Fragos
May 11th, 2012, 10:49 AM
Yeah, I'm dead serious. Since first Five-Sided Town Mini-FM has been made already polular, I decided to start planning to make this game as a full fledged Forum Mafia. It's not like it's going to happen in a month, two months, or even half-year, but I'm showing to you that it is indeed possible.
Of course, this is not a work that I can do all alone by myself, so in the future I may need some help from experienced co-host.
In this setup, there will be 5 teams. Five! And each team will have 4 members. Plus there will be 10-15 neutral roles which goal will be either to survive or support the team that they have decided to favor.
Those 5 teams are: Police Department, Town Militia, The Outlaws, Mafia, and The Tycoons. With 5 teams, that make 20 players total, so the remaining 10-15 players will be neutral Citizens or other hidden roles. Here is the list of factions:
Police Member
Police Member
Police Member
Police Member
Militia Member
Militia Member
Militia Member
Militia Member
Outlaw Member
Outlaw Member
Outlaw Member
Outlaw Member
Mafia Member
Mafia Member
Mafia Member
Mafia Member
Tycoon Member
Tycoon Member
Tycoon Member
Tycoon Member
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen/Hidden Neutral
Citizen/Hidden Neutral
Citizen/Hidden Neutral
...and up to 5 more Citizens/ 2 more Hidden Neutrals
The primary goal of each team is to defeat their corresponding enemies and then at least one member of the team must survive until the game ends. Here is how it looks:
The Police must lynch or kill all Outlaws and Mafia
The Militia must lynch or kill all Mafia and Tycoons
The Outlaws must lynch or kill all Tycoons and Police
The Mafia must lynch or kill all Police and Militia
The Tycoons must lynch or kill all Militia and Outlaws
It is possible to make alliances between some teams. No more than 2 teams can win the game (for example Police & Tycoons, or Militia & Outlaws). Another example is, that if you are on Mafia Team, you can choose to ally with Outlaws or Tycoons, but not both, since they are hostile to each other. Also, it is entirely possible for one single team to be the sole winner of the game. Winning for yourself is always better than sharing your victory with others (and I will introduce to you The Mastermind which presence can shatter alliances).
Due to the way the teams are set up, the voting system is changed. It now becomes a simple majority (most votes). Whoever gets the most votes when day ends will be lynched. If two or more players are tied, then day ends with no lynch.
ROLE LIST AND TEAM ABILITIES (subject to changes)
Police Department
Shared Ability:
Check Background: Check target player for being a member of Mafia or Outlaws. Anyone else will show up as "not suspicious". Only one member of Police team can use this ability at night.
Possible Roles:
Sheriff: Basic role, can only use shared ability.
Sleuth: Can read target player's last will. Also can learn the exact role of a dead player.
Detective: Check target player to see whom he visited.
Investigator: Check target player for possible roles.
Jailor: Jails target person, roleblocking and locking him out of team chats. The jailed person gains night immunity. Jailor can make 1 execution. Cannot perform basic action while jailing someone.
Bodyguard: Chooses one player to protect and one person to keep an eye on. Will kill the attacker and sacrifice his life unless he kept an eye on the attacker.
Town Militia
Shared Ability:
Recruit: If target player is a Citizen (or Journalist), he becomes Mason after being recruited. If all three original members of Militia die, the Militia team loses and Masons revert back to neutral Citizens (losing faith in Militia). Non-Citizens will be notified that someone tried to recruit then, and if you try to visit a member of Mafia or Tycoons, he will know your identity. Only one member of Militia team can use this ability at night.
Possible roles:
Mason Leader: Basic role, can only use shared ability. Will appear as Mason to investigative roles.
Vigilante: Can kill a person at night. Limited to 2 shots.
Doctor: Can heal any person, including his own teammates.
Lookout: Can watch a person to see who visited him this night.
Journalist: Takes an interview from a player at the beginning of the night. The interview will be posted on the next day. Cannot perform basic action while interviewing someone.
Armorsmith: Gives armor to target player. Your target cannot be member of Militia (but he can be Citizen beforehand). If your target is member of another team, that player's whole team can decide who will use the armor next night.
Mason: Can only use shared ability. Citizens will turn into Masons after being recruited.
