Tragedy Looper #3 Tutorial Game (First Steps)
This game will be running a custom Tutorial Script, using the "First Steps" Tragedy Set. I will be the game's Mastermind. Please let me know if you have any questions.
Game 3
1.
@Whad
2.
@Grommor
3.
@Sino
4. ??? (Replacement)
If you can no longer participate or take your turn in a reasonable amount of time, please let us know so that one of the other Protagonists can take your turn for you.
Thematic text will appear in a blue font like this. This information is mostly intended to weave an immersive story around the actions we are taking throughout the game. I will remain purposefully vague until some fact has been undeniably confirmed, such as a character's role or a plot in play. This information is not intended to give hints or mislead you.
Use the following information to help you figure out what's going on. Below you will find:
- What the Characters do
- All the Main Plots possible (reminder: only one of the three is being used)
- All the Sub Plots possible (reminder: only one of the three is being used)
- All the Roles that will be assigned to characters if a Main or Sub Plot is active (reminder: a person can have no role, and no more than one!)
- The abilities of the Roles, and if Goodwill usage can be denied by the Mastermind (note when the abilities can activate as well if the Mastermind can deny the usage of a Goodwill ability!)
- What the Incidents mean (Each has a different Culprit, which is NOT a Role!)
Players know the following things:
Tragedy Set: First Steps
Number of Loops: 4
Days per Loop: 5
Character Summary
These are your 'persons of interest' for this scenario.
Class Rep
Paranoia Limit 2 ☹☹
Student/Girl
♥♥ - <only once per loop>: Leader may elect 1 once per loop action already used this loop. That action may be used again this loop.
Doctor
Paranoia Limit 2 ☹☹
Adult/Man
♥♥ - Remove or add 1 Paranoia ☹ to any other character in this Location. If the Doctor's role has Goodwill refusal, the Mastermind may use this ability as his own, providing the Doctor has the necessary Goodwill.
♥♥♥ - The Patient may go outside the of the hospital for the rest of the loop.
Girl Student
Paranoia Limit 3 ☹☹☹
Student/Girl
♥♥ - Remove 1 Paranoia ☹ from any other student in this location.
Henchman
Paranoia Limit 1 ☹
Adult/Man
Mastermind chooses start location each loop.
♥♥♥ - Does not trigger incidents.
Office Worker
Paranoia Limit 2 ☹☹
Adult/Man
The Office Worker may not visit the School.
♥♥♥ - Reveal this character's role.
Police Officer
Paranoia Limit 3 ☹☹☹
Adult/Man
♥♥♥♥ - <only once per loop> Reveal the culprit behind any incident that has occurred in this loop.
♥♥♥♥♥ - <only once per loop> Place an Extra token ✪ on any character in this Location. Should that character die during this loop, instead remove that token.
Rich Man's Daughter
Paranoia Limit 1 ☹
Student/Girl
♥♥♥ - If in School or City: Put 1 Goodwill ♥ on any Character in this location.
Day - Incident
These are the incidents that you know will occur this loop.
1 - Spreading
2 - None
3 - Missing Person
4 - None
5 - Faraway Murder
Faraway Murder
One character with at least 2 Intrigue �� dies. The culprit does NOT have to be in the same location as the target.
Missing Person
Move culprit to any location. Put 1 Intrigue � on that location.
Spreading
Move 2 Goodwill ♥♥ from any character to any other character.
Special rules:
Please note that because this is a First Steps scenario, the protagonists do NOT get a Final Guess.
Remember: you may not read the Mastermind Rulebook as it contains spoilers.
Tragedy Plots
MAIN PLOTS:
Murder Plan
Roles Present: Key Person, Brain, Killer
Plot rule: None
Light of the Avenger
Roles Present: Brain
Plot rule: At loop end, if there are at least 2 Intrigue �� tokens on the Brain's starting location, the Protagonists lose.
A Place to Protect
Roles Present: Key Person, Cultist
Plot rule: At loop end, if there are 2 or more Intrigue �� tokens on the School, the Protagonists lose.
SUBPLOTS:
Shadow of the Ripper
Roles Present: Conspiracy Theorist, Serial Killer
Plot rule: none
An Unsettling Rumor
Roles Present: Conspiracy Theorist
Plot rule: <only once per loop> [Optional] The Mastermind may add an Intrigue � token to a location of his choice.
