity?
Re: S-FM President (Setup) (12 Player)
Still one of the favorite games I ever played. Still butthurt I didnt use deductive action analysis and identify there were 2 mafia bus drivers...
Re: S-FM President (Setup) (12 Player)
Quote:
Originally Posted by
Helz
Still one of the favorite games I ever played. Still butthurt I didnt use deductive action analysis and identify there were 2 mafia bus drivers...
yh be warned guys you might get anything - from the most normal setup to some weird ass double BD game LOL
Re: S-FM President (Setup) (12 Player)
Quote:
Originally Posted by
Marshmallow Marshall
:O NO! DO NOT TOUCH THIS HOLY SETUP.
@
SuperJack
Does the Assassin/Bruiser daykill bypass immunity?
only autovests
scratch that, they bypass all immunity.