Tragedy Looper #1 Tutorial Game (First Steps)
This game will be running Script #1 in the Mastermind Rulebook, using the "First Steps" Tragedy Set. I will be the game's Mastermind. Please let me know if you have any questions.
Game 1
1.
@Iced_Monopoly
2.
@Unknown1234
3.
@Voss
If you can no longer participate or take your turn in a reasonable amount of time, please let us know so that one of the other Protagonists can take your turn for you.
Thematic text will appear in a blue font like this. This information is mostly intended to weave an immersive story around the actions we are taking throughout the game. I will remain purposefully vague until some fact has been undeniably confirmed, such as a character's role or a plot in play. This information is not intended to give hints or mislead you.
Use the following information to help you figure out what's going on. Below you will find:
- What the Characters do
- All the Main Plots possible (reminder: only one of the three is being used)
- All the Sub Plots possible (reminder: only one of the three is being used)
- All the Roles that will be assigned to characters if a Main or Sub Plot is active (reminder: a person can have no role, and no more than one!)
- The abilities of the Roles, and if Goodwill usage can be denied by the Mastermind (note when the abilities can activate as well if the Mastermind can deny the usage of a Goodwill ability!)
- What the Incidents mean (Each has a different Culprit, which is NOT a Role!)
Players know the following things:
Tragedy Set: First Steps
Number of Loops: 3
Days per Loop: 4
Character Summary
These are your 'persons of interest' for this scenario.
Boy Student
Paranoia Limit 2 ☹☹
Student/Boy
♥♥ - Remove 1 Paranoia ☹ from any other student in this location.
Doctor
Paranoia Limit 2 ☹☹
Adult/Man
♥♥ - Remove or add 1 Paranoia ☹ to any other character in this Location. If the Doctor's role has Goodwill refusal, the Mastermind may use this ability as his own, providing the Doctor has the necessary Goodwill.
♥♥♥ - The Patient may go outside the of the hospital for the rest of the loop.
Girl Student
Paranoia Limit 3 ☹☹☹
Student/Girl
♥♥ - Remove 1 Paranoia ☹ from any other student in this location.
Office Worker
Paranoia Limit 2 ☹☹
Adult/Man
The Office Worker may not visit the School.
♥♥♥ - Reveal this character's role.
Police Officer
Paranoia Limit 3 ☹☹☹
Adult/Man
♥♥♥♥ - <only once per loop> Reveal the culprit behind any incident that has occurred in this loop.
♥♥♥♥♥ - <only once per loop> Place an Extra token ✪ on any character in this Location. Should that character die during this loop, instead remove that token.
Shrine Maiden
Paranoia Limit 2 ☹☹
Student/Girl
The Shrine Maiden may not visit the City.
♥♥♥ - If in Shrine: Remove 1 Intrigue � from the Shrine.
♥♥♥♥♥ - <only once per loop> Reveal the role of any character in this location.
Day - Incident
These are the incidents that you know will occur this loop.
1 - None
2 - Murder
3 - Suicide
4 - None
Murder
One (1) other character in culprit's location dies ☠. The Mastermind chooses from among the eligible targets. If this incident triggers, the Mastermind cannot choose not to kill someone, as long as there is an eligible target.
Suicide
The culprit dies ☠.
Special rules:
Please note that because this is a First Steps scenario, the protagonists do NOT get a Final Guess.
Remember: you may not read the Mastermind Rulebook as it contains spoilers.
Tragedy Plots
MAIN PLOTS:
Murder Plan
Roles Present: Key Person, Brain, Killer
Plot rule: None
Light of the Avenger
Roles Present: Brain
Plot rule: At loop end, if there are at least 2 Intrigue �� tokens on the Brain's starting location, the Protagonists lose.
A Place to Protect
Roles Present: Key Person, Cultist
Plot rule: At loop end, if there are 2 or more Intrigue �� tokens on the School, the Protagonists lose.
SUBPLOTS:
Shadow of the Ripper
Roles Present: Conspiracy Theorist, Serial Killer
Plot rule: none
An Unsettling Rumor
Roles Present: Conspiracy Theorist
Plot rule: <only once per loop> [Optional] The Mastermind may add an Intrigue � token to a location of his choice.
A Hideous Script
Roles Present: Conspiracy Theorist, Friend, 0-2 Curmudgeon
Plot rule: None
Roles
Key Person
Max limit: none
Ability: [Mandatory] [Always] When this character dies ☠, the Protagonists immediately lose and the loop ends
Appears in plots: Murder Plan (main plot), A Place to Protect (main plot)
Killer
Max Limit: None
Optional Goodwill Refusal
Abilities:
[Optional] [Day end] If the Key Person has at least 2 Intrigue �� and is on this character's location, you may kill the Key Person ☠.
