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Escaho
June 6th, 2012, 12:20 AM
Welcome to Amnesia Town!

A dangerous fog rolled into town yesterday and everyone has forgotten who they are, except for their basic alignment! The town has dubbed the name of their town Amnesia Town! Everyone has taken up different skills and trades in an effort to remember who they were!

Each day you will be given two random roles for you to try! Is one of them your former profession? Choose wisely! Every action counts (and must be accounted for)! You will have to learn quick as a series of killings has informed the Town that there is a Serial Killer amongst them! Also, a frightening mafia presence has resulted in even more deaths! Who can be trusted? Who is who?!

You'll have to be very aware of what's going on in this Town. People's powers are changing daily and it's hard to determine who is telling the truth!




ROLE LIST

Godfather
Mafia
Mafia
Mafia
Town Leader
Town Power
Town Power
Town Power
Town Power
Town Power
Town Power
Town Power
Citizen
Citizen
Citizen
Serial Killer
Student (of the Serial Killer)
Benign Neutral
Benign Neutral
Benign Neutral



Possible Random Roles:

Armoursmith, Bodyguard, Bus Driver, Coroner, Detective, Doctor, Escort, Gunsmith, Investigator, Jailor, Journalist, Lookout, Mason Leader, Sheriff, Sleuth, Veteran, Vigilante

Actress, Blackmailer, Consigliere, Consort, Corrupt Journalist, Dirty Sleuth, Fabricator, Framer, Grave Robber, Janitor, Kidnapper, Lawyer, Mafioso

Neutral Random Roles: Executioner, Jester, Ghost, Student, Survivor, Witch

Evil Neutral Attacks: Arsonist, Electro Maniac, Ravager, Serial Killer, Spree Killer

(For any roles you are not familiar with, please visit this thread: http://www.sc2mafia.com/forum/showthread.php/4432-Role-Suggestions-Compendium)


PREMISE

At the start of the game, all players are told their alignment (either Godfather, Mafia, Town Leader, Town Power, Citizen, Serial Killer, Student (of the Serial Killer), or Benign Neutral). Based on their alignment, they will either:

Win with the Mafia: Godfather, Mafia
Win with the Town: Town Leader, Town Power, Citizen
Win with the Serial Killer: Serial Killer, Student (of the Serial Killer)
Win based on current win condition: Benign Neutral

They will then be given two randomly rolled actions to choose from (everyone except the Citizen) every day. For example, before Day One starts, you may receive this role card:


You are a Town Power!

Win Conditions: You win with the Town! Ensure that the Serial Killer, his Student and the Mafia lose! You also win with Benign Neutrals!

Powers:
-You will be given two options daily to choose from for your day/night action. If one of your options includes "Jailor," "Journalist," or "Corrupt Journalist," you must choose to use it before day's end or you will not be allowed to jail/interview a player.

Your options for this night/day cycle are:

Escort
-You have the ability to role-block one player for the upcoming night.
-That player will be unable to perform any action unless their action occurs before yours in the Order of Operations or they have been jailed.

Jailor
-You have the ability to jail a player at night (and gain a night chat with them).
-This action will completely role-block the player in question.
-This action will also grant night immunity to the jailed player (except for your execution).
-You may leave a death note.


The following day, you may receive this PM:


You were bus driven last night!

Your options for this night/day cycle are:


Doctor
-You have the ability to heal a player at night.
-Healing will protect that player from one of the following: dousing/charging/physical attack.
-You cannot heal suicide attempts.

Framer
-You have the ability to falsify the results of an investigation on a particular player (but not yourself).
-You can choose any of the results listed in the "Investigation Results" section for a player to appear as.
-You cannot choose the same results twice in a row (if you happen to roll Framer two days in a row).
-In addition to the chosen investigation result, the Framer can also make their target appear to be Not Suspicious, A member of the Mafia, or a wanted murderer.
-This ability only works during the night/day cycle it is used.



Town/Mafia players will have access to all of the "Possible Random Roles". Town members will always have access to at least one town role. Mafia members will always have access to at least one mafia role. (See Possible Random Roles under "Role List" above.)

Neutral players will have access to only neutral roles.

The Serial Killer will have access to only Evil Neutral attack selection.

Until the Serial Killer dies, the Student of the Serial Killer will have access to all roles except those in the "Evil Neutral attack" section.




Night Chats

The Serial Killer and his Student will receive a night chat. They can converse freely and talk about their powers and how they wish to coordinate their night actions.

The Mafia do not start with a night chat. Every night, all mafia members may perform a -seek action in addition to their regular actions. Any mafia members that find each other will immediately enter a night chat together (for example, Mafia member A may choose to -seek player X at night, in addition to choosing -consort block player Y. If player X is of the Mafia-alignment, they will gain a night chat. If, during the same night, Mafia Member B decided to -seek Mafia member A, all three players will join the same chat night the following night).

It is possible for the Mafia to have two ongoing night chats with two different members (Mafia member A finds Mafia member B and they have a night chat, while Mafia member C finds the Godfather and they share a night chat).

Players who roll the "Jailor," "Student," or "Jester" roles and choose to use them will be granted a night chat with their chosen prisoner/mentor/victim (the Jester has the option of choosing to not annoy and, thus, will not gain a night chat) for the current night only.

Players who choose the "Mason Leader" option will be able to try and recruit Citizens at night (note: The Mafia and the SK's Student can roll this option as well). A Citizen recruited in this way will gain a night chat with that player for the remainder of the game, will join the night chat with the mafia if recruited by the mafia, or will join the night chat with the SK/Student.



Kills Per Night (KPN)

In order to keep the game balanced, the Mafia, Serial Killer, and the Town will all receive one KPN per day/night cycle.

To keep track of this, the Serial Killer's options at night are Evil Neutral attacks. He will be given two options and can only choose one (if he chooses Arsonist, he will be able to douse and ignite. If Electro Maniac, he can charge twice in one night to ensure a kill).

The Mafia may be given more than one role that can kill, but they are still only allowed one kill. For example, if one member is given the Mafioso/Framer pairing and another is given the Jailor/Lawyer pairing, only one of them can kill (one can Jail and the other can kill, but the Jailor cannot execute. If the Jailor executes before the Mafioso sends in his kill action, the Mafioso will miss his shot).

Several Town members may receive roles that can kill, but only the first Town member to send in a kill order will successfully kill. So a Town Jailor can execute his prisoner, but if a Vigilante then sends in a PM stating who he wants to kill, only the Jailor will be successful. The Vigilante will then miss his shot.



Choosing New Roles

To prevent abuse of choosing a new role at a particular point in time, your new role will not come into effect until DAY ENDS. The moment the Day Thread is locked, you will be your new role.

For example, if, during the beginning of Day you are given the options of Jailor/Doctor. You have until Day's end to decide whether to be the Jailor (because your jailed target must be chosen before day ends). If you fail to PM the Host a jailed target by day's end, you will be unable to choose Jailor.

Similarly, if a Benign Neutral is given the option of Jester/Survivor (let us assume they had chosen Executioner the day before):
-If they are about be lynched during the Day, the person in question cannot choose Jester and then die as a Jester because they do not become a Jester until the end of the day (and, thus, can die while being lynched as a Jester the following day). If lynched during the current day, they will be lynched as the role they chose the previous night (in this scenario: Executioner).

NOTE:
-If any role that requires a night chat (Jailor, Student) is not chosen by the end of the day, that player cannot choose that role.
-A benign neutral can still choose Jester at night if they think they will be lynched the following day. However, they will not be able to annoy someone that night if they fail to choose Jester by day's end.

Choosing a role that is not your alignment will not change your alignment. However, it will affect investigations on you. For example: a Mafia player choosing the Armoursmith role for the night will come up as "Armoursmith/Bodyguard/Lookout" during an Investigator/Consigliere investigation.

All Sheriff results on Mafia-aligned players will result in them coming up "Mafia," regardless of what role they chose. All Sheriff results on the Serial Killer will come up "wanted murderer," regardless of what attack he used. All Sheriff results on Benign Neutrals and Student (of the Serial Killer) will come up "not suspicious."



Town Leader

One player will be appointed Town Leader at the start of the game. Their alignment is Town.

This player acts as a Mayor: they may reveal themselves at any point during the game. This action comes with a benefit and a consequence.

Revealing results in:
-The Town knows who the Mayor is and that he is confirmed Town.
-The Mayor's vote counts as three instead of one during day chat.
-The Mayor loses his ability to use two actions. He will now roll one random action every night and must use it. Because he is confirmed Town, he will only roll Possible Town actions. However, should he roll a killing role (Vigilante, Veteran), he must use that role.


Citizens

Citizens are generally given a lackluster role. But no more! Citizens have night actions too! But there's a catch!

Citizens will randomly roll only one role. They must use the role. The problem? They might not roll a town-friendly role!

