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Distorted
March 22nd, 2018, 12:16 PM
Host needs to have access to editing peoples posts. During Virus deaths the vote-count is to be adjusted during their death post, and not EoD. So, the host needs to be able to edit an unvote in 1 of the first posts, or irrelevant posts, of the infected/dead players post.
Changes from the original setup:
• Added Trapper and adjusted roles to accommodate
• Changed Shaman protection to 1 night
• Removed Miller and added Tracker/Detective
• Added Agent to Omega Wolfs role
• Last Wills Enabled
1) Renamed Trapper to Virus
2) Changed Virus color from Virus to Virus
3) Removed Detection abilities from Virus. The Virus may choose to appear as a citizen to investigative roles or show him visiting targets. If he does not choose it will default to inactive citizen.
4) Reduced the Vigilante shots from 3 to 2.


Alpha Spirit Wolf (Godfather)
Beta Spirit Wolf (Consigliere)
Omega Spirit Wolf (Strongman/Agent)

Shaman (White Mage)
Hunter (Vigilant)
Spiritualist (Sheriff)
Random Tribesman
Random Tribesman
Random Tribesman
Tribesman (Citizen)
Tribesman (Citizen)
Tribesman (Citizen)

Virus




Alpha Wolf
You have final say investigation and night kill.
As long as beta is alive you are night kill immune and immune to poison
As long as omega is alive you are investigation immune


Beta Wolf
Each Night you may check someone for their role (Spirit will show as such)
If Alpha is to be lynched you will become the new alpha.
As long as you are alive, Alpha can not be killed.


Omega Wolf
Once in the game you may make the kill bypass the white mage protection.
Every night you may watch 1 player to see who they visit and who visits them - cannot be
used the same night as the kill bypass.
You do not become beta or alpha on their death.
As long as you are alive, the Alpha is investigative immune..




Shaman (White Mage)
Each night you may target someone and use the spirit of the bear to protect them from a single attack.
This protection will last 1 night
Neither you nor the player will be informed if a heal is successful
Targeting a scum will protect them for that night
The night after someone is protected they will show up as a spirit to the sheriff due to the bears presence


Hunter (Vigilante)
You can shoot someone at night, limited to 2 shots.
You can shoot night one


Spiritualist (Sheriff)
Each night check someone to see if they are a spirit
Results will come back as Not a Spirit/Spirit
Anyone who was visited by the shaman the previous night will show up as a spirit the following night.
The white mage can not protect you, if you are targeted by white mage you will be role blocked but lean his/her identity.


Spirit Tracker (Detective)
Track one person each night, seeing who they visit. If the Omega Wolf is alive the Alpha
wolf appears to be an innactive citizen.


Tribesman/Local Citizen
You have the power of voting


Random Tribesman



Virus

The Virus may choose from 1 of the 2 abilities:

1) (Serial Killer) At night infect someone with a Virus. The person who is infected will randomly die the next day (decided by 48h RNG). If a wolf attacks, kills, and eats
that person the same night they are infected, the wolf will become infected instead; the player
attacked still dies. If the player is protected that night, the player is still infected, and not the wolf.

2) (Mass Murderer) At night release a highly contagious Virus at someones camp. Anyone who visits that player that
night will become infected and die
within 96 hours (RNG). Players who do not visit are considered visiting themself, and will be infected.

This becomes 48 hours if all 3 wolves are dead.




Mechanics on Virus:

The Shaman protects against Virus infection the night of being infected. If the player is attacked
on the same night they are infected - the shaman is too busy protecting from the wolf to realize
that the player they are protecting was infected.

If the Virus is lynched during the day, the town is cured of anyone who is currently infected (and alive).
If the Virus is killed at night (even by vigilante), any wolf that is infected is now cured.

The Virus is immune to day 1 lynch.

The Virus may target himself and is immune to infection.

If someone gets infected again while already infected, they become contagious and anybody
who visits them until their death becomes infected as well.

