* * * SC2 Mafia Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Role Compendium & Suggestion Thread https://www.sc2mafia.com/forum/showthread.php?t=23595 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Auteur : Cryptonic Date : October 20th, 2013 08:54 PM Title : Role Compendium & Suggestion Thread Role Compendium & Suggestion Thread Index: How to suggest roles: Role Suggestion Template Roles: Roles with a * require anonymous accounts Roles by type: Mafia Killing Roles Deception Roles Support Roles Sub-roles Town Investigative Roles Protective Roles Mason Roles Killing Roles Additional Communication Roles Misc. Roles Neutrals Benign Neutrals Evil Neutrals Killing Neutrals Cult Roles. Roles by alignment and name: Actress Associate Beguiler Blackmailer Bruiser Caporegime Chauffeur Consigliere Consort Dirty Sleuth Disguiser Drug Dealer Enforcer Fabricator Framer Garbage Man Godfather Grave Robber Janitor Kidnapper Lawyer Mafioso Mortician Tailor Thief Tracker Traitor Ventriloquist Architect Armoursmith Blacksmith Body Double Bodyguard Bulletproof Bus Driver Citizen Coroner Corrupt Sheriff Crier Detective Doctor Enchantress Escort Gossip Gunsmith Gypsy Insane Sheriff Investigator Jailor (Protective) Jailor (Killing) Journalist Lookout Marshall Mason Mason Clubber Mason Enforcer Mason Leader Mason Paragon Mason Recruiter Matchmaker Mayor Naive Sheriff Nurse Operator Professor Shaman Sheriff Snitch Spy Technician Veteran Vigilante Amnesiac Arms Dealer Executioner Ghost Jester Magician Ninja Student Survivor Abductor Chairman Follower Infestor Jester King Magician Prisoner Shaman Soul Thief Witch Arms Dealer Arsonist Devourer Electro Maniac Gypsy Hunter Joker Killer Agent Ravager Serial Killer Spree Killer Toxicologist Acolyte Cult Leader Cultist Witch Doctor Format: Create a new topic in M-FM Parking for your new role, as a place to discuss it's pros and cons. Then, post a link to the topic in this topic. Use this template when submitting a new role: Role Name: Alignment: Game Size(s): You should specify which game sizes this role is designed to fit, S-FM/M-FM/FM etc. Abilities: Win Condition: Intended Purpose: You should specify why this role was created, and what purpose it is designed to fulfil. Meta-Game Implications: Think carefully about how this affects the synergy of a game. Possible Cons: Be honest here. Not a single role in Mafia is perfect, that's the point of the game. Specify what you think the limitations of the role are, what needs to be looked at, and what roles this would not work alongside with. Additional Notes: Don't bother including investigation results. This is for forum games, the host of each game will decide investigation groupings. Top Mafia Win Condition: Eliminate all opposing factions and have at least one member survive until the end. Killing Roles Associate Action: Target a player at night, preping them. OR; Kill all targets previously prepped. After your death the Mafia members may select to Sabotage all players prepped by yourself. Does not participate in the Mafia night chat, but knows the other Mafia members. ~ Bruiser Action: Target one player at night, killing them. This attack bypasses all healing, all misdirection, and immunities. One use. ~ Disguiser* Action: Target one person at night, taking over their account while your account dies. The target’s role may/may not be revealed to the town. One use. ~ Godfather Action: May be sent for the factional night kill. Leader of the Mafia, may override night actions. ~ Kidnapper Action: Target one person during the day, detaining them at night. You may execute your target. Jailed player will be roleblocked and will be immune to outside attacks. Cannot jail if there was a lynch. ~ Mafioso Action: May be sent for the factional night kill. Top Deception Roles Actress Action: Target one player at night, appearing as their role in the graveyard when you die. If sent for the kill, the actress will/will not mimic its target. ~ Beguiler Action: Target a player at night, redirecting all night actions done on you to your target. ~ Drug Dealer Action: Target one player at night and drug the target, giving them any feedback available in the game. ~ Fabricator Action: Target one player at night, changing their death description if they die. May choose any possible death description in the game. ~ Framer Action: Target one player at night, making them appear as another role of your choice to investigative roles. May also frame target to appear as if they visited another target of your choosing to Detectives & Lookouts. ~ Janitor Action: Target one player at night, hiding their role and lastwill if they die. ~ Lawyer Action: Target one player at night, permanently altering their last will. ~ Tailor Action: Target one player at night, making them appear as any role of your choosing if they die that night. ~ Ventriloquist* Action: None. Has control of a puppet account in which the Ventriloquist may also talk with during the day. ~ Ventriloquist* Action: Target one player at night, gaining control of their account the following day. Top Support Roles Blackmailer Action: Target a player at night, preventing from speaking/voting the next day. ~ Caporegime Action: Target a Mafia member at night, changing permanently changing their role to another Mafia role of your choice. Must wait 1 night between acting. Players becoming a role they were previously do not gain any new charges. ~ Chauffeur Action: Target two players at night, swapping night actions done on each other. ~ Consigliere Action: Target one person at night, learning their role/investigative pairing. ~ Consort Action: Target one player at night, roleblocking them. ~ Dirty Sleuth Action: Target one player at night, learning their last will. ~ Enforcer Action: Target one player at night, making them immune to all conversions while removing all immunities for the night. ~ Garbage Man Action: Target two players at night, swapping their investigative results. Affects Sheriffs, Investigators, Detectives, and Lookouts. ~ Grave Robber Action: Target one dead player at night, gaining a one-shot use of their night action. ~ Mortician Action: Target one dead player at night, learning their true role and last will. ~ Thief Action: Target one player at night, stealing their night action, OR; Relinquish your current night action back to it's owner. You gain permanent use of your targets night action until it is relinquished. Night Action is returned upon death. ~ Tracker Action: Target one player at night, learning who they visited and who visited them. ~ Ventriloquist* Action: None Has control of a puppet account in which the Ventriloquist may also talk with during the day. ~ Ventriloquist* Action: Target one player at night, gaining control of their account the following day. Top Sub-roles Godfather Provides various immunities and control over all Mafia night actions. ~ Traitor Cannot win if Godfather is still alive. May choose own night action, over-riding the Godfather. Top Town Win Condition: Eliminate all opposing factions and have at least one member survive until the end. Citizen Action: None Has the power of the vote. Top Investigative Roles Coroner Action: Target one dead player at night, learning their true role and last will. ~ Corrupt Sheriff Action: Check one player at night, learning their alignment. Receives Sheriff rolecard. Detects all targets as non-Town. ~ Detective Action: Target one player at night, learning who they targeted. ~ Investigator Action: Target one player at night, learning their investigative pairing. ~ Insane Sheriff Action: Check one player at night, learning their alignment. Receives Sheriff rolecard. Detects Town as anti-Town. Detects anti-Town as Town. ~ Journalist Action: Target one player during the day, allowing the target to write an anonymous message that will be displayed to the town the next day. ~ Lookout Action: Target one player at night, learning who targeted them. ~ Naive Sheriff Action: Check one player at night, learning their alignment. Receives Sheriff rolecard. Detects all targets as Town. ~ Sheriff Action: Check one player at night, learning their alignment. ~ Spy Action: None Can see all Mafia targets. Top Protective Roles Armoursmith Action: Target one player at night, giving them a 1-use vest. ~ Blacksmith Action: Target one player at night, giving them either a 1-use gun or a 1-use vest. ~ Body Double Action: Target one player at night, dying instead of them if they are attacked. ~ Bodyguard Action: Target one player at night, dying instead of them if they are attacked while attacking their attacker. ~ Bulletproof Action: None. You are immune to attacks. ~ Bus Driver Action: Target two players at night, swapping night actions done on each other. ~ Doctor Action: Target one player at night, protecting them from attacks and conversion. ~ Escort Action: Target one player at night, roleblocking them. ~ Enchantress Action: Target two players at night, luring one to target you while repelling the other away from you. Targets are informed of successful luring/repelling. ~ Jailor Action: Target one person at night, roleblocking and healing them. Top Mason Roles Mason Action: None. You may speak to the other Masons at night. ~ Mason Clubber Action: Target one player at night, attacking them if they are cult. You may speak to the other Masons at night. ~ Mason Enforcer Action: Target one player at night, preventing any alignment-changing night actions from affecting them. You may speak to the other Masons at night. ~ Mason Leader Action: Target one person at night, converting Citizens to Masons while attacking Cultists. You may speak to the other Masons at night. ~ Mason Paragon Action: Target one player at night, informing them of your name and role. You may speak to the other Masons at night. ~ Mason Recruiter Action: Target one player at night, converting them to a Mason if they are a Citizen. You may speak to the other Masons at night. Top Killing Roles Blacksmith Action: Target one player at night, giving them either a 1-use gun or a 1-use vest. ~ Bodyguard Action: Target one player at night, dying instead of them if they are attacked while attacking their attacker. ~ Gunsmith At night you may give a gun to another player. That gun may be used by the player to shoot one person. ~ Gypsy Action: Target one player at night with a demand that does not have any time restraints. The demand must be met the following day, or else the cursed player will die at the end of the day. Upon your death, the Town roles that you cursed will be revealed in the roles list. You can not curse yourself. ~ Jailor Action: Target one person during the day, detaining them at night. You may execute your target. Jailed player will be roleblocked and will be immune to outside attacks. Cannot jail if there was a lynch. ~ Technician Action: Target one player at night, rigging them with a trap. OR; Activate all previously set traps, killing the victim. Your Sabotage bypasses invulnerability. ~ Veteran Action: Go on alert at night, attacking everyone who visits you. ~ Vigilante Action: Target one player at night, attacking them. Top Additional Communication Roles Architect Action: Target two players during the day, giving them access to an anonymous night chat the follow night. ~ Crier Action: At night, you may anonymously send a message to all