Thankfully, Citizens will be informed of this role before day starts (just as everyone else will). Knowing what action you have at your disposal, you must use it wisely! Rolled a Veteran? You must go on alert! Do you draw attention to yourself? Rolled a Framer? Uh oh! You now have to frame someone! Also, all investigations on you will make people think you are mafia! What do you do?!

Neutral Roles

The possible neutral roles are: Executioner, Jester, Ghost, Student, Survivor, and Witch.

Some neutral roles appear un-winnable (Student, Survivor, Witch), but all will be explained in their role cards.

I understand that with a Ghost in play, if that particular player dies they will not be able to take over the accounts of other players. To work around this, any player who dies as a Ghost will join day chat with a brand new account made by the Host. The Ghost will only be told the alignment of who killed them and they will be able to work with the remaining living players to find their killer(s). The Ghost cannot be lynched, cannot vote, and cannot use actions. However, he can still talk and say whatever he would like to say to influence day/night chat.

Because of the nature of this game, Benign Neutrals may have different win conditions daily. One day they may be a Jester who is trying to get lynched, while the next they may be an Executioner with a random lynch target. Town, Mafia, and Serial Killer-aligned players may all use this to their advantage.

It is possible that your role selection will not involve a role that can win immediately (i.e. - Survivor/Witch in the early game). You will never receive this kind of selection twice in a row (so that, at the bare minimum, you will have a chance to win every second day).


Voting

Each day you may vote to lynch a player. All votes count as one vote.

Please vote in red and in bold. For example: "-vote Escaho"

While the above is preferred, variants are also acceptable (italics, not bold, underlined). However, the vote must be in red or it will not count.

A revealed Mayor's (Town Leader) votes will count as three instead of one.




Graveyard

Upon death, the graveyard will only include that player's name and alignment, not their Investigation Result for the most recent night.

Therefore, when killed, they will only show up as either: Godfather, Mafia, Town Leader, Town Power, Citizen, Serial Killer, or Benign Neutral.
NOTE: Student (of the Serial Killer) will appear as a Benign Neutral in the Graveyard.



Investigation Results

Bus Driver/Arsonist/Kidnapper

(Your target owns gasoline.)
Gunsmith/Veteran/Vigilante/Mafioso

(Your target deals with weaponry, specifically firearms.)
Detective/Investigator/Journalist/Consigliere/Corrupt Journalist

(Your target is looking for a story.)
Jailor/Mason Leader/Sheriff/Executioner/Godfather/Lawyer

(Your target is some kind of authority figure.)
Blackmailer/Fabricator/Framer

(Your target uses sensitive information for nefarious purposes.)
Sleuth/Dirty Sleuth

(Your target dabbles in last wills.)
Escort/Jester/Student/Consort

(Your target occupies people's time at night.)
Ghost/Ravager/Actress

(Your target works with stolen identities.)
Coroner/Doctor/Serial Killer/Grave Robber/Janitor

(Your target works with dead bodies.)
Armoursmith/Bodyguard/Lookout

(Your target watches out for others.)
Citizen/Survivor/Witch/Electro Maniac

(Your target prefers to spend their time alone.)
Spree Killer

(Your target likes to cause mayhem.)
Mafia/Town Leader/Town Power/Benign Neutral

(Your target appears to have amnesia!)

NOTE: Target was prevented from taking an action and, thus, appear as only an alignment.

-If the Serial Killer was role-blocked, he will appear under the "Serial Killer" result.

-If the Student (of the SK) was role-blocked, he will appear as Benign Neutral.

-If a Citizen was role-blocked, he will appear under the "Citizen" investigation result.

Notes:
-Some of the more powerful mafia powers have been grouped into one pairing (Blackmailer/Fabricator/Framer) so that choosing one of those roles comes at a price: an investigation on you will result in you being confirmed as mafia (unless, of course, you were framed to look like this pairing).

-Some decent Town roles have been grouped into one pairing (Armoursmith/Bodyguard/Lookout) so that choosing one of these roles comes with a benefit: you will be confirmed as town (unless, of course, you were framed to look like this pairing).

-The Spree Killer is the only role that can kill more than one player at night, so it comes at a high price: The Serial Killer will be found.



Order of Operations

0 - Jailor jails target.
1*^ - Student chooses mentor.
2 - Veteran goes on alert.
3*^ - Escort/Consort role-block target.
4* - Witch witches target (if witching Bus Driver/Kidnapper, will only bus the chosen target).
5 - Bus Driver/Kidnapper bus targets.
6 - Spree Killer enters household.
7 - Journalist/Corrupt Journalist chooses interviewee.
8 - Detective/Lookout set up positions.
9 - Grave Robber robs grave. Gains new role.
10 - Actress disguises.
11 - Jester annoys.
12 - Framer frames.
13 - Gunsmith/Armoursmith dole out items.
14 - Lawyer changes last wills.
15 - Sleuth/Dirty Sleuth checks last wills.
16 - Mason Leader recruits.
17 - Survivor puts on bulletproof vest/Put on armour.
18 - Bodyguard protects.
19 - Arsonist douses.
20 - Electro Maniac charges.
21 - Sheriff/Investigator/Consigliere/Detective/Lookout investigate.
22 - Fabricator/Vigilante/Mafioso/Ravager/Serial Killer/Spree Killer/Gun from Gunsmith attacks (-1).
23 - Doctor heals (+1).
24 - Fabricator edits last will.
25 - Janitor cleans body/last will.
26 - Coroner investigates dead body.
27 - Arsonist ignite (if chosen).
28 - Jailor execution/release of prisoner.

* = Even though these actions occur before bus driving/kidnapping, their targets may still be bussed (and, thus, will be directed towards a new target). The exception is that if the Escort/Consort/Witch aim at the Bus Driver/Kidnapper, they will prevent a self-bus.
^ = Similarly, a witch can re-direct an Escort/Consort/Student target even though her action occurs later. As long as she is not role-blocked.


RULES

1) No outside discussion of the game at any time (whether it be Skype/through Private Messages/Reputation messages/Teamspeak/Ventrilo/real-life/etc.). It will not be tolerated.
2) No game-throwing.
3) If you do not post at least once every day [without sufficient reasoning], you will be mod-killed (and replaced). If you fail to submit a night action, you will be mod-killed (and replaced). Please do not join this M-FM if you feel you will be too busy.
4) If you edit posts, you will be mod-killed (new players may be given one warning).
5) Submit all night actions at least one hour before the deadline (one hour before night ends). Any later and they will not take effect. You may change your night action right up until the deadline.
6) You are allowed to quote Private Messages. Everything may be fabricated.
7) All questions asked in the FAQ thread (and the Day Chat) will be updated (please ask in green) accordingly. All questions asked through PM will not be updated in the FAQ.

Escaho
June 6th, 2012, 12:20 AM
ROLE CARDS


Godfather


You are the Godfather!

Win Conditions: You win with the Mafia! Ensure that the Town, Serial Killer, and the Serial Killer's Student loses! You win with all Benign Neutrals!

Powers:
-You will be given two options daily to choose from for your day/night action. If one of your options includes "Jailor," "Journalist," or "Corrupt Journalist," you must choose to use it before day's end or you will not be allowed to jail/interview a player.
-You are immune to investigation from Sheriffs/Investigators/Consiglieres (you will appear to be "Not suspicious" to Sheriffs and you may choose your investigation pairing for the night against Investigators/Consiglieres).
-You are not immune to investigation from Detectives/Lookouts.
-You are immune to all physical attacks at night.
-You are not immune to dousing/charging.
-In addition to your two choices for the day, you have the option to -seek [player]. If you seek out a fellow mafia member, you will join their night chat! If you find a non-mafia member, that player will not receive a PM regarding your search (and will not know about it). However, Detectives and Lookouts can still see you when you perform this action. (You may perform this action alongside your regular action.)

Mafia


You are part of the mafia!

Win Conditions: You win with the Mafia! Ensure that the Town, Serial Killer, and the Serial Killer's Student loses! You win with all Benign Neutrals!

Powers:
-You will be given two options daily to choose from for your day/night action. If one of your options includes "Jailor," "Journalist," or "Corrupt Journalist," you must choose to use it before day's end or you will not be allowed to jail/interview a player.
-Note: Choosing a Town Power role will not hide you from Sheriffs: they will still see you as Mafia.
-While you have no night chat, the mafia collectively only has one kill. The first mafia member to send a kill order
-In addition to your two choices for the day, you have the option to -seek [player]. If you seek out a fellow mafia member, you will join their night chat! If you find a non-mafia member, that player will not receive a PM regarding your search (and will not know about it). However, Detectives and Lookouts can still see you when you perform this action. (You may perform this action alongside your regular action.)

Serial Killer

You are the Serial Killer!