Each person infected gets their own RNG; except for if a wolf eats an infected player, then they inherit
the remaining time that player has.

If the Beta wolf is alive and the alpha wolf gets infected, the alpha wolf will become sick the following night and not be able to attack. The Alpha wolf will not be notified until the night is over that he has become sick.

If someone dies by infection, they are notified by the host, a message is posted up that they have died and they are to immediately stop posting. Their role will not be revealed until the end of that day; if they die at night, it will say that they were found dead from a Virus and their role will be revealed. Vote-count will also be changed accordingly with the post of their death.


Wincons
Wolf spirits: Gain living majority and/or have nothing from preventing it
Town: Eliminate the Wolf spirits, Virus, and have a living player.
Virus: Be the last player alive or bring the game to 1v1. Virus wins all ties while living.


% Town Randoms
0 TPR = 12.4%
1 TPR = 28.2%
2 TPR = 45.4%
3 TPR = 14%

OoO
Strongman Kill
White Mage
Virus infection
Hunter/Wolf Spirit Kill
Investigative Results
Last will Publications

Mechanics
48 hrs days
24 hrs night
Lynch is 51%
If day starts and nobody is alive the game will be declared a draw

Rules
Hosts reserves right to replace players at any time.
No OGC
No editing or deleting posts.
Video and pics are encouraged
No quoting PM's
English only.
Play to wincon at all times

This is a remake of the "Spirit" save original hosted by ika and Empathy17 - their original save can be found here:
http://www.sc2mafia.com/forum/showthread.php/38098-S-FM-Spirts

Distorted
March 22nd, 2018, 12:17 PM
Original thread got deleted? Not sure if it was a troll or what happened; if there is a reason please provide a PM or SOMETHING that states it.

Ganelon
March 22nd, 2018, 12:25 PM
/sign when you'll be hosting this, looks interesting :D

OzyWho
March 22nd, 2018, 12:29 PM
This has to be 3rd time this forum thread/topic was created?
One that you said was deleted.
2nd one in this invisible'ish subforum section (http://www.sc2mafia.com/forum/showthread.php/42100-Place-to-edit-Forum-Mafia-saves)
And 3rd time this.

What is happening? :D

Distorted
March 22nd, 2018, 12:31 PM
This has to be 3rd time this forum thread/topic was created?
One that you said was deleted.
2nd one in this invisible'ish subforum section (http://www.sc2mafia.com/forum/showthread.php/42100-Place-to-edit-Forum-Mafia-saves)
And 3rd time this.

What is happening? :D

I don't know...I never got a PM or any information of why it was deleted lol so im inclined to believe it was just a troll thing/mistake?. I created a subforum to edit FM setups in before posting them here - since I usually edit on-site.

OzyWho
March 22nd, 2018, 12:36 PM
I don't know...I never got a PM or any information of why it was deleted lol so im inclined to believe it was just a troll thing/mistake?. I created a subforum to edit FM setups in before posting them here - since I usually edit on-site.

So this Setup Workshop subforum is for approving only? :O

Distorted
March 22nd, 2018, 12:41 PM
So this Setup Workshop subforum is for approving only? :O

I thought it was a place to edit and build them....lol I'm not sure need to wait for an admin to get on to clarify that because either i was trolled or I am missing something......

OzyWho
March 22nd, 2018, 12:47 PM
I thought it was a place to edit and build them....lol I'm not sure need to wait for an admin to get on to clarify that because either i was trolled or I am missing something......

I was refering to:

I created a subforum to edit FM setups in before posting them here
which was refering to this (http://www.sc2mafia.com/forum/showthread.php/42100-Place-to-edit-Forum-Mafia-saves)...

:S

Distorted
March 22nd, 2018, 12:51 PM
I was refering to:

which was refering to this (http://www.sc2mafia.com/forum/showthread.php/42100-Place-to-edit-Forum-Mafia-saves)...

