This setup is highly experimental, suggestions and comments are greatly appreciated.
RP:
nopers
Primary Roles List:
Host
Rule Follower
Rule Follower
Rule Follower
Rule Follower
Rule Follower
Rule Follower
Rule Follower
Random Rule Breaker
Random Rule Breaker
Random Rule Breaker
Random Rule Breaker
Random Rule Breaker
Possible Primary Roles:
Host: Host
Rule Follower: Rule Follower
Rule Breaker: Gamethrower, Skyper, Com Hunter, Cuck
Spoiler : Primary Role List :
Quote:
Host
Modkill a player at day or night. Killing them when day ends or night ends (whichever comes first) Modkill ignores redirection and immunity
You may Modkill any number of times.
If you Modkill 2 Rule Followers you will be deemed a bad host and the game will end in favor of the Rule Breakers.
(Modkilled Rule Breakers cannot win, even if they accomplish their primary win condition, with the exception of the Cuck)
You know who everyone's Secondary Role is.
You see all night chats excluding Skypers. You may not post in these.
You receive a copy of all actions submitted at the end of each day and night cycle.
You are barred from posting in Day Chat or voting.
You do not have a secondary role.
You may answer yes or no questions at night.
You are revealed, and may not be lynched.
You cannot be targeted by any action.
Quote:
Rule Follower
You have no special traits.
You will receive a secondary role.
In order to win you must see more than 2 Rule Breakers not accomplish their Primary win condition.
At day you may send a question to the host.
Quote:
Gamethrower
You will receive a secondary role.
In order to win your secondary win condition must be not fulfilled.
At day you may send a question to the host.
Quote:
Skyper
You will receive a secondary role.
In order to win Skypers must control more than half of the votes at any time.
You share a constant chat with other skypers
At day you may send a question to the host.
Quote:
Com Hunter
You will receive a secondary role.
In order to win you must see your target lynched or survive to the end. (You must decide on day 1)
You will receive your target on night 1.
At day you may send a question to the host.
Quote:
Cuck
You will receive a secondary role.
In order to win, you must be Modkilled.
At day you may send a question to the host.
Spoiler : Primary Role List :
Secondary Roles List:
Godfather
Random Mafia
Random Mafia
Random Town
Random Town
Random Town
Random Town
Random Town
Random Town
Random Town
Random Town
Killing Neutral
Possible Secondary Roles:
Mafia: Godfather, Consigulair, Kidnapper, Consort, Agent, Drug Dealer, Framer, Mafioso
Town: Citizen, Doctor, Sheriff, Investigator, Vigilante, Bus Driver, Jailor, Tracker, Escort
Killing Neutral: Serial Killer, Arsonist, Mass Murderer
Spoiler : Secondary Town Roles :
Quote:
Citizen
You have no abilities.
Quote:
Doctor
At night you may save one person from one attack.
You are unable to save yourself.
Players are not informed of being healed, you are not informed of a successful heal.
Quote:
Sheriff
At night you may check one person. Learning if they are Mafia or the Killing Neutral.
Quote:
Investigator
At night you may investigate one person. Learning their secondary role pairing.
Quote:
Vigilante
At night you may shoot one person.
You are able to shoot one night one.
You have X shots.
Quote:
Bus Driver
At night you may swap two people, people that target one of the swapped targets will target the other.
You may swap yourself.
If you swap a killer and his/her target then the killer will target him/herself.
Quote:
Jailor
Jail a player during the day.
You may only Jail following days in which a player was not lynched
They are removed from any night chat the following night.
They are prevented from acting that night, regardless of Immunity to role block.
They are prevented from taking damage from basic kills.
You may anonymous interrogate them.
You may Execute them.
You are limited too 1 execution.
Executions bypass all Invulnerability.
Captives are released at the start of the next day.
You may not Jail yourself.
Quote:
Tracker
At night you may Watch or Track a target, you will learn who visited your target or who your target visited, respectively.
You may not target yourself.
If you Track a target, you may only see the first person they visited.
Quote:
Escort
At night you may role-block a target, preventing them from taking an action.
You cannot be role blocked.
You are not notified if your roleblock is unsuccessful, players are not notified if they are role blocked.
Spoiler : Secondary Mafia Roles :
Quote:
Godfather
You cannot die at night from basic kills as long as another mafia member is alive.
