* * * SC2 Mafia Thread * * * -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Thread : Tragedy Looper #4 Tutorial Game (First Steps) https://www.sc2mafia.com/forum/showthread.php?t=40006 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 1] Auteur : Trine Date : April 29th, 2017 10:14 AM Title : Tragedy Looper #4 Tutorial Game (First Steps) This game will be running a custom Tutorial Script, using the "First Steps" Tragedy Set. I will be the game's Mastermind. Please let me know if you have any questions. Game 4 1. Mesk514 2. Unknown1234 3. secondpassing 4. Skylineace If you can no longer participate or take your turn within the time limit, please let us know so that one of the other Protagonists can take your turn for you. Thematic text will appear in a blue font like this. This information is mostly intended to weave an immersive story around the actions we are taking throughout the game. I will remain purposefully vague until some fact has been undeniably confirmed, such as a character's role or a plot in play. This information is not intended to give hints or mislead you. Use the following information to help you figure out what's going on. Below you will find: What the Characters do All the Main Plots possible (reminder: only one of the three is being used) All the Sub Plots possible (reminder: only one of the three is being used) All the Roles that will be assigned to characters if a Main or Sub Plot is active (reminder: a person can have no role, and no more than one!) The abilities of the Roles, and if Goodwill usage can be denied by the Mastermind (note when the abilities can activate as well if the Mastermind can deny the usage of a Goodwill ability!) What the Incidents mean (Each has a different Culprit, which is NOT a Role!) Players know the following things: Tragedy Set: First Steps Number of Loops: 4 Days per Loop: 3 Character Summary These are your 'persons of interest' for this scenario. Boy Student Paranoia Limit 2 ☹☹ Student/Boy ♥♥ - Remove 1 Paranoia ☹ from any other student in this location. Class Rep Paranoia Limit 2 ☹☹ Student/Girl ♥♥ - : Leader may elect 1 once per loop action already used this loop. That action may be used again this loop. Girl Student Paranoia Limit 3 ☹☹☹ Student/Girl ♥♥ - Remove 1 Paranoia ☹ from any other student in this location. Henchman Paranoia Limit 1 ☹ Adult/Man Mastermind chooses start location each loop. ♥♥♥ - Does not trigger incidents. Patient Paranoia Limit 2 ☹☹ Boy The Patient may not leave the Hospital. No Goodwill abilities. Rich Man's Daughter Paranoia Limit 1 ☹ Student/Girl ♥♥♥ - If in School or City: Put 1 Goodwill ♥ on any Character in this location. Day - Incident These are the incidents that you know will occur this loop. 1 - Suicide 2 - Missing Person 3 - Suicide Missing Person Move culprit to any location. Put 1 Intrigue � on that location. Murder One (1) other character in culprit's location dies ☠. The Mastermind chooses from among the eligible targets. If this incident triggers, the Mastermind cannot choose not to kill someone, as long as there is an eligible target. Special rules: Please note that because this is a First Steps scenario, the protagonists do NOT get a Final Guess. The Henchman starts in the City. Remember: you may not read the Mastermind Rulebook as it contains spoilers. Tragedy Plots MAIN PLOTS: Murder Plan Roles Present: Key Person, Brain, Killer Plot rule: None Light of the Avenger Roles Present: Brain Plot rule: At loop end, if there are at least 2 Intrigue �� tokens on the Brain's starting location, the Protagonists lose. A Place to Protect Roles Present: Key Person, Cultist Plot rule: At loop end, if there are 2 or more Intrigue �� tokens on the School, the Protagonists lose. SUBPLOTS: Shadow of the Ripper Roles Present: Conspiracy Theorist, Serial Killer Plot rule: none An Unsettling Rumor Roles Present: Conspiracy Theorist Plot rule: [Optional] The Mastermind may add an Intrigue � token to a location of his choice. A Hideous Script Roles Present: Conspiracy Theorist, Friend, 0-2 Curmudgeon Plot rule: None Roles Key Person Max limit: none Ability: [Mandatory] [Always] When this character dies ☠, the Protagonists immediately lose and the loop ends Appears