players. ~ Mason Action: None. You may speak to the other Masons at night. ~ Professor Action: Target one player during the day. You will gain a permanent nightchat with that player. At the time of your death your Protegee will gain all of your abilities in addition to their role powers. Top Misc. Roles Gossip Action: Target someone at night, silencing them. ~ Gypsy Action: Target one player at night with a demand that does not have any time restraints. The demand must be met the following day, or else the cursed player will die at the end of the day. Upon your death, the Town roles that you cursed will be revealed in the roles list. You can not curse yourself. ~ Matchmaker Action: Target two players at night, causing any night action on one to affect both. ~ Marshall Action: Reveal yourself during the day. As long as you are alive after revealing, multiple lynches can happen in a day. ~ Mayor Action: Reveal yourself during the day, increasing your vote power. ~ Nurse Action: Target one player at night, allowing them to use their night action twice the following night. ~ Operator Action: Target two players at night, switching their night targets. Taking no action acts like a self-target. ~ Shaman Action: Target one dead player, forcing them to use their night action on another target. You don't not receive any feedback. ~ Snitch Action: None. Reveals a list of all non-Town roles in the game upon death. Top Neutrals Benign Neutral Amnesiac Action: Target one dead player at night, taking their role and win condition. Win Condition: Survive until the end or meet your new win condition. ~ Arms Dealer Action: Target one player at night, giving them a 1-use gun or a 1-use vest. Win Condition: Survive until the end. ~ Executioner Action: None. Win Condition: Live to see your target lynched during the day. ~ Ghost* Action: After dying, target one player at night, taking over their account the following day. May not possess the same player two days in a row. Win Condition: See your killer's faction lose. ~ Jester Action: Target one player at night, annoying them. Win Condition: Get lynched. ~ Magician Action: Target one player at night, reflecting all targets done on them back to the player committing the action. Win Condition: Survive until the end. ~ Ninja Action: Target one person at night, permanently gaining their night action. Win Condition: Survive until the end. ~ Student Action: Target one player before X, making them your Mentor. Can talk with Mentor at night. Win Condition: Ensure your Mentor wins. ~ Survivor Action: Put on a bullet proof vest at night, making yourself immune to attacks. Win Condition: Survive until the end. Top Evil Neutrals Common Win Condition: Cannot win with the Town. Abductor Action: Target one player during the day, temporarily removing them from the game. Target is roleblocked and immune to all attacks during the night. Target is removed from day chat the following day. Vote counter is adjusted accordingly. ~ Chairman Action: Target one player at night, adding them to the board. Wins when a majority of living players are on the board. ~ Follower Action: None. Chosen by a Hidden Neutral Killer during day one. Has night chat with neutral killer starting from night one. Replaces Neutral Killer upon it's death. ~ Infestor Action: Target one player during the day, gaining one-way communication with the target the following night. Target is immune to attacks during the night. ~ Jester King Action: Target one player at night, turning them into a Jester. You will be informed of failed Jesterfication Visting the sheriff will cause his next night investigation to be flipped. ~ Magician Action: Target one player at night, reflecting all targets done on them back to the player committing the action. ~ Prisoner Action: None. Win ties against Citizens. ~ Shaman Action: Target one dead player at night, using their night action on another target of your choice. Does not receive feedback. ~ Soul Thief Action: Target one playing at night, stealing their night ability and turning them into a Citizen. Both the Soul Thief and their target's alignment remain the same. This ability may only be used once. ~ Witch Action: Target one player at night, forcing them to visit a player of your choice. Top Killing Neutrals Common Win Condition: Cannot win with the Town, the Mafia, or other Killing Neutrals. Arms Dealer Action: Can give someone a one-use gun or armour at night. Wins with all factions other than Town. ~ Arsonist Action: Target one person at night, dousing them in gasoline, OR; Target one person at night, undousing them, OR; Burn all targets previously doused. ~ Devourer Action: Target someone during the day, devouring them. His victim will be able to talk to the devourer during the night. The devourer can choose to: A) Regurgitate his victim. His victim will be released at the start of the next day. B) Digest his victim. His victim will be killed, ignoring all immunities. Role and lastwill are not revealed. C) Keep target inside the following day. Target cannot vote nor talk. The Devourer and it's victim have a private day & night chat as long as they are together. If the Devourer is lynched, his victim will be cut out of him and will survive. If the devourer is attacked at night his victim would take the bullet and die instead of him. If the Devourer is blocked he will be forced to regurgitate his victim. ~ Electro Maniac Action:Target one person each night, charging them. If one charged player targets another charged player, both players die. ~ Gypsy Action: Target one player at night with a demand that does not have any time restraints. The demand must be met the following day, or