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Arsonist
April 20th, 2018, 05:30 PM
[S-FM] Don't approve this setup:
(Worst setup ever made, preapre to cringe)

Possible setups:



Setup A:
Setup B:
Setup C:


Evil investy boi
Roleblocky boi
Evil boi
Investy boi
Boi with guns
Healy boi
Healy boi
Just a nice boi
Just a nice boi
Just a nice boi
Just a nice boi
Just a nice boi
Cleany boi
Roleblocky boi
Evil boi
Investy boi
Investy boi
Boi with guns
Healy boi
Just a nice boi
Just a nice boi
Just a nice boi
Just a nice boi
Just a nice boi

Evil investy boi
Swappy boi
Evil boi
Investy boi
Boi with guns
Healy boi
Tracky boi
Just a nice boi
Just a nice boi
Just a nice boi
Just a nice boi
Just a nice boi




http://www.sc2mafia.com/forum/images/icons/icon5.png Role info, tell me about balance issues, i won't fix them lol: http://www.sc2mafia.com/forum/images/icons/icon5.png

Scummy bois:
Goal: Kill all nice bois (they also share a night chat)

Evil boi
You're an evil leader of scummy bois
You can kill a nice boi at night
You can't be killed at night

Evil investy boi
You're an evil bois investigator
You can determine someone's role
If an old evil boi dies, you'll become the next evil boi.

Roleblocky boi
You're a master of making bois look at you, instad of doing something.
You can role block a nice boi (a.k.a. Making them do no actions)
If an old evil boi dies, you'll become the next evil boi.
Target will be notified, if it's roleblocked.

Cleany boi
You're a master of cleaning all clues
You can clean a player, that will die this night (aka Make them appear as "You have gay!" at graveyard)
If an old evil boi dies, you'll become the next evil boi.
YOU'RE LIMITED ONLY TO 1 NIGHT ACTION!!!

Swappy boi
You're a master of mumble rumbe idk
You can swap 2 bois at night (a.k.a. All acttions to 1 boi will redict to another)
If an old evil boi dies, you'll become the next evil boi.

Nice bois:
Goal: Lynch all scummy bois (or someone, that you think he's scummy)

Investy boi
You're an investigator, that checks some bois
You can determine someone's role

Boi with gunz
You're a nice cop, that kills for law
You can kill someone at night.
YOU'RE LIMITED ONLY TO 1 NIGHT ACTION!!!

Healy boi
You're a doctor, that heals other bois
You can protec someone from death

Tracky boi
You're a... Idk who you are
You can track a player and know who he'll visit

Just a nice boi
Your awesomeness - that's your power!!!

OoO:



1: Roleblocky boi block
2: Swappy boi swap
3: Healy boi heal
4: Boi with gunz kill
5: Evil boi kill
6: Evil/Investy boi check
7: Tracky boi check
8: Cleany boi clean



ANNOYING RULES!!!:
1. Only english allowed, but in critical situations, you may use other languages.
2. Suicide is allowed!
3. Suicide is still allowed!
4. Anyone can host this game
6. Don't approve this setup or get modkillied
8: There's no rule 7
9: Last wills are allowed
10: Other rules set by default

Stealthbomber16
April 20th, 2018, 05:39 PM
POSTS SINCE ARSONIST LEFT: 17

SuperJack
April 21st, 2018, 01:59 AM
What happens to the evil kill ability if evil boi is killed?
Do roleblock leave feedback?
What does cleaning remove?
Are last wills a thing?
Do swaps leave feedback?

My main worry is, two of the setups have two investigation roles, which leaves evil vulnerable.
In which case, I suggest that there is no feedback for swappings or roleblock to make it more difficult for town.

Also one of your quotes is messed up.

Arsonist
April 21st, 2018, 02:40 AM
Quesions and Answers!
Q: What happens to the evil kill ability if evil boi is killed?
A: I made evil boi NI in this upgrade
Q: Do roleblock leave feedback?
A: It's hard to make non-feedback RB.
Q: What does cleaning remove?
A: Role from graveyard, it's like jaintor, but instead of "???" role will appear as "You have gay!".
Q: Are last wills a thing?
A: Yes
Q: Do swaps leave feedback?
A: No

Suggestions and Responses
S: My main worry is, two of the setups have two investigation roles, which leaves evil vulnerable.
R: I nerfed player count to 10, also evil investigator works for evil.
S: In which case, I suggest that there is no feedback for swappings or roleblock to make it more difficult for town.
R: Ok, but roleblock will leave feedback.

