Gauging Interest - Banana RPG (Abandoned)
I have ideas for a choose-your-own-adventure RPG game, want to gauge interest in it as well ask for feedback
WIP
Idea: RPG style game with quests. Player completes a quest - gets a victory point. If the game were to end, the player with the most victory points would be the winner
How I envision it: Players are either:
A) assigned a quest. When they complete it they are assigned another quest (easier to implement, less flexibility)
B) are given a choice of quests. Maybe the option to buy, discover, or even create side quests (more involved, more of a headache, but probably more fun)
Current idea: Players either come up with a backstory or are assigned one. They are given a choice on what type of journey they wish to take and receive an appropriate quest. When they complete the quest, they are again given a choice, receive an appropriate quest. For example of starting paths -
Do you:
1) Wish to be known as a Hero of the people
OR
2) Want to be remembered as a notorious villain?
Then a quest is given to start either journey
Mechanics:
- No day/night phases and no forced eliminations. Pro to this: no pressure to keep up with the game. More relaxed. Cons to this: game can stall
- Eliminations may still occur. This allows alliances to form, factions. Cooperation, social dynamics. Exciting quests. Possibly showdowns or duels. Possible after life interactions
- Players can do pretty much anything, with some limitations. Make actions public, for example
-work
Consequences are public and/or private.
- Players have an inventory and can't take actions with items they don't have. If they want to control a fleet they must first have a fleet in their inventory.
Re: Gauging Interest - Banana RPG
/presign ^^
Private communication between players, yes or no?
Re: Gauging Interest - Banana RPG
Quote:
Originally Posted by
Marshmallow Marshall
/presign ^^
Private communication between players, yes or no?
Hmmmmmmmmmmm maybe.
Re: Gauging Interest - Banana RPG
I’m guessing this is gonna be a forum game?
How will you handle interactions between players, combat, etc? Are you planning to add NPCs?
Are you planning to add items? Perhaps rooms?
Re: Gauging Interest - Banana RPG
Is it gonna be turn-based? Real time?
i find this unbelievably interesting and would sign the fuck out of this game.
Re: Gauging Interest - Banana RPG
Quote:
Originally Posted by
Ganelon
I’m guessing this is gonna be a forum game?
How will you handle interactions between players, combat, etc? Are you planning to add NPCs?
Are you planning to add items? Perhaps rooms?
These are all good questions that I dont have answers to yet
Re: Gauging Interest - Banana RPG
You can also add an inventory system, etc
You can write the mechanics in a programming language of some sort
Re: Gauging Interest - Banana RPG
Quote:
Originally Posted by
Ganelon
Is it gonna be turn-based? Real time?
i find this unbelievably interesting and would sign the fuck out of this game.
Real time pretty much, dont want to wait on people to take turns. If someone goes inactive for a while, game should be able to progress without them
Re: Gauging Interest - Banana RPG
Quote:
Originally Posted by
Ganelon
You can also add an inventory system, etc
You can write the mechanics in a programming language of some sort
So I dont know if it would be that involved. Thats a huge time investment for something that may not pay off.
Re: Gauging Interest - Banana RPG
I dont know that I could or would want to do something traditionally RPG with stats and combat mechanics, but rather something scenario and story driven thats basically choose your own adcenture. I'll present consequences and scenarios to things but I dont want to overcomplicate it lol
Re: Gauging Interest - Banana RPG
Quote:
Originally Posted by
BananaCucho
I dont know that I could or would want to do something traditionally RPG with stats and combat mechanics, but rather something scenario and story driven thats basically choose your own adcenture. I'll present consequences and scenarios to things but I dont want to overcomplicate it lol
Basically what was happening with "The Circle 2" but with actual objectives given to the players and no death clock to play against
Re: Gauging Interest - Banana RPG
Re: Gauging Interest - Banana RPG
That sounds like a good idea yep
Re: Gauging Interest - Banana RPG
Uh super interested. And if you wanted a map or whatever, you could always just rip one off RLVG :O
Re: Gauging Interest - Banana RPG
I'd be super down for this too
Re: Gauging Interest - Banana RPG
Instead of having a 24 hours death clock, what about a week long death clock (with other mechanics perhaps, and perhaps a way to stop it)? That would allow players to have time to think about what to do while keeping the benefits from having a timer gameplay-wise.
Re: Gauging Interest - Banana RPG
Personally I’d rather there wasn’t a timer at all. Just give everyone some objectives and a backstory + possibly an inventory system.
if you want to know what I’d do: set some clear restrictions on what players can and can’t do. For instance, you can’t just become reality bender or some shit like that. Likewise, you can’t drink from s bottle of water that you do not possess. Lastly, a setting of some sort would help a great deal. You could make this an Fm with RPG elements or an RPG with FM elements.
Re: Gauging Interest - Banana RPG
Quote:
Originally Posted by
Ganelon
Personally I’d rather there wasn’t a timer at all. Just give everyone some objectives and a backstory + possibly an inventory system.
if you want to know what I’d do: set some clear restrictions on what players can and can’t do. For instance, you can’t just become reality bender or some shit like that. Likewise, you can’t drink from s bottle of water that you do not possess. Lastly, a setting of some sort would help a great deal. You could make this an Fm with RPG elements or an RPG with FM elements.
I like this a lot
Re: Gauging Interest - Banana RPG
Would people be more interested in creating their own backstory, or being assigned a backstory?
Re: Gauging Interest - Banana RPG
Quote:
Originally Posted by
BananaCucho
Would people be more interested in creating their own backstory, or being assigned a backstory?
Id play either, just hoping it's not an orc or a dwarf, but prefer to create my own backstory.