Win Conditions: See all other factions lose. You win with your Student, as well as any Benign Neutrals!

Powers:
-You are immune to all physical attacks at night.
-You are immune to dousing/charging.
-Investigator/Consigliere results will be determined by the type of attack you use at night.
-Sheriff investigations on you will come up as "wanted murderer."
-You will be given two types of attacks every day. You choose which attack you would like to use at night.
-You may leave a death note with any attack.

Student (of the Serial Killer)


You are the Student of the Serial Killer!

Win Conditions: See all other factions lose. You win with the Serial Killer, as well as any Benign Neutrals. If the Serial Killer dies at any time, you become the new Serial Killer the following night (and gain all the powers listed on his role card, but lose all the powers listed on yours).

Powers:
-You appear as "Not Suspicious" to Sheriff investigations.
-You will be given two random actions every day. These actions may be any of the possible actions listed under the Possible Role List except for Evil Neutral attacks.
-If one of your options includes "Jailor," "Journalist," or "Corrupt Journalist," you must choose to use it before day's end or you will not be allowed to jail/interview a player.
-If "Jester" or "Student" is among your role list, you must choose that role before day ends in order to gain that role's night chat. You may still choose Jester at night if you failed to during the day in order to gain that role's win condition (but you will forfeit its night chat option).
-Investigators/Consiglieres investigation results will depend on what action you choose.

Benign Neutral


You are a Benign Neutral!

Win Conditions: Fulfill your win condition based on your chosen role for the day.

Powers:
-Will appear as "Not Suspicious" to Sheriff investigations.
-Will be given two random Neutral roles at the start of each day. Will be able to choose between them to change your win condition.
-If "Jester" or "Student" is among your role list, you must choose that role before day ends in order to gain that role's night chat. You may still choose Jester at night if you failed to during the day in order to gain that role's win condition (but you will forfeit its night chat option).
-Investigator/Consigliere results will depend on what role you chose that day/night.


Town Leader


You are the Town Leader!

Win Conditions: You win with the Town! Ensure that the Serial Killer, his Student and the Mafia lose! You also win with Benign Neutrals!

Powers:
-You will be given two options daily to choose from for your day/night action. If one of your options includes "Jailor," "Journalist," or "Corrupt Journalist," you must choose to use it before day's end or you will not be allowed to jail/interview a player.
-You have the ability to -reveal during the day (just PM the Host).
-Using this power makes all your votes count as three instead of one and confirms you as Town, but also eliminates your choice of actions (you will only receive one action every day, just like a Citizen, and must use that one. However, your action will always be Town-aligned).


Town Power


You are a Town Power!

Win Conditions: You win with the Town! Ensure that the Serial Killer, his Student and the Mafia lose! You also win with Benign Neutrals!

Powers:
-You will be given two options daily to choose from for your day/night action. If one of your options includes "Jailor," "Journalist," or "Corrupt Journalist," you must choose to use it before day's end or you will not be allowed to jail/interview a player.


Citizen


You are a Citizen!

Win Conditions: You win with the Town! Ensure that the Serial Killer, his Student and the Mafia lose! You also win with Benign Neutrals!
Note: If you are recruited at any time, your win condition will change to reflect that (as you may be recruited by a Town member, the Mafia, or the Serial Killer's Student!).

Powers:
-You will be given one randomized action at the start of each day that must be used at night.
-If your option includes "Jailor," "Journalist," or "Corrupt Journalist," you must choose who to use that option on by day's end or your action will be forfeit (and you will appear as "Citizen" to Investigators/Consiglieres).




ROLE CARDS/ABILITIES

Mafia Abilities

Actress:
-You have the ability to disguise yourself as another player's alignment at night.
-This will alter your alignment to Sheriff checks.
-If killed, you will appear in the Graveyard to be the alignment you disguised as.
-This ability only works during the night/day cycle it is used.

Blackmailer:
-You have the ability to silence another player during the day. They will only be able to say, "I am blackmailed."
-That player will be able to vote a total of two times during the day (with one unvote in between those votes).
-This ability only works during the night/day cycle it is used.

Consigliere
-You have the ability to investigate another player to narrow down their role for that night.
-You will receive an investigation result based on that player's choice of ability for the night.

Consort
-You have the ability to role-block one player for the upcoming night.
-That player will be unable to perform any action unless their action occurs before yours in the Order of Operations or they have been jailed.

Corrupt Journalist
-You have the ability to interview another player. You will not receive a night chat, but you (and them) will be able to both publish an article that you (and them) write.
-Both articles will appear in the RP the following day.

Dirty Sleuth
-You have the ability to read someone else's last will at night.

Fabricator
-You have the ability to kill a player and then edit their last will.
-You must include your edited last will when you send in the kill action for this ability.
-You may leave a death note.

Framer
-You have the ability to falsify the results of an investigation on a particular player (but not yourself).
-You can choose any of the results listed in the "Investigation Results" section for a player to appear as.
-You cannot choose the same results twice in a row (if you happen to roll Framer two days in a row).
-In addition to the chosen investigation result, the Framer can also make their target appear to be Not Suspicious, A member of the Mafia, or a wanted murderer.
-This ability only works during the night/day cycle it is used.

Grave Robber
-You have the ability to rob the grave of a dead player and use their ability in the same night.
-You may only use abilities that your faction can use (i.e. - a mafia/town player cannot rob a Neutral ability from the Graveyard).
-If you are role-blocked and the ability you robbed occurs after role-blocking, you will not be able to use that ability that night (and your action will be skipped).

Janitor
-You have the ability to clean the role and last will of a player the night they are killed.
-You will be able to read that player's last will the following morning and learn all the night actions they have taken up to that point in the game (including the one they took the current night, unless it occurs after your cleaning).

Kidnapper
-You have the ability to bus drive two players at night.
-If you bus drive a player who is already being bus driven, random.org will decide which bussing occurs first.
-You are allowed to bus drive yourself.

Lawyer
-You have the ability to alter someone's last will at night.
-This alteration occurs before Sleuths read last wills and will remain in its altered state until your target updates their last will again.

Mafioso
-You have the ability to kill another player at night.
-You may leave a death note.



Town Roles

Armoursmith
-You have the ability to give another player a piece of armour at night.
-This armor acts as a Survivor's bulletproof vest (and is used at the same time).
-Armor protects against one physical attack (but not dousing or charging).

Bodyguard
-Has the ability to protect another player at night, as well as keep an eye on another player at night.
-If the player you are protecting is doused/charged/physically attacked, you will defend them by attacking the attacker.
-If you keep your eye on the player doing the attacking, you will survive the duel.
-You can be healed by the Doctor or a bulletproof vest.
-Your target will be notified if you successfully protected them.

Bus Driver
-You have the ability to bus drive two players at night.
-If you bus drive a player who is already being bus driven, random.org will decide which bussing occurs first.
-You are allowed to bus drive yourself.

Coroner
-You have the ability to exhume the dead and learn every action that player performed so far, as well as read their last will (if cleaned).
-You will also be told all effects that happened to that player, but not by whom, nor on what nights those actions occurred.
-If their last will has been tampered with in any way, you will know, but you will not receive the original last will.

Detective
-You have the ability to follow a player at night to see who they visit.
-Godfather is not immune to your detection.
-You will also see Mafia members who are "seeking" fellow Mafia members.

Doctor
-You have the ability to heal a player at night.
-Healing will protect that player from one of the following: dousing/charging/physical attack.
-You cannot heal suicide attempts.

Escort
-You have the ability to role-block one player for the upcoming night.
-That player will be unable to perform any action unless their action occurs before yours in the Order of Operations or they have been jailed.

Gunsmith
-You have the ability to give another player a gun at night.
-They will be able to use this gun in addition to any other action (Exception: A Mafia member may not -seek other Mafia members and use a Gunsmith gun at the same time).
-Players may leave a death note when they use their gun to kill.

Investigator
-You have the ability to investigate another player to narrow down their role for that night.
-You will receive an investigation result based on that player's choice of ability for the night.

Jailor
-You have the ability to jail a player at night (and gain a night chat with them).
-This action will completely role-block the player in question.
-This action will also grant night immunity to the jailed player (except for your execution).
-You may leave a death note.

Journalist
-You have the ability to interview another player. You will not receive a night chat, but you (and them) will be able to both publish an article that you (and them) write.
-Both articles will appear in the RP the following day.

Lookout
-You have the ability to look out for one player at night and see every person who visits them.
-Godfather is not immune to your detection.
-You will also see any Mafia players who are "seeking" fellow Mafia members.