You will appear to be an inactive citizen to investigative roles as long as another mafia member is alive.
You have role-block immunity as long as another mafia member is alive.
You may act out the Mafia kill.
You share a night chat with the rest of the mafia.
Quote:
Consigliere
At night you may investigate a target, learning their exact role.
You may sacrifice your night action to act out the Mafia kill.
You share a night chat with the rest of the mafia.
Quote:
Kidnapper
Kidnap a player during the day.
You may only Kidnap following days in which a player was not lynched
They are removed from any night chat the following night.
They are prevented from acting that night, regardless of Immunity to role block.
They are prevented from taking damage from basic kills.
You may anonymous interrogate them.
You may Execute them.
You are limited too 1 execution
Executions bypass all Invulnerability.
Captives are released at the start of the next day.
You may not Kidnap yourself.
You may sacrifice your night action to act out the mafia kill.
You share a night chat with the rest of the mafia.
Quote:
Consort
At night you may role-block a target, preventing them from taking an action.
You cannot be role blocked.
You are not notified if your roleblock is unsuccessful.
Players are not notified of being roleblocked.
You share a night chat with the rest of the mafia.
You may sacrifice your night action to act out the mafia kill.
Quote:
Agent
At night you may stalk a target. You are notified who they visit and who visits them.
You only see the first person your target visited.
You share a night chat with the rest of the mafia.
You may sacrifice your night action to act out the mafia kill.
Quote:
Drug Dealer
At night you may drug a target, giving them any feedback or removing any feedback they get.
You share a night chat with the rest of the mafia.
You may sacrifice your night action to act out the mafia kill.
Quote:
Framer
Frame a player at night, they will appear to be Mafia or Killing Neutral to Sheriff investigation, they will appear to be in the investigative pairing of your choice, and appear to visit the target of your choice.
You share a night chat with the rest of the mafia.
You may sacrifice your night action to act out the mafia kill.
Quote:
Mafioso
While you're alive, all of the mafia's abilities become factional. Meaning that any player can use them. A player may perform any number of factional abilities.
Each factional ability may only be used once per night.
Spoiler : Killing Neutral :
Quote:
Serial Killer
At night you may kill a player.
You may kill roleblockers (each night you decide if you will kill a role blocker, otherwise you are immune)
You are immune to death at night.
Quote:
Arsonist
At night you either douse a target, or burn all doused targets.
Burning ignores night immunity, however does not ignore healing.
Each night you are informed who exactly is doused.
You are unable to be doused.
Targets are not informed if they are doused.
You are immune to death at night.
Quote:
Mass Murderer
Capture a player during the day.
You may only Capture following days in which no player lynched.
They are removed from any night chat the following night.
They are prevented from acting that night, regardless of Immunity to role block.
They are prevented from taking damage from basic kills.
You may anonymous interrogate them.
You may Murder them.
Executions bypass all Invulnerability.
Captives are released at the start of the next day.
You may not Capture yourself.
You will automatically Spree at the Captive player's house at night, attacking all visitors.
If you are role blocked you will kill the role blocker and Spree at your own house instead of the Captive's.
If you are attacked you will kill the attacker and Spree at your own house instead of the Captive's.
You are immune to death at night.
Special Mechanics
Ask the Host a Question: Each day, every player may PM me with a message to the host. The host may decide to answer yes or no to any of the questions asked. The host does not have to answer the questions he receives.
Order of Operations (OoO)
0. Night chats open
1. Mass Murderer/Jailor/Kidnapper obtains target
2. Lurker Silence
3. Framing
4. Bus Driver/Consort/Escort
4. Tracker/Agent (can see movements 3 and beyond)
6. Arson Douse
7. Healing
8. Arson Burn/ Mass Murderer Spree
9. All other Kills
10. Drug Dealing
11. Sheriff/Investigator/Consigulair
12. Captives released
13. Feedback received
Mechanics
Days last 48 hours, night last 24 hours
Mafia share a Night chat.
Skypers share a constant chat.
Mafia share a single night kill.
Neutrals will win ties before Mafia and mafia will win ties before Town. (There is no tie between Primary Roles)
Last wills are allowed, Death notes are not.
Lynches will be handled by the automated lynch system using [vote] tags. With a 51% hammer, mandatory votes are enforced.