A Hideous Script
Roles Present: Conspiracy Theorist, Friend, 0-2 Curmudgeon
Plot rule: None
Roles
Key Person
Max limit: none
Ability: [Mandatory] [Always] When this character dies ☠, the Protagonists immediately lose and the loop ends
Appears in plots: Murder Plan (main plot), A Place to Protect (main plot)
Killer
Max Limit: None
Optional Goodwill Refusal
Abilities:
[Optional] [Day end] If the Key Person has at least 2 Intrigue �� and is on this character's location, you may kill the Key Person ☠.
[Optional] [Day end] If this character has at least 4 Intrigue ����, you may kill the Protagonists ☠.
Appears in plot: Murder Plan (main plot)
Brain
Max limit: none
Optional Goodwill Refusal
Ability: [Optional] [Mastermind ability] You may place 1 Intrigue � token on this location or on any character in this location.
Appears in plots: Murder Plan (main plot), Light of the Avenger (main plot)
Cultist
Max limit: none
Mandatory Goodwill Refusal
Ability: [Optional] [Action resolve] You may ignore all "Forbid Intrigue �" effects on this location and on all characters in this location.
Appears in plots: A Place to Protect (main plot)
Friend
Max limit: 2
Abilities:
[Mandatory] [Loop end] If this character is dead ☠, reveal its role, and the Protagonists have lost.
[Mandatory] [Loop start] If this character's role has been revealed, it gets one Goodwill ♥ token.
Appears in plots: A Hideous Script (subplot)
Conspiracy Theorist
Max limit: 1
Ability:
[Optional] [Mastermind ability] You may place 1 Paranoia ☹ token on a character in this location.
Appears in plots: Shadow of the Ripper (subplot), An Unsettling Rumor (subplot), A Hideous Script (subplot)
Serial Killer
Max limit: none
Ability: [Mandatory] [Day end] If there is exactly 1 other character in this location, that character dies ☠. If a Serial Killer is in a location with one character and one or more corpses, the Serial Killer will still be able to kill the character.
Appears in plot: Shadow of the Ripper (subplot)
Curmudgeon
Max limit: none
Optional Goodwill Refusal
Ability: None
Appears in Plot: A Hideous Script (subplot)
Turn Summary
1. Day Start – Morning
Day start effects happen here
2. Mastermind Actions
Declares 3 actions on characters/locations (not more than one on same spot)
3. Protagonists Actions
Performs 1 action on characters/locations (not more than one on same spot as another Protagonist action).
4. Actions Are Resolved
Reveal all actions and resolve them. Make a note of any once per loop actions used.
5. Mastermind Abilities
Uses whatever abilities are applicable
6. Leader Uses Goodwill Abilities
Leader declares which abilities he uses, and any targets. Mastermind resolves the effects. May refuse to resolve the effects if the character using the ability has Goodwill Refusal
7. Incidents Happen
If there is an Incident for this day, announce if it happens or not (culprit is alive and has enough Paranoia), and then resolve if possible
8. Switch Leader
Leadership is passed to next player in turn
9. Day End – Night
Day end effects happen here
If this was not the last day:
Go back to Day start of next day
If this was the last day:
Go to Loop end resolve.
Action List
This is a list of the actions that the Protagonists and the Mastermind use, together with some details on exactly how the actions work. Use this if some effects conflict and/or you don’t know in what order to resolve things. “Together” here means “played on the same location or character”.
Protagonists Actions
- Paranoia +1: Place 1 Paranoia ☹ counter on this character. If together with a Forbid Paranoia ☹, the Forbid takes precedence and nothing happens. If together with a Paranoia –1, the +1 goes first. Placed on a location, nothing happens.
- Paranoia –1: <only once per loop> Remove 1 Paranoia ☹ counter from this character. If together with a Forbid Paranoia ☹, the Forbid takes precedence and nothing happens. If together with a Paranoia +1, the +1 goes first. Placed on a location, nothing happens.
- Goodwill ♥ +1: Place 1 Goodwill ♥ token on this character. If together with a Forbid Goodwill ♥, the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
- Goodwill ♥♥ +2: <only once per loop> Place 2 Goodwill ♥♥ tokens on this character. If together with a Forbid Goodwill ♥, the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
- Forbid Intrigue �: If on the same spot as an Intrigue +1 or +2 , this takes precedence and nothing happens. However, if 2 or more players have played Forbid Intrigue � on the same day (no matter where on the playing field), they nullify each other.
- Movement - Vertical: This character moves either up or down. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a horizontal movement. If placed on a location, nothing happens.
- Movement - Horizontal: This character moves either left or right. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a vertical movement. If placed on a location, nothing happens.
- Forbid Movement: <only once per loop> If together with a Movement action, the Forbid takes precedence and nothing happens.