Mason Leader
-You have the ability to recruit a Citizen at night.
-If you successfully recruit a Citizen, you will gain a night chat with them for the remainder of the game.
-If you are mafia, the Citizen will join your night chat (even with other mafia members). Citizens recruited this way will appear as a "Member of the Mafia!" to Sheriff checks.
-If you are the Serial Killer's Student, the Citizen will join your night chat (with the SK). Citizens recruited this way will appear as a "Wanted Murderer!" to Sheriff checks.
-Targets will be notified if you failed to recruit them (as they are non-Citizens).

Sheriff
-You have the ability to find Mafia members and the Serial Killer!
-All mafia members (regardless of what action they choose at night) will appear as a Member of the Mafia to you.
-The Serial Killer will appear as a Wanted Murderer to you.
-All Town-aligned players, benign neutrals, and the Serial Killers Student will appear to you as not suspicious.
-If your target is being framed, your target may appear as any result of the Framers choosing.

Sleuth
-You have the ability to read someone else's last will at night.

Veteran
-You have the option of going on alert at night.
-A maximum of one Town player (and one Mafia player) will have the option to become a Veteran at night.
-You will attack all players that visit you after going on alert (see: Order of Operations).
-Veteran kills do not count towards KPN.

Vigilante
-You have the ability to kill another player at night.
-You may leave a death note.


Benign Neutral Roles

Executioner:
-You become an Executioner.
-You will be given the name of a random living player at the start of the day.
-To win, you must see this player lynched before night begins.
-If that player is not lynched, you remain an Executioner until the next night begins.
-You are not immune to death at night.
-This ability only works during the night/day cycle it is used.
-If you successfully lynch your target, you will commit suicide the following night for successfully completing your objective.

Ghost
-You become a Ghost.
-To win, you must be killed during the night/day cycle and then ensure that the alignment that killed you loses.
-If you are lynched as a Ghost, the alignment of the player who was the hammer vote will be who you must see lose.
-Once you die, you will be given an account by the Host. You will rejoin every day chat until either a) the alignment that killed you loses or b) the game ends.
-Once dead, you will not be able to perform any actions, nor can you vote. You also cannot be killed.
-This ability only works during the night/day cycle it is used.

Jester
-You become a Jester.
-If chosen before day ends, you may send the Host a PM of a player you want to annoy at night.
-If chosen after day ends (or if you opted to skip the annoy option), your goal is to be lynched the following day.
-You are not immune to death at night.
-If you are lynched ALL players who voted for you will have one of their two actions for the following night/day cycle randomly used and directed at a random player.
-This ability only works during the night/day cycle it is used.

Student
-You become a Student.
-Must be chosen before day ends, along with a Mentor PMed to the host.
-Choose a Mentor. You will gain a night chat with that player. If that player wins the game during the night/day cycle you are a Student, you also win the game.
-If you win the game as a Student, you will commit suicide in the morning (due to happiness that your Mentor has won). This is so that no player who has already won the game remains alive in the game.
-You will not learn this player's role/alignment. This is to prevent abuse by declaring the role of this particular player after choosing a new role in subsequent nights.
-This ability only works during the night/day cycle it is used.

Survivor
-You become a Survivor.
-You gain a bulletproof vest for the upcoming night.
-You win during this night/day cycle if only one faction (between Town/Mafia/Serial Killer) is alive.

Witch
-You become a Witch.
-You have the ability to force one player to visit another player at night.
-You win during this night/day cycle if only one faction (between Town/Mafia/Serial Killer) is alive.


Evil Neutral Attack Roles

Arsonist:
-You gain the ability of the Arsonist.
-You have the power to -douse a player at night. No player is immune to dousing (though healing and Bodyguard protection can prevent it).
-At any time you may PM the Host to ignite. This will ignite any doused players.
-This will also clean their role and last will.
-You may leave a death note (will only enable if killed by igniting).

Electro Maniac
-You gain the ability of the Electro Maniac.
-You have the power to -charge two different players once OR charge one player twice.
-If two charged players visit each other, both will die.
-If a player is charged twice, they will die.
-You may leave a death note (will only enable in event of double charging target).

Ravager
-You gain the ability of the Ravager.
-You have the power to -ravage a target at night.
-If a player is ravaged, you will kill them and gain their chosen ability for the following night.
-Because you can only use one ability at night, you will have now have three options to use the following night: the two evil neutral attacks, and the ravaged ability from the previous kill).
-Any players involved in your night chat have the option of using the ravaged kill ability instead of you (your Student, any recruited Citizens).
-You may leave a death note.

Serial Killer
-You gain the ability of the Serial Killer.
-You have the power to kill a target at night.
-You may leave a death note.

Spree Killer
-You gain the ability of the Spree Killer.
-You have the power to visit someones house at night and kill all players that visits that player (and the player you chose, unless they are visiting someone else [performing a night action that causes them to target someone else]).
-Roles immune to your attacks are: Detective, Lookout, and Jailor.
-You may leave a death note at the crime scene (it will not be specified where the deaths took place).



FAQ

#1 )
Q: Why do the mafia not start with a night chat?
A: The reason for this is balance. The Town is already at a major disadvantage due to many possible powers floating about. If the Mafia is able to coordinate several MAJOR night actions, it could be disastrous (and gives them a huge advantage).

#2 )
Q: Why does the Serial Killer start with a night chat?
A: The Serial Killer gets the best advantage early on. He has an ally who can takeover his killings if he dies and can help him spread confusion and chaos in the day chat, as well as net him information if the Student rolls the right actions.

However, if the mafia can quickly find each other, the SK and his Student can be overwhelmed, especially with the possibility of many investigative roles floating around.

#3 )
Q: Is the Executioners target always Town?
A: No. The Executioners target is rolled randomly amongst all remaining living players. This includes any revealed Town Leaders.

#4 )
Q: Does every action from the "Evil Neutral Attacks" section count as a kpn (charging two different players/killing muliple players as Spree Killer)?
A: Yes. The Serial Killer may also have the option of dousing, but not igniting (this is still his one KPN) or charging two different players (counts as his KPN). He will only roll two of the five attacks each night, however.

#5 )
Q: If Town chooses to use the Spree Killer action, but doesn't kill anyone (no visitation at the designed target) can it still take up the kpn for Town?
A: The Town will never roll the "Spree Killer" action. They will only roll "Possible Town Roles" and "Possible Mafia Roles."

#6 )
Q: Does being recruited (ML action) by Student (of SK)/Mafia replace the victory condition for the Citizen to win with the SK/Mafia? Is the alignment changed (for Sheriff checks)?
A: Recruitment by any faction other than Town will change your alignment to that faction for the remainder of the game. Remember: it is a big risk to try and recruit a Citizen, since there are only three of them in the game. It comes with a high reward. :)

#7 )
Q: May you change your decision on the action you take during the night by sending the host a new PM or is the action locked in as soon as you send it?
A: Yes, you may change your night action right up until the deadline (one hour before night ends), if possible.

The exception: If you chose a role with a night chat and the night has already begun (and you, therefore, are now in a night chat), you cannot change to the second action.

#8 )
Q: Will the Student take his Mentor's role and alignment if the Mentor dies at night?
A: No. The choice of Student (only Benign Neutrals and the SK's Student will possibly roll this option) is mainly to provide a night chat with a player to gather information. For Benign Neutrals, they will win during that night/day cycle if their Mentor wins during that night/day.

#9 )
Q: Is keeping an eye on the attacker the only way to survive a duel as a bodyguard or can he be healed/vested?
A: No. Doctors can provide one physical attack heal at night, so if they choose the Bodyguard, he will survive the duel. Bodyguards will also survive the duel if they use a vest.

#10 )
Q: Death descriptions? Will it be clear what was the source of a kill?
A: Yes and no. The Serial Killer's kill will always be obvious based on its description. It is up to the players to decide between Fabricator/Mafioso/Vigilante/Veteran/Gunsmith gun kills based on the RP (all killing roles [except Veteran] can leave death notes, so it is the Town's fault should they not be forthcoming with that information).

#11 )
Q: Does immune to dousing mean that the player can't be charged or that he can't die to an electrocution?
A: Only the Serial Killer is immune to dousing (it says "dousing/charging" in his role card). A Doctor's heal may prevent a douse (or a charge, or a physical attack).

#12 )
Q: Does the Detective see all visitations of a player (Bus Driver/Kidnapper/Electro Maniac)? Does charging a player twice count as a single visitation?
A: Yes, a Detective sees all visitations (even Jailor). For Bus Drivers/Kidnappers/Witch, the detective will see their target visit two different players. Charging a player twice does not count as two visitations. Charging two different players will count as visiting two different players.

#13 )
Q:Are codes for Last Wills (vs Lawyer) okay?
A:Yes, as long as the code is a reasonable length.

#14 )
Q: What does immune to detection from Investigator/Consigliere investigation mean for the Godfather? Will he always look like an authority figure regardless of the role action he chooses?
A: The Godfather is able to choose the investigation result he will appear as to Investigators/Consiglieres every night (if he does not update every night, he will continue to look like his most recent chosen investigation result.

