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GriM-DeMoN
April 10th, 2012, 02:00 AM
Role List

The Walkers
Godfather
Hidden Mafia Role
Hidden Mafia Role

The Town
Carl(Citizen)
Lori(Citizen)
Rick Grimes(Sheriff)
Shane Walsh(Investigator)
Glenn(Random Town)
Daryl(Random Town)
Hershel(Doctor)
Maggie(Random Town)





Hidden Bengin
Hidden Neutral Killer

Possible Hidden Mafia Roles: Blackmailer, Consigliere, Consort, Framer, Lawyer, DrugDealer, Mafiso

Possible Hidden Town Roles: Armoursmith, Bodyguard, Detective, Escort, Lookout, Vigilante, Jailor, BusinessMan

Possible Hidden Bengin Roles: Executioner,Amnesiac,Survivor,Jester,Student

Possible Hidden Neutral Killer Roles: Ravager, Serial Killer, Electro Maniac

Win Conditions
Mafia: Kill the Town and any other Neutral Killer
Town: Lynch The Mafia and the Neutral Killers
Executioner: Get your target lynched
Amnesiac: Survive to end Win Conditions will be replaced with the person you become
Survivor: Survive the entire game
Jester: Get lynched at day
Student Help your mentor win the game
Neutral Killer: Be the last man standing

New Roles
http://www.sc2mafia.com/forum/showthread.php/6265-Role-Suggestion-Business-Man?p=105594#post105594
Read about Business Man Here.

Investigator Pairings
Godfather/Jester/Citizen/Survivor
Sheriff/Investigator/Consigliere/Executioner
Doctor/Serial Killer/Electro Maniac/Drug Dealer
Escort/Consort/Bodyguard
Detective/Amnesiac/Framer
Lookout/Student/Blackmailer
Mafioso/Vigilante/Ravager/Jailor
Lawyer/Businessman/ArmourSmith

Order of Operations
Jailor Execution
Witches Witch
Escort Roleblocks.
Business Man Hiring
Lookout/Detective
Drug Dealer Deals
Gives Armour
Framing/Lawyer Changing last will
Investigator/Consigliere/Sheriff Checking
Bodyguard(+1)
Kills (-1) and Jester Suicide
Heals(+1)
Blackmailing


Rules
Editing posts is NOT allowed.
No outside discussion is allowed.
All Killers can use DeathNote(Including town Killers)
Day will be 24 hours long
Night will be 24 Hours Long
Voting must be done in Red
Questions must be asked in White
Last will Allowed
The voting system will be majority or no lynch.
You may not lynch day 1.
I will have the DeadChat/NightChats off site please do not tell anyone the Website.




Role Card Format:
You are Rick Grimes
You are a Sheriff
Check Someone at night for being a Walker.
PM me your night actions with the Title Night X Sheriff
PM me your last will with the same Title.




Sign Ups
http://www.sc2mafia.com/forum/showthread.php/6891-S-FM-The-Walking-Dead

GriM-DeMoN
April 10th, 2012, 02:28 AM
Role Cards

Citizen
You have the power of the vote and your voice.


Sheriff
Check Someone at night for being a Walker.


Investigator
Check someone at night for there investigator pairing


Doctor
Protect someone at night making them completely immune to death.


ArmourSmith
Can give out one piece of armour at night. The Target will know he received armour.
Prevents 1 attack ArmourSmith cannot target himself.


Bodyguard
Each night you may choose one player to protect.If that player is attacked you will risk your life for them and take down the attacker with you. Your counter attacks ignore any night immunity your attack might have


Detective
Every night, you can follow a player and see who he visited that night.


Escort
Can choose to block a target a night. Target may not take any night actions.


Lookout
Every night, you can target a player and get a list of all players that visited them that night.


Vigilanite
Can shoot a player at night. Has 2 bullets.


Jailor
-Jail at day you will chat with your jailed captive at night. You can execute your target.
Limited to 2 executions.


Business Man
Hire a Citizen for a job. You will be informed if you successfully hired.
You can not hire Vigilanite or Jailor


Godfather
Can send a member of the mafia or himself to kill someone. Immune to Detection
Immune at night.


Blackmailer
May target a player at night that player may not talk during the next day chat, except a single post which may read "I have been blackmailed.".


Consigliere
Check someone for there investigator pairing


Consort
Can choose to block a target a night. Target may not take any night actions.


Framer
May frame a target at night. Will give Sheriff/Investigator/Detective/Lookout False Leads.


Lawyer
At night change your target's last will.


DrugDealer
Drug someone at night with these Drugs.
Blackmailed,Given Armour,Attack+Healed,Annoyed


Mafioso
Kill someone at night. The Godfather overpowers your kill vote.


Executioner
Target will always be Town. If your target is killed at night you will become a jester.


Amnesiac
Remember that you are a role from the Graveyard.
You cannot become a Neutral Killer.


Survivor
Put on a bulletproof vest at night to become immune to death. You have 4 bulletproof vests.



Jester
If you are lynched, one player who voted you will die at random.


Student
Pick a mentor night 1.
Everyother night you will have a nightchat with your mentor you will have to help him achieve his goals. If he is killed you will become his role.


Ravager
http://www.sc2mafia.com/forum/showthread.php/5194-Role-Suggestion-Ravager?p=86888#post86888
1 bulletproof vest that will auto activate if attacked.

Serial Killer
Kill 1 person at night.
1 bulletproof vest that will auto activate if attacked.


Electro Maniac
http://www.sc2mafia.com/forum/showthread.php/4633-Role-Information-Electro-Maniac
1 bulletproof vest that will auto activate if attacked.

Capitalier
April 12th, 2012, 10:56 AM
There are 14 roles, so I suggest that you cut out a citizen. Additionally, you should probably add in another neutral and remove a random town for the sake of balance, since the citizens can become power roles and clear themselves through the potential businessmen.

One question: does the businessmen pick the PR granted to the citizen, or is it random?

GriM-DeMoN
April 12th, 2012, 02:00 PM
There are 14 roles, so I suggest that you cut out a citizen. Additionally, you should probably add in another neutral and remove a random town for the sake of balance, since the citizens can become power roles and clear themselves through the potential businessmen.

One question: does the businessmen pick the PR granted to the citizen, or is it random?

BusinessMan picks the role to the Citizen.
He can't hire a role more then once and they have to be from Hidden Town.
Didn't relise there were 14 roles.

GriM-DeMoN
April 13th, 2012, 02:10 AM
Got this ready to be approved

Escaho
April 13th, 2012, 07:27 AM
I would recommend swapping out at least 1 Benign Neutral for another Random Town. As it stands, if both the Neutral Killer and the Walkers take out a Town on night one, it's already 5 Town vs 3 Mafia vs 3 Neutrals. Nearly GG for town there.

Capitalier
April 14th, 2012, 11:02 AM
I would recommend swapping out at least 1 Benign Neutral for another Random Town. As it stands, if both the Neutral Killer and the Walkers take out a Town on night one, it's already 5 Town vs 3 Mafia vs 3 Neutrals. Nearly GG for town there.

I asked him to make it like that, because I thought it was probable that there was a Business Man in the setup, potentially allowing for a cleared vigilante and forcing a mass claim. Doesn't really matter if two town are hit, though.

Approved.

Lysergic
April 15th, 2012, 04:53 PM
Hershel is misspelled, as is Glenn.

GriM-DeMoN
April 15th, 2012, 05:06 PM
Ops mistake ill fix it