:S

aye, the one i was working on in here got deleted; so i created another 1 there. I also reposted it back here because I have no reasons why it was deleted lol I didn't have the setup backed up, luckily magoroth had it open still on his computer so he could copy paste it to me :)

Distorted
March 22nd, 2018, 01:07 PM
What about making the GF immune to poison?
1) either have him immune so it doesnt effect him while beta wolf is alive
or
2) if he gets poisoned he gets sick the following night so he cant kill (pretty much a RB)

Distorted
March 22nd, 2018, 01:09 PM
What about making the GF immune to poison?
1) either have him immune so it doesnt effect him while beta wolf is alive
or
2) if he gets poisoned he gets sick the following night so he cant kill (pretty much a RB)

I added in option 2. while the beta is alive the alpha is immune to poison, but will get sick the following night thus RBing him.

Noz_Bugz
March 22nd, 2018, 01:10 PM
everytime I see OoO i'm reminded of 0w0 is this just me or am I insane?

Distorted
March 22nd, 2018, 01:12 PM
everytime I see OoO i'm reminded of 0w0 is this just me or am I insane?

probably both =D

Noz_Bugz
March 22nd, 2018, 01:13 PM
honestly, I love the role list. literally everyone could be a TPR and that could make fake claiming WAY easier. Also I like how the Alpha is dependent on their Beta and Omega to be night immune and invest immune. Could lead to less bussing and more aggressive defense of scum buddies?

Noz_Bugz
March 22nd, 2018, 01:14 PM
probably both =D

I'm perfectly sane thank you very much :mad: :mad:

Marshmallow Marshall
March 22nd, 2018, 02:46 PM
Wow super save, can't wait to play this :D I have actually nothing to say against anything... it's just great lol

Distorted
March 22nd, 2018, 04:16 PM
Added the Agent can watch someone every night instead of every other night.

Stealthbomber16
March 23rd, 2018, 02:50 PM
The only potential issue I could see with this setup would be playerside conflicts, not the actual balance itself.

The fact that players die from poison during the day could throw people for a loop. If a player dies three hours before EoD and the votes get reset then it could lead to a very messy situation. I'd keep it to a static 24hr time or death at the end of the following day/night. The RNG mechanic behind trapper is unecessary and causes too many problems.

Distorted
March 23rd, 2018, 03:12 PM
The only potential issue I could see with this setup would be playerside conflicts, not the actual balance itself.

The fact that players die from poison during the day could throw people for a loop. If a player dies three hours before EoD and the votes get reset then it could lead to a very messy situation. I'd keep it to a static 24hr time or death at the end of the following day/night. The RNG mechanic behind trapper is unecessary and causes too many problems.

well the votes dont get reset - the votes remain on the people but if it was 5 to lynch, and WOULD change to 4, it will go down to 4. so if some1 was at L-1 then it would result in a lynch.

OzyWho
March 23rd, 2018, 03:22 PM
well the votes dont get reset - the votes remain on the people but if it was 5 to lynch, and WOULD change to 4, it will go down to 4. so if some1 was at L-1 then it would result in a lynch.
Btw, how does that work from the hosts perspective? Like how does he/she change how many votes required for a lynch?

Distorted
March 23rd, 2018, 03:32 PM
Btw, how does that work from the hosts perspective? Like how does he/she change how many votes required for a lynch?

dunno yet... =P

SuperJack
March 23rd, 2018, 04:29 PM
There is no Hunter Rolecard?

Spiritualist (Sheriff) "Anyone under the second night protection will show up Spirit"
but you have changed it so
Shaman (White Mage) "This protection will last 1 night"

This is an error please clarify?

What is the purpose of the day 1 immunity for Trapper?

What does the Spiritualist (Sheriff) read trapper as?

Can the Shaman (White Mage) save someone on their second night of poison (During the 96 hour MM period)?

Can Shaman (White Mage) target self?