[Optional] [Day end] If this character has at least 4 Intrigue ����, you may kill the Protagonists ☠.
Appears in plot: Murder Plan (main plot)
Brain
Max limit: none
Optional Goodwill Refusal
Ability: [Optional] [Mastermind ability] You may place 1 Intrigue � token on this location or on any character in this location.
Appears in plots: Murder Plan (main plot), Light of the Avenger (main plot)
Cultist
Max limit: none
Mandatory Goodwill Refusal
Ability: [Optional] [Action resolve] You may ignore all "Forbid Intrigue �" effects on this location and on all characters in this location.
Appears in plots: A Place to Protect (main plot)
Friend
Max limit: 2
Abilities:
[Mandatory] [Loop end] If this character is dead ☠, reveal its role, and the Protagonists have lost.
[Mandatory] [Loop start] If this character's role has been revealed, it gets one Goodwill ♥ token.
Appears in plots: A Hideous Script (subplot)
Conspiracy Theorist
Max limit: 1
Ability:
[Optional] [Mastermind ability] You may place 1 Paranoia ☹ token on a character in this location.
Appears in plots: Shadow of the Ripper (subplot), An Unsettling Rumor (subplot), A Hideous Script (subplot)
Serial Killer
Max limit: none
Ability: [Mandatory] [Day end] If there is exactly 1 other character in this location, that character dies ☠. If a Serial Killer is in a location with one character and one or more corpses, the Serial Killer will still be able to kill the character.
Appears in plot: Shadow of the Ripper (subplot)
Curmudgeon
Max limit: none
Optional Goodwill Refusal
Ability: None
Appears in Plot: A Hideous Script (subplot)
Turn Summary
1. Day Start – Morning
Day start effects happen here
2. Mastermind Actions
Declares 3 actions on characters/locations (not more than one on same spot)
3. Protagonists Actions
Performs 1 action on characters/locations (not more than one on same spot as another Protagonist action).
4. Actions Are Resolved
Reveal all actions and resolve them. Make a note of any once per loop actions used.
5. Mastermind Abilities
Uses whatever abilities are applicable
6. Leader Uses Goodwill Abilities
Leader declares which abilities he uses, and any targets. Mastermind resolves the effects. May refuse to resolve the effects if the character using the ability has Goodwill Refusal
7. Incidents Happen
If there is an Incident for this day, announce if it happens or not (culprit is alive and has enough Paranoia), and then resolve if possible
8. Switch Leader
Leadership is passed to next player in turn
9. Day End – Night
Day end effects happen here
If this was not the last day:
Go back to Day start of next day
If this was the last day:
Go to Loop end resolve.
Action List
This is a list of the actions that the Protagonists and the Mastermind use, together with some details on exactly how the actions work. Use this if some effects conflict and/or you don’t know in what order to resolve things. “Together” here means “played on the same location or character”.
Protagonists Actions
- Paranoia +1: Place 1 Paranoia ☹ counter on this character. If together with a Forbid Paranoia ☹, the Forbid takes precedence and nothing happens. If together with a Paranoia –1, the +1 goes first. Placed on a location, nothing happens.
- Paranoia –1: <only once per loop> Remove 1 Paranoia ☹ counter from this character. If together with a Forbid Paranoia ☹, the Forbid takes precedence and nothing happens. If together with a Paranoia +1, the +1 goes first. Placed on a location, nothing happens.
- Goodwill ♥ +1: Place 1 Goodwill ♥ token on this character. If together with a Forbid Goodwill ♥, the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
- Goodwill ♥♥ +2: <only once per loop> Place 2 Goodwill ♥♥ tokens on this character. If together with a Forbid Goodwill ♥, the Forbid takes precedence and nothing happens. Placed on a location, nothing happens.
- Forbid Intrigue �: If on the same spot as an Intrigue +1 or +2 , this takes precedence and nothing happens. However, if 2 or more players have played Forbid Intrigue � on the same day (no matter where on the playing field), they nullify each other.
- Movement - Vertical: This character moves either up or down. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a horizontal movement. If placed on a location, nothing happens.
- Movement - Horizontal: This character moves either left or right. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a vertical movement. If placed on a location, nothing happens.
- Forbid Movement: <only once per loop> If together with a Movement action, the Forbid takes precedence and nothing happens.