Night actions must be PM'd to me 1 hour before night end's
Primary Win Conditions
Host: Have the game last longer than day 4, and see no more then 2 rule breakers win
Rule Follower: Have the game last longer than day 4, and see no more then 2 rule breakers win
Gamethrower: When the game ends, have your secondary win condition not be fulfilled.
Skyper: Control more then 50% of the votes at any time.
Com Hunter: Have your target survive to the end or, get your target lynched according to your choice.
Cuck: Get Modkilled
Secondary End Conditions
Town: Eliminate the Mafia, and the Neutral Killing and have 1 or more members alive.
Mafia: Eliminate the Town, and the Neutral Killing or have nothing to prevent this, and have 1 or more members alive.
Neutral Killing: Survive to the end, Eliminate the Town, and the Mafia or have nothing to stop this from happening.
The Ten Commandments Rules
1. Inactive players will be replaced by another soul, if necessary, they will be modkilled.
2. White Bold Text shall not be used by mere mortals, this text shall be used only by me.
3. English shall be the only language used.
4. Do not post links to other websites.
5. Pictures and Video may only be used with my permission.
6. Excessive insulting is not allowed.
7. Thou who edit or delete thine post shall be smited.
8. Directly quoting any feedback or PM by me is forbidden.
9. Do not insult the host, he may not be on deadline 100% of the time.
10. Communicating with players or through third parties about the game is strictly forbidden
May 20th, 2014, 06:34 PM
deathworlds
Re: S-FM: Your Everyday Average Game
Reserved
May 20th, 2014, 06:45 PM
_Q2
Re: S-FM: Your Everyday Average Game
It'd be a good idea to give a list of secondary roles that can be received. It gives people a bit more insight on what they could get if they have a role with a secondary.
May 20th, 2014, 06:48 PM
Vantas
Re: S-FM: Your Everyday Average Game
The Host is different than the game host, right?
Do factions line up more along the rule followers vs rule breakers or mafia vs town?
May 20th, 2014, 07:24 PM
deathworlds
Re: S-FM: Your Everyday Average Game
Quote:
Originally Posted by Vantas
The Host is different than the game host, right?
Do factions line up more along the rule followers vs rule breakers or mafia vs town?
Yes.
Elaborate.
May 20th, 2014, 07:34 PM
deathworlds
Re: S-FM: Your Everyday Average Game
Quote:
Originally Posted by _Q2
It'd be a good idea to give a list of secondary roles that can be received. It gives people a bit more insight on what they could get if they have a role with a secondary.
I'm not done yet.
June 10th, 2014, 07:12 PM
deathworlds
Re: S-FM: Your Everyday Average Game
Almost done with this fyi.
August 12th, 2014, 02:29 PM
deathworlds
Re: S-FM: Your Everyday Average Game
I might finish this if I get support
August 12th, 2014, 02:33 PM
SuperJack
Re: S-FM: Your Everyday Average Game
Love the Idea! Yum Yum!
August 12th, 2014, 02:36 PM
SuperJack
Re: S-FM: Your Everyday Average Game
Quote:
At night you may Silence a player, they must have the least posts. They may only vote and unvote twice.
You may only silence if you posted the least.
How can you silence the player who has posted the least, and be the player who had posted the least?
August 12th, 2014, 03:13 PM
deathworlds
Re: S-FM: Your Everyday Average Game
Quote:
Originally Posted by SuperJack
How can you silence the player who has posted the least, and be the player who had posted the least?
It's meant to be a cooldown, but I may edit the Lurker further.
August 26th, 2014, 11:11 AM
deathworlds
Re: S-FM: Your Everyday Average Game
Finished it.
November 12th, 2014, 04:20 PM
CarolinaCrown
Re: S-FM: Your Everyday Average Game
Are both primary and secondary roles revealed on death?
November 12th, 2014, 04:29 PM
deathworlds
Re: S-FM: Your Everyday Average Game
Quote:
Originally Posted by CarolinaCrown
Are both primary and secondary roles revealed on death?
Yes, both primary and secondary roles are revealed on death.
November 19th, 2014, 08:27 PM
deathworlds
Re: S-FM: Your Everyday Average Game
nvm
May 21st, 2015, 08:57 AM
deathworlds
Re: S-FM: Your Everyday Average Game
Completed, ready for review.