If someone dies on their second night of the poison (During the MM 96 hour period) do they still manage to use their roles ability?

Are last wills available from the start?

Is millar completely removed?

If 51% votes is reached, does it end the day there and then? Or does the day only end at set times?

Can the Spirit Tracker be protected by the Shaman?

Does the Spirit Tracker see people visiting themselves and not visiting anyone as the same?

Can the trapper be protected by the Shaman?

Are players informed of being poisoned?

Distorted
March 23rd, 2018, 04:49 PM
There is no Hunter Rolecard?

Spiritualist (Sheriff) "Anyone under the second night protection will show up Spirit"
but you have changed it so
Shaman (White Mage) "This protection will last 1 night"

This is an error please clarify?

What is the purpose of the day 1 immunity for Trapper?

What does the Spiritualist (Sheriff) read trapper as?

Can the Shaman (White Mage) save someone on their second night of poison (During the 96 hour MM period)?

Can Shaman (White Mage) target self?

If someone dies on their second night of the poison (During the MM 96 hour period) do they still manage to use their roles ability?

Are last wills available from the start?

Is millar completely removed?

If 51% votes is reached, does it end the day there and then? Or does the day only end at set times?

Can the Spirit Tracker be protected by the Shaman?

Does the Spirit Tracker see people visiting themselves and not visiting anyone as the same?

Can the trapper be protected by the Shaman?

Are players informed of being poisoned?


-Added hunter rolecard

-Fixed wording on "second night protection"

-purpose of day 1 trapper immunity is to ensure that he has at least 1 night to spread poison. This is for more seeing how the town reacts to such a role being in existance (and deciding if i want to use a similar role in future setups)

-the sheriff reads trapper as not spirit

-no, once someone is already poisoned they cannot be saved - they can only be saved the night of being poisoned.

-Shaman cannot target self

-If someone dies at night while being poisoned; they WILL use their ability.

-Last wills ARE available from the start

-the miller is gone. part of the reasoning is it didn't make too much sense to me...would sound like town would half want him dead for the LWs lol

-when 51% votes are reached the day ends at the closest 24 hour mark. so the time of day start and night start will be the same each day.

-yes the spirit tracker can be protected by the shaman .

-people visiting themselves is different than not visiting.

-Yes the trapper can be protected by the Shaman

-Players are NOT informed of being poisoned.




Side note: A trapper poison is considered an attack the night its given - so if there is 2 shamans on 1 person, if that person is attacked and poisoned, both will be prevented. But if there is only 1 shaman and the player is attacked and poisoned the same night, only the attack is prevented, but the poison is not.

Stealthbomber16
March 23rd, 2018, 06:53 PM
well the votes dont get reset - the votes remain on the people but if it was 5 to lynch, and WOULD change to 4, it will go down to 4. so if some1 was at L-1 then it would result in a lynch.

So... basically, trapper makes MYLO happen a day earlier?
That's... not something I'm a fan of.

Distorted
March 23rd, 2018, 06:58 PM
So... basically, trapper makes MYLO happen a day earlier?
That's... not something I'm a fan of.

well it works the same as if i had an SK or MM in the game, it is just a delayed death. I am curious to see how it effects gameplay :) So the setup is somewhat experimental.

Distorted
March 23rd, 2018, 07:00 PM
So... basically, trapper makes MYLO happen a day earlier?
That's... not something I'm a fan of.

and mylo happening a day earlier is a scenario if he kills 1 person... What if the most town read all of a sudden drops, and potentially flips scum even. I feel the role allows for a lot of curveballs to be thrown. certainty of "we will lynch someone today" or having voting power is never a certain thing while the trapper is alive. even then, it will take 48-96 hours for people to start feeling "safe" from random poisons.