Mastermind Actions
- Paranoia ☹ +1: Place 1 Paranoia ☹ token on this character. If together with a Paranoia –1, the +1 goes first. If placed on a location, nothing happens. The Mastermind has 2 of these.
- Paranoia ☹ –1: Remove 1 Paranoia ☹ token from this character. If together with a Paranoia +1, the +1 goes first. If placed on a location, nothing happens.
- Forbid Paranoia ☹: If together with a Paranoia +1 or Paranoia –1, the Forbid takes precedence and nothing happens. If placed on a location, nothing happens.
- Forbid Goodwill ♥: If together with a Goodwill +1 or Goodwill +2, the Forbid takes precedence and nothing happens. If placed on a location, nothing happens.
- Intrigue � +1: Place 1 Intrigue � token on this character or location. If together with a Forbid Intrigue action �, and only one Forbid Intrigue � action is played this day, the Forbid takes precedence and nothing happens
- Intrigue �� +2: <only once per loop> Place 2 Intrigue �� tokens on this character or location. If together with a Forbid Intrigue action, and only one Forbid Intrigue � action is played this day, the Forbid takes precedence and nothing happens.
- Movement - Vertical: This character moves either up or down. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If placed on a location, nothing happens.
- Movement - Horizontal: This character moves either left or right. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If placed on a location, nothing happens.
- Movement - Diagonal: <only once per loop> This character moves diagonally. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with a horizontal movement, they combine to form a vertical movement. If together with a vertical movement, they combine to form a horizontal movement. If placed on a location, nothing happens
Tips and Reminders
- Be sure to fully discuss your options and come to a consensus with your fellow players before posting your moves.
- The leader should take the time to map out the known information at the start of each day. The other players should examine this information for any mistakes in logic.
- This first script has one plot and one subplot. Each character can have only one role but a character with a role may also be culprit in an incident.
- When you have decided what to play during Phase 3, please post your choice in bold and red color in the thread (like this: "[Action] on the [character/location].") Remember: Once you bold what you're doing, it cannot be undone! You can be thematic in your post, so long as it is clear what acyion you are performing and where/on whom.
- Only one protagonist action can be played on any one location/character. A Protagonist action can be performed on the same character/location as a Mastermind action.
State of the Board - Day 1 Loop 1
Hospital
Doctor |
Shrine
Shrine Maiden |
|
|
City
Police Officer
Office Worker |
School
Boy Student
Girl Student |
Legend
✉ - Mastermind Action
♥ - Goodwill
☹ - Paranoia
� - Intrigue
✪ - Extra
☠ - Dead
Once everyone checks in, I will go ahead and officially start the game.
Re: Tragedy Looper #1 Tutorial Game (First Steps)
Re: Tragedy Looper #1 Tutorial Game (First Steps)
Game Start
Protagonists know nothing at the start of the game, other than what is above.
Pay particular attention to the Incident list in the first post. You do know there should be a Murder on the 2nd day and/or a Suicide on the 3rd day.
Table Talk is ENABLED for this game. Please feel free to discuss what is happening during the game at anytime.
Loop 1 of 3
Day 1 of 4 (Leader: Voss)
Incident: None
Phase 1: Day Start - Morning
You have no clue what is about to happen. Nothing looks out of the ordinary...
Phase 2: Mastermind Actions
Mastermind wrote:
Quote:
The Mastermind intends to perform an action on the following characters/locations:
- City
- Police Officer
- Girl Student
Hospital
Doctor |
Shrine
Shrine Maiden |
|
|
City ✉
Police Officer ✉
Office Worker |
School
Boy Student
Girl Student ✉ |
Phase 3: Protagonists Actions
The Protagonists may now discuss what actions they would like to take. To confirm your action, reply in bold, red colored font.
Re: Tragedy Looper #1 Tutorial Game (First Steps)
What actions should I do...
Re: Tragedy Looper #1 Tutorial Game (First Steps)
Forbid Movement on Police Officer!!!!!!!!!
Re: Tragedy Looper #1 Tutorial Game (First Steps)
+1 Goodwill on Office Worker
Re: Tragedy Looper #1 Tutorial Game (First Steps)
Voss [aka glorious leader] plays a +1 Goodwill card on:
Re: Tragedy Looper #1 Tutorial Game (First Steps)
Phase 4: Resolve Actions
The Girl Student, whose grandmother was extremely sick, overheard some of her classmates talking about the miraculous healing abilities the local shrine had demonstrated over the years. The moment class let out, she traveled up the hill to the old shrine to say a prayer for her grandmother and seek any help the priests might offer her.
