PDA

View Full Version : New Neutral role: Malpracticing Doctor



Supernoob
March 7th, 2018, 12:58 AM
Kinda random but I figured why not post this (BTW as serious as you can get with mafia)

Malpracticing Doctor
Neutral killing/Evil

Choose one person each night to either save or Lobotomize
Lobotomization turns the target into a stump who cannot talk (essentially killing them), protectives can stop a Lobotimizaion, is like blackmailer but the only message that come up on trial or when they try to talk is "*drool*", Saving the person is just like how a Doctor would save someone

Win conditions: You must kill town Government roles (wont let you get license), Doctors (so people are forced to come to you), and Witch Doctors, Survive to the end of the game with these roles dead


holy shit I cam up with this drunk and totally forgot about it lol, ty for all the input

Arsonist
March 7th, 2018, 01:58 AM
Kinda random but I figured why not post this (BTW as serious as you can get with mafia)

Malpracticing Doctor
Neutral killing/Evil

Choose one person each night to either save or Lobotomize
Lobotomization turns the target into a stump who cannot talk (essentially killing them), protectives can stop a Lobotimizaion, is like blackmailer but the only message that come up on trial or when they try to talk is "*drool*", Saving the person is just like how a Doctor would save someone

Win conditions: You must kill town Government roles (wont let you get license), Doctors (so people are forced to come to you), and Witch Doctors, Survive to the end of the game with these roles dead

Good idea for a FM game and still don't follows conditions of Mafia.
If it's neut killing, it should kill, converting temporary to stump is not killing.
Saving - it's what neut killing shouldn't have, he don't side with mafia, he don't needs to heal someone.

Conclusion:
Aligiment should be just "Netural Evil", no killing, because it don't kills anyone.
Stump can talk, just can't vote.
Protectives can heal the stumping? This should be an option for role.

It just turns into a worse version of auditor tbh.
Should be more OP.

EDIT: I just released it's in real life discussion, i throught this is a mafia role, not a job :D. (http://www.sc2mafia.com/forum/forumdisplay.php/554-Research-and-Development-2-0)

OzyWho
March 7th, 2018, 09:18 AM
No SC2Mafia role has the CHOICE between 2 different night actions.

Might as well come up with roles that can choose between 10 different night actions. It will never happen.

Voss
March 7th, 2018, 10:28 AM
No SC2Mafia role has the CHOICE between 2 different night actions.

Might as well come up with roles that can choose between 10 different night actions. It will never happen.

arsonist.

OzyWho
March 7th, 2018, 10:49 AM
arsonist.
Good call...

Marshmallow Marshall
March 11th, 2018, 11:08 AM
No SC2Mafia role has the CHOICE between 2 different night actions.

Might as well come up with roles that can choose between 10 different night actions. It will never happen.

Hey, as long as it's not talking with the dead it's ok. Oh, and see the good side: it cannot kill 15 players in 1 night! xD

Seriously though, it's: Overpowered hard for a NEvil, and hard to win with (OP because you can nearly kill people with that ability, and because you can heal, and hard to win with because you must survive AND kill specific targets).

Arsonist
March 11th, 2018, 11:27 PM
Hey, as long as it's not talking with the dead it's ok. Oh, and see the good side: it cannot kill 15 players in 1 night! xD

Seriously though, it's: Overpowered hard for a NEvil, and hard to win with (OP because you can nearly kill people with that ability, and because you can heal, and hard to win with because you must survive AND kill specific targets).

This role is netural KILLING, this is UNDERPOWERED.
This role nearly kills. Nearly... More? Okay, this role has ability to heal, that's pretty usless for a netural killing. And why that's in real life discussion?

Supernoob
March 11th, 2018, 11:49 PM
i meant for it to permenetly silence them, so would it just be a neut evil. I have a few more Ideas is this idea really lame or actually kinda good

Arsonist
March 12th, 2018, 01:40 AM
i meant for it to permenetly silence them, so would it just be a neut evil. I have a few more Ideas is this idea really lame or actually kinda good

:thinking: Okay, this one would be kinda OP, make it just turn into a stump, without blackmail.

Marshmallow Marshall
March 12th, 2018, 11:57 AM
:thinking: Okay, this one would be kinda OP, make it just turn into a stump, without blackmail.

Then it's stupid auditor... but OP. This role doesn't have its place.

Ganelon
March 12th, 2018, 12:11 PM
I'm sorry to say this, because I have several new role ideas myself, but I'm afraid it's highly unlikely we'll get any new roles at this point... the map hasn't been updated with any new roles in over 4 years, and I don't see that changing any time soon.

Ganelon
March 12th, 2018, 12:11 PM
They might make it in the Narrator or on FM, yes, that's a very real possibility

DJarJar
March 12th, 2018, 12:48 PM
I don't really get the point of turning people into permanently silenced stumps. It's only possible for auditor to make himself stump as a joke. There is a reason that they are banned from being used in saves as an actual starting role. Most players would just quit the game as soon as you did this to them. I think it's an interesting idea though to create another neutral role that could somehow change the roles of townies.

The healing thing would be bad for the meta. As it stands, people who claim Doc and don't have any confirmed heals are often mistrusted by the town and executed by jailors, vigs, and marshalls. Adding another evil role that can heal like the WD just adds to the likelihood of townies killing a real doctor. Giving this role the win condition of killing off the other doctors just further makes life harder for real docs. As it stands, doctor already gets rolequitted more often than any other role, so I really don't think anything should be created that nerfs it.

Arsonist
March 12th, 2018, 11:09 PM
I don't really get the point of turning people into permanently silenced stumps. It's only possible for auditor to make himself stump as a joke. There is a reason that they are banned from being used in saves as an actual starting role. Most players would just quit the game as soon as you did this to them. I think it's an interesting idea though to create another neutral role that could somehow change the roles of townies.

The healing thing would be bad for the meta. As it stands, people who claim Doc and don't have any confirmed heals are often mistrusted by the town and executed by jailors, vigs, and marshalls. Adding another evil role that can heal like the WD just adds to the likelihood of townies killing a real doctor. Giving this role the win condition of killing off the other doctors just further makes life harder for real docs. As it stands, doctor already gets rolequitted more often than any other role, so I really don't think anything should be created that nerfs it.

You forgot another way to make a stump - there's 2 players in SC2 mafia, that were stump-listed:

HustleTrees {1-S2-1-1269107} (http://www.sc2mafia.com/forum/showthread.php/32455-HustleTrees-1-S2-1-1269107-part-3)
Jasonluke {1-S2-1-783859} (http://www.sc2mafia.com/forum/showthread.php/31942-Jasonluke-1-S2-1-783859-blackhornet-Milkman-Shazokan-ATPSynthesis-(IDs-in-Post))

Marshmallow Marshall
March 16th, 2018, 06:40 PM
May I request a mod to move that to R&D section? Unless the thread author is a malpracticing doctor IRL...

Chalibluefin
March 26th, 2018, 06:09 PM
"Hur durrrrrrrr. sounds like a good idea for Forum mafia"