PDA

View Full Version : [Role Suggestion] Artificial Intelligence (And Overwatch)



Sir_Nukes
April 4th, 2012, 06:00 PM
Role Name: Artificial Intelligence
Alignment: Neutral Benign/Misc
Game Size(s): Any, works better with more players.
Abilities: Constant Spy-Like hearing (Passive), Immune to night activities (Passive), Kills any/all Attacker (Killers who target him/her/it) at night (Passive), Doxing (Like Investigation. Checks anything and everything connected to the Human Global Network (Internet). May be exact-copy of Investigator, or could have its own results, to make its powers more realistic. Obvious things like Gasoline Purchases (BusDriver/Arsonist) would be discoverable, but mabye not people who dont have an E-Footprint or are good at hiding could be immune to Doxing), Disarm (Secondary, Requires Doxing Activated on Target First, Will remove weapons, impeach, outcast, etc etc, if possible, saves target from having to die), Promote (Active, Tetritary, requries Disarmed Person. Promotes a disarmed person to an Overwatch, the AI's Sub-Forces. Overwatch win with the AI and act as backup).
Win Condition: Establish a New World Order. Kill anything and everything that doesnt submit to the AI Empire. Victory conditions are catagorised, and are options (like checkboxes in SC2Mafia) for the Game Master. Catagories of people to kill are as follows: Faction Leaders (Default On), All Killing Roles (Default On), and Non-Logical (Anything otherworldly or otherwise inhuman, Default On)
Intended Purpose: Intended to become a powerful ally or very annoying enemy. For the role's player, Diplomacy and Honesty (Like a Survivor, a bit) or total Stealth and Deception will have to be used. For the role's opponets, a very difficult and wildcard problem is in play, which can ensure or destroy just about any plan.
Meta-Game Implications: Will be a very challenging aspect to a Town, causing them to pick between allies (or try their ability to convince/lie).For the Mafia, working with the AI is almost impossible, but a temporary alliance could decimate the town.For Neturals, it would likely be an unstable partnership, but could be a powerful alliance.
Possible Cons: Between the unique Killing/Visit desc (see Notes), and the inablity to easily hide as another role due to AI's very unique role, and the unusal win conditions, AI would be hard to play as, and easy to mess up as, yet very powerful. Will probably have to come clean and make some friends, which can turn out poorly (ex, town just lynches the AI, and values their fellow townies over AI, ruining the AI's attempt at Diplomacy)
One Sentence Summary: A Self-Aware Computer utilizing an implanted system in a Human Body, attempting to "repair" society...
Additional Notes: The effect of a non-killing act on the AI would cause an error like "you were almost attacked by lasers, but avoided them and left" would occur, with "you were anhiliated by hidden laser defenses" occuring to a killer, attempting to kill the AI. The killer would have a very unique death-desc the following day, ensuring the alert of all to the knowledge of an AI, making him very "known". The dificulty is finding him, not proving him, and finding him is far eaiser when you know to look for him. SHOULD NOT BE DUPLICATED IN ANY GAME, EVER. Doxing and Disarming could be useful to save people from having to die.

Role Name: Overwatch (Specialist Name, If Applicable)
Alignment: Pro-AI
Game Size(s): Bigger the Better.
Abilities: NightChat with AI-Forces (Passive), Info-Share with AI-Forces (Passive), [Specialist Ability] (If Applicable)
Win Conditions: Wins with the dawn of the AI-Empire
Intended Purpose: Created to be the AI's Createable Personel-Backup Troopers. Allows a fate alternate to Death for those who do not deserve it.
Meta-Game Implications: Would give the AI backup. Overwatch can inherite a specialist ability from his past occupation, if applicable. Gives the AI the way to resist diplomacy that will get him backstabed or betrayed.
Possible Cons: Can become a waste of the AI's time and power to create. Doesnt nessicarly have any useful powers. WILL DIE AT END OF NEXT NIGHT (Can still use ability) without AI, Metarch, or Officer (If Enlisted by Officer)
One Sentence Summary: An Agumented Human working as a Trooper for the AI.
Additional Notes: Inhertits Abilites/Titles List (what your specialist ability and title is):
Default for Killing Role: Overwatch Trooper (Can kill at Night)
Default for an Investigative Role: Overwatch Inquizitor (Can Investigate at Night)
Default for a Role-Blocking Role: Overwatch Negotiator (Can Role-Block at Night)
Default for a Medical Role: Overwatch Medic (Can Heal at Night)
Default for a Ranking/Manipulative Role: May become Overwatch Officer (Immune to Killing at Night. May take command of up to 3 Overwatch, and then can permanently order them arround, like a GF. Commanded Overwatch who are doing nothing gain Night Immunity, like Officer) [Chances for Officer are 70% Failure, even if your Former Class is the Correct Type]
Default for a Survivalist Role: Overwatch Preserver (Immune to any night activites, exactly like AI itself)
A Promoted Amnesaic chooses between the default Overwatches, even if he had chosen a role previously. Cannot become Medic, Preserver, or Officer.
Officer, Preserver, and Amnesiac all role 10% Chance for Metarch. Metarch is a Dormant AI-Copy. He appears to "be an Failed Overwatch in a Coma". Will wake-up when the current AI dies. Only one can exist at one point in time, so a metarch roll when a metarch is in play is an auto-fail. Metarch does not *become* the Alpha AI, thus limiting the Maxium Living Metarch at one time to One Metarch are not targetable when Comatose.