in plots: Murder Plan (main plot), A Place to Protect (main plot) Killer Max Limit: None Optional Goodwill Refusal Abilities: [Optional] [Day end] If the Key Person has at least 2 Intrigue �� and is on this character's location, you may kill the Key Person ☠. [Optional] [Day end] If this character has at least 4 Intrigue ����, you may kill the Protagonists ☠. Appears in plot: Murder Plan (main plot) Brain Max limit: none Optional Goodwill Refusal Ability: [Optional] [Mastermind ability] You may place 1 Intrigue � token on this location or on any character in this location. Appears in plots: Murder Plan (main plot), Light of the Avenger (main plot) Cultist Max limit: none Mandatory Goodwill Refusal Ability: [Optional] [Action resolve] You may ignore all "Forbid Intrigue �" effects on this location and on all characters in this location. Appears in plots: A Place to Protect (main plot) Friend Max limit: 2 Abilities: [Mandatory] [Loop end] If this character is dead ☠, reveal its role, and the Protagonists have lost. [Mandatory] [Loop start] If this character's role has been revealed, it gets one Goodwill ♥ token. Appears in plots: A Hideous Script (subplot) Conspiracy Theorist Max limit: 1 Ability: [Optional] [Mastermind ability] You may place 1 Paranoia ☹ token on a character in this location. Appears in plots: Shadow of the Ripper (subplot), An Unsettling Rumor (subplot), A Hideous Script (subplot) Serial Killer Max limit: none Ability: [Mandatory] [Day end] If there is exactly 1 other character in this location, that character dies ☠. If a Serial Killer is in a location with one character and one or more corpses, the Serial Killer will still be able to kill the character. Appears in plot: Shadow of the Ripper (subplot) Curmudgeon Max limit: none Optional Goodwill Refusal Ability: None Appears in Plot: A Hideous Script (subplot) Turn Summary 1. Day Start – Morning Day start effects happen here 2. Mastermind Actions Declares 3 actions on characters/locations (not more than one on same spot) 3. Protagonists Actions Performs 1 action on characters/locations (not more than one on same spot as another Protagonist action). 4. Actions Are Resolved Reveal all actions and resolve them. Make a note of any once per loop actions used. 5. Mastermind Abilities Uses whatever abilities are applicable 6. Leader Uses Goodwill Abilities Leader declares which abilities he uses, and any targets. Mastermind resolves the effects. May refuse to resolve the effects if the character using the ability has Goodwill Refusal 7. Incidents Happen If there is an Incident for this day, announce if it happens or not (culprit is alive and has enough Paranoia), and then resolve if possible 8. Switch Leader Leadership is passed to next player in turn 9. Day End – Night Day end effects happen here If this was not the last day: Go back to Day start of next day If this was the last day: Go to Loop end resolve. Action List This is a list of the actions that the Protagonists and the Mastermind use, together with some details on exactly how the actions work. Use this if some effects conflict and/or you don’t know in what order to resolve things. “Together” here means “played on the same location or character”. Protagonists Actions Paranoia +1: Place 1 Paranoia ☹ counter on this character. If together with a Forbid Paranoia ☹, the Forbid takes precedence and nothing happens. If together with a Paranoia –1, the +1 goes first. Placed on a location, nothing happens. Paranoia –1: Remove 1 Paranoia ☹ counter from this character. If together with a Forbid Paranoia ☹, the Forbid takes precedence and nothing happens. If together with a Paranoia +1, the +1 goes first. Placed on a location, nothing happens. Goodwill ♥ +1: Place 1 Goodwill ♥ token on this character. If together with a Forbid Goodwill ♥, the Forbid takes precedence and nothing happens. Placed on a location, nothing happens. Goodwill ♥♥ +2: Place 2 Goodwill ♥♥ tokens on this character. If together with a Forbid Goodwill ♥, the Forbid takes precedence and nothing happens. Placed on a location, nothing happens. Forbid Intrigue �: If on the same spot as an Intrigue +1 or +2 , this takes precedence and nothing happens. However, if 2 or more players have played Forbid Intrigue � on the same day (no matter where on the playing field), they nullify each other. Movement - Vertical: This character moves either up or down. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a horizontal movement. If placed on a location, nothing happens. Movement - Horizontal: This character moves either left or right. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a vertical movement. If placed on a location, nothing happens. Forbid Movement: If together with a Movement action, the Forbid takes precedence and nothing happens. Mastermind Actions Paranoia ☹ +1: Place 1 Paranoia ☹ token on this character. If together with a Paranoia –1, the +1 goes first. If placed on a location, nothing happens. The Mastermind has 2 of these. Paranoia ☹ –1: Remove 1 Paranoia ☹ token from this character. If together with a Paranoia +1, the +1 goes first. If placed on a location, nothing happens. Forbid Paranoia ☹: If together with a Paranoia +1 or Paranoia –1, the Forbid takes precedence and nothing happens. If placed on a location, nothing happens. Forbid Goodwill ♥: If together with a Goodwill +1 or Goodwill +2, the Forbid takes precedence and nothing happens. If placed on a location, nothing happens. Intrigue � +1: Place 1 Intrigue � token on this character or location. If together with a Forbid Intrigue action �, and only one Forbid Intrigue � action is played this day, the Forbid takes precedence and nothing happens Intrigue �� +2: Place 2 Intrigue �� tokens on this character or location. If together with a Forbid Intrigue action, and only one Forbid Intrigue � action is played this day, the Forbid takes precedence and nothing happens. Movement - Vertical: This character moves either up or down. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If placed on a location, nothing happens. Movement - Horizontal: This character moves either left or right. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If placed on a location, nothing happens. Movement - Diagonal: This character moves diagonally. If together with Forbid Movement, the Forbid takes precedence and nothing happens. If together with a horizontal movement, they combine to form a vertical movement. If together with a vertical movement, they combine to form a horizontal movement. If placed on a location, nothing happens Tips and Reminders Be sure to fully discuss your options and come to a consensus with your fellow players before posting your moves. The leader should take the time to map out the known information at the start of each day. The other players should examine this information for any mistakes in logic. This first script has one plot and one subplot. Each character can have only one role but a character with a role may also be culprit in an incident. When you have decided what to play during Phase 3, please post your choice in bold and red color in the thread (like this: "[Action] on the [character/location].") Remember: Once you bold what you're doing, it cannot be undone! You can be thematic in your post, so long as it is clear what acyion you are performing and where/on whom. Only one protagonist action can be played on any one location/character. A Protagonist action can be performed on the same character/location as a Mastermind action. State of the Board - Day 1 Loop 1 Hospital Patient Shrine City Henchman School Boy Student Class Rep Girl Student Rich Man's Daughter Legend ✉ - Mastermind Action ♥ - Goodwill ☹ - Paranoia � - Intrigue ✪ - Extra ☠ - Dead -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 2] Auteur : Trine Date : April 29th, 2017 10:14 AM Title : Re: Tragedy Looper #4 Tutorial Game (First Steps) Game Start Protagonists know nothing at the start of the game, other than what is above. Pay particular attention to the Incident list in the first post. You do know there should be a Suicide on the 1st day, Missing Person on the 2nd day, and another Suicide on the 4rd day. Table Talk is ENABLED for this game. Please feel free to discuss what is happening during the game at anytime. Loop 1 of 4 Day 1 of 3 (Leader: Mesk514) Incident: Suicide (Requires the Culprit to have max Paranoia) Phase 1: Day Start - Morning Everything seems so peaceful. If