May 21st, 2015, 11:01 PM
Orpz
Re: S-FM: Your Everyday Average Game
Just to clarify, the game ends when Secondary Win Conditions are met, and then you check Primary Win Conditions to see which are satisfied?
Everything looks in order information-wise, I just need to check for balance. This game should be approved within 3 to 5 business days :smile:
May 22nd, 2015, 08:40 AM
deathworlds
Re: S-FM: Your Everyday Average Game
Quote:
Originally Posted by Orpz
Just to clarify, the game ends when Secondary Win Conditions are met, and then you check Primary Win Conditions to see which are satisfied?
Yes, that is correct.
Except in the case of the Host modkilling two Rule Followers, then the game ends immediately in favor of all the rule breakers (living + non-living)
May 22nd, 2015, 11:53 PM
Orpz
Re: S-FM: Your Everyday Average Game
The secondary role list is in Town's favor at a glance, but I trust you can distribute the Rule Breakers role cards and secondary role cards in such a way that the primary win conditions balance it out.
I did not find any other balance issues, but I have not ever encountered a setup like this before, so I might come up with new questions now and then.
Approved
You may post signups for this game or Election Day after PoD's game nears completion.
Until then, you will have to answer any new questions I post up :p
May 23rd, 2015, 07:59 AM
deathworlds
Re: S-FM: Your Everyday Average Game
Aight.
June 10th, 2015, 09:49 PM
Orpz
Re: S-FM: Your Everyday Average Game
Alright, you may post signups for any of your approved games at this moment.
June 10th, 2015, 10:44 PM
Firebringer
Re: S-FM: Your Everyday Average Game
Quote:
Lol will do later.
So no RP?
June 10th, 2015, 10:53 PM
deathworlds
Re: S-FM: Your Everyday Average Game
Quote:
Originally Posted by Firebringer
So no RP?
Something about people trying to have a normal, fun fame but douches ruin it etc.
June 11th, 2015, 08:33 AM
Stealthbomber16
Re: S-FM: Your Everyday Average Game
Quote:
Ask the Host a Question: Each day, every player may PM me with a message to the host. The host may decide to answer yes or no to any of the questions asked. The host does not have to answer the questions he receives.
How does the host answer these?
Quote:
In order to win you must see your target lynched or survive to the end. (You must decide on day 1)
This makes me ask if game starts in day 1 or night 1?
Quote:
In order to win you must silence 2 players for 2 days.
Are these the same 2 people? Is it consecutive?
I'd like to say that this makes the Lurker really easy to win, and becomes really good for the mafia to have one.
Quote:
You will be modkilled (by me) if you look for loopholes around Silence or the requirement to silence. A.K.A don't be an asshat.
What is wrong about waiting to silence someone? Are you required to silence when you can silence? Do you have to silence 2 people? Elaborate.
Quote:
Consigulair
Quote:
Consigliere
These are the same roles, right?
Quote:
Drug Dealer
At night you may drug a target, giving them any feedback or removing any feedback they get.
You share a night chat with the rest of the mafia.
You may sacrifice your night action to act out the mafia kill.
Can there be more than one mafia role?
If yes, does drug dealer feedback remove also remove other drug dealer feedback?
Quote:
In order to win Skypers must control more than half of the votes at any time.
The maximum amount of Skypers can be 5. I seriously doubt you'll put 5 in. Any less than 4 makes this role a bit underpowered.
Quote:
Modkill a player at day or night. Killing them when day ends or night ends (whichever comes first) Modkill ignores redirection and immunity
Are players informed if they will be modkilled before it actually happens?
Quote:
Jailor
Jail a player during the day.
You may only Jail following days in which a player was not lynched
They are removed from any night chat the following night.
They are prevented from acting that night, regardless of Immunity to role block.
They are prevented from taking damage from basic kills.
You may anonymous interrogate them.
You may Execute them.
You are limited too 1 execution.
Executions bypass all Invulnerability.
Captives are released at the start of the next day.
You may not Jail yourself
The Host can see Jailor night chats, right?
More questions will probably come later.
June 11th, 2015, 05:14 PM
deathworlds
Re: S-FM: Your Everyday Average Game
Quote:
Originally Posted by Stealthbomber16
How does the host answer these?
This makes me ask if game starts in day 1 or night 1?
Are these the same 2 people? Is it consecutive?