Please Review. It does sound OP, but it can easily become a unifier for just about everyone else. Overwatch take approximately 3 turns to create, and may yeild no helpful results, many roles default to basic Overwatch. AI can turn a simple game into an ALL VS AI, and there is little way for the AI to hide. Usually, the AI would have to either stay low until he cant be lynched, or appeal to the Town from the start, to bolster their power, while the town still has number odds in their favor. Easily, the whole town can just off the AI's fake head, but if they choose to work with him, the entire town could convert or just mutualy ignore the AI. The Mafia or a Netural Force could easily do the same, but it would be harder. If you dont read it, you cant review it, so dont waste your time.

Ash
April 4th, 2012, 06:04 PM
big wall of text ffs..
in win condition you don't have to put every role.. just put can win with town, neutral or mafia... this hurts my eyes.

Sir_Nukes
April 4th, 2012, 07:12 PM
...But it doesnt win with town or mafia. Vigilantes are dangerous to the New World Order! So are Mafioso!

GriM-DeMoN
April 4th, 2012, 08:22 PM
Bro im not gonna read it and I don't know if anyone else will.
To many words make it more Simple and put the Role names and shit in Color so its more Amazing to read

FrostByte
April 4th, 2012, 09:21 PM
Bro, I'm not going to read it and I don't know if anyone else will.
There are too many words. Make it simpler and put the role names and shit in color so it's more amazing to read.
Fixed. I just couldn't handle the irony of you telling him to clean his post up. There are almost as many mistakes in your post as there are words.

GriM-DeMoN
April 4th, 2012, 09:28 PM
I hate people quoting my Mistakes its 1 thing I do not stand for.

Im not a American so don't judge me.
I just think he needs to shorting his words and make the role names in color.

Sir_Nukes
April 5th, 2012, 04:06 PM
Thank you, Frostbyte.
Roles names in color would be another detail, like the Bold/Underlining I did after the first post. I will add it, if it will be more helpful.
This isnt meant to be a simple class, it has very difficult implications. As such, the class' description will be complex. Ignore the Win Conditions, and I think you'll be fine.
I am sorry if English is your secondary or tetritary language, but as Dark.Revenant is from San Diego, and as such his game mod is for the North American servers...to make a long story short, the official forum language De Facto is English. If you cannot comprehend it, I am sorry.

Luna
April 5th, 2012, 07:09 PM
Pfft I would say New Zealanders should be able to speak better English than Americans, Grim! Hooray for Britain and her colonies.

On a more relevant note, Sir_Nukes I haven't read your post yet. It's 3am here and I'm heading off to bed, I can't look at it in any detail.

Goremancer
April 5th, 2012, 07:24 PM
Britain was a dick to most countries. Social Darwinism =.=

Luna
April 5th, 2012, 07:55 PM
Britain was a dick to most countries. Social Darwinism =.=

Let's face it, the moment we pulled out of our Empire everything fell apart.

Just look at America.

Sir_Nukes
April 6th, 2012, 04:17 PM
Hmmm. Capitalism is really more Social Darwinism....which would be America, btw. Credit for that term and idea given to Andrew Carnegie, known as the Major Captain of Industry.
Also, the point Luna makes is moot, current-day Britan is hard to consider as the same thing as Colonial Britian. If you DO want to look at it like that, however...Britan sucks 10x more then they do now. Not that America doesnt suck too, but Britan has more Suckage then the US, even without all the extra-suckage from their colonial days.

TheJackofSpades
April 6th, 2012, 11:57 PM
My suggestion is that you clean up the win condition.

Make it something like "See that every role that deals with killing does not survive".

The problem with the role other than it's ridiculous slew of powers is the fact that it's difficulty to achieve victory would radically fluctuate.

It's an interesting concept, at least.

Sir_Nukes
April 9th, 2012, 03:59 PM
Cleaned up the Win Condition, thanks.
Win Condition is now based on catagories: Killers, Faction Leaders, and Non-Logical (Otherworldly/Inhuman). If a role belongs to one of the 3 catagories, the AI may need to kill it, depending on which catagories the GM wants to make the AI kill, to win. By default, all 3 catagories would need to die so the AI can win.

Also, the AI is a bit like an SK, in the way that they are very powerful...until trial time, where their just as vulnerable as the guy next to them. The main difference being that the SK can hide, and the AI cant (plus the AI having way more power then the SK). The AI is obviously OP, and its built that way, but it is definently killable. Remember, the AI is not only obvious, but is a threat to everyone, too.