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Guardian
February 10th, 2012, 04:12 AM
Idea: somehow not make the mason OP while giving them the power to recruit town power roles(and not be disastrous for town either)

Role sample:
Activator[Mason](investigator)
Activator[Mason](Doctor)
Citizen(Escort)
Citizen(Sheriff)
Citizen(Mayor)
Citizen(vigilante)
Citizen(busdriver)
OTHER TOWN ROLES

Mafia(Godfather)
Mafia(Enforcer)[the mafia bread and butter]
Mafia(Enforcer)
OTHER MAFIA ROLES

the above roles can be randomized, hidden and whatever. Its up to the Host.
NOTE: the host can simply add more roles and players to balance the game out.

Special rules
None of the town roles can use their abilities until they are recruited by the Activators(Masons).
If all the activators(masons) are eliminated, a random town player becomes an activator.(this is assuming town haven't lost yet)
Masons can still mismason, but only if they have at least 2 members.
Person doing mason can only use his ability on the person being recruited.(if hes using it at all)

BorkBot
February 10th, 2012, 06:57 AM
I like this. It's a very unique idea for a setup. Well done!