The Outlaws
Shared Ability:
Ignite and Burn: Douses target player (who will be notified), or burn up all doused targets. Only one member of Outlaw team can use this ability at night.
Possible roles:
Outlaw: Basic role, can only use shared ability.
Drug Dealer: Drugs target player, making him to believe that he was doused, charged, bribed, switched, or roleblocked.
Escort: Roleblock target player, preventing him from performing any actions.
Electro Maniac: Charges target player, or kill already charged player. When one charged person visits another, they both electrocute.
Framer: Frames target player, giving investigative roles false information either at random, or at Framer's choice.
Grave Robber: Robs target player's grave and immediately uses his ability. Each grave can be pillaged only once.
The Mafia
Shared Ability:
License to Kill: Kill target player at night. Only one member of Mafia team can use this ability at night.
Roles:
Mafioso: Basic role, can only use shared ability.
Godfather: Immune all kinds of detection, will show up as inactive Citizen to investigative roles.
Janitor: Cleans the target's role and last will. Limited to 2 cleanings.
Blackmailer: Blackmails target person, allowing him only to speak phrase "I am blackmailed" and vote. If blackmailed person disobeys him, he will be shot with silenced gun by Mafia (if they are alive) at day.
Consigliere: Check target player for possible roles.
Enforcer: Targets a player. That player cannot be bribed or recruited by Militia.
The Tycoons:
Shared Ability:
Bribe: Bribe target player with large sum of money, alluring him to visit another target player or do nothing (effectively roleblocking him). Briber can notify the victim who is his new target. Only one member of Tycoon team can use this ability at night.
Roles:
Tycoon: Basic role, can only use shared ability.
Security Guard: Can go on alert up to 2 times. Will kill anyone (not in Tycoon team) who tries to visit him. Will NOT kill players that were bribed to visit him.
Bus Driver: Can switch two target players. Can target teammates as well (including Security Guard on alert).
Merchant: Target one player and leak that player's possible role list to another non-Tycoon player.
Gunsmith: Gives gun to target player. Your target cannot be member of Tycoons. If your target is member of another team, that player's whole team can decide who will use the gun next night. Extra shot can be used by Mafia as well.
Actor/Actress: At night targets a player. When dies, will appear as that target's role.
The major difference of a full Forum Mafia game from Mini-FM is the inclusion of a good amount of neutral roles. Here is what you can expect:
Neutral Roles:
Citizen: Can choose a faction to side with on first night. To win, he needs either to help that faction win, or just survive until the game ends.
Jester: His goal is to make town lynch him at day.
Executioner: His goal is to see his target lynched. Target can be a member of one of the faction, or just an ordinary Citizen. Will turn into Jester if his target dies at night.
Amnesiac: Can remember any role from a graveyard. Must pick a role in order to enable his win condition. New role is revealed to town.
Spree Killer: Will kill anyone who visited his target's house (including the target if they are still inside).His goal is to kill anyone else except for Neutral Roles. Has one passive vest.
Student: Becomes a disciple of target player, and learns his alignment. Has the same win condition as his mentor, and gets his role if mentor dies. New role is revealed to town.
Survivor: His goal is to simply survive until the game ends.
Hitman: Can choose a client during the day asking them for a job. As soon as the command is ordered, the to-be client can either accept or decline. If accepted, the client is roleblocked during night but he will pick a person for the you to kill. Hitman's goal is to complete at least 3 contracts and survive until game ends. Hitman has one passive vest.
The Mastermind: Is hiding inside one of the five factions. His goal is to see all four other factions to lose, and make his faction the sole winner of the game. Each time a faction loses the game, The Mastermind gains the basic ability of that faction. The Mastermind cannot be killed at night - he can only be lynched at day or executed in jail.
Keep in mind - this is just a LONG-term plan, it's not something that can be organized so quickly.
Citizen/Mason/Mason Leader/Godfather/Jester
Sheriff/Investigator/Merchant/Consigliere/Executioner
Sleuth/Janitor/Grave Robber
Detective/Blackmailer/Tycoon
Lookout/Framer/Security Guard
Jailor/Electro Maniac
Vigilante/Mafioso/Hitman
Outlaw/Bus Driver
Bodyguard/Escort/Doctor/Spree Killer
Armorsmith/Gunsmith/Drug Dealer
Enforcer/Journalist/Actor
Student/Amnesiac/Survivor
Of course, this is not a work that I can do all alone by myself, so in the future I may need some help from experienced co-host.