#15 )
Q: Are all role action randomized according to the rules stated (assuming equally weighted) or might there be some manual tweaking? 2/13+8/40=35% is the chance to get a "save" killing action (Veteran/Spree Killer/Gunsmith/Bodyguard not counted) - not very much for 4 Mafia members. And with each dying member it gets worse.

A: This is how the randomization works:

-Roll 1st Action: For Town, I roll one random action (using random.org) based on all the Town possible roles. This constitutes that Town player's "Town" action (since every Town player must have at least one Town action).

For Mafia, I roll one random action based on all Mafia possible roles. This constitutes that Mafia player's "Mafia" action (since every mafia player must have at least one Mafia action).

For the Serial Killer, I will roll one Evil Neutral attack role.

For the Student (of the Serial Killer), I will roll one Town/Mafia/Benign Neutral possible role.

For the Benign Neutrals, I will roll one Neutral role.

-Roll 2nd Action: For Town, I then roll one random action including all Town and Mafia actions. If, after all this, no Town has a killing role at their disposal, the Town will have no killing roles for the night (only the Town can have no KPN for the night).

For Mafia, I then roll one random action including all Town and Mafia actions. If, after all this, no Mafia has a killing role, I will begin re-rolling all Mafia actions (using the same 1st action, 2nd action rolling methods) until one is created.

For the Serial Killer, I will roll a second Evil Neutral attack role (they will never roll two of the same attack type).

For the Student (of the Serial Killer), I will roll a second Town/Mafia/Benign Neutral possible role.

For the Benign Neutrals, I will role a second Neutral role.
#16 )
A non-neutral player taking a neutral action will not win based on that action, i.e. getting lynched when taking Jester?
Non-neutral players (Town/Mafia/Serial Killer) will never roll Neutral roles. The Student of the SK will only fulfill his win condition by winning with the Serial Killer, regardless of if he wins through these roles.

#17 )
Q: Will the wording for each option be published?
A: No, mainly so that people can lie about their PMs without having to copy and paste [since posting PMs will be allowed] (and also because the post length will probably double with all that text...).

#18 )
Q: Rather than a day/night cycle, isn't it a night/day cycle (referring to the example)?
A:Yes, the game runs on a day/night cycle, but roles will run on a night/day cycle.

#19 )
Q: May the Framer self-target?
A: No, the Framer may not self-target (unless he is bussed/witched to do so).

#20 )
Q: Will the doctor only prevent one charge if the Electro Maniac chooses the charge the same target two times?
A: Yes, the Doctor will only prevent one charge at a time from the heal action. Therefore, if the target they heal is charged twice in a row, he will still receive one charge.

#21 )
Q: How does the Jester lynch interact with the kpn limitation? Will a Jailor be forced to execute?
A: If the Jester is lynched, all players who voted for the Jester will have their next-day action chosen for them and randomized as to who it is used on. If a Jailor action is randomly chosen this way, he will be forced to execute (all actions chosen this way will be used. KPN will still be limited that night to one per faction (Gunsmith guns, Veteran deaths, and Spree Killer actions are the exception to this rule).

#22 )
Q: Feedback Messages? Of what will the player be notified?
witched/attacked(specified?)+healed/successful heal/bus driven and so on
A: The player will be notified of everything that happened to them the previous night except:
-Being chosen by the Actress
-Being followed/watched by a Detective/Lookout
-Being checked by Sheriff/Investigator/Consigliere
-Being framed
-Having last will edited/looked at
-Janitor cleaning (failed or successful)
-Being protected by a Bodyguard (unless protect is successful)
-Being protected by a Doctor (unless heal is successful)

#23 )
Q: What happens if a Benign Neutral wins as a Student?
A: The role card has been updated to reflect this. In this scenario, the Student will commit suicide the following morning (dying of happiness that his Mentor has won the game). The reason this occurs is so that no living players who have already won the game will be allowed to continue participating (as they have already won the game, they have no reason to help any of the remaining players).

#24 )
Q: Follow up to #17: Doesn't the wording of the options not being publish make it actually harder to lie? If you want to fake being a role that you didn't get yet then a player that actually got the option previously can likely call you out on it when publishing a fake PM. Unless the options are worded differently every time...

A: The wording will be different every time.

#25 )
Q: Clarification to #6: The recruited SK/Mafia citizen will come up as "wanted murderer"/"Mafia" to Sheriff checks? (Not sure bc SK's Student comes up as ns - but it could just be something special to his role.)

A: To remain consistent, all recruited Citizens will receive the same message as their faction leader (Mafia Citizen will come up "Mafia," SK Citizen will come up "Wanted Murderer!", and Town Citizen will come up "Not suspicious").

The Student of the SK is a special case. He is, by all intents and purposes, a Benign Neutral "Student" whose Mentor is the SK. Until the SK dies, he will be Not Suspicious. Once the SK dies, he will become a Wanted Murderer (as he will become the new SK).

If he dies before the SK dies, he will appear in the Graveyard as Benign Neutral (indistinguishable from if a Benign Neutral died).

#26 )
Q: Won't the Citizen never look like a Citizen in his investigation pairing?

A: If a Citizen is role-blocked, he will appear to be a Citizen (as he can perform no action and, thus, his investigation result will not change).

#27 )
Q: Can the Serial Killer never hold a charge or will he simply not die to an electrocution? If forced to self-target by a Witch, when charging, the charge will simply disappear? What about the SK's Student being charged earlier and his mentor being lynched. Will the charge on him disappear? It's actually better for the SK to be able to hold the charge and simply not die in an electrocution as the charge might trigger a charge on another player.

A: The Serial Killer can never be doused/charged (he is immune). A self-target will result in nothing happening.

The Serial Killer's Student is not immune to dousing/charging. This is why the SK has the option of dousing, but not immediately igniting (in case his Student is doused) and charging two different players (in case his Student gets charged).

If the Student is charged once or doused and then the SK is killed, the Student becomes the SK and the douse/charge disappears (as he becomes immune to all those effects).

#28 )
Q: What happens if multiple Bus Drivers/Kidnappers/Witches target the same player?

A: The actions will be randomized as to what occurs first (it will not be first-come first-serve in this scenario, unlike the killing roles).

clementine
June 6th, 2012, 01:21 AM
O.O just thinking about preparing for this game makes my head spin.

FrostByte
June 6th, 2012, 02:35 AM
I absolutely love this.
I'll be watching so I can /sign

Shaded
June 6th, 2012, 03:08 AM
This sounds insane, but in a fun way. Headache ahoy!

SirBlayzalot
June 6th, 2012, 06:54 AM
lol sounds awesome

/Sign

Escaho
June 6th, 2012, 07:13 AM
Some more information about the game:

-I feel that analytical players will get a kick out of it. It's essentially one giant puzzle to be solved, especially towards the end game.
-The possibilities at night (especially early on) are so random that the hilarity factor should be high.
-With the potential for Executioners and Jesters every day (and especially if a dead Ghost gets into the mix), I hope that the game will be quite active (and, quite frankly, more than a little crazy).
-In addition, with two powers at most player's disposal they will have to be attentive during day chat to figure out what to use on which player!

:)

Goremancer
June 6th, 2012, 08:00 AM
My mind just got blown :O

Brendan
June 6th, 2012, 09:18 AM
/sign
Looks quite tedious to host Escaho.. 0.o

BorkBot
June 6th, 2012, 09:22 AM
This looks nuts, but kinda fun :p

McJesus
June 6th, 2012, 11:01 AM
escaho you are a crazy genius

Escaho
June 8th, 2012, 12:32 AM
Fail post.

Guardian
June 8th, 2012, 03:25 AM
Escaho has just invented the brain nuke XD....

ReauxTzunami
June 8th, 2012, 08:36 AM
As much as I love the Amnesiac role overall, I can't pass this up. Keeping a close eye on this setup here.

Edit: /sign in advance just in-case.

Phyr
June 13th, 2012, 05:26 AM
Some questions.
Things I'm pretty sure of - but hey, you never know 100%. :)

Does every action from the "Evil Neutral Attacks" section count as a kpn (charging two different players/killing muliple players as Spree Killer)?
-Yes, every of those actions counts as one kpn

If Town chooses to use the Spree Killer action, but doesn't kill anyone (no visitation at the designed target) can it still take up the kpn for Town?
-It will take up the Town kpn if it is the first killing action sent in.

The rest:

Does being recruited (ML action) by Student (of SK)/Mafia replace the victory condition for the Citizen to win with the SK/Mafia? Is the alignment changed (for Sheriff checks)?

May you change your decision on the action you take during the night by sending the host a new PM or is the action locked in as soon as you send it?

Will the Student take his Mentor's role and alignment if the Mentor dies at night?

