Kromos
January 7th, 2012, 09:05 AM
Name: Necromancer
Alignment: Neutral - Evil
Win Condition - Live to see the mafia and town dead. Can win with other neutrals.
Ability: Choose a target each night to re-animate. The necromancer will be given a list of 5 people, some of which will die that night. If your target dies that night he will become a zombie. You can write a note to your zombie that he will receive at the start of the day. You will be told of your zombie’s role. All roles can be re-animated, including the mafia.
The zombie will keep his role’s abilities but his new win condition is to make the Necromancer win. The zombie will share a night chat with the Necromancer and will decompose after 2 days (Dies + re-animates Night 1 -> decomposes Night 3). When a zombie decomposes, they will appear to have been killed by their original killer. They will appear as their original role in the graveyard and the town will not be told they are a zombie. Any investigation results that the zombie receives, will also be given to the Necromancer.
The zombie’s job is to do all he can to help the Necromancer to win. He has 2 nights to use his night actions to help the Necromancer and he has 2 days to influence the town into lynching people other than the Necromancer. This should be easy to do if he is already a trusted member of the town (e.g. the sheriff). He has nothing to lose by dying so he will be doing everything possible to stop the Necromancer from being lynched, even trying to get himself lynched in the Necromancer’s place.
Alignment: Neutral - Evil
Win Condition - Live to see the mafia and town dead. Can win with other neutrals.
Ability: Choose a target each night to re-animate. The necromancer will be given a list of 5 people, some of which will die that night. If your target dies that night he will become a zombie. You can write a note to your zombie that he will receive at the start of the day. You will be told of your zombie’s role. All roles can be re-animated, including the mafia.
The zombie will keep his role’s abilities but his new win condition is to make the Necromancer win. The zombie will share a night chat with the Necromancer and will decompose after 2 days (Dies + re-animates Night 1 -> decomposes Night 3). When a zombie decomposes, they will appear to have been killed by their original killer. They will appear as their original role in the graveyard and the town will not be told they are a zombie. Any investigation results that the zombie receives, will also be given to the Necromancer.
The zombie’s job is to do all he can to help the Necromancer to win. He has 2 nights to use his night actions to help the Necromancer and he has 2 days to influence the town into lynching people other than the Necromancer. This should be easy to do if he is already a trusted member of the town (e.g. the sheriff). He has nothing to lose by dying so he will be doing everything possible to stop the Necromancer from being lynched, even trying to get himself lynched in the Necromancer’s place.