Mastermind Actions
- Paranoia ☹ +1: Place 1 Paranoia ☹ token on this character. If together with a Paranoia –1, the +1 goes first. If placed on a location, nothing happens. The Mastermind has 2 of these.
- Paranoia ☹ –1: Remove 1 Paranoia ☹ token from this character. If together with a Paranoia +1, the +1 goes first. If placed on a location, nothing happens.
- Forbid Paranoia ☹: If together with a Paranoia +1 or Paranoia –1, the Forbid takes precedence and nothing happens. If placed on a location, nothing happens.
- Forbid Goodwill ♥: If together with a Goodwill +1 or Goodwill +2, the Forbid takes precedence and nothing happens. If placed on a location, nothing happens.
- Intrigue � +1: Place 1 Intrigue � token on this character or location. If together with a Forbid Intrigue action �, and only one Forbid Intrigue � action is played this day, the Forbid takes precedence and nothing happens
- Intrigue �� +2: <only once per loop> Place 2 Intrigue �� tokens on this character or location. If together with a Forbid Intrigue action, and only one Forbid Intrigue � action is played this day, the Forbid takes precedence and nothing happens.
- Movement - Vertical: This character moves either up or down. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If placed on a location, nothing happens.
- Movement - Horizontal: This character moves either left or right. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If placed on a location, nothing happens.
- Movement - Diagonal: <only once per loop> This character moves diagonally. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with a horizontal movement, they combine to form a vertical movement. If together with a vertical movement, they combine to form a horizontal movement. If placed on a location, nothing happens
Tips and Reminders
- Be sure to fully discuss your options and come to a consensus with your fellow players before posting your moves.
- The leader should take the time to map out the known information at the start of each day. The other players should examine this information for any mistakes in logic.
- This first script has one plot and one subplot. Each character can have only one role but a character with a role may also be culprit in an incident.
- When you have decided what to play during Phase 3, please post your choice in bold and red color in the thread (like this: "[Action] on the [character/location].") Remember: Once you bold what you're doing, it cannot be undone! You can be thematic in your post, so long as it is clear what acyion you are performing and where/on whom.
- Only one protagonist action can be played on any one location/character. A Protagonist action can be performed on the same character/location as a Mastermind action.
State of the Board - Day 1 Loop 1
Hospital
Doctor |
Shrine |
|
|
City
Henchman
Office Worker
Police Officer |
School
Class Rep
Girl Student
Rich Man's Daughter |
Legend
✉ - Mastermind Action
♥ - Goodwill
☹ - Paranoia
� - Intrigue
✪ - Extra
☠ - Dead
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Game Start
Protagonists know nothing at the start of the game, other than what is above.
Pay particular attention to the Incident list in the first post. You do know there should be Spreading on the 1st day, Missing Person on the 3rd day, and/or a Faraway Murder on the 5th day.
Table Talk is ENABLED for this game. Please feel free to discuss what is happening during the game at anytime.
Loop 1 of 4
Day 1 of 5 (Leader: Whad)
Incident: Spreading (Requires the Culprit to have max Paranoia)
Phase 1: Day Start - Morning
Everything seems so peaceful. If only it could remain so...
Phase 2: Mastermind Actions
Mastermind wrote:
Quote:
The Mastermind intends to perform an action on the following characters/locations:
- Class Rep
- Rich Man's Daughter
- City
Hospital
Doctor |
Shrine |
|
|
City ✉
Henchman
Office Worker
Police Officer |
School
Class Rep ✉
Girl Student
Rich Man's Daughter ✉ |
Phase 3: Protagonists Actions
The Protagonists may now discuss what actions they would like to take. To confirm your action, reply in bold, red colored font.
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Some thoughts:
1. Since the mastermind is playing a card on the city, it could be an intrigue card. Due to our lose conditions, the Brain could be in the city (Henchman, Office Worker, Police Officer).
Quote:
Light of the Avenger
Roles Present: Brain
Plot rule: At loop end, if there are at least 2 Intrigue �� tokens on the Brain's starting location, the Protagonists lose.
2. I kind of want to move Henchman to the hospital and Girl Student to the Shrine so we can see who if anybody is a killer or serial killer. Serial killer can only kill if there is one other person in their location.
3. We should also discuss which goodwill action (if any) might be useful to us this game.
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Don't forget Trine also said playing intrigue on a location could also be bluff, so let's not forbid intrigue too fast, i agree with your Henman and Girl Student moves, as for the goodwill action, i'm in favor of going for the Class Rep, his action only costs us goodwill tokens and seems very useful.