Scvmurderer
March 23rd, 2018, 07:09 PM
With so many tpr roles, this looks more like a mod game then a forum game lol

Stealthbomber16
March 23rd, 2018, 08:13 PM
and mylo happening a day earlier is a scenario if he kills 1 person... What if the most town read all of a sudden drops, and potentially flips scum even. I feel the role allows for a lot of curveballs to be thrown. certainty of "we will lynch someone today" or having voting power is never a certain thing while the trapper is alive. even then, it will take 48-96 hours for people to start feeling "safe" from random poisons.
My main problem is that it makes the day end earlier than expected. The lynch is the one thing the majority controls. By upsetting the lynch mechanics, you seriously nerf the town.

Distorted
March 24th, 2018, 01:53 AM
My main problem is that it makes the day end earlier than expected. The lynch is the one thing the majority controls. By upsetting the lynch mechanics, you seriously nerf the town.

if you read the setup it doesnt make the day end any earlier. Only a lynch (which happens in EVERY setup) ends the day early. They die and the day continues. I offset the "nerfing town" for adding more TPRs. If you take a look at the original setup the town won on day 2 with 0 issues because it was completely OP. Not only have i buffed the town, the only real difference I have added is a neutral role that can harm town or mafia.

You are making assumptions off a worse case scenario for town, which would still take 2 nights and 3 days of false mis-lynches to even put town on MYLO; that is with town be targetted by every negative effect. And even after that 3 day 2 night period, Trapper still has (now greater) chance of poisoning some mafia.


What if he poisons a mafia N1? is town still nerfed?

Mafia is a game of chance; in any setup there is a possibility that luck will tilt the favor of the game early on - this setup is no different.

Distorted
March 24th, 2018, 01:54 AM
if you read the setup it doesnt make the day end any earlier. Only a lynch (which happens in EVERY setup) ends the day early. They die and the day continues.

Days ending early btw is not uncommon in Mafia. When a lynch happens its standard that the day ends afterwards.

Rocket Raccoon
March 26th, 2018, 02:46 AM
/sign

Light_Yagami
March 26th, 2018, 02:48 AM
/join

Ganelon
March 26th, 2018, 03:07 AM
Due to the poison mechanic, people are going to be very reticent about putting others to L-1 from D2 onward, until they kill the Neutral. L-1 could spell a death sentence unless one of the people who're voting is poisoned, or if the guy who reaches L-1 gets poisoned... this may end up being beneficial because all Scum other than The Godfather will try to avoid being poisoned by staying under the radar and soft-claiming something like Citizen, likely resulting in either The Godfather or a Townie/TPR receiving poison. In a sense this setup will also cause Investigatives to be more aggressive once they have leads.

Arsonist
March 26th, 2018, 05:22 AM
Original thread got deleted? Not sure if it was a troll or what happened; if there is a reason please provide a PM or SOMETHING that states it.

Yes, we "had a reason to delete it".

Marshmallow Marshall
March 26th, 2018, 09:55 AM
Mafia is a game of chance; in any setup there is a possibility that luck will tilt the favor of the game early on - this setup is no different.

As in SJ's which witch version: witches without a nightkill was bad luck and caused their loss.

SuperJack
March 26th, 2018, 01:41 PM
As in SJ's which witch version: witches without a nightkill was bad luck and caused their loss.

In the Witches game, the Mafia failed to communicate correctly and made their team to obvious, setup was fine.
I choose the roles that showed, as I aimed for the game to be heavily communication based, yet the opposite happened XD

OzyWho
March 26th, 2018, 02:10 PM
In the Witches game, the Mafia failed to communicate correctly and made their team to obvious, setup was fine.
I choose the roles that showed, as I aimed for the game to be heavily communication based, yet the opposite happened XD
What roles were the other witch and witch hunter? I saw in the graveyard Crier+Judge, but don't know the others. Probably somewhere in the thread, but I am far too lazy to read it :P

Ganelon
March 26th, 2018, 03:50 PM
What roles were the other witch and witch hunter? I saw in the graveyard Crier+Judge, but don't know the others. Probably somewhere in the thread, but I am far too lazy to read it :P

Iced Monopoly was Architect and I think Scvmurderer was Consort

SuperJack
March 26th, 2018, 04:00 PM
Architect, Mafia Architect, Judge, Crier

OzyWho
March 26th, 2018, 04:46 PM
I aimed for the game to be heavily communication based

Architect, Mafia Architect, Judge, Crier
Duuuuuuuuuuuuuuude. You be crazy!

