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Cheekything
June 7th, 2011, 12:46 PM
A jailer can see a recent disguiser when he goes to his jail menu.

Once selected it'll change to the current disguised person.

So in my case Purple was visible even though he was dead and orange was un selectable then when i choose purple he turned into orange.

The_Animus
June 7th, 2011, 06:22 PM
Another bug or problem I heard about in the Mafia channel today. So I can't verify this is the case but...

If there are 3 players, during the night mafia kills 1. Then during the day this leaves 1 jailor and 1 mafia, the mafia auto wins. Only problem is if the jailer has an execution left then town should still win because no one can be hung during the day, and at night the jailer can jail and execute the last remaining mafia.

Clawtrocity
June 7th, 2011, 06:44 PM
That's not a bug that's the stalemate protocol going into play.

The same thing happens if an Immune GF and an SK end up being the last two at the beginning of a day. The SK will win.

Dark said before that there are so many possible outcomes and variables that it would be an endless list. When you know about it you can prepare for it and after that it's not that bad.

The_Animus
June 7th, 2011, 06:54 PM
If both GF and sk are immune then there can be no resolution. Just like if there were 1 vigi and 1 mafia left, or 1 escort and 1 mafia. But in the jailer scenario the jailer would win if the game played out 1 more round.

Membrax
June 8th, 2011, 12:37 AM
If both GF and sk are immune then there can be no resolution. Just like if there were 1 vigi and 1 mafia left, or 1 escort and 1 mafia. But in the jailer scenario the jailer would win if the game played out 1 more round.


Did you even read Clawtrocity's answer ?



Dark said before that there are so many possible outcomes and variables that it would be an endless list.

The_Animus
June 9th, 2011, 12:14 AM
Yes I just don't understand it. There is certainly a very large number of potential combinations of 2 remaining people. But it seems to me that for 99% of those the stalemate protocol is appropriate, like in the examples of GF and SK, or Vigi and Mafia, or escort and mafia, like I mentioned. So, if there are only one or two scenario, such as the jailer and the mafia, or jailer and sk, where it is important to forgo the protocol why not do that. It's not an endless list, its a very small few out of the endless list.

Dark.Revenant
June 9th, 2011, 12:46 AM
The problem is I'd also have to add lots of other win conditions for any combination of players, like how Epicmafia ends when one group will definitely win.

It's also an issue of balance. The SK has the odds stacked against him; winning a 1v1 is a much-needed buff.

Styx
June 9th, 2011, 01:17 AM
Why not just update the win priority to put the Jailor at the top seeing as there's no way a Jailor can lose a 1v1? Everything else can stay the same.

wightsnow
June 9th, 2011, 05:13 AM
Why not just update the win priority to put the Jailor at the top seeing as there's no way a Jailor can lose a 1v1? Everything else can stay the same.


Unless the jailor doesn't have an execution left, at which point standard stalemate protocol would apply.

Clawtrocity
June 9th, 2011, 05:44 AM
Again...If you plan for it there are no issues. Just don't allow yourself to be in a 1v1 situation unless you're an SK or arson or you're probably going to lose.

Membrax
June 9th, 2011, 05:51 AM
Why not just update the win priority to put the Jailor at the top seeing as there's no way a Jailor can lose a 1v1? Everything else can stay the same.


Unless the jailor doesn't have an execution left, at which point standard stalemate protocol would apply.


And that's exactly the point of DR, there are virtually dozens of particular situations to take into consideration, "jailor versus x" is just one among many. No reason to fix this one, and not the others... but that would imply a tremendous amount of work.