In this setup, there will be 5 teams. Five! And each team will have 4 members. Plus there will be 10-15 neutral roles which goal will be either to survive or support the team that they have decided to favor.
Those 5 teams are: Police Department, Town Militia, The Outlaws, Mafia, and The Tycoons. With 5 teams, that make 20 players total, so the remaining 10-15 players will be neutral Citizens or other hidden roles. Here is the list of factions:
Police Member
Police Member
Police Member
Police Member
Militia Member
Militia Member
Militia Member
Militia Member
Outlaw Member
Outlaw Member
Outlaw Member
Outlaw Member
Mafia Member
Mafia Member
Mafia Member
Mafia Member
Tycoon Member
Tycoon Member
Tycoon Member
Tycoon Member
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen/Hidden Neutral
Citizen/Hidden Neutral
Citizen/Hidden Neutral
...and up to 5 more Citizens/ 2 more Hidden Neutrals
The primary goal of each team is to defeat their corresponding enemies and then at least one member of the team must survive until the game ends. Here is how it looks:
The Police must lynch or kill all Outlaws and Mafia
The Militia must lynch or kill all Mafia and Tycoons
The Outlaws must lynch or kill all Tycoons and Police
The Mafia must lynch or kill all Police and Militia
The Tycoons must lynch or kill all Militia and Outlaws
It is possible to make alliances between some teams. No more than 2 teams can win the game (for example Police & Tycoons, or Militia & Outlaws). Another example is, that if you are on Mafia Team, you can choose to ally with Outlaws or Tycoons, but not both, since they are hostile to each other. Also, it is entirely possible for one single team to be the sole winner of the game. Winning for yourself is always better than sharing your victory with others (and I will introduce to you The Mastermind which presence can shatter alliances).
Due to the way the teams are set up, the voting system is changed. It now becomes a simple majority (most votes). Whoever gets the most votes when day ends will be lynched. If two or more players are tied, then day ends with no lynch.
ROLE LIST AND TEAM ABILITIES (subject to changes)
Police Department
Shared Ability:
Check Background: Check target player for being a member of Mafia or Outlaws. Anyone else will show up as "not suspicious". Only one member of Police team can use this ability at night.
Possible Roles:
Sheriff: Basic role, can only use shared ability.
Sleuth: Can read target player's last will. Also can learn the exact role of a dead player.
Detective: Check target player to see whom he visited.
Investigator: Check target player for possible roles.
Jailor: Jails target person, roleblocking and locking him out of team chats. The jailed person gains night immunity. Jailor can make 1 execution. Cannot perform basic action while jailing someone.
Bodyguard: Chooses one player to protect and one person to keep an eye on. Will kill the attacker and sacrifice his life unless he kept an eye on the attacker.
Town Militia
Shared Ability:
Recruit: If target player is a Citizen (or Journalist), he becomes Mason after being recruited. If all three original members of Militia die, the Militia team loses and Masons revert back to neutral Citizens (losing faith in Militia). Non-Citizens will be notified that someone tried to recruit then, and if you try to visit a member of Mafia or Tycoons, he will know your identity. Only one member of Militia team can use this ability at night.
Possible roles:
Mason Leader: Basic role, can only use shared ability. Will appear as Mason to investigative roles.
Vigilante: Can kill a person at night. Limited to 2 shots.
Doctor: Can heal any person, including his own teammates.
Lookout: Can watch a person to see who visited him this night.
Journalist: Takes an interview from a player at the beginning of the night. The interview will be posted on the next day. Cannot perform basic action while interviewing someone.
Armorsmith: Gives armor to target player. Your target cannot be member of Militia (but he can be Citizen beforehand). If your target is member of another team, that player's whole team can decide who will use the armor next night.
Mason: Can only use shared ability. Citizens will turn into Masons after being recruited.
The Outlaws
Shared Ability:
Ignite and Burn: Douses target player (who will be notified), or burn up all doused targets. Only one member of Outlaw team can use this ability at night.