I'd like to say that this makes the Lurker really easy to win, and becomes really good for the mafia to have one.
What is wrong about waiting to silence someone? Are you required to silence when you can silence? Do you have to silence 2 people? Elaborate.
These are the same roles, right?
Can there be more than one mafia role?
If yes, does drug dealer feedback remove also remove other drug dealer feedback?
The maximum amount of Skypers can be 5. I seriously doubt you'll put 5 in. Any less than 4 makes this role a bit underpowered.
Are players informed if they will be modkilled before it actually happens?
The Host can see Jailor night chats, right?
More questions will probably come later.
Host pms me answers to each. I give answers to each player that asked.
Game starts day 1
Yes you have to silence 2 players, two consecutive times
Disgregard that statement
Yes
Yes.
Max amount of skypers are 5, and remember skypers share a constant chat.
The host can see all jailor, kidnapper, and mass murder chats.
June 11th, 2015, 05:29 PM
BananaCucho
Re: S-FM: Your Everyday Average Game
Sign ups plz
June 11th, 2015, 06:32 PM
Stealthbomber16
Re: S-FM: Your Everyday Average Game
Post yer signups
/presign
That took way longer to make than it should have.
June 11th, 2015, 06:34 PM
BananaCucho
Re: S-FM: Your Everyday Average Game
Yes /pre-sign plz
June 12th, 2015, 01:03 AM
MattZed
Re: S-FM: Your Everyday Average Game
Are modkills instant, or do they happen at end of day/night?
Can host see night actions in time to modkill someone before they happen?
Does not revealing that you are silenced apply to the skypers chat?
Since one cannot reveal if one is silenced, does this also prohibit inquiring? (IE: "If you are silenced, please start your next post with a vowel. Otherwise, with a consonant.") How about discussion of silencing in general? IE: Can someone say, "hey, host, I think such and such is silenced, and the following players could have done it and should be watched, etc etc"
Are there any restrictions on the primary or secondary roles of the com hunter's target?
Are there any restrictions on the gamethrower's secondary role? (Can they be the neut killing?)
Can mafia factional kill target mafia?
Similarly, can vigs shoot themselves?
Does "posted less then half of the person that posted the most" apply to the previous day's posts, or to a cumulative number?
Does a modkilled rulebreaker win if host is deemed bad?
How does being modkilled interact with a luker/com hunter who already achieved their win condition?
Can you clarify as to whether the host and/or rule followers need the game to last a certain amount of time? I see it listed differently in the primary roles and win condition locations.
If they do need the game to last, is it until the start or end of day 4?
Is it possible to have more than one gamethrower? If so, can they have different alignments? (I am concerned about a situation where at least one rulebreaker winning is guaranteed.)
Given the track record of recent games, are we sticking to the 24 hour day/nights, or maybe going to 48?
June 13th, 2015, 07:31 PM
Apocist
Re: S-FM: Your Everyday Average Game
Quote:
Originally Posted by deathworlds
Host pms me answers to each. I give answers to each player that asked.
Does Host know who asked the question?
June 13th, 2015, 07:34 PM
deathworlds
Re: S-FM: Your Everyday Average Game
Quote:
Originally Posted by Apocist
Does Host know who asked the question?
Yes.
June 18th, 2015, 04:12 PM
deathworlds
Re: S-FM: Your Everyday Average Game
Quote:
Originally Posted by MattZed
Are modkills instant, or do they happen at end of day/night?
They happen at end of day/night
Can host see night actions in time to modkill someone before they happen?
Nope.
Does not revealing that you are silenced apply to the skypers chat?
Nope.
Since one cannot reveal if one is silenced, does this also prohibit inquiring? (IE: "If you are silenced, please start your next post with a vowel. Otherwise, with a consonant.") How about discussion of silencing in general? IE: Can someone say, "hey, host, I think such and such is silenced, and the following players could have done it and should be watched, etc etc"
I will not allow it.
Are there any restrictions on the primary or secondary roles of the com hunter's target?
Nope
Are there any restrictions on the gamethrower's secondary role? (Can they be the neut killing?)
Nope
Can mafia factional kill target mafia?
If they want. Players can silently refuse being set for the factional kill via PM, Host will be notified however.
Similarly, can vigs shoot themselves?
Nope.