S: Also one of your quotes is messed up.
R: Thanks, i fixed that!
Q & A:

Arsonist
April 21st, 2018, 02:48 AM
POSTS SINCE ARSONIST LEFT: 17

POSTS SINCE STEALTHBOMBER16 STARTED SHITPOSTING, TO POSTFARM: 3

OzyWho
April 21st, 2018, 07:31 AM
POSTS SINCE STEALTHBOMBER16 STARTED SHITPOSTING, TO POSTFARM: 3
Don't mind him. He just envies because he is unoriginal himself. :P

Arsonist
April 22nd, 2018, 04:54 AM
Setup is ready for review.

SuperJack
April 22nd, 2018, 08:05 PM
The concern with evil boi dying early was if he gets lynched by luck day 1, would mean rest of the game is super difficult for scum.
A way around that problem, is either by making it an overall factional kill in exchange for no night action.
Or a role change for the other members when evil boi dies.

Also game was fine with the 5 citizens, no need to remove them ^^

Arsonist
April 24th, 2018, 07:26 AM
The concern with evil boi dying early was if he gets lynched by luck day 1, would mean rest of the game is super difficult for scum.
A way around that problem, is either by making it an overall factional kill in exchange for no night action.
Or a role change for the other members when evil boi dies.

Also game was fine with the 5 citizens, no need to remove them ^^
I already left that change in a note, but ok i left that change in rolecards.

Distorted
April 24th, 2018, 03:53 PM
arsonist for host!

WhoIsEfekannn02AndOzyTeam
April 24th, 2018, 04:04 PM
arsonist for host!

Pretty sure the current version has like nothing in common to the original, which we saw when this thread was created.

Stealthbomber16
April 24th, 2018, 06:55 PM
Pretty sure the current version has like nothing in common to the original, which we saw when this thread was created.

can not confirm

pretty much the same setup

OzyWho
April 25th, 2018, 12:59 AM
can not confirm

pretty much the same setup
Nope.
Why are you trolling me?
Goddamnit. Truth being told - I don't particularly like low-level trolls. :(
Which sucks because I am usually a big fan of good trolls. :(

SuperJack
April 26th, 2018, 05:05 AM
Arsonist Add 2 more citizens for each setup and its good to go.

Noz_Bugz
April 26th, 2018, 06:43 AM
like seriously these setups are pretty cool

If a game opens for one of these setups i'll def try to find time to play

OzyWho
April 26th, 2018, 07:22 AM
like seriously these setups are pretty cool

If a game opens for one of these setups i'll def try to find time to play
I think it's a setup, not setups. The setup randomizes between the 3 possible choices - A B C, just like in the Illuminati setup.
Honestly, I like the idea of this setup - that instead of calling the roles "random power roles", and then hosts hand pick roles for balance, the setup just pre-hand-picks roles in different variations and when game starts then a random variation gets picked.
But this idea encourages players to role call at the games start and then to just choose whom they trust and whom they don't from the "too many x role claims" list. I feel like this kind of setup has less gameplay than default setups.
But still better than the Illuminati setups - where, as I remember, the setups A B C... had nothing in common with one another.

SuperJack
April 26th, 2018, 07:30 AM
I think it's a setup, not setups. The setup randomizes between the 3 possible choices - A B C, just like in the Illuminati setup.
Honestly, I like the idea of this setup - that instead of calling the roles "random power roles", and then hosts hand pick roles for balance, the setup just pre-hand-picks roles in different variations and when game starts then a random variation gets picked.
But this idea encourages players to role call at the games start and then to just choose whom they trust and whom they don't from the "too many x role claims" list. I feel like this kind of setup has less gameplay than default setups.
But still better than the Illuminati setups - where, as I remember, the setups A B C... had nothing in common with one another.

Which is why we are after the amount of citizens to increase, so the scum has more space to hide ^^

Arsonist
April 26th, 2018, 09:46 AM
Arsonist Add 2 more citizens for each setup and its good to go.

Ok man.

SuperJack
April 26th, 2018, 10:14 AM
Congrats it's been approved!

Noz_Bugz
April 26th, 2018, 12:16 PM
is irony the right word for this?

Arsonist
April 28th, 2018, 09:37 PM
is irony the right word for this?

It is, most ironical setup.