Fragos
January 8th, 2012, 05:51 AM
Alright guys! Do you know that the current year is the Year of the Dragon?
In commodation to this Year of the Dragon, I now finally present to you my next setup for Mini-FM. The setup's theme will be - Humans versus Dragons!
In a distant fantasy world, there exist powerful dragons that have the ability to disguise thenselves as humans and blend with the crowd. One such Dragon, the evil Dragon Master, is gathering a group of followers in a mission to eradicate all humans in the nearby village. However, some Dragons broke off their ties with Dragon's Den, and one of then even managed to side with humans in order to protect then from Dragon Master's flight. Also, there was another human, who believes that dragons and humans can fight together side by side... Unfortunately, there are many enemies that oppose the Dragon Rider's idea, and in order to convince then, he must take the reins, ride a tamed dragon, and land a strike that will behead the Town and Dragon's Den of their self-conceited leaders.
Here is the final setup, in full detail and list of roles:
Dragon Master
Evil Dragon
Evil Dragon
Evil Dragon
Neutral Killing Dragon
Neutral Benigh Dragon
Dragon Rider
Neutral Human
White Dragon
Dragon Hunter
Investigator
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Peasant
Peasant
Peasant
Hidden Evil Dragon roles: Elder Dragon, Blue Dragon, Black Dragon, Green Dragon, Illusion Dragon, Red Dragon (3 out of 6 roles will be present)
Hidden Neutral Killing Dragon roles: Pyro Dragon, Thunder Dragon, Fury Dragon (One of then)
Hidden Benigh Dragon roles: Young Dragon, Yellow Dragon, Chromatic Dragon (One of then
Hidden Neutral Human roles: Jester, Executioner, Merchant, Assassin, Witch (One of then)
Hidden Town roles: Jailor, Knight, Ice Mage, Tracker, Aether Mage, Blacksmith, Exhumer, Mason (6 out of 8 roles will be present, no repeats)
Just like Mini-FM II, everyone will vote for Town Leader on Day 1. Unlike Mini-FM II, the Evil Dragons will get a short time for chatting before game starts to make some plans for election.
What makes this game more different than any other Forum Mafia game is Special Abilities.
Each role will have a Special Ability that can be used in place of Normal Ability. Special Abilities can only be used once per player, so players should use then wisely. Also, there won't be any secondary objective listed. Instead, players will be judged on how well they have used (or not used) their Special Ability.
Before I post the role list and their corresponding Special Abilities, here is win condition for each faction:
Dragon Master: Kill all Town members, Dragon Rider, and anyone else who opposes you.
Evil Dragon: Kill all Town members and anyone else who opposes you. Can win with Dragon Rider if Dragon Master is dead.
Neutral Killing Dragon: Kill everyone else who opposes you, except Dragon Rider and other Neutrals.
Dragon Rider: Ensure that Dragon Master and Town Power Roles are dead. You do not need to kill other Dragons, Peasants, or neutral roles.
Tamed Dragon: Goal is the same as Dragon Rider, as long as Dragon Rider is alive. Will return to corresponding faction after Dragon Rider is dead.
Town Power Role: Ensure that all Evil Dragons and Dragon Rider are dead.
White Dragon: Ensure that all Evil Dragons are dead. You can win with Dragon Rider should you manage to survive long enough for that.
Peasant: Ensure that all Evil Dragons are dead. You can win with Dragon Rider should you manage to survive long enough for that (unless you are masoned).
Young Dragon: Find yourself a mentor and help him win. You will take his role if he dies, but will be still counted as Dragon.
Chromatic Dragon: Remember a role from the graveyard and reach that role's win condition. You will be still counted as Dragon even after taking a new role.
Yellow Dragon: Survive until any other faction wins.
Jester: Get yourself lynched durung the day.
Executioner: Live long enought to see your target publicly lynched. If target dies at night, you will turn into a Jester.
Merchant: Trade at least 3 pieces of information and survive until any other faction wins.
Assassin: Kill target role at night. If your target dies from anyone else, you target will change to that killer. If your target is lynched, you will commit suicide.