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Yeah, the Mastermind wouldn't reveal the main objective on the first loop. It's probably a bluff. I'm fine with just testing the waters here and trying to figure some roles out.
Re: Tragedy Looper #3 Tutorial Game (First Steps)
So our proposed actions are:
Movement Vertical on the Henchman
Movement Vertical on the Girl Student
For the third action, I'm proposing either:
+2 Goodwill on the Girl Student
(this will let us access the ability to remove paranoia on another character)
or
+2 Goodwill on the Doctor
(this will also let us access the ability to remove paranoia on another character)
I'm proposing this since today's incident requires the culprit to have max paranoia. Thoughts?
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Alternatively for the 3rd action:
Forbid Intrigue on either the City/Class Rep/Rich Man's Daughter
Since there's not a way for us to remove intrigue (and it will be helpful for the mastermind to kill people esp. in Day 5) this will be an important card for us to play often.
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Quote:
Originally Posted by
Whad
So our proposed actions are:
Movement Vertical on the Henchman
Movement Vertical on the Girl Student
For the third action, I'm proposing either:
+2 Goodwill on the Girl Student
(this will let us access the ability to remove paranoia on another character)
or
+2 Goodwill on the Doctor
(this will also let us access the ability to remove paranoia on another character)
I'm proposing this since today's incident requires the culprit to have max paranoia. Thoughts?
I agree with those movements, but what about putting goodwill tokens on the class rep ?
I know the goodwill tokens will probably get moved away from the character we choose to put them on, but that would be an argument to not put any for today, and instead use a -1 paranoia or a forbid intrigue, what do you think about this ?
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Quote:
Originally Posted by
Sino
I agree with those movements, but what about putting goodwill tokens on the class rep ?
I know the goodwill tokens will probably get moved away from the character we choose to put them on, but that would be an argument to not put any for today, and instead use a -1 paranoia or a forbid intrigue, what do you think about this ?
Ok I need to just type this out to get it straight in my head.
Goodwill allows us to access additional character actions
Paranoia (if maxed) makes characters trigger incidents (so lowering paranoia -> preventing incidents)
Intrigue will lead to one of our lose conditions for "A place to protect" or "light of the avenger"
I think we should use the first few loops to gather as much info as possible. That means trying to trigger incidents, etc. I would rather not use -1 paranoia to see what characters the mastermind tries to add paranoia to in order to trigger events. However since many of our lose conditions rely on intrigue, I think we should use that heavily so we can get to farther Days in each loop.
I'm now in favor of
Movement Vertical on the Henchman
Movement Vertical on the Girl Student
Forbid Intrigue on the City
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Quote:
Originally Posted by
Whad
Ok I need to just type this out to get it straight in my head.
Goodwill allows us to access additional character actions
Paranoia (if maxed) makes characters trigger incidents (so lowering paranoia -> preventing incidents)
Intrigue will lead to one of our lose conditions for "A place to protect" or "light of the avenger"
I think we should use the first few loops to gather as much info as possible. That means trying to trigger incidents, etc. I would rather not use -1 paranoia to see what characters the mastermind tries to add paranoia to in order to trigger events. However since many of our lose conditions rely on intrigue, I think we should use that heavily so we can get to farther Days in each loop.
I'm now in favor of
Movement Vertical on the Henchman
Movement Vertical on the Girl Student
Forbid Intrigue on the City
I can get behind that.
Re: Tragedy Looper #3 Tutorial Game (First Steps)
I'll go ahead and start us off then.
Movement - Vertical on Girl Student
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Movement - Vertical on Henchman
@Whad
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Forbid Intrigue on the City
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Phase 4: Resolve Actions
No one knew why the Class Rep ventured into the heart of the city after school. The Rich Man's Daughter and the Girl Student, however, both visited the Shrine instead. With Grommor keeping an eye on the city, the Protagonists manage to keept the Mastermind from spreading too much of her influence there. They even manage to trick her Henchman into leaving the city for a time, hopefully delaying whatever she was plotting.
Mastermind wrote:
Quote:
The Mastermind performs the following actions:
- Class Rep: Movement Horizontal
- Rich Man's Daughter: Movement Vertical
- City: Intrigue +1
The Protagonists wrote:
Quote:
The Protagonists perform the following actions:
- City: Forbid Intrigue (Whad) This cancels out the Mastermind's Intrigue +1.