only it could remain so... Phase 2: Mastermind Actions Mastermind wrote: The Mastermind intends to perform an action on the following characters/locations: City Henchman Girl Student Hospital Patient Shrine City ✉ Henchman ✉ School Boy Student Class Rep Girl Student ✉ Rich Man's Daughter Phase 3: Protagonists Actions The Protagonists may now discuss what actions they would like to take. To confirm your action, reply in bold, red colored font. https://pending.me.uk/cd/bla_1493658000.png (https://www.pending.me.uk) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 3] Auteur : Unknown1234 Date : April 29th, 2017 10:25 AM Title : Re: Tragedy Looper #4 Tutorial Game (First Steps) Lol @ The Richmans Daughter -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 4] Auteur : Mesk514 Date : April 29th, 2017 11:42 AM Title : Re: Tragedy Looper #4 Tutorial Game (First Steps) -MOVE THE GIRL STUDENT DIAGONALLY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 5] Auteur : Trine Date : April 29th, 2017 11:55 AM Title : Re: Tragedy Looper #4 Tutorial Game (First Steps) -MOVE THE GIRL STUDENT DIAGONALLY Mesk514 Protagonists Actions Paranoia +1: Place 1 Paranoia ☹ counter on this character. If together with a Forbid Paranoia ☹, the Forbid takes precedence and nothing happens. If together with a Paranoia –1, the +1 goes first. Placed on a location, nothing happens. Paranoia –1: Remove 1 Paranoia ☹ counter from this character. If together with a Forbid Paranoia ☹, the Forbid takes precedence and nothing happens. If together with a Paranoia +1, the +1 goes first. Placed on a location, nothing happens. Goodwill ♥ +1: Place 1 Goodwill ♥ token on this character. If together with a Forbid Goodwill ♥, the Forbid takes precedence and nothing happens. Placed on a location, nothing happens. Goodwill ♥♥ +2: Place 2 Goodwill ♥♥ tokens on this character. If together with a Forbid Goodwill ♥, the Forbid takes precedence and nothing happens. Placed on a location, nothing happens. Forbid Intrigue �: If on the same spot as an Intrigue +1 or +2 , this takes precedence and nothing happens. However, if 2 or more players have played Forbid Intrigue � on the same day (no matter where on the playing field), they nullify each other. Movement - Vertical: This character moves either up or down. If together with another vertical movement, it’s still a vertical movement (they do not nullify each other). If together with a horizontal movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a horizontal movement. If placed on a location, nothing happens. Movement - Horizontal: This character moves either left or right. If together with another horizontal movement, it’s still a horizontal movement (they do not nullify each other). If together with a vertical movement, they combine to form a diagonal movement. If together with a diagonal movement, they combine to form a vertical movement. If placed on a location, nothing happens. Forbid Movement: If together with a Movement action, the Forbid takes precedence and nothing happens. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 6] Auteur : Mesk514 Date : April 29th, 2017 11:57 AM Title : Re: Tragedy Looper #4 Tutorial Game (First Steps) oh, i swear i read that i can move the bitch diagonally. my b - MOVE THE GIRL STUDENT VERTICALLY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 7] Auteur : Trine Date : May 2nd, 2017 11:02 AM Title : Re: Tragedy Looper #4 Tutorial Game (First Steps) As the time limit has passed, Mesk514 you are free to take Unknown's actions for Day 1. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 8] Auteur : Mesk514 Date : May 3rd, 2017 12:03 PM Title : Re: Tragedy Looper #4 Tutorial Game (First Steps) -FORBIDDEN INTRIGUE ON CITY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 9] Auteur : secondpassing Date : May 3rd, 2017 01:56 PM Title : Re: Tragedy Looper #4 Tutorial Game (First Steps) D: no shrine maiden spawn with love -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 10] Auteur : Mesk514 Date : May 3rd, 2017 10:42 PM Title : Re: Tragedy Looper #4 Tutorial Game (First Steps) -+1PARANOIA ON HENCHMAN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 11] Auteur : secondpassing Date : May 5th, 2017 