Is keeping an eye on the attacker the only way to survive a duel as a bodyguard or can he be healed/vested?

Death descriptions? Will it be clear what was the source of a kill?

Does immune to dousing mean that the player can't be charged or that he can't die to an electrocution?

Does the Detective see all visitations of a player (Bus Driver/Kidnapper/Electro Maniac)? Does charging a player twice count as a single visitation?

Are codes for Last Wills (vs Lawyer) okay?

What does immune to detection from Investigator/Consigliere investigation mean for the Godfather? Will he always look like an authority figure regardless of the role action he chooses?

Are all role action randomized according to the rules stated (assuming equally weighted) or might there be some manual tweaking? 2/13+8/40=35% is the chance to get a "save" killing action (Veteran/Spree Killer/Gunsmith/Bodyguard not counted) - not very much for 4 Mafia members. And with each dying member it gets worse.

A non-neutral player taking a neutral action will not win based on that action, i.e. getting lynched when taking Jester?

Will the wording for each option be published?

Rather than a day/night cycle, isn't it a night/day cycle (refering to the example)?

May the Framer self-target?

Will the doctor only prevent one charge if the Electro Maniac chooses the charge the same target two times?

How does the Jester lynch interact with the kpn limitation? Will a Jailor be forced to execute?

Feedback Messages? Of what will the player be notified?
witched/attacked(specified?)+healed/succesful heal/bus driven and so on

Escaho
June 13th, 2012, 10:12 AM
Some questions.
Things I'm pretty sure of - but hey, you never know 100%. :)

I'll update the main posts to reflect the answers to these questions (note: Day 0 will be question day!).

Does every action from the "Evil Neutral Attacks" section count as a kpn (charging two different players/killing muliple players as Spree Killer)?
Yes. The Serial Killer may also have the option of dousing, but not igniting (this is still his one KPN) or charging two different players (counts as his KPN). He will only roll two of the five attacks each night, however.

If Town chooses to use the Spree Killer action, but doesn't kill anyone (no visitation at the designed target) can it still take up the kpn for Town?
The Town will never roll the "Spree Killer" action. They will only roll "Possible Town Roles" and "Possible Mafia Roles."

Does being recruited (ML action) by Student (of SK)/Mafia replace the victory condition for the Citizen to win with the SK/Mafia? Is the alignment changed (for Sheriff checks)?
Recruitment by any faction other than Town will change your alignment to that faction for the remainder of the game. Remember: it is a big risk to try and recruit a Citizen, since there are only three of them in the game. It comes with a high reward. :)

May you change your decision on the action you take during the night by sending the host a new PM or is the action locked in as soon as you send it?
Yes, you may change your night action right up until the deadline (one hour before night ends), if possible.

The exception: If you chose a role with a night chat and the night has already begun (and you, therefore, are now in a night chat), you cannot change to the second action.

Will the Student take his Mentor's role and alignment if the Mentor dies at night?
No. The choice of Student (only Benign Neutrals and the SK's Student will possibly roll this option) is mainly to provide a night chat with a player to gather information. For Benign Neutrals, they will win during that night/day cycle if their Mentor wins during that night/day.

Is keeping an eye on the attacker the only way to survive a duel as a bodyguard or can he be healed/vested?
No. Doctors can provide one physical attack heal at night, so if they choose the Bodyguard, he will survive the duel. Bodyguards will also survive the duel if they use a vest.

Death descriptions? Will it be clear what was the source of a kill?
Yes and no. The Serial Killer's kill will always be obvious based on its description. It is up to the players to decide between Mafioso/Vigilante/Veteran/Gunsmith gun kills based on the RP (all killing roles [except Veteran] can leave death notes, so it is the Town's fault should they not be forthcoming with that information).

Does immune to dousing mean that the player can't be charged or that he can't die to an electrocution?
Only the Serial Killer is immune to dousing (it says "dousing/charging" in his role card). A Doctor's heal may prevent a douse (or a charge, or a physical attack).

Does the Detective see all visitations of a player (Bus Driver/Kidnapper/Electro Maniac)? Does charging a player twice count as a single visitation?
Yes, a Detective sees all visitations (even Jailor). For Bus Drivers/Kidnappers/Witch, the detective will see their target visit two different players. Charging a player twice does not count as two visitations. Charging two different players will count as visiting two different players.

Are codes for Last Wills (vs Lawyer) okay?
Yes, as long as the code is a reasonable length.

What does immune to detection from Investigator/Consigliere investigation mean for the Godfather? Will he always look like an authority figure regardless of the role action he chooses?
The Godfather will appear to Investigators/Consiglieres as a Citizen.

Are all role action randomized according to the rules stated (assuming equally weighted) or might there be some manual tweaking? 2/13+8/40=35% is the chance to get a "save" killing action (Veteran/Spree Killer/Gunsmith/Bodyguard not counted) - not very much for 4 Mafia members. And with each dying member it gets worse.

This is how the randomization works:

-Roll 1st Action: For Town, I roll one random action (using random.org) based on all the Town possible roles. This constitutes that Town player's "Town" action (since every Town player must have at least one Town action).

For Mafia, I roll one random action based on all Mafia possible roles. This constitutes that Mafia player's "Mafia" action (since every mafia player must have at least one Mafia action).

For the Serial Killer, I will roll one Evil Neutral attack role.

For the Student (of the Serial Killer), I will roll one Town/Mafia/Benign Neutral possible role.

For the Benign Neutrals, I will roll one Neutral role.

-Roll 2nd Action: For Town, I then roll one random action including all Town and Mafia actions. If, after all this, no Town has a killing role at their disposal, the Town will have no killing roles for the night (only the Town can have no KPN for the night).

For Mafia, I then roll one random action including all Town and Mafia actions. If, after all this, no Mafia has a killing role, I will begin re-rolling all Mafia actions (using the same 1st action, 2nd action rolling methods) until one is created.

For the Serial Killer, I will roll a second Evil Neutral attack role (they will never roll two of the same attack type).

For the Student (of the Serial Killer), I will roll a second Town/Mafia/Benign Neutral possible role.

For the Benign Neutrals, I will role a second Neutral role.

A non-neutral player taking a neutral action will not win based on that action, i.e. getting lynched when taking Jester?
Non-neutral players (Town/Mafia/Serial Killer) will never roll Neutral roles. The Student of the SK will only fulfill his win condition by winning with the Serial Killer, regardless of if he wins through these roles.

Will the wording for each option be published?
No, mainly so that people can lie about their PMs without having to copy and paste [since posting PMs will be allowed] (and also because the post length will probably double with all that text...).

Rather than a day/night cycle, isn't it a night/day cycle (referring to the example)?
Yes, the game runs on a day/night cycle, but roles will run on a night/day cycle.

May the Framer self-target?
No, the Framer may not self-target (unless he is bussed/witched to do so).

Will the doctor only prevent one charge if the Electro Maniac chooses the charge the same target two times?
Yes, the Doctor will only prevent one charge at a time from the heal action. Therefore, if the target they heal is charged twice in a row, he will still receive one charge.

How does the Jester lynch interact with the kpn limitation? Will a Jailor be forced to execute?
If the Jester is lynched, all players who voted for the Jester will have their next-day action chosen for them and randomized as to who it is used on. If a Jailor action is randomly chosen this way, he will be forced to execute (all actions chosen this way will be used. KPN will still be limited that night to one per faction (Gunsmith guns, Veteran deaths, and Spree Killer actions are the exception to this rule).

Feedback Messages? Of what will the player be notified?
witched/attacked(specified?)+healed/successful heal/bus driven and so on
The player will be notified of everything that happened to them the previous night except:
-Being chosen by the Actress
-Being followed/watched by a Detective/Lookout
-Being framed
-Having last will edited/looked at
-Being protected by a Bodyguard
-Being protected by a Doctor (unless heal is successful)

Phyr
June 13th, 2012, 11:51 AM
According to answer #22 you will be notified of:
-being checked/investigated by Sheriff/Investigator/Consigliere
-a failed attempt of the ML recruiting you
-a failed attempt of the Janitor cleaning you
but not of
-a successful bodyguard protection
Is all this intended (as it's not the norm)?

Follow up to #17: Doesn't the wording of the options not being publish make it actually harder to lie? If you want to fake being a role that you didn't get yet then a player that actually got the option previously can likely call you out on it when publishing a fake PM. Unless the options are worded differently every time...

Clarification to #6: The recruited SK/Mafia citizen will come up as "wanted murderer"/"Mafia" to Sheriff checks? (Not sure bc SK's Student comes up as ns - but it could just be something special to his role.)