Does "posted less then half of the person that posted the most" apply to the previous day's posts, or to a cumulative number?
Previous Day's post
Does a modkilled rulebreaker win if host is deemed bad?
Yes.
How does being modkilled interact with a luker/com hunter who already achieved their win condition?
They will not win.
Can you clarify as to whether the host and/or rule followers need the game to last a certain amount of time? I see it listed differently in the primary roles and win condition locations.
They need it to last.
If they do need the game to last, is it until the start or end of day 4?
The end of day 4, be it by time running out or lynch.
Is it possible to have more than one gamethrower? If so, can they have different alignments? (I am concerned about a situation where at least one rulebreaker winning is guaranteed.)
Yes
Given the track record of recent games, are we sticking to the 24 hour day/nights, or maybe going to 48?
24 hour day/nights, unless I need it to be longer for logistical reasons.
Answers
June 19th, 2015, 12:58 PM
Cryptonic
Re: S-FM: Your Everyday Average Game
This setup seems pretty fun, dw.
Good work
June 19th, 2015, 01:17 PM
deathworlds
Re: S-FM: Your Everyday Average Game
Thank you!
November 17th, 2016, 07:34 PM
deathworlds
Re: S-FM: Your Everyday Average Game
Is going on queue <3
November 18th, 2016, 02:13 PM
Quick
Re: S-FM: Return of a Legend
I got a good chuckle reading the roles and seeing the idea of this game, well done.
November 18th, 2016, 02:26 PM
DarknessB
Re: S-FM: Return of a Legend
For the uninformed, this is the infamous game that launched a thousand Watermeloann references -- it has an enduring place in this site's rich history of S-FMs and proud tradition of memes.
November 18th, 2016, 02:33 PM
PowersThatBe
Re: S-FM: Return of a Legend
This looks fun. I wanna be the Host!
November 18th, 2016, 02:35 PM
Gyrlander
Re: S-FM: Return of a Legend
Quote:
Originally Posted by PowersThatBe
This looks fun. I wanna be the Host!
I find myself appropiate to be the Cuck.
November 18th, 2016, 02:36 PM
DarknessB
Re: S-FM: Return of a Legend
Quote:
Originally Posted by PowersThatBe
This looks fun. I wanna be the Host!
Hmm, here's an important litmus test -- what is your opinion on getting high and revealing all the roles in the game signup thread?
Quote:
Originally Posted by Gyrlander
I find myself appropiate to be the Cuck.
LOL, you'd probably pull a Paladin (from Lynch Fetish) and make yourself so obvious that everyone else got modkilled but you. :D
November 18th, 2016, 02:54 PM
MattZed
Re: S-FM: Return of a Legend
Hiring DW has been my best decision as FM staff.
November 18th, 2016, 02:56 PM
PowersThatBe
Re: S-FM: Return of a Legend
Quote:
Originally Posted by DarknessB
Hmm, here's an important litmus test -- what is your opinion on getting high and revealing all the roles in the game signup thread?
LOL, you'd probably pull a Paladin (from Lynch Fetish) and make yourself so obvious that everyone else got modkilled but you. :D
I support getting high and revealing everyone's role.. I will not modkill cuckarino isabella.
November 18th, 2016, 03:00 PM
DarknessB
Re: S-FM: Return of a Legend
Quote:
Originally Posted by MattZed
Hiring DW has been my best decision as FM staff.
You made a very good name to yourself? :wm:
November 18th, 2016, 03:09 PM
Gyrlander
Re: S-FM: Return of a Legend
Quote:
Originally Posted by PowersThatBe
I support getting high and revealing everyone's role.. I will not modkill cuckarino isabella.
You mean Sexy Kitten, Hillary Clinton, CatFlix, MeowMix FM, MonoKuma or The Spanish Inquisitor?
August 17th, 2017, 06:31 PM
deathworlds
Re: S-FM: Return of a Legend
Bump
August 17th, 2017, 08:50 PM
Stealthbomber16
Re: S-FM: Return of a Legend
oh shit.
August 18th, 2017, 08:25 PM
Voss
Re: S-FM: Return of a Legend
i'd play this
September 14th, 2017, 07:45 PM
Marshmallow Marshall
Re: S-FM: Return of a Legend
I want this hosted again!!!! If this game is rehosted, /presign. The setup is AWESOME!