else the cursed player will die at the end of the day. ~ Hunter Action: Target one person at night, attacking their target. If the target you chose doesn't visit anyone, you kill your target. Detective tracks you to visit the target you chose, not the one you attacked. ~ Joker Action: Choose one player at night, putting a bounty on them. If the player is not kill, you may kill two people the following night. ~ Killer Agent Action: Target one player at night, attacking them. Can be recruited into the Masons; retains win condition. ~ Ravager Action: Target one player each night, attacking them. If the target dies, you gain a 1-shot use of their ability. It cannot ravage someone and use an ability on the same night. ~ Serial Killer Action: Target one player at night, attacking them. ~ Spree Killer Action: Target someone at night, attacking everyone who visits your target. ~ Toxicologist Acton: Target one player at night, poisoning them. If your target speaks, they will die the following night. Top Cult Roles Common Win Condition: Eliminate all opposing factions and have at least one member survive until the end. ~ Acolyte Action: None Once the Acolyte has joined the cult, it can be sent out to kill. Will become Jester if Cult Leader dies before conversion. ~ Cult Leader Target one player at night, converting them to the cult, OR; Send a Cultist to covert a player to the cult. ~ Cultist May vote with the other Cultists at night, choosing who to convert to the Cult and who to send. ~ Witch Doctor Target one player at night, and either: A) Protect that person from attacks. B) Force them to target another player of your choice. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Auteur : Espozito Date : November 28th, 2013 12:43 PM Title : Re: Role Compendium & Suggestion Thread Who's the official creator of ElectroManiac? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Auteur : Cryptonic Date : November 28th, 2013 12:50 PM Title : Re: Role Compendium & Suggestion Thread Who's the official creator of ElectroManiac? Fragos, I believe -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Auteur : Damus_Graves Date : November 28th, 2013 01:15 PM Title : Re: Role Compendium & Suggestion Thread For some odd reason I see the format here overlapping each other. This only occurs with the DarkCore - Test however. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Auteur : Cryptonic Date : November 28th, 2013 01:36 PM Title : Re: Role Compendium & Suggestion Thread wowowowow it is really screwed with test LOL is it anchors that screws up in test? x.x -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Auteur : Voss Date : June 15th, 2014 05:26 PM Title : Re: Role Compendium & Suggestion Thread how is the joker target announced? (will delete if this isn't the place to be asking questions) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Auteur : Orpz Date : June 15th, 2014 05:31 PM Title : Re: Role Compendium & Suggestion Thread Host usually announces the target at the start of the next day, like a journalist post -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 8] Auteur : Voss Date : June 15th, 2014 06:04 PM Title : Re: Role Compendium & Suggestion Thread could a corrupt journalist fake joker? sorry that was what i was getting at in the first place. Also, is this the place to discuss roles? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 9] Auteur : deathworlds Date : June 15th, 2014 06:17 PM Title : Re: Role Compendium & Suggestion Thread Add Assassin as seen in Death's Deadly Damned Detroit please. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 10] Auteur : Orpz Date : June 15th, 2014 06:50 PM Title : Re: Role Compendium & Suggestion Thread could a corrupt journalist fake joker? sorry that was what i was getting at in the first place. Also, is this the place to discuss roles? nope, it's announced in a way that makes it clear the joker requested the bounty -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 11] Auteur : Slaol Date : June 15th, 2014 06:58 PM Title : Re: Role Compendium & Suggestion Thread nope, it's announced in a way that makes it clear the joker requested the bounty depends who is hosting ;) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 12] Auteur : Cryptonic Date : June 15th, 2014 07:28 PM Title : Re: Role Compendium & Suggestion Thread how is the joker target announced? (will delete if this isn't the place to be asking questions) no, i think this is an appropriate spot to ask anything role related. They way it's announced really depends on the host. Everyone does it differently. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 13] Auteur : Voss Date : June 15th, 2014 11:45 PM Title : Re: Role Compendium & Suggestion Thread how do hosts typically balance cult leader/cult, when culted members keep their original roles? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 14] Auteur : Cryptonic Date : June 16th, 2014 06:27 AM Title : Re: Role Compendium & Suggestion Thread how do hosts typically balance cult leader/cult, when culted members keep their original roles? Have a cooldown if they convert a PR. Have PRs die when Cult Leader dies. Ect. Just give incentives to convert Citizens. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 15] Auteur : NzForever Date : August 2nd, 2015 05:36 PM Title : Re: Role Compendium & Suggestion Thread no, i think this is an appropriate spot to ask anything role related. They way it's announced really depends on the host. Everyone does it differently. I don't understand what is means by the sheriffs night actions will be flipped, in reference to the Jester King. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 16] Auteur : Stealthbomber16 Date : August 2nd, 2015 06:06 PM Title : Re: Role Compendium & Suggestion Thread Are we allowed to suggest roles to be added to the compendium if they are used enough in a game? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 17] Auteur : Cryptonic Date : August 2nd, 2015 07:24 PM Title : Re: Role Compendium & Suggestion Thread Are we allowed to suggest roles to be added to the compendium if they are used enough in a game? Yea any role that can be used in others' games are welcome on it -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 18] Auteur : Kirize Date : August 13th, 2015 10:17 AM Title : Re: Role Compendium & Suggestion Thread How will Blackmailer work? Not being able to talk in a discussion-heavy game doesn't really work out. What can a "demand" be for gypsy? What's the purpose of the Gossip? I understand it on a mafia role, but this is a townie. I don't see how Matchmaker can work as a town role. Can you explain in what situations this would be good for town? Am I going overboard with all these questions? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 19] Auteur : Cryptonic Date : August 13th, 2015 10:35 AM Title : Re: Role Compendium & Suggestion Thread How will Blackmailer work? Not being able to talk in a discussion-heavy game doesn't really work out. What can a "demand" be for gypsy? What's the purpose of the Gossip? I understand it on a mafia role, but this is a townie. I don't see how Matchmaker can work as a town role. Can you explain in what situations this would be good for town? Am I going overboard with all these questions? Blackmailer just works. Person doesn't vote or speak. Not being able to speak in a discussion heavy game does work and has worked, as it's the point of the role. Works in the mod flawlessly, albeit used less frequently on the forums. A demand can be pretty much anything: keep your vote on X, claim your role publically, ect. how do you understand gossip as a mafia role, but question blackmailer lol. Some roles fill special niches. Not every game is as simple as town vs mafia. Gossip is one of those roles. If a host wants to make it so silenced person can't vote, then I can be a tool to prevent a scum from voting. How is it not good for today. 2 doctor heals, 2 vests, 2 roleblocks, ect. Target someone being attacked while targeting mafia, mafia dies with the victim. There are many pro-town uses for matchmaker. you're not going over board at all, just questioning roles that are rarely ever used lol -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 20] Auteur : Kirize Date : August 13th, 2015 10:44 AM Title : Re: Role Compendium & Suggestion Thread Well, what's to prevent someone from talking when they're BM'ed? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 21] Auteur : Cryptonic Date : August 13th, 2015 10:46 AM Title : Re: Role Compendium & Suggestion Thread Well, what's to prevent someone from talking when they're BM'ed? Respect for the game, I guess. If someone were to talk, then they'd probably be removed from the game and be ostracized by the Forum Mafia community on the site lol. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 22] Auteur : DarknessB Date : August 13th, 2015 10:55 AM Title : Re: Role Compendium & Suggestion Thread Respect for the game, I guess. If someone were to talk, then they'd probably be removed from the game and be ostracized by the Forum Mafia community on the site lol. I mean, this is true of any number of other FM mechanics, right? Given we're posting to a thread on a forum, there's nothing stopping all sorts of cheating / game-throwing, other than the host (warnings / modkills) and community self-policing -- you tend to get immortalized here if you make a very bad name to yourself. :) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 23] Auteur : Cryptonic Date : August 13th, 2015 10:57 AM Title : Re: Role Compendium & Suggestion Thread Yes and nothing prevents dead people from talking either lol -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 24] Auteur : Stealthbomber16 Date : August 13th, 2015 11:06 AM Title : Re: Role Compendium & Suggestion Thread I mean, this is true of any number of other FM mechanics, right? Given we're posting to a thread on a forum, there's nothing stopping all sorts of cheating / game-throwing, other than the host (warnings / modkills) and community self-policing -- you tend to get immortalized here if you make a very bad name to yourself. :) dont even go there -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 25] Auteur : deathworlds Date : August 13th, 2015 11:47 AM Title : Re: Role Compendium & Suggestion Thread dont even go there Sooooo much copypasta -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 26] Auteur : Cryptonic Date : August 13th, 2015 12:08 PM Title : Re: Role Compendium & Suggestion Thread Also, I am going to work on updating this in the next few months. I have a bunch of roles to be added. If anyone has any thoughts for roles, you should make some threads about them and link them here. I will add them when I'm updating. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 27] Auteur : Kirize Date : August 27th, 2015 05:15 PM Title : Re: Role Compendium & Suggestion Thread Slight problem with ElectroManiac: If targets know they are charged, they can avoid each other. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 28] Auteur : Cryptonic Date : August 27th, 2015 05:32 PM Title : Re: Role Compendium & Suggestion Thread Slight problem with ElectroManiac: If targets know they are charged, they can avoid each other. That's pretty much the point. It's not meant as a killer, more of a means to prevent players from targeting each other. If game goes on too long, people can't take night actions without dying. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 29] Auteur : Slaol Date : August 27th, 2015 05:39 PM Title : Re: Role Compendium & Suggestion Thread Slight problem with Citizen: Too much day communication -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 30] Auteur : Firebringer Date : August 27th, 2015 05:41 PM Title : Re: Role Compendium & Suggestion Thread Slight problem with Citizen: Too much day communication I have an idea to balance that out: Role: Shy Citizen Abilities: Post once during the day. You can use this to vote. Any other posts will get you killed for being too active. Alignment: Town -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 31] Auteur : MattZed Date : August 27th, 2015 05:45 PM Title : Re: Role Compendium & Suggestion Thread I have an idea to balance that out: Role: Shy Citizen Abilities: Post once during the day. You can use this to vote. Any other posts will get you killed for being too active. Alignment: Town Make it so that they also can only vote when hammering and call the role "ika." -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 32] Auteur : Slaol Date : August 27th, 2015 05:46 PM Title : Re: Role Compendium & Suggestion Thread I have an idea to balance that out: Role: Shy Citizen Abilities: Post once during the day. You can use this to vote. Any other posts will get you killed for being too active. Alignment: Town Power FTFY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 33] Auteur : DarknessB Date : August 27th, 2015 06:19 PM Title : Re: Role Compendium & Suggestion Thread I have an idea to balance that out: Role: Shy Citizen Abilities: Post once during the day. You can use this to vote. Any other posts will get you killed for being too active. Alignment: Town Already in the game -- at least 50% of all Citizens roll this way. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 34] Auteur : Kirize Date : August 27th, 2015 07:05 PM Title : Re: Role Compendium & Suggestion Thread That's pretty much the point. It's not meant as a killer, more of a means to prevent players from targeting each other. If game goes on too long, people can't take night actions without dying. But it's labeled in Killing Neutrals and it can't win with Town, Mafia or other Killing Neutrals - so if it's a killing neutral, and it's not supposed to kill...why is it in Killing Neutrals? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 35] Auteur : Cryptonic Date : August 28th, 2015 07:41 AM Title : Re: Role Compendium & Suggestion Thread But it's labeled in Killing Neutrals and it can't win with Town, Mafia or other Killing Neutrals - so if it's a killing neutral, and it's not supposed to kill...why is it in Killing Neutrals? it's a neutral evil that can kill lol. the point of it is to prevent TPRs from targeting people. Consequence for targeting each other is death. It wouldn't be overpowered to have both SK and EM in a game. But it would be UP to have EM as your only neutral killing. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 36] Auteur : Kirize Date : August 28th, 2015 07:20 PM Title : Re: Role Compendium & Suggestion Thread it's a neutral evil that can kill lol. the point of it is to prevent TPRs from targeting people. Consequence for targeting each other is death. It wouldn't be overpowered to have both SK and EM in a game. But it would be UP to have EM as your only neutral killing. If I were to host an FM (assuming I could), and wanted it to be an actual killer (a.k.a. rolling under Evil Power or whatever it is) should I make it so that targets DON'T know they're charged? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 37] Auteur : Cryptonic Date : August 28th, 2015 07:41 PM Title : Re: Role Compendium & Suggestion Thread If I were to host an FM (assuming I could), and wanted it to be an actual killer (a.k.a. rolling under Evil Power or whatever it is) should I make it so that targets DON'T know they're charged? Yes, it helps. We've done it before, but it proves to be extremely ineffective . Being able to charge 2 people n1 also helps it -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 38] Auteur : Kirize Date : September 25th, 2015 09:07 PM Title : Re: Role Compendium & Suggestion Thread Also...when would you ever want a Body Double over a Bodyguard? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 39] Auteur : Slaol Date : September 25th, 2015 09:24 PM Title : Re: Role Compendium & Suggestion Thread Also...when would you ever want a Body Double over a Bodyguard? When a Bodyguard is too strong in a setup -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 40] Auteur : MattZed Date : January 15th, 2016 01:31 PM Title : Re: Role Compendium & Suggestion Thread Btw, Suicidal Citizen/ Citizen [Suicidal Variant] (http://www.sc2mafia.com/forum/showthread.php/34525-Suicidal-Citizen). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 41] Auteur : Sen Date : January 15th, 2016 02:11 PM Title : Re: Role Compendium & Suggestion Thread Role Name: Poisoner. Alignment Killing Neutral. Game Size(s): 13 or more players. Abilities: Pick either 1x bulletproof or Cop immunity before the game starts. Poisons a player at night. The poisoned player dies at a random (pre-selected by the mod but unknown to the players) point during the next day. Poison bypasses bodyguards, vests and any other anti fireweapons role or item. Win Condition: Be the last person alive. Intended Purpose: Third party SK with a twist. Meta-Game Implications: Having the targets die during the day allows them to share any information they might have, or even get a lynch done before they die. Possible Cons: In a small game (13 players), the setup must be built and balanced around this role, and an early death will turn the tables on the Town's favour. Additional Notes: None. Role Name: Lover. Alignment: Any. Game Size(s): Any. Abilities: If a Lover dies, their partner die as well. Win Condition: That of their alignment. Intended Purpose: Taking interaction analysis to the next level. Meta-Game Implications: A kill or lynch will always result in two deaths. Some will sacrifice themselves in order to kill their Lover if they think they're scum. Possible Cons: The actions of a player might negatively affect their Lover. Additional Notes: Can be used as a role or role modifier. Role Name: Gladiator. Alignment: Any. Game Size(s): Any. Abilities: Can challenge a player during the day. After a challenge is issued, the rest of the Town can only vote of of those two players. Win Condition: That of their alignment. Intended Purpose: When your vote is not enough. Meta-Game Implications: People might duel when someone thinks they can win a 1v1 against somebody else or to prevent someone else from being lynched. Possible Cons: Impulsive players. Additional Notes: Poriomania used a variant which didn't end the day after a duel was over, but allowed a normal lynch after that. Role Name: Alarmist. Alignment: Town. Game Size(s): Medium to big (Cult game). Abilities: Target will gain protection against cult conversion for the night. If successfully protected, an anonymous note will announce the name of the target on the next day. Win Condition: Town's win con. Intended Purpose: A doctor for Cult setups. Meta-Game Implications: Protected targets will be confirmed as non-Cultists for a day. Possible Cons: Same as those of a Doctor; in small games, don't mix with more protective roles, nor with more than a single Cop, and if so, make sure the scum factions have enough to counter them. Additional Notes: None. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 42] Auteur : Kirize Date : January 18th, 2016 04:06 PM Title : Re: Role Compendium & Suggestion Thread Poisoner: Too random. All NK roles need FULL night immunity to function as a role unless the setup is small. Lover: Suggested before, not a fan TBH. Gladiator: Suggested before, love it. Alarmist: Too situational, Doctor can heal cult by default so there's that. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 43] Auteur : Sen Date : January 19th, 2016 02:05 PM Title : Re: Role Compendium & Suggestion Thread Poisoner: Too random. All NK roles need FULL night immunity to function as a role unless the setup is small. Lover: Suggested before, not a fan TBH. Gladiator: Suggested before, love it. Alarmist: Too situational, Doctor can heal cult by default so there's that. You are thinking of the SC2 mod which is role madness. These roles are for forum mafia. Besides the Poisoner, all of those roles are known and tested roles in Mafia communities. Excluding the Alarmist -which I'll use in my next game-, all of those roles have already been used on this very site. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 44] Auteur : Stealthbomber16 Date : August 3rd, 2018 03:04 PM Title : Re: Role Compendium & Suggestion Thread Necrobump here! This needs a sticky. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 45] Auteur : Date : April 9th, 2020 08:19 PM Title : Re: Role Compendium & Suggestion Thread I suggest moving this to the Setup Workshop or perhaps upstream, to the Forum Mafia subforum. I'm just thinking, sometimes when I'm making a setup, I'm looking real hard for the role compendium and can't seem to find it. Aside from that - this subforum is very useful to hosts (and arguably, not terribly useful to anyone else - you're not gonna look up what a role does in the role compendium, unless it is a very niche role (like toxicologist) and the setup is hidden). Would be great if this were sticked on the main page of the setup workshop (pref. not in "Accepted Setups", but I digress). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 46] Auteur : deathworlds Date : April 9th, 2020 08:24 PM Title : Re: Role Compendium & Suggestion Thread I suggest moving this to the Setup Workshop or perhaps upstream, to the Forum Mafia subforum. I'm just thinking, sometimes when I'm making a setup, I'm looking real hard for the role compendium and can't seem to find it. Aside from that - this subforum is very useful to hosts (and arguably, not terribly useful to anyone else - you're not gonna look up what a role does in the role compendium, unless it is a very niche role (like toxicologist) and the setup is hidden). Would be great if this were sticked on the main page of the setup workshop (pref. not in "Accepted Setups", but I digress). As a veteran host here I am inclined to agree. This is a very useful post for hosts, especially new hosts who are looking for formatting, lingo, etc regarding certain roles. It's in dire need of updating as well, there are many roles that we even put in the official mod that aren't on the compendium. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 47] Auteur : Marshmallow Marshall Date : April 10th, 2020 03:17 PM Title : Re: Role Compendium & Suggestion Thread I suggest moving this to the Setup Workshop or perhaps upstream, to the Forum Mafia subforum. I'm just thinking, sometimes when I'm making a setup, I'm looking real hard for the role compendium and can't seem to find it. Aside from that - this subforum is very useful to hosts (and arguably, not terribly useful to anyone else - you're not gonna look up what a role does in the role compendium, unless it is a very niche role (like toxicologist) and the setup is hidden). Would be great if this were sticked on the main page of the setup workshop (pref. not in "Accepted Setups", but I digress). As a veteran host here I am inclined to agree. This is a very useful post for hosts, especially new hosts who are looking for formatting, lingo, etc regarding certain roles. It's in dire need of updating as well, there are many roles that we even put in the official mod that aren't on the compendium. I agree with you two. The thread is now in the Setup Workshop. Note that it is also in the FM Masterthread, a very useful thread for links : http://www.sc2mafia.com/forum/showthread.php/45519-FM-Important-Threads-amp-Guides?p=828747&viewfull=1#post828747 As for updates, that will be done over time, but you're right that it could use some. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 48] Auteur : oliverz144 Date : April 12th, 2022 07:02 AM Title : Re: Role Compendium & Suggestion Thread ive played a game once where jailor(prot) was able to nighttalk w/ his victim. do you think that should be used sometimes? what if there is a traffic analyst aswell? that would be +scumvalue if both jail and anal are town, right? i am uncertain here tbh -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 49] Auteur : Marshmallow Marshall Date : April 12th, 2022 10:17 AM Title : Re: Role Compendium & Suggestion Thread ive played a game once where jailor(prot) was able to nighttalk w/ his victim. do you think that should be used sometimes? what if there is a traffic analyst aswell? that would be +scumvalue if both jail and anal are town, right? i am uncertain here tbh What is your traffic analyst doing here? Also, generally speaking, it depends on the spirit of your setup. Jailors tend to be pretty central to setups when they exist, though, so it'd be interesting to have a traffic analyst rolecard. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 50] Auteur : oliverz144 Date : April 12th, 2022 02:30 PM Title : Re: Role Compendium & Suggestion Thread traffic analyst has a night action checking if a slot had a private chat that night. in "normal" set-ups thats basically an alignment cop, as that makes only the scumchat trigger a positive result. however, a jailor with a victim-chat could possibly create "false positives", and lead to a town power role outing, or even getting lynched. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 51] Auteur : Marshmallow Marshall Date : April 12th, 2022 03:29 PM Title : Re: Role Compendium & Suggestion Thread traffic analyst has a night action checking if a slot had a private chat that night. in "normal" set-ups thats basically an alignment cop, as that makes only the scumchat trigger a positive result. however, a jailor with a victim-chat could possibly create "false positives", and lead to a town power role outing, or even getting lynched. Ah. That would just be a setup based on nightchats and on claims, though. It's far from nonsensical. In fact, traffic analyst only makes sense if there are townies who can have private chats. Else, you can just call them alignment cops... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 52] Auteur : Lumi Date : April 12th, 2022 06:12 PM Title : Re: Role Compendium & Suggestion Thread traffic analyst has a night action checking if a slot had a private chat that night. in "normal" set-ups thats basically an alignment cop, as that makes only the scumchat trigger a positive result. however, a jailor with a victim-chat could possibly create "false positives", and lead to a town power role outing, or even getting lynched. Ah. That would just be a setup based on nightchats and on claims, though. It's far from nonsensical. In fact, traffic analyst only makes sense if there are townies who can have private chats. Else, you can just call them alignment cops... An important thing to add about traffic analyst is that it's an "anti-swing" alignment cop since it checks if someone has another player they are able to legally talk to at night, so once mafia is down to only one member left it stops returning positive results on the mafia because they have no one to talk to at night. Generally makes balancing setups easier because unlike more swingy roles (e.g Tracker who gets stronger as more mafia die) which can lead to snowballing, it gets weaker as town is doing better (well, specifically once mafia is down to only one player, but it still falls under the anti-swing category) Marshmallow Marshall -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 53] Auteur : Marshmallow Marshall Date : April 13th, 2022 08:38 AM Title : Re: Role Compendium & Suggestion Thread An important thing to add about traffic analyst is that it's an "anti-swing" alignment cop since it checks if someone has another player they are able to legally talk to at night, so once mafia is down to only one member left it stops returning positive results on the mafia because they have no one to talk to at night. Generally makes balancing setups easier because unlike more swingy roles (e.g Tracker who gets stronger as more mafia die) which can lead to snowballing, it gets weaker as town is doing better (well, specifically once mafia is down to only one player, but it still falls under the anti-swing category) Marshmallow Marshall That is a great point. I don't think I've ever seen the role be used on this site, but it really should be used more! The main problem with alignment cops is that they can singlehandedly solve games without the right countermeasures around, so the Traffic Analyst is a great role to replace it with, since it has an integrated countermeasure. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-