* * * SC2 Mafia Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : S-FM 2krc https://www.sc2mafia.com/forum/showthread.php?t=43167 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Auteur : Stealthbomber16 Date : September 15th, 2018 09:21 PM Title : S-FM 2krc well here we fucking go again S-FM Two Thousand Rolecards Rules: Players may, once again, submit roles for the setup. Here are the guidelines. The role must have been in a previous S-FM. It doesn't matter if it was run or not, or if it was successful or remotely balanced. The role may also be from the S-FM Compendium The role can still be any alignment. The role may not remove the ability to vote or gain extra votes The role may not "ban" or disable words a la Jar Jar Jinx Town: Eliminate all the evildoers. Mafia: Eliminate all other factions, or be in a scenario where the elimination of all other factions may not be stopped. You share a factional night chat and have a one use factional night kill which may be used in place of another night action Triad: Eliminate all other factions, or be in a scenario where the elimination of all other factions may not be stopped. You share a factional night chat and have a one use factional night kill which may be used in place of another night action Terrorist: Eliminate all other factions, or be in a scenario where the elimination of all other factions may not be stopped. You share a factional night chat and have a one use factional night kill which may be used in place of another night action Evil Neutral: Eliminate all other factions, or be in a scenario where the elimination of all other factions may not be stopped. You have a passive (+2) night immunity. Benign Neutral: Survive until the end. You win alongside all other factions. Town will begin the game with majority. Lynch is mandatory until town reaches MYLO. This point will not be announced in the game. Days last 48 hours Nights last 24 hours Last wills and death notes are allowed There will be a dead person chat. At night, players may choose to forgo their night action to receive 3 random new roles from the setup. They may choose one role to keep during the following day. The other two roles will be discarded. All discarded roles will be announced at the end of the day for massive amounts of WIFOM. The OoO will be crafted on N1. http://www.sc2mafia.com/forum/showth...FM-Confederacy Ex-Judge Gets 1 use gun Can Reveal as Ex Judge Can ask a player at night to write a report http://www.sc2mafia.com/forum/showth...25-M-FM-Voodoo Mind Melder Select up to three people during the day to share a night chat. Notes People will know each other names but not roles May not hear in the chat unless you put yourself in. May put yourself in the chat. Feedback You notice the presence of other minds, and realize you now share the thoughts of {names}. Your role will not be accepted if it does not follow these guidelines Follow these submission requirements. The role most have: A link to the game it was from The name The ability (Optional) any special rules Example http://www.sc2mafia.com/forum/showthread.php/32819-S-FM-Mystery-Box Witch Control a player into visit any player of Witch's choice. Target is not informed of witching. You may not make new SFMs to make roles that you want to submit lol -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Auteur : Stealthbomber16 Date : September 15th, 2018 09:29 PM Title : Re: S-FM 2krc http://www.sc2mafia.com/forum/showthread.php/32237-S-FM-Confederacy Ex-Judge Gets 1 use gun Can Reveal as Ex Judge Can ask a player at night to write a report http://www.sc2mafia.com/forum/showthread.php/22425-M-FM-Voodoo Mind Melder Select up to three people during the day to share a night chat. Notes People will know each other names but not roles May not hear in the chat unless you put yourself in. May put yourself in the chat. Feedback You notice the presence of other minds, and realize you now share the thoughts of {names}. I'll kick it off. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Auteur : Stealthbomber16 Date : September 15th, 2018 09:33 PM Title : Re: S-FM 2krc oh fuck this is in the wrong subforum Fred SuperJack move this to the workshop LOL -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Auteur : Otakudweeb69 Date : September 18th, 2018 02:50 PM Title : Re: S-FM 2krc http://www.sc2mafia.com/forum/showthread.php/43147-S-FM-Gachigasm-(revised) Citizen (0/0) You are a normal citizen, with no special powers to note. If you stay as a citizen for three nights in a row, without rerolling once, you can change your role to any role of your choosing from the role list. Mediator (0/0) can visit a person, forcing them to reroll their role. Player is notified of reroll and cannot perform a night action that night, and do not know their new role until the end of the night Executioner (0/1) Stop at nothing to get a randomly assigned player lynched. You can still play to your original wincon, but you can now *also* win if you get your target lynched. If your target dies during the night you become a jester. Rolling off of executioner makes you lose this wincon. (executioner has basic night immunity) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Auteur : Date : September 18th, 2018 11:32 PM Title : Re: S-FM 2krc Toxicologist (Classic Role)/Poisoner (Voss' Narrator) Night Ability: Poison a player. They will die at the end of the following day. Special Mechanics: None. Pertinent Rulings: You are immune to poison. Joker/Bounty Hunter (Classic Role, Narrator) Night Ability: You may declare a bounty on a player at night. Special Mechanics: If that player is not lynched within a day, you gay a temporary KPN. Pertinent Rulings: You can put a bounty on yourself. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-