Why are the Godfather and the Citizen in the investigation pairings? No player will ever assume these two roles. The Citizen will never look like a role in his investigation pairing. The Godfather will always look like a Survivor/Witch/Electro Maniac - easiest lynch ever. :)

I worded question #11 really poorly (feel free to replace): Can the Serial Killer never hold a charge or will he simply not die to an electrocution? If forced to self-target by a Witch, when charging, the charge will simply disappear? What about the SK's Student being charged earlier and his mentor being lynched. Will the charge on him disappear? It's actually better for the SK to be able to hold the charge and simply not die in an electrocution as the charge might trigger a charge on another player.

You mentioned that Day 0 is question day. Does that mean I should hold onto my question until then?

Escaho
June 13th, 2012, 12:34 PM
Oh Phyr, you stickler! For the notifications, most will be just as any other game. I just didn't think someone would question me on them. =p

According to answer #22 you will be notified of:
-being checked/investigated by Sheriff/Investigator/Consigliere
-a failed attempt of the ML recruiting you
-a failed attempt of the Janitor cleaning you
but not of
-a successful bodyguard protection
Is all this intended (as it's not the norm)?

No, you will not be notified if checked by an investigative role or a failed cleaning.

Yes, you will be notified if a Bodyguard successfully protects you or a Mason Leader tried to recruit you (and failed). While the ML may not be the norm, this isn't a normal game ;).

Follow up to #17: Doesn't the wording of the options not being publish make it actually harder to lie? If you want to fake being a role that you didn't get yet then a player that actually got the option previously can likely call you out on it when publishing a fake PM. Unless the options are worded differently every time...

The wording will be different every time.

Clarification to #6: The recruited SK/Mafia citizen will come up as "wanted murderer"/"Mafia" to Sheriff checks? (Not sure bc SK's Student comes up as ns - but it could just be something special to his role.)

To remain consistent, all recruited Citizens will receive the same message as their faction leader (Mafia Citizen will come up "Mafia," SK Citizen will come up "Wanted Murderer!", and Town Citizen will come up "Not suspicious").

The Student of the SK is a special case. He is, by all intents and purposes, a Benign Neutral "Student" whose Mentor is the SK. Until the SK dies, he will be Not Suspicious. Once the SK dies, he will become a Wanted Murderer (as he will become the new SK).

If he dies before the SK dies, he will appear in the Graveyard as Student (indistinguishable from if a Benign Neutral chose the Student role for the night and then died).

Why are the Godfather and the Citizen in the investigation pairings? No player will ever assume these two roles. The Citizen will never look like a role in his investigation pairing. The Godfather will always look like a Survivor/Witch/Electro Maniac - easiest lynch ever. :)

To fix the Godfather immunity detection debacle, the Godfather is now able to choose his investigation pairing for the night in the event he is visited by an Investigator/Consigliere.

If a Citizen is role-blocked, he will appear to be a Citizen (as he can perform no action and, thus, his investigation result will not change).

I worded question #11 really poorly (feel free to replace): Can the Serial Killer never hold a charge or will he simply not die to an electrocution? If forced to self-target by a Witch, when charging, the charge will simply disappear? What about the SK's Student being charged earlier and his mentor being lynched. Will the charge on him disappear? It's actually better for the SK to be able to hold the charge and simply not die in an electrocution as the charge might trigger a charge on another player.

The Serial Killer can never be doused/charged (he is immune). A self-target will result in nothing happening.

The Serial Killer's Student is not immune to dousing/charging. This is why the SK has the option of dousing, but not immediately igniting (in case his Student is doused) and charging two different players (in case his Student gets charged).

If the Student is charged once or doused and then the SK is killed, the Student becomes the SK and the douse/charge disappears (as he becomes immune to all those effects).

You mentioned that Day 0 is question day. Does that mean I should hold onto my question until then?

By all means, ask away. I would prefer to get many of the FAQ questions resolved and out of the way beforehand (and I'm personally glad someone has taken an interest in my setup). :)

clementine
June 13th, 2012, 01:03 PM
Phyr, this is why you're awesome!

ReauxTzunami
June 14th, 2012, 01:51 PM
With all the questions Phyr just asked, it's even more confusing on how these rules would play out in an actual game. I'd ask questions myself, but I really wouldn't know what I could ask. I'm still trying to get used to FMs

Escaho
June 14th, 2012, 02:32 PM
With all the questions Phyr just asked, it's even more confusing on how these rules would play out in an actual game. I'd ask questions myself, but I really wouldn't know what I could ask. I'm still trying to get used to FMs

The game itself may appear confusing, but it's actually quite simple.

The gist is this:

-Every day (when day chat opens) every player will be given two roles to choose from to use the upcoming night.
-The only exception is Citizens (who are only given one role, not two) and, if the Town Leader has revealed himself/herself to the Town, he/she will receive only one role as well.
-Whichever role you choose to use will determine your investigative pairing for the night (i.e. - choosing Bus Driver will make you appear as Bus Driver/Kidnapper/Arsonist to Investigators/Consiglieres).
-Regardless of what role you choose, Sheriffs will see you as the alignment you received at the start of the game (Mafia = you appear as mafia, Town/Citizen = You appear as Not Suspicious, Serial Killer = Wanted Murderer, Neutral/SK's Student = Not suspicious).

The main two confusing mechanics appear to be:
-Recruiting Citizens and their investigation results upon being recruited. Recruiting will be a rare event in itself because there are only three citizens (3/19 chance of recruiting a Citizen on night one) and a player must first roll the Mason Leader action (1/16 chance per Town roll, 1/29 chance per Mafia/Town roll). If successful, that Citizen will become the alignment of the player who recruited them (Mafia, Town, Serial Killer's Student) and join their night chat. Sheriff's will see them as that alignment. Investigators/Consiglieres will still see them as the role they choose at night, as normal.
-Kills per night. The Serial Killer will always have a choice between two attacks at night (he can only choose one). The Mafia, collectively, will be able to make one kill, regardless of how many of them send in a kill action (the first one will be successful). The Town, if someone has rolled a killing role, will be able to make one kill at night (the first one sent in to me), regardless of how many people want to kill.
EXCEPTIONS:
-If the Serial Killer chooses Spree Killer, he may end up killing more than one person.
-The Veteran, if on alert, will kill however many players visit him (this does not contribute to Town's KPN for the night).

Nick
June 14th, 2012, 02:48 PM
I'd ask questions myself, but I really wouldn't know what I could ask.

Try nitpicking. Normally it's the small details that turn the tide.

ReauxTzunami
June 14th, 2012, 08:09 PM
The game itself may appear confusing, but it's actually quite simple.

The gist is this:...

Oh I wasn't worried about the main focus at all, I was simply pointing out that this will be a nice mindfuck no matter what. Though, as Nick stated, it's probably best if I nitpick around, possibly run a small controlled test on paper and figure out what I could ask that stands out to me.

Escaho
June 14th, 2012, 08:25 PM
Oh I wasn't worried about the main focus at all, I was simply pointing out that this will be a nice mindfuck no matter what. Though, as Nick stated, it's probably best if I nitpick around, possibly run a small controlled test on paper and figure out what I could ask that stands out to me.

Ah, I see!

Well, I will most definitely be on hand to answer any questions (whether through PM or in the FAQ thread) if my game is chosen. In fact, I encourage it!

I expect (and hope!) people are confused to death after Day One as they try and sort through all this madness. :)

Phyr
June 15th, 2012, 07:24 AM
More Questions:
You mentioned that the Veteran doesn't contribute to the Town's kpn. Is that also true for Mafia and the SK's student?

Do the SK and his student share a kpn? If yes, does the SK always get priority? (Jester forcing Student to use a killing role)

If somebody is the first to choose the killing action for his faction but gets roleblocked, does that still count as using up the kpn?

Fabricator can't choose a sources for the kill to look like (manipulates LW instead). Will there be an ever so slight RP description difference to the Mafioso? He was not listed in the source of deaths in question #10.

Do Actress visitations affect her alignment?

As the role of a player does not necessarily correspond to his alignment, will both be revealed when he dies?

What happens if a Citizen rolls Fabricator but doesn't send in a modified last will?

What can happen if an actress visits another actress?

According to the Order of Operations, if a Doctor heals his target and both get shoot, both will die. Is this working as intended?

Does the Executioner suicide, too, if he wins the game?

I take it that the Mentor doesn't learn the Student's name. Correct?


Suggestions and Comments:
Actress feels like a lackluster role as the role you will look like is pretty much random. I suggest making her being able to choose the role to act as. This is still not great because of the lack of a visitation.

The Coroner isn't listed in the "Possible Random Roles" list at the beginning.

Poor, poor Citizens... that investigation bracket is a death sentence.

Escaho
June 15th, 2012, 04:11 PM
More Questions:
You mentioned that the Veteran doesn't contribute to the Town's kpn. Is that also true for Mafia and the SK's student?

Yes. Veteran will not contribute to KPN for the night.