04:53 PM Title : Re: Tragedy Looper #4 Tutorial Game (First Steps) I've tried to understand the game, and I think I have most of it but.. Questions The 'Protagonists' are a team; however, they work independently in the sense that each turn a player controls one character to do one action as well as one move to one area. Collectively they have one goodwill action. Is this correct? How does a player die? Only by host action? "The third is that you yourselves are killed. Some roles have this ability, for example, the Killer." Apparently we can lose by being killed, but as I understand it, 'we' do not exist in the game. How can 'Protagonists' be killed? Does the Mastermind control a personal character? If so— if I force ☹ to go over the limit of the villain character, will they cause incidents that hinder the Mastermind's objectives? Can the Mastermind expend the ♥ of characters? When does movement take place? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 12] Auteur : Trine Date : May 6th, 2017 09:48 PM Title : Re: Tragedy Looper #4 Tutorial Game (First Steps) SkylineAce has replaced Unknown1234 effective immediately. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 13] Auteur : Mesk514 Date : May 6th, 2017 10:03 PM Title : Re: Tragedy Looper #4 Tutorial Game (First Steps) Thank the Lord Jesus, no one liked that kid unknown anyway ;) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 14] Auteur : secondpassing Date : May 6th, 2017 10:18 PM Title : Re: Tragedy Looper #4 Tutorial Game (First Steps) 'Sup Skylineace -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 15] Auteur : Trine Date : May 8th, 2017 02:39 PM Title : Re: Tragedy Looper #4 Tutorial Game (First Steps) I've tried to understand the game, and I think I have most of it but.. Questions The 'Protagonists' are a team; however, they work independently in the sense that each turn a player controls one character to do one action as well as one move to one area. Collectively they have one goodwill action. Is this correct? The Protagonists don't control a character on the board, exactly but they each have one action that can be spent moving someone, befriending someone, increasing or decreasing paranoia on a character, preventing movement, or preventing intrigue. How does a player die? Only by host action? "The third is that you yourselves are killed. Some roles have this ability, for example, the Killer." Apparently we can lose by being killed, but as I understand it, 'we' do not exist in the game. How can 'Protagonists' be killed? Within a tutorial game there are two ways you can die. The Killer hidden role has an ability that can be used to kill all the protagonists (effectively ending the loop). Additionally, there is an incident in some scenarios (not this one) called the Hospital Incident, that can cause the deaths of the Protagonists. While you don't have pieces on the board that are moved and interacted with like the other characters, you can still be affected by abilities that specifically target the protagonists. Does the Mastermind control a personal character? If so— if I force ☹ to go over the limit of the villain character, will they cause incidents that hinder the Mastermind's objectives? The Mastermind, much like the Protagonists, do not have a specific character to represent them on the board. They exists behind the scenes, lurking about in the shadows in an effort to secretly manipulate events to their desired outcome. If you force a character to reach or exceed their paranoia limit they can trigger an incident if they are the define culprit. Sometimes this can throw off a Mastermind's plan or else give away information the Mastermind was trying to prevent you from learning. Can the Mastermind expend the ♥ of characters? Only the Doctor's ability can be used in this way (in scenarios where he is present) if he has a hidden role that specifies Goodwill Refusal (such as the Brain, the Killer, the Curmudgeon, the Cultist, etc). When does movement take place? Movement occurs during the action phase once the mastermind's and protagonists' actions are revealed. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 16] Auteur : secondpassing Date : May 8th, 2017 07:36 PM Title : Re: Tragedy Looper #4 Tutorial Game (First Steps) Goodwill ♥ +1: Class Rep I was supposed to leave and go to that new cafe that just opened with my friends, but our class rep has such intriguing hair today. I've been trying not to stare all day, but I have to say something. Gotta be slick right? "I noticed you changed your hair today.." - Huh. Creepy. "You're really rocking it, aren't you?" - Only cool kids listen to rock. Ah! Whatever. I'll just compliment how organized she is. It'll probably make her happy. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 17] Auteur : Skylineace Date : May 9th, 2017 07:33 PM Title : Re: Tragedy Looper #4 Tutorial Game (First Steps) Goodwill ♥♥ +2 to henchman. I believe in going ham and first loop victories. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 18] Auteur : Trine Date : May 9th, 2017 08:39 PM Title : Re: Tragedy Looper #4 Tutorial Game (First Steps) Phase 4: Resolve Actions Mastermind wrote: The Mastermind performs the following actions: City: Intrigue +1 Henchman: Movement Horizontal Girl Student: Paranoia +1 The Protagonists wrote: The Protagonists perform the following actions: Class Rep: Goodwill +1 ♥ (secondpassing) Henchman: Goodwill +2 ♥♥ (Skylineace) Girl Student: Movement Vertical (Mesk514) The Class Rep appreciates the compliment and she seems to be warming up to you! Hospital Patient Shrine Girl Student ☹ City � School Boy Student Class Rep ♥ Henchman ♥♥ Rich Man's Daughter Phase 5: Mastermind Abilities The Rich Man's Daughter seems to be growing more and more anxious whenever you see her. Someone or something is clearly stressing her out. The Rich Man's Daughter gains Paranoia +1 ☹. Phase 6: Goodwill Abilities You do not have enough Goodwill to use any abilities. Phase 7: Incidents You know that a Suicide is supposed to occur today... but it does not occur. Phase 8: Switch Leader Tomorrow's leader will be: Secondpassing Phase 9: Day End The night remains peaceful... for now. End of Day. At the end of the day, the board looked like: Hospital Patient Shrine Girl Student ☹ City � School Boy Student Class Rep ♥ Henchman ♥♥ Rich Man's Daughter ☹ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 19] Auteur : Trine Date : May 9th, 2017 08:49 PM Title : Re: Tragedy Looper #4 Tutorial Game (First Steps) Day 2 Loop 1 Loop 1 of 4 Day 2 of 3 (Leader: Secondpassing) Incident: Missing Person (Requires the Culprit to have max Paranoia) One Time Use Actions Used: Goodwill +1 (Skylineace) Phase 1: Day Start - Morning Everything seems so peaceful. If only it could remain so... Phase 2: Mastermind Actions Mastermind wrote: The Mastermind intends to perform an action on the following characters/locations: Henchman School Girl Student Hospital Patient Shrine Girl Student ☹ ✉ City � School ✉ Boy Student Class Rep ♥ Henchman ♥♥ ✉ Rich Man's Daughter ☹ Phase 3: Protagonists Actions The Protagonists may now discuss what actions they would like to take. To confirm your action, reply in bold, red colored font. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 20] Auteur : secondpassing Date : May 10th, 2017 04:06 PM Title : Re: Tragedy Looper #4 Tutorial Game (First Steps) Basically, rich girls daughter is going to get rekt. Not sure where you were going with +2 to henchman. Though you might have forced host to forbid movement on him. Fact that the host is doing nothing to class rep means they don't fear our choices. Girl student is... going to have fun in two rounds. I predict Host's actions were: Forbid movement/movement: henchman Forbid Goodwill: School Paranoia +1: Girl student. Let me know what you think. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 21] Auteur : Trine Date : May 11th, 2017 10:08 AM Title : Re: Tragedy Looper #4 Tutorial Game (First Steps) FYI, the only action the Mastermind can take on a location that isn't a bluff would be Intrigue +1 or Intrigue +2. Goodwill, Paranoia and movement cards have no effect on locations. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Post 22] Auteur : Trine Date : May 15th, 2017 09:28 AM Title : Re: Tragedy Looper #4 Tutorial Game (First Steps) Mesk514 secondpassing Skylineace Your actions? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-