Possible roles:
Outlaw: Basic role, can only use shared ability.
Drug Dealer: Drugs target player, making him to believe that he was doused, charged, bribed, switched, or roleblocked.
Escort: Roleblock target player, preventing him from performing any actions.
Electro Maniac: Charges target player, or kill already charged player. When one charged person visits another, they both electrocute.
Framer: Frames target player, giving investigative roles false information either at random, or at Framer's choice.
Grave Robber: Robs target player's grave and immediately uses his ability. Each grave can be pillaged only once.
The Mafia
Shared Ability:
License to Kill: Kill target player at night. Only one member of Mafia team can use this ability at night.
Roles:
Mafioso: Basic role, can only use shared ability.
Godfather: Immune all kinds of detection, will show up as inactive Citizen to investigative roles.
Janitor: Cleans the target's role and last will. Limited to 2 cleanings.
Blackmailer: Blackmails target person, allowing him only to speak phrase "I am blackmailed" and vote. If blackmailed person disobeys him, he will be shot with silenced gun by Mafia (if they are alive) at day.
Consigliere: Check target player for possible roles.
Enforcer: Targets a player. That player cannot be bribed or recruited by Militia.
The Tycoons:
Shared Ability:
Bribe: Bribe target player with large sum of money, alluring him to visit another target player or do nothing (effectively roleblocking him). Briber can notify the victim who is his new target. Only one member of Tycoon team can use this ability at night.
Roles:
Tycoon: Basic role, can only use shared ability.
Security Guard: Can go on alert up to 2 times. Will kill anyone (not in Tycoon team) who tries to visit him. Will NOT kill players that were bribed to visit him.
Bus Driver: Can switch two target players. Can target teammates as well (including Security Guard on alert).
Merchant: Target one player and leak that player's possible role list to another non-Tycoon player.
Gunsmith: Gives gun to target player. Your target cannot be member of Tycoons. If your target is member of another team, that player's whole team can decide who will use the gun next night. Extra shot can be used by Mafia as well.
Actor/Actress: At night targets a player. When dies, will appear as that target's role.
The major difference of a full Forum Mafia game from Mini-FM is the inclusion of a good amount of neutral roles. Here is what you can expect:
Neutral Roles:
Citizen: Can choose a faction to side with on first night. To win, he needs either to help that faction win, or just survive until the game ends.
Jester: His goal is to make town lynch him at day.
Executioner: His goal is to see his target lynched. Target can be a member of one of the faction, or just an ordinary Citizen. Will turn into Jester if his target dies at night.
Amnesiac: Can remember any role from a graveyard. Must pick a role in order to enable his win condition. New role is revealed to town.
Spree Killer: Will kill anyone who visited his target's house (including the target if they are still inside).His goal is to kill anyone else except for Neutral Roles. Has one passive vest.
Student: Becomes a disciple of target player, and learns his alignment. Has the same win condition as his mentor, and gets his role if mentor dies. New role is revealed to town.
Survivor: His goal is to simply survive until the game ends.
Hitman: Can choose a client during the day asking them for a job. As soon as the command is ordered, the to-be client can either accept or decline. If accepted, the client is roleblocked during night but he will pick a person for the you to kill. Hitman's goal is to complete at least 3 contracts and survive until game ends. Hitman has one passive vest.
The Mastermind: Is hiding inside one of the five factions. His goal is to see all four other factions to lose, and make his faction the sole winner of the game. Each time a faction loses the game, The Mastermind gains the basic ability of that faction. The Mastermind cannot be killed at night - he can only be lynched at day or executed in jail.
Keep in mind - this is just a LONG-term plan, it's not something that can be organized so quickly.
Citizen/Mason/Mason Leader/Godfather/Jester
Sheriff/Investigator/Merchant/Consigliere/Executioner
Sleuth/Janitor/Grave Robber
Detective/Blackmailer/Tycoon
Lookout/Framer/Security Guard
Jailor/Electro Maniac
Vigilante/Mafioso/Hitman
Outlaw/Bus Driver
Bodyguard/Escort/Doctor/Spree Killer
Armorsmith/Gunsmith/Drug Dealer
Enforcer/Journalist/Actor
Student/Amnesiac/Survivor