Meanwhile, the Police Officer had spend the day working on his latest investigation, the details of which had put him on edge. This feeling was further exacerbated by the strange conversation they had with one of the Protagonists who insisted he take a closer look at the goings-on in the city. It seemed that there was some elaborate machination at work in the city, but so far there were too many strings for him to tie together.
The Office Worker and the Boy Student, each had a much more pleasant encounter that day with the other Protagonists. Perhaps friendship would soon blossom?
Mastermind wrote:
Quote:
The Mastermind performs the following actions:
- City: Intrigue +1
- Police Officer: Paranoia +1
- Girl Student: Movement Vertical
The Protagonists wrote:
Quote:
The Protagonists perform the following actions:
- Office Worker: Goodwill +1 (Iced)
- Police Officer: Forbid Movement (Unknown)
- Boy Student: Goodwill +1 (Voss)
Hospital
Doctor |
Shrine
Shrine Maiden
Girl Student |
|
|
City �
Police Officer ☹
Office Worker ♥ |
School
Boy Student ♥ |
Phase 5: Mastermind Abilities
Nothing happens.
Phase 6: Goodwill Abilities
You do not have enough Goodwill to use any abilities.
Phase 7: Incidents
No incident is scheduled for today.
Phase 8: Switch Leader
Tomorrow's leader will be: Unknown1234
Phase 9: Day End
That evening, on her way home from the shrine, a lone figure emerges from the shadows to block the Girl Student's path.
The Girl Student dies. ☠
End of Loop.
At the end of the loop, the board looked like:
Hospital
Doctor |
Shrine
Shrine Maiden
Girl Student ☠ - Dead |
|
|
City �
Police Officer ☹
Office Worker ♥ |
School
Boy Student ♥ |
So the question is, what happened? Why did the loop end? How did the Girl Student die? Discuss and prepare for Loop 2.
TIP: Try not to lose the same way more than once (if you can help it).
Re: Tragedy Looper #1 Tutorial Game (First Steps)
Loop 2 Start
After the Girl Student died, the loop ended. Figuring out what killed her will be key to your survival. Review the Roles Summary if you haven't already.
Table Talk is ENABLED for this game. Please feel free to discuss what is happening during the game at anytime. Please, no GeekMails or private discussions outside this thread.
Loop 2 of 3
Day 1 of 4 (Leader: Voss)
Incident: None
Phase 1: Day Start - Morning
You still can't shake the memory of finding the Girl Student's lifeless body on the steps of the Shrine. But that hasn't happened yet. You can still stop it.
Phase 2: Mastermind Actions
Mastermind wrote:
Quote:
The Mastermind intends to perform an action on the following characters/locations:
- City
- Police Officer
- Girl Student
Hospital
Doctor |
Shrine
Shrine Maiden |
|
|
City ✉
Police Officer ✉
Office Worker |
School
Boy Student
Girl Student ✉ |
Phase 3: Protagonists Actions
The Protagonists may now discuss what actions they would like to take. To confirm your action, reply in bold, red colored font.
Re: Tragedy Looper #1 Tutorial Game (First Steps)
Block movement on schoolgirl
Re: Tragedy Looper #1 Tutorial Game (First Steps)
Movement - Horizontal: Shrine Maiden to Hospital
Re: Tragedy Looper #1 Tutorial Game (First Steps)
Voss [aka new and improved glorious leader] plays a +TWO Goodwill card on:
Re: Tragedy Looper #1 Tutorial Game (First Steps)
Phase 4: Resolve Actions
The Girl Student, whose grandmother was extremely sick, overheard one of her classmates some medicine that had allowed them to recover from their illness seemingly overnight. The moment class let out, she intended to travel into the heart of the city in search of a pharmacy that might supply this new wonder drug. However, one of the Protagonists convinced her that her time was better spend tending to her grandmother at home and so she did not go to the City.
Meanwhile, the Police Officer had spend the day working on his latest investigation, the details of which had put him on edge. It seemed that there was some elaborate machination at work in the City, but so far there were too many strings for him to tie together.
The Office Worker had a much more pleasant encounter that day with another of the Protagonists. Perhaps friendship would soon blossom?