Do the SK and his student share a kpn? If yes, does the SK always get priority? (Jester forcing Student to use a killing role)

Yes, they share 1 KPN. The SK will always have priority over the Student.


If somebody is the first to choose the killing action for his faction but gets roleblocked, does that still count as using up the kpn?

Yes. The first chosen killing action is the only one that will take effect. If this action is role-blocked, the kill will not go through and no one else from that faction will make a successful killing action (excluding Gunsmith guns and Veteran kills).


Fabricator can't choose a sources for the kill to look like (manipulates LW instead). Will there be an ever so slight RP description difference to the Mafioso? He was not listed in the source of deaths in question #10.


The Fabricator kill will appear as all those kills (added him to the list in question #10).



Do Actress visitations affect her alignment?

Yes, in fact, that is what her role does (updated her role card, as well as included a "Graveyard" section in the main post). When a player dies you will see their alignment, not their role. When an Actress dies, whoever she chose to look like (for example, she chose Escaho, who is of the "Town Power" alignment), she will appear as "Town Power" in the Graveyard.

This will disguise the Actress from Sheriff checks for that particular night.


As the role of a player does not necessarily correspond to his alignment, will both be revealed when he dies?

Upon death, only a player's alignment will be revealed (see: "Graveyard" in the main post).


What happens if a Citizen rolls Fabricator but doesn't send in a modified last will?

If the Citizen fails to (or chooses not to) modify the last will, the target's original last will shall be visible in the following day's RP.


What can happen if an actress visits another actress?

As multiple actions of the same type occur simultaneously, random.org will decide which Actress effect takes effect first. Therefore, if Actress 1 takes effect first, they will copy the alignment of Actress 2 before she copies an alignment. If Actress 2 takes effect first, Actress 1 will copy Actress 2's alignment after she copies another player, thereby making them look like the exact same alignment.


According to the Order of Operations, if a Doctor heals his target and both get shoot, both will die. Is this working as intended?

Yes, it is working as intended, but no, that is not what will happen. Regardless of when a player dies, they will still perform their action for the night as long as they are not role-blocked. If I am not mistaken, this is also how SC2Mafia Order of Operations works (Doctor heals after kills, but will still heal even if killed).

Most other setups use this system as well (i.e. - McPwnage's "Clash of the Powers!", clementine/Zane's "Animal").

Think of it as having a life bar every night. Every player is at "1." After all non-role-blocked actions occur, as long as your life bar is still "1" or higher, you will survive.


Does the Executioner suicide, too, if he wins the game?

Yes (updated to reflect this).


I take it that the Mentor doesn't learn the Student's name. Correct?

Correct.



Suggestions and Comments:
Actress feels like a lackluster role as the role you will look like is pretty much random. I suggest making her being able to choose the role to act as. This is still not great because of the lack of a visitation.

I hope my clarification has made the Actress role seem more viable.


The Coroner isn't listed in the "Possible Random Roles" list at the beginning.

Fixed.


Poor, poor Citizens... that investigation bracket is a death sentence.

Being able to perform night actions comes at a price for the Citizens! =p

Escaho
August 18th, 2012, 01:07 AM
Bumping for ease of reference.

Phyr
August 23rd, 2012, 03:13 AM
In case I don't make it in time: here is my strategy for town. Feel free to discuss and enhance it, though it's pretty sound in my opinion.

My strategy as Town for Amnesia Town

As everybody is a power role and power roles switch every night there is no reason to not claim your role every day. One Town Power Role is as useful as another and even the Citizens are a power role and will act accordingly.
My suggestion consists of:
- be absolutely truthful! We will find Mafia/Neutral/SK based on lies in the claims and the way they used the roles at night. They are forced to lie at one point or another and if we can find that lie, we can lynch/night kill them. Citizens should not fear claiming their role option in case it was Mafia.
- nobody revealing feedback messages he got that night.
- everybody claiming his role (order or claiming doesn't matter) but not the second option he had. We don't want the Citizens to be forced to make something up and we don't want to reveal them.
- everybody claiming his target in an order based on the role he picked that night and a few other things.
- confirmations and accusations will come at last.

Mafia doesn't share a night chat a first. So having them claim when they don't have the chance to line up something is the best for us.

I expect and understand that many of you don't like this strategy as it takes out a good deal of classic scum hunting and totally shuts down gambits (on Town side). But it seems to me to be the safest way to win this game as we can easily sort through this clusterfuck of night actions.


Role picking Priority
Our goal is to catch people lying or making repeatedly anti-Town choices. Therefor information is King!
As these are suggestions to town players there is no need to include Neutral and Evil Neutral Attack.

Super high priority (The raw power of information!)
Sheriff
Sheriff
Sheriff
Sheriff
Sheriff
Sheriff (I think you got it)
Lookout
Detective
Investigator/Consigliere
Coroner (depends on graveyard: a must have if there is scum/neutral in there)

High priority (Easily confirmed roles through feedback messages)
Armoursmith
Escort/Consort
Mason Leader
Bus Driver/Kidnapper
Grave Robber (depends on graveyard: get that Sheriff check! Claim the role you used along with it)
Jailor
Vigilante/Mafioso
Gunsmith


Mid priority (Protection (will get more important later) and weaker information and feedback roles)
Bodyguard
Doctor
Sleuth/Dirty Sleuth
Journalist/Corrupt Journalist

Low priority (Can backfire on Town or simply destroys valuable information)
Veteran
Actress
Lawyer
Framer

Super low priority roles (Can only hurt Town - no gain)
Janitor
Fabricator
Blackmailer


Order of claiming targets
It is in our interest to establish a target claiming order to make it easier to catch people lying. For additional WIFOM the Detective/Lookout claimers may each choose up to 2/3 players that should claim their targets earlier regardless of their role. This is meant to draw out killers into claiming their target before they can think of something using other players' target information. This can also be used to give them a false sense of security.

1. Evil Neutral Attacks & Neutral, Blackmailer, Fabricator, Janitor, Actress, Framer, Lawyer; players pointed out by Detective/Lookout; protective roles: Bodyguard, Doctor
2. killing roles: Veteran, Vigilante, Mafioso; roles giving feedback: Armoursmith, Escort, Gunsmith, Jailor, Journalist, Consort, Corrupt Journalist
3. investigative roles: Sheriff, Coroner, Detective, Investigator, Lookout, Mason Leader, Sleuth, Consigliere, Dirty Sleuth,
4. Bus Driver, Kidnapper

Grave Robber claims his target according to the role he used that night. He also claims which dead player he used to get it.


@Benign Neutrals:
I'm willing to work together with you (the Neutrals) to win this game. You have a 4/5 chance to roll a role that can win with Town on the last day. These are acceptable odds in my opinion. I'd appreciate the honesty, but I do not recommend claiming neutral on the first few day because I expect quite some Town players to shoot you regardless of your ability to win with Town. Perhaps they will refrain from killing you, if you can catch scum in a lie. Of course you can always try to take the fool's way out. :D


Some other things to note:
- I ask everybody to write a last will. Write down your name, role and target for the actual night. Just to make sure that nobody tries their luck when claiming Sleuth/Dirty Sleuth and saying that their target didn't have a last will and it helps unravel things in case you died (your role makes it kinda Fabricator/Lawyer proof).
- When it comes to hammering - force the n°2 scum suspect to hammer (Ghost).
- Create a time frame in which everybody has to claim their role.
- Claim your name in the death note. A little bit of reasoning why you picked your target would be highly appreciated.

Notes on certain roles:
Framer: Always choose the Mafia/Town Leader/Town Power/Benign Neutral group when framing. Do NOT choose to change the alignment! Preferably target a player proven to be town (Town Leader!). Can also be powerful against fake investigator claimers - use with care.
Lawyer/Fabricator: Leave your name in your target's last will
Investigator/Consigliere: Claim result when claiming role, but don't reveal the target, yet.

Prolematic roles section:
Blackmailer/Fabricator/Janitor/Actress/Framer/Lawyer
When forced to take a problematic role claim your role asap!

RaikouRider
August 29th, 2012, 02:55 PM
Do players only get a choice of roles from their own alignment (except for neutral killers)?

Escaho
September 7th, 2012, 06:26 PM
Do players only get a choice of roles from their own alignment (except for neutral killers)?

-All players will be given two choices to choose between.
-Players that are not neutral (a.k.a. - either Town or Mafia) will receive:
Choice 1) A Town role (if they are town) or a Mafia role (if they are Mafia).
Choice 2) A Town OR Mafia role, regardless of what alignment they are.
Basically, one role is their alignment and the other role choice is either their own alignment or their opponent's alignment.

-Citizens will receive only one role (either Mafia or Town).

-A revealed Mayor will receive only one role (it WILL be Town).

-Neutrals (non-killers) will be given a choice between 2 neutral roles.