I wonder how should the Witches had played it out to win the game. Even on something simple as role claiming - they can only CC or try claiming Citizens.

SuperJack
March 28th, 2018, 04:30 PM
Neato, Gonna approve it.

Just a few last notes, RGN is a bitch. It removes the ability for the host to have a balanced game. So be careful when you include ANYTHING thats random generated.

Marshmallow Marshall
April 3rd, 2018, 05:52 AM
Distorted heeeyy I got a super dumb question, but it's not specified in the setup... Do the wolves share a night chat? ^^

Distorted
April 3rd, 2018, 07:52 AM
Distorted heeeyy I got a super dumb question, but it's not specified in the setup... Do the wolves share a night chat? ^^

yes =P

OzyWho
April 3rd, 2018, 08:30 AM
Distorted , how did you manage that quoting role cards is impossible? :O

Also: "The night after someone is protected they will show up as a spirit to the sheriff due to the bears presence" - Is that line there only for when doctor protects an evil (and therefore evil has a bear)?

Spirits are the green guys, right?

"Each Night you may check someone for their role (Spirit will show as such)" - I don't quite understand it. I understand it as this: it shows role while also showing if it's spirit or not spirit.... anti_sheriff + consig. Why would he be interested in spirit / not spirit.... wut.. i dont understand


"As long as you are alive, Alpha can not be killed." - does that mean Alpha can't be lynched before Beta is dead?

When beta becomes alpha - he can only be detection immune, right?

Ganelon
April 3rd, 2018, 08:56 AM
@Distorted (http://www.sc2mafia.com/forum/member.php?u=10220) , how did you manage that quoting role cards is impossible? :O

Also: "The night after someone is protected they will show up as a spirit to the sheriff due to the bears presence" - Is that line there only for when doctor protects an evil (and therefore evil has a bear)?

Spirits are the green guys, right?

"Each Night you may check someone for their role (Spirit will show as such)" - I don't quite understand it. I understand it as this: it shows role while also showing if it's spirit or not spirit.... anti_sheriff + consig. Why would he be interested in spirit / not spirit.... wut.. i dont understand


"As long as you are alive, Alpha can not be killed." - does that mean Alpha can't be lynched before Beta is dead?

When beta becomes alpha - he can only be detection immune, right?

Spirit = Mafia.
Tribesman = Town
Trapper = Neutral Killing.

Not Spirit = Not Mafia.

In essence, what happens is that if the Sheriff checks someone who was protected by a Shaman, the Sheriff will get the feedback that their target is Mafia.
@OzyWho (http://www.sc2mafia.com/forum/member.php?u=30663)


Alpha Wolf


You have final say investigation and night kill.
As long as beta is alive you are night kill immune and immune to poison
As long as omega is alive you are investigation immune

OzyWho
April 3rd, 2018, 09:27 AM
Spirit = Mafia.
Tribesman = Town
Trapper = Neutral Killing.

Not Spirit = Not Mafia.

In essence, what happens is that if the Sheriff checks someone who was protected by a Shaman, the Sheriff will get the feedback that their target is Mafia.
@OzyWho (http://www.sc2mafia.com/forum/member.php?u=30663)


Alpha Wolf


You have final say investigation and night kill.
As long as beta is alive you are night kill immune and immune to poison
As long as omega is alive you are investigation immune

Ok. And what about "Spirit will show as such"? What is the meaning of that sentence?