Mastermind wrote:
Quote:
The Mastermind performs the following actions:
- City: Intrigue +1
- Police Officer: Paranoia +1
- Girl Student: Movement Horizontal
The Protagonists wrote:
Quote:
The Protagonists perform the following actions:
- Office Worker: Goodwill +2 (Voss)
- Shrine Maiden: Movement Horizontal = (Unknown)
- Girl Student: Forbid Movement = (Iced)
Hospital
Doctor
Shrine Maiden |
Shrine |
|
|
City �
Police Officer ☹
Office Worker ♥♥ |
School
Boy Student
Girl Student |
Phase 5: Mastermind Abilities
Nothing happens.
Phase 6: Goodwill Abilities
You do not have enough Goodwill to use any abilities.
Phase 7: Incidents
No incident is scheduled for today.
Phase 8: Switch Leader
Tomorrow's leader will be: Unknown1234
Phase 9: Day End
That evening, just as the Doctor finished seeing his last patient for the day, he has an unexpected visitor.
The Doctor dies. ☠
End of Day
At the end of the day, the board looked like:
Hospital
Shrine Maiden
Doctor ☠ - Dead |
Shrine |
|
|
City �
Police Officer ☹
Office Worker ♥♥ |
School
Boy Student
Girl Student |
Re: Tragedy Looper #1 Tutorial Game (First Steps)
Day 2
Table Talk is ENABLED for this game. Please feel free to discuss what is happening during the game at anytime.
Loop 2 of 3
Day 2 of 4 (Leader: Unknown1234)
Incident: Murder (Requires the Culprit to have max Paranoia)
Phase 1: Day Start - Morning
Phase 2: Mastermind Actions
Mastermind wrote:
Quote:
The Mastermind intends to perform an action on the following characters/locations:
- Shrine Maiden
- Boy Student
- Girl Student
Hospital
Shrine Maiden ✉
Doctor ☠ - Dead |
Shrine |
|
|
City �
Police Officer ☹
Office Worker ♥♥ |
School
Boy Student ✉
Girl Student ✉ |
Phase 3: Protagonists Actions
The Protagonists may now discuss what actions they would like to take. To confirm your action, reply in bold, red colored font.
Re: Tragedy Looper #1 Tutorial Game (First Steps)
Movement Vertical - School Girl
Re: Tragedy Looper #1 Tutorial Game (First Steps)
+1 GoodWill: Office Worker
Re: Tragedy Looper #1 Tutorial Game (First Steps)
Voss [aka former (and currently disgruntled) glorious leader] plays a vertical movement card on:
Re: Tragedy Looper #1 Tutorial Game (First Steps)
Phase 4: Resolve Actions
The Girl Student's considers visiting the City today once more as her grandmother's condition worsened, but was encouraged by one of the Protagonists to accompany her to the Hospital instead.
The Boy Student, upon hearing about his friend's grandmother, decides to visit the Shrine to say a prayer for her.
The Shrine Maiden left the Hospital with the intention of visiting the School, but was convinced to return to the Shrine by one of the Protagonists, lest her secret be discovered.
The Office Worker seemed friendly and enthusiastic when speaking to the Protagonists. You seem to have his complete trust.
Mastermind wrote:
Quote:
The Mastermind performs the following actions:
- Shrine Maiden: Movement Diagonal
- Boy Student: Movement Vertical
- Girl Student: Movement Horizontal
The Protagonists wrote:
Quote:
The Protagonists perform the following actions:
- Office Worker: Goodwill +1 (Unknown)
- Shrine Maiden: Movement Vertical = (Voss)
- Girl Student: Movement Vertical = (Iced)
Hospital
Girl Student
Doctor ☠ - Dead |
Shrine
Shrine Maiden
Boy Student |
|
|
City �
Police Officer ☹
Office Worker ♥♥♥ |
School |
Phase 5: Mastermind Abilities
Nothing happens.
Phase 6: Goodwill Abilities
The Leader, Unknown, may choose whether to use any Goodwill abilities.
Re: Tragedy Looper #1 Tutorial Game (First Steps)
Re: Tragedy Looper #1 Tutorial Game (First Steps)
The Office Worker refused to open up to you. Is he a simply ill-tempered, or does he have something to hide?
Phase 7: Incidents
You know that a murder is supposed to happen today... but strangely, it does not occur.
Phase 8: Switch Leader
Tomorrow's leader will be: Iced
Phase 9: Day End
That evening, the Boy Student never returned from his visit to the shrine.
The Boy Student dies. ☠
End of Day
At the end of the day, the board looked like:
Hospital
Girl Student
Doctor ☠ - Dead |
Shrine
Shrine Maiden
Boy Student ☠ - Dead |
|
|
City �
Police Officer ☹
Office Worker ♥♥♥ |
School |