Luna
February 6th, 2012, 07:28 AM
Note: This wasn't my role I'm simply transcribing it from FMV, I'm doing it because it is not a regular SC2 Mafia role.
Role Name: Enforcer
Alignment: Mafia
Game Size(s): All
Abilities: Each night you may visit a player and prevent their role from changing. This can prevent Citizens from becoming Masons, anyone from being converted by the Cult, an Amnesiac from remembering a role, or a Student to his mentor.
Intended Purpose: I suppose it was intended to give Mafia a way to combat the spread of recruitment, especially important in a game with the Cult.
Meta-Game Implications: Not especially powerful, but can give the Mafia peace of mind if facing the Cult or can prevent Citizen claims from becoming confirmed Town.
Possible Cons: I don't see many actual cons to this role at this time, but I'm just transcribing it.
One Sentence Summary: Prevents players from changing their alignment or role at night.
Role Name: Enforcer
Alignment: Mafia
Game Size(s): All
Abilities: Each night you may visit a player and prevent their role from changing. This can prevent Citizens from becoming Masons, anyone from being converted by the Cult, an Amnesiac from remembering a role, or a Student to his mentor.
Intended Purpose: I suppose it was intended to give Mafia a way to combat the spread of recruitment, especially important in a game with the Cult.
Meta-Game Implications: Not especially powerful, but can give the Mafia peace of mind if facing the Cult or can prevent Citizen claims from becoming confirmed Town.
Possible Cons: I don't see many actual cons to this role at this time, but I'm just transcribing it.
One Sentence Summary: Prevents players from changing their alignment or role at night.