- Henchman: Movement Vertical (Grommor)
- Girl Student: Movement Vertical (Sino)
Hospital
Doctor
Henchman |
Shrine
Girl Student
Rich Man's Daughter |
|
|
City
Class Rep
Office Worker
Police Officer |
School |
Phase 5: Mastermind Abilities
The Class Rep had never managed to become comfortable amidst the bright lights of the big city. There always seemed to be a shadow lurking in every corner. In truth, the city had been growing more dangerous lately.
The Class Rep gains Paranoia +1 ☹.
The City gains Intrigue +1 �.
Phase 6: Goodwill Abilities
You do not have enough Goodwill to use any abilities.
Phase 7: Incidents
You know that Spreading is supposed to occur day... but it does not occur.
Phase 8: Switch Leader
Tomorrow's leader will be: Grommor
Phase 9: Day End
The night remains peaceful... for now.
End of Day.
At the end of the day, the board looked like:
Hospital
Doctor
Henchman |
Shrine
Girl Student
Rich Man's Daughter |
|
|
City �
Class Rep ☹
Office Worker
Police Officer |
School |
I will have Day 2 up in a couple hours. Apologies for the delay!
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Day 2
Table Talk is ENABLED for this game. Please feel free to discuss what is happening during the game at anytime.
Loop 1 of 4
Day 2 of 5 (Leader: Grommor)
Incident: None
Phase 1: Day Start - Morning
Nothing happens.
Phase 2: Mastermind Actions
Mastermind wrote:
Quote:
The Mastermind intends to perform an action on the following characters/locations:
- Class Rep
- City
- Rich Man's Daughter
Hospital
Doctor
Henchman |
Shrine
Girl Student
Rich Man's Daughter ✉ |
|
|
City � ✉
Class Rep ☹ ✉
Office Worker
Police Officer |
School |
Phase 3: Protagonists Actions
The Protagonists may now discuss what actions they would like to take. To confirm your action, reply in bold, red colored font.
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Horizontal Movement on Police Officer
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Movement - Vertical on Office Worker
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Forbid Intrigue on the City
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Phase 4: Resolve Actions
Drawing the Police Officer out of the station was no easy feat, but enough anonymous calls eventually lured him to the School. The Office Worker was easier to convice. Given that he had been suffering from sleep deprivation lately, all Grommor had to do was tell him about a new sleep therapy they were offering at the Hospital and away he went.
The Sino stayed on alert, watching over the City, but nothing suspicious seemed to be going on. Perhaps they were only being Paranoid? Meanwhile, the Rich Man's Daughter also visited the Hospital, though her motives were unknown.
Mastermind wrote:
Quote:
The Mastermind performs the following actions:
- Class Rep: Intrigue +1
- City: Paranoia +1 (This Has No Effect)
- Rich Man's Daughter: Movement Horizontal
The Protagonists wrote:
Quote:
The Protagonists perform the following actions:
- Police Officer: Movement Horizontal (Whad)
- Office Worker: Movement Vertical (Grommor)
- City: Forbid Intrigue (Sino)
Hospital
Doctor
Henchman
Office Worker
Rich Man's Daughter |
Shrine
Girl Student |
|
|
City �
Class Rep ☹ � |
School
Police Officer |
Phase 5: Mastermind Abilities
The Mastermind uses no abilities.
Phase 6: Goodwill Abilities
You do not have enough Goodwill to use any abilities.
Phase 7: Incidents
There is no incident scheduled for today.
Phase 8: Switch Leader
Tomorrow's leader will be: Sino
Phase 9: Day End
The night remains peaceful... for now.
End of Day.
At the end of the day, the board looked like:
Hospital
Doctor
Henchman
Office Worker
Rich Man's Daughter |
Shrine
Girl Student
|
|
|
City �
Class Rep ☹ � |
School
Police Officer |
Re: Tragedy Looper #3 Tutorial Game (First Steps)
Day 3
Table Talk is ENABLED for this game. Please feel free to discuss what is happening during the game at anytime.
Loop 1 of 4
Day 3 of 5 (Leader: Sino)
Incident: Missing Person
Phase 1: Day Start - Morning
Nothing happens.
Phase 2: Mastermind Actions
Mastermind wrote:
Quote:
The Mastermind intends to perform an action on the following characters/locations:
- Class Rep
- Police Officer
- School
Hospital
Doctor
Henchman
Office Worker
Rich Man's Daughter |
Shrine
Girl Student |
|
|
City �
Class Rep ☹ � ✉ |
School ✉
Police Officer ✉ |
Phase 3: Protagonists Actions
The Protagonists may now discuss what actions they would like to take. To confirm your action, reply in bold, red colored font.