Ganelon
April 3rd, 2018, 09:57 AM
Ok. And what about "Spirit will show as such"? What is the meaning of that sentence?

Good question... Distorted what does that mean?

OzyWho
April 3rd, 2018, 10:23 AM
Good question... Distorted what does that mean?
Distorted , while at it:
Is Alpha Wolf immune to getting poisoned or immune to die from poison? (just making sure)

Btw, Mag. I was correct that Beta wolf that became alpha has only detection immunity + the power to command the 3rd wolf, right?

And Trapper is basically Sheriff immune, right?

Ganelon
April 3rd, 2018, 10:37 AM
@Distorted (http://www.sc2mafia.com/forum/member.php?u=10220) , while at it:
Is Alpha Wolf immune to getting poisoned or immune to die from poison? (just making sure)

Btw, Mag. I was correct that Beta wolf that became alpha has only detection immunity + the power to command the 3rd wolf, right?

And Trapper is basically Sheriff immune, right?

Alpha Wolf is immune to poison while Beta is alive. Once Beta dies, poison will not kill him but it will role block him instead.

OzyWho
April 3rd, 2018, 11:06 AM
Alpha Wolf is immune to poison while Beta is alive. Once Beta dies, poison will not kill him but it will role block him instead.
Ohh, the setup had written something about that, I forgot apparently. :D

If the Beta wolf is alive and the alpha wolf gets poisoned, the alpha wolf will become sick the following night and not be able to attack. The Alpha wolf will not be notified until the night is over that he has become sick.
It does say nothing about what happens if Beta dies after Alpha got poisoned. You said it doesn't matter. Well, if host didn't specifically write it down, I see that as a speculation.

I wish Distorted didn't ignore us. He was online so many times since we started these questions. :(

It also doesn't say after which night the Alpha get's notified. The night he got poisoned or the following when he is sick.

Distorted
April 3rd, 2018, 11:24 AM
Distorted , while at it:
Is Alpha Wolf immune to getting poisoned or immune to die from poison? (just making sure)

Btw, Mag. I was correct that Beta wolf that became alpha has only detection immunity + the power to command the 3rd wolf, right?

And Trapper is basically Sheriff immune, right?

"If the Beta wolf is alive and the alpha wolf gets poisoned, the alpha wolf will become sick the following night and not be able to attack. The Alpha wolf will not be notified until the night is over that he has become sick."

--So I guess that is poor wording. If the beta dies the alpha can die from poison.
--If the beta is alive, poisoning makes him sick, but he is immune to death. (i guess not full poison immunity)

Trapper is sheriff immune, yes. but shaman can still "frame him" the night after protection.

--Spirit is just a fancy word for mafia

--and yes, beta wolf that becomes alpha has only detection immunity since there is no more beta wolf. (if omega is alive)

Magoroth OzyWho

OzyWho
April 3rd, 2018, 11:35 AM
"If the Beta wolf is alive and the alpha wolf gets poisoned, the alpha wolf will become sick the following night and not be able to attack. The Alpha wolf will not be notified until the night is over that he has become sick."

--So I guess that is poor wording. If the beta dies the alpha can die from poison.
--If the beta is alive, poisoning makes him sick, but he is immune to death. (i guess not full poison immunity)

Trapper is sheriff immune, yes. but shaman can still "frame him" the night after protection.

--Spirit is just a fancy word for mafia

--and yes, beta wolf that becomes alpha has only detection immunity since there is no more beta wolf. (if omega is alive)

Magoroth OzyWho

Thank you. :)
One last thing: What does "Spirit will show as such" imply? :O

Distorted
April 3rd, 2018, 12:38 PM
Thank you. :)
One last thing: What does "Spirit will show as such" imply? :O

if its a spirit it will show as a spirit - if its not a spirit it will show as not a spirit

(exception is the night after shaman visits, then u get a false spirit read)

Distorted
April 6th, 2018, 03:09 AM
....test

Distorted
April 6th, 2018, 03:49 PM
....test 2

Scvmurderer
April 6th, 2018, 03:53 PM
hm distorted, there is a button beside the post button called preview lol

Arsonist
April 6th, 2018, 11:42 PM
hm distorted, there is a button beside the post button called preview lol

He can't even make never expiring invite on Discord, why you teach him so advanced mechanic, like "Go Advanced" => "Post preview".