Witch: Survive and see the Town lose the game. Will lose immediately if no other evil roles are present.
In commodation to this Year of the Dragon, I now finally present to you my next setup for Mini-FM. The setup's theme will be - Humans versus Dragons!
In a distant fantasy world, there exist powerful dragons that have the ability to disguise thenselves as humans and blend with the crowd. One such Dragon, the evil Dragon Master, is gathering a group of followers in a mission to eradicate all humans in the nearby village. However, some Dragons broke off their ties with Dragon's Den, and one of then even managed to side with humans in order to protect then from Dragon Master's flight. Also, there was another human, who believes that dragons and humans can fight together side by side... Unfortunately, there are many enemies that oppose the Dragon Rider's idea, and in order to convince then, he must take the reins, ride a tamed dragon, and land a strike that will behead the Town and Dragon's Den of their self-conceited leaders.
Here is the final setup, in full detail and list of roles:
Dragon Master
Evil Dragon
Evil Dragon
Evil Dragon
Neutral Killing Dragon
Neutral Benigh Dragon
Dragon Rider
Neutral Human
White Dragon
Dragon Hunter
Investigator
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Peasant
Peasant
Peasant
Hidden Evil Dragon roles: Elder Dragon, Blue Dragon, Black Dragon, Green Dragon, Illusion Dragon, Red Dragon (3 out of 6 roles will be present)
Hidden Neutral Killing Dragon roles: Pyro Dragon, Thunder Dragon, Fury Dragon (One of then)
Hidden Benigh Dragon roles: Young Dragon, Yellow Dragon, Chromatic Dragon (One of then
Hidden Neutral Human roles: Jester, Executioner, Merchant, Assassin, Witch (One of then)
Hidden Town roles: Jailor, Knight, Ice Mage, Tracker, Aether Mage, Blacksmith, Exhumer, Mason (6 out of 8 roles will be present, no repeats)
Just like Mini-FM II, everyone will vote for Town Leader on Day 1. Unlike Mini-FM II, the Evil Dragons will get a short time for chatting before game starts to make some plans for election.
What makes this game more different than any other Forum Mafia game is Special Abilities.
Each role will have a Special Ability that can be used in place of Normal Ability. Special Abilities can only be used once per player, so players should use then wisely. Also, there won't be any secondary objective listed. Instead, players will be judged on how well they have used (or not used) their Special Ability.
Before I post the role list and their corresponding Special Abilities, here is win condition for each faction:
Dragon Master: Kill all Town members, Dragon Rider, and anyone else who opposes you.
Evil Dragon: Kill all Town members and anyone else who opposes you. Can win with Dragon Rider if Dragon Master is dead.
Neutral Killing Dragon: Kill everyone else who opposes you, except Dragon Rider and other Neutrals.
Dragon Rider: Ensure that Dragon Master and Town Power Roles are dead. You do not need to kill other Dragons, Peasants, or neutral roles.
Tamed Dragon: Goal is the same as Dragon Rider, as long as Dragon Rider is alive. Will return to corresponding faction after Dragon Rider is dead.
Town Power Role: Ensure that all Evil Dragons and Dragon Rider are dead.
White Dragon: Ensure that all Evil Dragons are dead. You can win with Dragon Rider should you manage to survive long enough for that.
Peasant: Ensure that all Evil Dragons are dead. You can win with Dragon Rider should you manage to survive long enough for that (unless you are masoned).
Young Dragon: Find yourself a mentor and help him win. You will take his role if he dies, but will be still counted as Dragon.
Chromatic Dragon: Remember a role from the graveyard and reach that role's win condition. You will be still counted as Dragon even after taking a new role.
Yellow Dragon: Survive until any other faction wins.
Jester: Get yourself lynched durung the day.
Executioner: Live long enought to see your target publicly lynched. If target dies at night, you will turn into a Jester.
Merchant: Trade at least 3 pieces of information and survive until any other faction wins.
Assassin: Kill target role at night. If your target dies from anyone else, you target will change to that killer. If your target is lynched, you will commit suicide.
Witch: Survive and see the Town lose the game. Will lose immediately if no other evil roles are present.