Distorted
April 7th, 2018, 05:17 PM
He can't even make never expiring invite on Discord, why you teach him so advanced mechanic, like "Go Advanced" => "Post preview".

Never Expiring invite on discord. lol ok let me enlighten you on your own stupidity here for a second.

You have received multiple invites from people to our discord, even on ur fake accounts and they are all expired (I know this because you talk about it in the Mafia Discord). ok, lets problem solve for a minute.

1) Either every person who gives you an invite cannot create 1 that works - and our "never expiring invite" that is still working to this day somehow expired the times it was sent to you.

OR, bare with me here for a second, this may be a long shot:

2) I did not kick you from the Discord, i BANNED you - thus making every invite you receive show up expired.

I am inclined to go with option 2 Arsonist.

Arsonist
April 7th, 2018, 11:13 PM
Never Expiring invite on discord. lol ok let me enlighten you on your own stupidity here for a second.

You have received multiple invites from people to our discord, even on ur fake accounts and they are all expired (I know this because you talk about it in the Mafia Discord). ok, lets problem solve for a minute.

1) Either every person who gives you an invite cannot create 1 that works - and our "never expiring invite" that is still working to this day somehow expired the times it was sent to you.

OR, bare with me here for a second, this may be a long shot:

2) I did not kick you from the Discord, i BANNED you - thus making every invite you receive show up expired.

I am inclined to go with option 2 Arsonist.

I made an alt account, to spy you and every your invite shown as expired too.
I know you banned me from discord for chinese language in nickname.
扭曲是触发哈哈!

SuperJack
April 8th, 2018, 06:21 AM
If any of you wish to carry on with any jabs or debate like this take it to Private messages.

Also, don't forget you can set people as ignored so you don't get their PMs.

Any further off topic like this will result in infractions, with increasing punishment for repeat offensives.

Efekannn02
April 8th, 2018, 08:09 AM
If any of you wish to carry on with any jabs or debate like this take it to Private messages.

Also, don't forget you can set people as ignored so you don't get their PMs.

Any further off topic like this will result in infractions, with increasing punishment for repeat offensives.

Spoilsport :(


Why Are There 2 Spirit FM's?

Arsonist
April 8th, 2018, 08:23 AM
If any of you wish to carry on with any jabs or debate like this take it to Private messages.

Also, don't forget you can set people as ignored so you don't get their PMs.

Any further off topic like this will result in infractions, with increasing punishment for repeat offensives.

Okay, thanks!

We're lazy asses to PM eachother through, so topic is closed.

Light_Yagami
April 12th, 2018, 01:24 AM
This has to be 3rd time this forum thread/topic was created?
One that you said was deleted.
2nd one in this invisible'ish subforum section (http://www.sc2mafia.com/forum/showthread.php/42100-Place-to-edit-Forum-Mafia-saves)
And 3rd time this.

What is happening? :D

Hmm Interesting

Marshmallow Marshall
June 30th, 2019, 01:17 PM
Bumpily bumpity bumbing bumb. This is the setup Magoroth will be hosting soon, so if you have questions, or just wanted to see the setup, here it is!

Marshmallow Marshall
July 12th, 2019, 01:02 AM
Thanks for the update, Distorted!

Mesk514
August 12th, 2020, 01:40 PM
I just want to point out that Empathy17 is a hydra composed of Ika and Silverwolf, so if you're trying to give credit where it's due for the setup, you should probably include Silverwolf, or just remove Ika, and give credit to Empathy17 as it includes them both. JUST SAYING.